OSDN Git Service

DTXManiaソリューション、DTXManiaプロジェクト、DTXCreatorプロジェクト、FDKプロジェクトについて英語化。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 02.タイトル / CActEnumSongs.cs
diff --git a/DTXManiaプロジェクト/コード/ステージ/02.タイトル/CActEnumSongs.cs b/DTXManiaプロジェクト/コード/ステージ/02.タイトル/CActEnumSongs.cs
deleted file mode 100644 (file)
index a069726..0000000
+++ /dev/null
@@ -1,159 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Diagnostics;\r
-using System.Runtime.InteropServices;\r
-using System.IO;\r
-using System.Drawing;\r
-using System.Threading;\r
-using System.Globalization;\r
-using System.Runtime.Serialization.Formatters.Binary;\r
-using SharpDX;\r
-using SharpDX.Direct3D9;\r
-using FDK;\r
-using SampleFramework;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CActEnumSongs : CActivity\r
-       {\r
-               public bool bコマンドでの曲データ取得;\r
-\r
-\r
-               /// <summary>\r
-               /// Constructor\r
-               /// </summary>\r
-               public CActEnumSongs()\r
-               {\r
-                       Init(false);\r
-               }\r
-\r
-               public CActEnumSongs(bool _bコマンドでの曲データ取得)\r
-               {\r
-                       Init(_bコマンドでの曲データ取得);\r
-               }\r
-               private void Init(bool _bコマンドでの曲データ取得)\r
-               {\r
-                       base.b活性化してない = true;\r
-                       bコマンドでの曲データ取得 = _bコマンドでの曲データ取得;\r
-               }\r
-\r
-               // CActivity 実装\r
-\r
-               public override void On活性化()\r
-               {\r
-                       if (this.b活性化してる)\r
-                               return;\r
-                       base.On活性化();\r
-\r
-                       try\r
-                       {\r
-                               this.ctNowEnumeratingSongs = new CCounter();  // 0, 1000, 17, CDTXMania.Instance.Timer );\r
-                               this.ctNowEnumeratingSongs.t開始(0, 100, 17, CDTXMania.Instance.Timer);\r
-                       }\r
-                       finally\r
-                       {\r
-                       }\r
-               }\r
-               public override void On非活性化()\r
-               {\r
-                       if (this.b活性化してない)\r
-                               return;\r
-                       base.On非活性化();\r
-                       this.ctNowEnumeratingSongs = null;\r
-               }\r
-               public override void OnManagedリソースの作成()\r
-               {\r
-                       if (this.b活性化してない)\r
-                               return;\r
-                       string pathNowEnumeratingSongs = CSkin.Path(@"Graphics\ScreenTitle NowEnumeratingSongs.png");\r
-                       if (File.Exists(pathNowEnumeratingSongs))\r
-                       {\r
-                               this.txNowEnumeratingSongs = TextureFactory.tテクスチャの生成(pathNowEnumeratingSongs, false);\r
-                       }\r
-                       else\r
-                       {\r
-                               this.txNowEnumeratingSongs = null;\r
-                       }\r
-                       string pathDialogNowEnumeratingSongs = CSkin.Path(@"Graphics\ScreenConfig NowEnumeratingSongs.png");\r
-                       if (File.Exists(pathDialogNowEnumeratingSongs))\r
-                       {\r
-                               this.txDialogNowEnumeratingSongs = TextureFactory.tテクスチャの生成(pathDialogNowEnumeratingSongs, false);\r
-                       }\r
-                       else\r
-                       {\r
-                               this.txDialogNowEnumeratingSongs = null;\r
-                       }\r
-                       try\r
-                       {\r
-                               System.Drawing.Font ftMessage = new System.Drawing.Font( @"MS PGothic", 40.0f, FontStyle.Bold, GraphicsUnit.Pixel );\r
-                               string strMessage = CDTXMania.Instance.Resources.Explanation("strEnumeratingSongs");\r
-                               if ( ( strMessage != null ) && ( strMessage.Length > 0 ) )\r
-                               {\r
-                                       Bitmap image = new Bitmap(1, 1);\r
-                                       Graphics graphics = Graphics.FromImage(image);\r
-                                       SizeF ef = graphics.MeasureString(strMessage, ftMessage);\r
-                                       Size size = new Size( (int) Math.Ceiling( (double) ef.Width ), (int) Math.Ceiling( (double) ef.Height ) );\r
-                                       graphics.Dispose();\r
-                                       image.Dispose();\r
-                                       image = new Bitmap(size.Width, size.Height);\r
-                                       graphics = Graphics.FromImage(image);\r
-                                       graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;\r
-                                       graphics.DrawString(strMessage, ftMessage, Brushes.White, (float) 0f, (float) 0f);\r
-                                       graphics.Dispose();\r
-                                       this.txMessage = new CTexture(CDTXMania.Instance.Device, image, CDTXMania.Instance.TextureFormat);\r
-                                       image.Dispose();\r
-                                       TextureFactory.t安全にDisposeする(ref ftMessage);\r
-                               }\r
-                               else\r
-                               {\r
-                                       this.txMessage = null;\r
-                               }\r
-                       }\r
-                       catch (CTextureCreateFailedException)\r
-                       {\r
-                               Trace.TraceError("テクスチャの生成に失敗しました。(txMessage)");\r
-                               this.txMessage = null;\r
-                       }\r
-\r
-                       base.OnManagedリソースの作成();\r
-               }\r
-               public override void OnManagedリソースの解放()\r
-               {\r
-                       if (this.b活性化してない)\r
-                               return;\r
-\r
-                       TextureFactory.t安全にDisposeする(ref this.txDialogNowEnumeratingSongs);\r
-                       TextureFactory.t安全にDisposeする(ref this.txNowEnumeratingSongs);\r
-                       TextureFactory.t安全にDisposeする(ref this.txMessage);\r
-                       base.OnManagedリソースの解放();\r
-               }\r
-\r
-               public override int On進行描画()\r
-               {\r
-                       if (this.b活性化してない)\r
-                       {\r
-                               return 0;\r
-                       }\r
-                       this.ctNowEnumeratingSongs.t進行Loop();\r
-                       if (this.txNowEnumeratingSongs != null)\r
-                       {\r
-                               this.txNowEnumeratingSongs.n透明度 = (int)(176.0 + 80.0 * Math.Sin((double)(2 * Math.PI * this.ctNowEnumeratingSongs.n現在の値 * 2 / 100.0)));\r
-                               this.txNowEnumeratingSongs.t2D描画(CDTXMania.Instance.Device, 18, 7);\r
-                       }\r
-                       if (bコマンドでの曲データ取得 && this.txDialogNowEnumeratingSongs != null)\r
-                       {\r
-                               this.txDialogNowEnumeratingSongs.t2D描画(CDTXMania.Instance.Device, 500, 300);\r
-                               this.txMessage.t2D描画(CDTXMania.Instance.Device, 540, 320);\r
-                       }\r
-\r
-                       return 0;\r
-               }\r
-\r
-\r
-               private CCounter ctNowEnumeratingSongs;\r
-               private CTexture txNowEnumeratingSongs = null;\r
-               private CTexture txDialogNowEnumeratingSongs = null;\r
-               private CTexture txMessage;\r
-       }\r
-}\r