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DTXManiaソリューション、DTXManiaプロジェクト、DTXCreatorプロジェクト、FDKプロジェクトについて英語化。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 04.コンフィグ / CActConfigKeyAssign.cs
diff --git a/DTXManiaプロジェクト/コード/ステージ/04.コンフィグ/CActConfigKeyAssign.cs b/DTXManiaプロジェクト/コード/ステージ/04.コンフィグ/CActConfigKeyAssign.cs
deleted file mode 100644 (file)
index 91871e4..0000000
+++ /dev/null
@@ -1,622 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Runtime.InteropServices;\r
-using System.Drawing;\r
-using FDK;\r
-using SharpDX;\r
-\r
-using Rectangle = System.Drawing.Rectangle;\r
-using Color = System.Drawing.Color;\r
-using SlimDXKey = SlimDX.DirectInput.Key;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CActConfigKeyAssign : CActivity\r
-       {\r
-               public bool bキー入力待ちの最中である\r
-               {\r
-                       get\r
-                       {\r
-                               return this.bキー入力待ち;\r
-                       }\r
-               }\r
-\r
-               public void t開始(EPad pad, string strパッド名)\r
-               {\r
-                       this.pad = pad;\r
-                       this.strパッド名 = strパッド名;\r
-                       for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)\r
-                       {\r
-                               this.structReset用KeyAssign[i].InputDevice = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].入力デバイス;\r
-                               this.structReset用KeyAssign[i].ID = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].ID;\r
-                               this.structReset用KeyAssign[i].Code = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].コード;\r
-                       }\r
-               }\r
-\r
-               public void tEnter押下()\r
-               {\r
-                       if (!this.bキー入力待ち)\r
-                       {\r
-                               CDTXMania.Instance.Skin.sound決定音.t再生する();\r
-                               if (ptr == CConfigXml.AssignableCodes - 2)\r
-                               {\r
-                                       for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)\r
-                                       {\r
-                                               CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].CopyFrom(this.structReset用KeyAssign[i]);\r
-                                       }\r
-                                       return;\r
-                               }\r
-                               else if (ptr == CConfigXml.AssignableCodes - 1)\r
-                               {\r
-\r
-                                       CDTXMania.Instance.stageコンフィグ.tアサイン完了通知();\r
-                                       return;\r
-                               }\r
-                               this.bキー入力待ち = true;\r
-                       }\r
-               }\r
-\r
-               public void OnNext()\r
-               {\r
-                       if (!this.bキー入力待ち)\r
-                       {\r
-                               CDTXMania.Instance.Skin.soundカーソル移動音.t再生する();\r
-                               ptr++;\r
-                               ptr %= CConfigXml.AssignableCodes;\r
-                       }\r
-               }\r
-\r
-               public void OnPrevious()\r
-               {\r
-                       if (!this.bキー入力待ち)\r
-                       {\r
-                               CDTXMania.Instance.Skin.soundカーソル移動音.t再生する();\r
-                               --ptr;\r
-                               ptr += CConfigXml.AssignableCodes;\r
-                               ptr %= CConfigXml.AssignableCodes;\r
-                       }\r
-               }\r
-\r
-               public override void On活性化()\r
-               {\r
-                       if (base.b活性化してない)\r
-                       {\r
-                               this.pad = EPad.Unknown;\r
-                               this.strパッド名 = "";\r
-                               this.ptr = 0;\r
-                               this.bキー入力待ち = false;\r
-                               this.structReset用KeyAssign = new CKeyAssign[CConfigXml.AssignableCodes - 2];\r
-                               for (int i = 0; i < this.structReset用KeyAssign.Length; ++i)\r
-                               {\r
-                                       structReset用KeyAssign[i] = new CKeyAssign(EInputDevice.Unknown, 0, 0);\r
-                               }\r
-\r
-                               base.On活性化();\r
-                       }\r
-               }\r
-\r
-               public override void On非活性化()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               TextureFactory.tテクスチャの解放(ref this.txカーソル);\r
-                               TextureFactory.tテクスチャの解放(ref this.txHitKeyダイアログ);\r
-                               base.On非活性化();\r
-                       }\r
-               }\r
-\r
-               public override void OnManagedリソースの作成()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               this.prvFont = new CPrivateFastFont(CSkin.Path(@"Graphics\fonts\mplus-1p-heavy.ttf"), (int)(18 * Scale.Y)); // t項目リストの設定 の前に必要\r
-                               this.txカーソル = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenConfig menu cursor.png"), false);\r
-                               this.txHitKeyダイアログ = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenConfig hit key to assign dialog.png"), false);\r
-                               base.OnManagedリソースの作成();\r
-                       }\r
-               }\r
-\r
-               public override void OnManagedリソースの解放()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               TextureFactory.t安全にDisposeする(ref prvFont);\r
-                       }\r
-               }\r
-\r
-               public override int On進行描画()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               if (this.bキー入力待ち)\r
-                               {\r
-                                       if (CDTXMania.Instance.Input管理.Keyboard.bキーが押された((int)SlimDXKey.Escape))\r
-                                       {\r
