// #24820 2013.1.17 yyagi ASIOデバイス\r
public COptionStringList strASIODevice;\r
\r
+ [DataMember( Order = 106 )]\r
+ public COptionEnum<EClickType> eClickType;\r
+ [DataMember( Order = 106 )]\r
+ public COptionInteger nClickHighVolume;\r
+ [DataMember( Order = 106 )]\r
+ public COptionInteger nClickLowVolume;\r
+\r
+\r
[DataMember]\r
public STDGBSValue<COptionBool> bLight;\r
[DataMember]\r
[DataMember]\r
public STDGBSValue<COptionBool> bDisplayJudge;\r
\r
+\r
+ \r
/// <summary>\r
/// 楽器左端座標。ここを基準に各パーツを配置する。\r
/// </summary>\r
nMasterVolume = new COptionInteger(100);\r
nPolyphonicSounds = new COptionInteger(4);\r
\r
+ eClickType = new COptionEnum<EClickType>(EClickType.Off);\r
+ nClickHighVolume = new COptionInteger(100);\r
+ nClickLowVolume = new COptionInteger(100);\r
+\r
// dgb\r
bEmphasizePlaySound = new STDGBSValue<COptionBool>();\r
bReverse = new STDGBSValue<COptionBool>();\r
eActiveInst.Initialize( "strCfgSysPlayMode", typeof(EActiveInstrument));\r
nShowLagType.Initialize( "strCfgSysShowLagType", typeof(EShowLagType));\r
\r
+ eClickType.Initialize( "strCfgSysClickType", typeof( EClickType ) );\r
+ nClickHighVolume.Initialize( "strCfgSysClickHighVolume", 0, 101 );\r
+ nClickLowVolume.Initialize( "strCfgSysClickLowVolume", 0, 101 );\r
+\r
+\r
// integer\r
nSleepPerFrameMs.Initialize( "strCfgSysSleepPerFrame", -1, 33 );\r
nSleepUnfocusMs.Initialize( "strCfgSysSleepUnfocus", 0, 33 );\r