-                                               CDTXMania.Instance.Skin.sound取消音.t再生する();\r
-                                               this.bキー入力待ち = false;\r
-                                               CDTXMania.Instance.Input管理.tポーリング(CDTXMania.Instance.bApplicationActive, false);\r
-                                       }\r
-                                       else if ((this.tキーチェックとアサイン_Keyboard() || this.tキーチェックとアサイン_MidiIn()) || (this.tキーチェックとアサイン_Joypad() || this.tキーチェックとアサイン_Mouse()))\r
-                                       {\r
-                                               this.bキー入力待ち = false;\r
-                                               CDTXMania.Instance.Input管理.tポーリング(CDTXMania.Instance.bApplicationActive, false);\r
-                                       }\r
-                               }\r
-                               else if (CDTXMania.Instance.Input管理.Keyboard.bキーが押された((int)SlimDXKey.Delete))\r
-                               {\r
-                                       CDTXMania.Instance.Skin.sound決定音.t再生する();\r
-                                       CDTXMania.Instance.ConfigIni.KeyAssign[this.pad][ptr].Reset();\r
-                               }\r
-\r
-                               if (this.txカーソル != null)\r
-                               {\r
-                                       int num = 20;\r
-                                       int num2 = 0x144;\r
-                                       int num3 = 0x3e + (num * (ptr + 1));\r
-                                       this.txカーソル.vc拡大縮小倍率 = new Vector3(1f, 0.75f, 1f);\r
-                                       this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, new Rectangle(0, 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y)));\r
-                                       num2 += 0x10;\r
-                                       Rectangle rectangle = new Rectangle((int)(8 * Scale.X), 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y));\r
-                                       for (int j = 0; j < 14; j++)\r
-                                       {\r
-                                               this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, rectangle);\r
-                                               num2 += 0x10;\r
-                                       }\r
-                                       this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, new Rectangle((int)(0x10 * Scale.X), 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y)));\r
-                               }\r
-\r
-                               int num5 = 20;\r
-                               int x = 0x134;\r
-                               int y = 0x40;\r
-                               using (Bitmap bmpStr = prvFont.DrawPrivateFont(this.strパッド名, Color.White, Color.Black))\r
-                               {\r
-                                       CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr);\r
-                                       txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
-                                       txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);\r
-                                       TextureFactory.tテクスチャの解放(ref txStr);\r
-                               }\r
-\r
-                               y += num5;\r
-                               string strParam;\r
-                               bool b強調;\r
-                               for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)\r
-                               {\r
-                                       COptionKeyAssign stkeyassignArray = CDTXMania.Instance.ConfigIni.KeyAssign[this.pad][i];\r
-                                       switch (stkeyassignArray.入力デバイス)\r
-                                       {\r
-                                               case EInputDevice.Keyboard:\r
-                                                       this.tアサインコードの描画_Keyboard(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);\r
-                                                       break;\r
-\r
-                                               case EInputDevice.MIDIIn:\r
-                                                       this.tアサインコードの描画_MidiIn(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);\r
-                                                       break;\r
-\r
-                                               case EInputDevice.JoyPad:\r
-                                                       this.tアサインコードの描画_Joypad(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);\r
-                                                       break;\r
-\r
-                                               case EInputDevice.Mouse:\r
-                                                       this.tアサインコードの描画_Mouse(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);\r
-                                                       break;\r
-\r
-                                               default:\r
-                                                       strParam = string.Format("{0,2}.", i + 1);\r
-                                                       b強調 = (ptr == i);\r
-                                                       using (Bitmap bmpStr = b強調 ?\r
-                                                                       prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
-                                                                       prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))\r
-                                                       {\r
-                                                               CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
-                                                               txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
-                                                               txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);\r
-                                                               TextureFactory.tテクスチャの解放(ref txStr);\r
-                                                       }\r
-                                                       break;\r
-                                       }\r
-                                       y += num5;\r
-                               }\r
-\r
-                               strParam = "Reset All Assign";\r
-                               b強調 = (ptr == CConfigXml.AssignableCodes - 2);\r
-                               using (Bitmap bmpStr = b強調 ?\r
-                                               prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
-                                               prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))\r
-                               {\r
-                                       CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
-                                       txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
-                                       txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);\r
-                                       TextureFactory.tテクスチャの解放(ref txStr);\r
-                               }\r
-\r
-                               y += num5;\r
-                               strParam = "<< Returnto List";\r
-                               b強調 = (ptr == CConfigXml.AssignableCodes - 1);\r
-                               using (Bitmap bmpStr = b強調 ?\r
-                                               prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
-                                               prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))\r
-                               {\r
-                                       CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
-                                       txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
-                                       txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);\r
-                                       TextureFactory.tテクスチャの解放(ref txStr);\r
-                               }\r
-\r
-                               if (this.bキー入力待ち && (this.txHitKeyダイアログ != null))\r
-                               {\r
-                                       this.txHitKeyダイアログ.t2D描画(CDTXMania.Instance.Device, 0x185 * Scale.X, 0xd7 * Scale.Y);\r
-                               }\r
-                       }\r
-                       return 0;\r
-               }\r
-\r
-\r
-               // その他\r
-               [StructLayout(LayoutKind.Sequential)]\r
-               private struct STKEYLABEL\r
-               {\r
-                       public int nCode;\r
-                       public string strLabel;\r
-                       public STKEYLABEL(int nCode, string strLabel)\r
-                       {\r
-                               this.nCode = nCode;\r
-                               this.strLabel = strLabel;\r
-                       }\r
-               }\r
-\r
-               private bool bキー入力待ち;\r
-\r
-               private STKEYLABEL[] KeyLabel = new STKEYLABEL[] {\r
-                       #region [ *** ]\r
-                       new STKEYLABEL((int)SlimDXKey.Escape, "[ESC]"),\r
-                       new STKEYLABEL((int)SlimDXKey.D1, "[ 1 ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.D2, "[ 2 ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.D3, "[ 3 ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.D4, "[ 4 ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.D5, "[ 5 ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.D6, "[ 6 ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.D7, "[ 7 ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.D8, "[ 8 ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.D9, "[ 9 ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.D0, "[ 0 ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Minus, "[ - ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Equals, "[ = ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Backspace, "[BSC]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Tab, "[TAB]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Q, "[ Q ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.W, "[ W ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.E, "[ E ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.R, "[ R ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.T, "[ T ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Y, "[ Y ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.U, "[ U ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.I, "[ I ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.O, "[ O ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.P, "[ P ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.LeftBracket, "[ [ ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.RightBracket, "[ ] ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Return, "[Enter]"),\r
-                       new STKEYLABEL((int)SlimDXKey.LeftControl, "[L-Ctrl]"),\r
-                       new STKEYLABEL((int)SlimDXKey.A, "[ A ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.S, "[ S ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.D, "[ D ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F, "[ F ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.G, "[ G ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.H, "[ H ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.J, "[ J ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.K, "[ K ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.L, "[ L ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Semicolon, "[ ; ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Apostrophe, "[ ' ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Grave, "[ ` ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.LeftShift, "[L-Shift]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Backslash, @"[ \]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Z, "[ Z ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.X, "[ X ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.C, "[ C ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.V, "[ V ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.B, "[ B ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.N, "[ N ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.M, "[ M ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Comma, "[ , ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Period, "[ . ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Slash, "[ / ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.RightShift, "[R-Shift]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPadStar, "[ * ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.LeftAlt, "[L-Alt]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Space, "[Space]"),\r
-                       new STKEYLABEL((int)SlimDXKey.CapsLock, "[CAPS]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F1, "[F1]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F2, "[F2]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F3, "[F3]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F4, "[F4]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F5, "[F5]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F6, "[F6]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F7, "[F7]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F8, "[F8]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F9, "[F9]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F10, "[F10]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberLock, "[NumLock]"),\r
-                       new STKEYLABEL((int)SlimDXKey.ScrollLock, "[Scroll]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPad7, "[NPad7]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPad8, "[NPad8]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPad9, "[NPad9]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPadMinus, "[NPad-]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPad4, "[NPad4]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPad5, "[NPad5]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPad6, "[NPad6]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPadPlus, "[NPad+]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPad1, "[NPad1]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPad2, "[NPad2]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPad3, "[NPad3]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPad0, "[NPad0]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPadPeriod, "[NPad.]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F11, "[F11]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F12, "[F12]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F13, "[F13]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F14, "[F14]"),\r
-                       new STKEYLABEL((int)SlimDXKey.F15, "[F15]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Kana, "[Kana]"),\r
-                       new STKEYLABEL((int)SlimDXKey.AbntC1, "[ ? ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Convert, "[Henkan]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NoConvert, "[MuHenkan]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Backslash, @"[ \ ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.AbntC2, "[NPad.]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPadEquals, "[NPad=]"),\r
-                       new STKEYLABEL((int)SlimDXKey.PreviousTrack, "[ ^ ]"),  // DIK_CIRCUMFLEX = 0x90\r
-                       new STKEYLABEL((int)SlimDXKey.AT, "[ @ ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Colon, "[ : ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Underline, "[ _ ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Kanji, "[Kanji]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Stop, "[Stop]"),\r
-                       new STKEYLABEL((int)SlimDXKey.AX, "[AX]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPadEnter, "[NPEnter]"),\r
-                       new STKEYLABEL((int)SlimDXKey.RightControl, "[R-Ctrl]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Mute, "[Mute]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Calculator, "[Calc]"),\r
-                       new STKEYLABEL((int)SlimDXKey.PlayPause, "[PlayPause]"),\r
-                       new STKEYLABEL((int)SlimDXKey.MediaStop, "[MediaStop]"),\r
-                       new STKEYLABEL((int)SlimDXKey.VolumeDown, "[Volume-]"),\r
-                       new STKEYLABEL((int)SlimDXKey.VolumeUp, "[Volume+]"),\r
-                       new STKEYLABEL((int)SlimDXKey.WebHome, "[WebHome]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPadComma, "[NPad,]"),\r
-                       new STKEYLABEL((int)SlimDXKey.NumberPadSlash, "[ / ]"),\r
-                       new STKEYLABEL((int)SlimDXKey.PrintScreen, "[PrtScn]"),\r
-                       new STKEYLABEL((int)SlimDXKey.RightAlt, "[R-Alt]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Pause, "[Pause]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Home, "[Home]"),\r
-                       new STKEYLABEL((int)SlimDXKey.UpArrow, "[Up]"),\r
-                       new STKEYLABEL((int)SlimDXKey.PageUp, "[PageUp]"),\r
-                       new STKEYLABEL((int)SlimDXKey.LeftArrow, "[Left]"),\r
-                       new STKEYLABEL((int)SlimDXKey.RightArrow, "[Right]"),\r
-                       new STKEYLABEL((int)SlimDXKey.End, "[End]"),\r
-                       new STKEYLABEL((int)SlimDXKey.DownArrow, "[Down]"),\r
-                       new STKEYLABEL((int)SlimDXKey.PageDown, "[PageDown]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Insert, "[Insert]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Delete, "[Delete]"),\r
-                       new STKEYLABEL((int)SlimDXKey.LeftWindowsKey, "[L-Win]"),\r
-                       new STKEYLABEL((int)SlimDXKey.RightWindowsKey, "[R-Win]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Applications, "[APP]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Power, "[Power]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Sleep, "[Sleep]"),\r
-                       new STKEYLABEL((int)SlimDXKey.Wake, "[Wake]"),\r
-                       #endregion\r
-               };\r
-\r
-               private EPad pad;\r
-               int ptr;\r
-               private CKeyAssign[] structReset用KeyAssign;\r
-               private string strパッド名;\r
-               private CTexture txHitKeyダイアログ;\r
-               private CTexture txカーソル;\r
-               private CPrivateFastFont prvFont;\r
-\r
-               private void tアサインコードの描画_Joypad(int line, int x, int y, int nID, int nCode, bool b強調)\r
-               {\r
-                       string str = string.Format("{0,2}. ", line);\r
-                       switch (nCode)\r
-                       {\r
-                               case 0:\r
-                                       str += "Left";\r
-                                       break;\r
-\r
-                               case 1:\r
-                                       str += "Right";\r
-                                       break;\r
-\r
-                               case 2:\r
-                                       str += "Up";\r
-                                       break;\r
-\r
-                               case 3:\r
-                                       str += "Down";\r
-                                       break;\r
-\r
-                               case 4:\r
-                                       str += "Forward";\r
-                                       break;\r
-\r
-                               case 5:\r
-                                       str += "Back";\r
-                                       break;\r
-\r
-                               default:\r
-                                       if ((6 <= nCode) && (nCode < 6 + 128))              // other buttons (128 types)\r
-                                       {\r
-                                               str += string.Format("Button{0}", nCode - 5);\r
-                                       }\r
-                                       else if ((6 + 128 <= nCode) && (nCode < 6 + 128 + 8))       // POV HAT ( 8 types; 45 degrees per HATs)\r
-                                       {\r
-                                               str += string.Format("POV {0}", (nCode - 6 - 128) * 45);\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               str += string.Format("Code{0}", nCode);\r
-                                       }\r
-                                       break;\r
-                       }\r
-                       using (Bitmap bmpStr = b強調 ?\r
-                                       prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
-                                       prvFont.DrawPrivateFont(str, Color.White, Color.Black))\r
-                       {\r
-                               CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
-                               txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
-                               txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);\r
-                               TextureFactory.tテクスチャの解放(ref txStr);\r
-                       }\r
-               }\r
-\r
-               private void tアサインコードの描画_Keyboard(int line, int x, int y, int nID, int nCode, bool b強調)\r
-               {\r
-                       string str = null;\r
-                       foreach (STKEYLABEL stkeylabel in this.KeyLabel)\r
-                       {\r
-                               if (stkeylabel.nCode == nCode)\r
-                               {\r
-                                       str = string.Format("{0,2}. Key {1}", line, stkeylabel.strLabel);\r
-                                       break;\r
-                               }\r
-                       }\r
-                       if (str == null)\r
-                       {\r
-                               str = string.Format("{0,2}. Key 0x{1:X2}", line, nCode);\r
-                       }\r
-\r
-                       using (Bitmap bmpStr = b強調 ?\r
-                                       prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
-                                       prvFont.DrawPrivateFont(str, Color.White, Color.Black))\r
-                       {\r
-                               CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
-                               txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
-                               txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);\r
-                               TextureFactory.tテクスチャの解放(ref txStr);\r
-                       }\r
-               }\r
-\r
-               private void tアサインコードの描画_MidiIn(int line, int x, int y, int nID, int nCode, bool b強調)\r
-               {\r
-                       string str = string.Format("{0,2}. MidiIn #{1} code.{2}", line, nID, nCode);\r
-                       using (Bitmap bmpStr = b強調 ?\r
-                                       prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
-                                       prvFont.DrawPrivateFont(str, Color.White, Color.Black))\r
-                       {\r
-                               CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
-                               txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
-                               txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);\r
-                               TextureFactory.tテクスチャの解放(ref txStr);\r
-                       }\r
-               }\r
-\r
-               private void tアサインコードの描画_Mouse(int line, int x, int y, int nID, int nCode, bool b強調)\r
-               {\r
-                       string str = string.Format("{0,2}. Mouse Button{1}", line, nCode);\r
-                       using (Bitmap bmpStr = b強調 ?\r
-                                       prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
-                                       prvFont.DrawPrivateFont(str, Color.White, Color.Black))\r
-                       {\r
-                               CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
-                               txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
-                               txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);\r
-                               TextureFactory.tテクスチャの解放(ref txStr);\r
-                       }\r
-               }\r
-\r
-               private bool tキーチェックとアサイン_Joypad()\r
-               {\r
-                       foreach (IInputDevice device in CDTXMania.Instance.Input管理.list入力デバイス)\r
-                       {\r
-                               if (device.e入力デバイス種別 == E入力デバイス種別.Joystick)\r
-                               {\r
-                                       for (int i = 0; i < 6 + 0x80 + 8; i++)      // +6 for Axis, +8 for HAT\r
-                                       {\r
-                                               if (device.bキーが押された(i))\r
-                                               {\r
-                                                       CDTXMania.Instance.Skin.sound決定音.t再生する();\r
-\r
-                                                       // #xxxxx: 2017.5.7 from: アサイン済みのキーと今回割り当てるキーが同じである場合は、削除されないようコードを未使用値(ここでは-1)にする。\r
-                                                       if (i == CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード)\r
-                                                               CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = -1;\r
-\r
-                                                       CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.JoyPad, device.ID, i);\r
-                                                       CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.JoyPad;\r
-                                                       CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = device.ID;\r
-                                                       CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;\r
-                                                       return true;\r
-                                               }\r
-                                       }\r
-                               }\r
-                       }\r
-                       return false;\r
-               }\r
-\r
-               private bool tキーチェックとアサイン_Keyboard()\r
-               {\r
-                       for( int i = 0; i < 256; i++ )\r
-                       {\r
-                               if( i != (int) SlimDXKey.Escape &&\r
-                                       i != (int) SlimDXKey.UpArrow &&\r
-                                       i != (int) SlimDXKey.DownArrow &&\r
-                                       i != (int) SlimDXKey.LeftArrow &&\r
-                                       i != (int) SlimDXKey.RightArrow &&\r
-                                       i != (int) SlimDXKey.Delete &&\r
-                                        CDTXMania.Instance.Input管理.Keyboard.bキーが押された( i ) )\r
-                               {\r
-                                       CDTXMania.Instance.Skin.sound決定音.t再生する();\r
-\r
-                                       // #xxxxx: 2017.5.7 from: アサイン済みのキーと今回割り当てるキーが同じである場合は、削除されないようコードを未使用値(ここでは-1)にする。\r
-                                       if( i == CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].コード )\r
-                                               CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].コード = -1;\r
-\r
-                                       CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する( EInputDevice.Keyboard, 0, i );\r
-\r
-                                       CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].入力デバイス = EInputDevice.Keyboard;\r
-                                       CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].ID = 0;\r
-                                       CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].コード = i;\r
-                                       return true;\r
-                               }\r
-                       }\r
-                       return false;\r
-               }\r
-\r
-               private bool tキーチェックとアサイン_MidiIn()\r
-               {\r
-                       foreach (IInputDevice device in CDTXMania.Instance.Input管理.list入力デバイス)\r
-                       {\r
-                               if (device.e入力デバイス種別 == E入力デバイス種別.MidiIn)\r
-                               {\r
-                                       for (int i = 0; i < 0x100; i++)\r
-                                       {\r
-                                               if (device.bキーが押された(i))\r
-                                               {\r
-                                                       CDTXMania.Instance.Skin.sound決定音.t再生する();\r
-                                                       CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.MIDIIn, device.ID, i);\r
-                                                       CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.MIDIIn;\r
-                                                       CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = device.ID;\r
-                                                       CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;\r
-                                                       return true;\r
-                                               }\r
-                                       }\r
-                               }\r
-                       }\r
-                       return false;\r
-               }\r
-\r
-               private bool tキーチェックとアサイン_Mouse()\r
-               {\r
-                       for (int i = 0; i < 8; i++)\r
-                       {\r
-                               if (CDTXMania.Instance.Input管理.Mouse.bキーが押された(i))\r
-                               {\r
-                                       CDTXMania.Instance.Skin.sound決定音.t再生する();\r
-                                       CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.Mouse, 0, i);\r
-                                       CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.Mouse;\r
-                                       CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = 0;\r
-                                       CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;\r
-                                       return true;\r
-                               }\r
-                       }\r
-                       return false;\r
-               }\r
-       }\r
-}\r