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DTXManiaソリューション、DTXManiaプロジェクト、DTXCreatorプロジェクト、FDKプロジェクトについて英語化。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 05.選曲 / CActSelectArtistComment.cs
diff --git a/DTXManiaプロジェクト/コード/ステージ/05.選曲/CActSelectArtistComment.cs b/DTXManiaプロジェクト/コード/ステージ/05.選曲/CActSelectArtistComment.cs
deleted file mode 100644 (file)
index 190c19b..0000000
+++ /dev/null
@@ -1,240 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Drawing;\r
-using System.Diagnostics;\r
-using SharpDX;\r
-using FDK;\r
-\r
-using Rectangle = System.Drawing.Rectangle;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CActSelectArtistComment : CActivity\r
-       {\r
-               // メソッド\r
-\r
-               public CActSelectArtistComment()\r
-               {\r
-                       base.b活性化してない = true;\r
-               }\r
-               public void t選択曲が変更された()\r
-               {\r
-                       Cスコア cスコア = CDTXMania.Instance.stage選曲.r現在選択中のスコア;\r
-                       if (cスコア != null)\r
-                       {\r
-                               Bitmap image = new Bitmap(1, 1);\r
-                               TextureFactory.tテクスチャの解放(ref this.txArtist);\r
-                               this.strArtist = cスコア.譜面情報.アーティスト名;\r
-                               if ((this.strArtist != null) && (this.strArtist.Length > 0))\r
-                               {\r
-                                       Graphics graphics = Graphics.FromImage(image);\r
-                                       graphics.PageUnit = GraphicsUnit.Pixel;\r
-                                       SizeF ef = graphics.MeasureString(this.strArtist, this.ft描画用フォント);\r
-                                       graphics.Dispose();\r
-                                       if (ef.Width > SampleFramework.GameWindowSize.Width)\r
-                                       {\r
-                                               ef.Width = SampleFramework.GameWindowSize.Width;\r
-                                       }\r
-                                       try\r
-                                       {\r
-                                               Bitmap bitmap2 = new Bitmap((int)Math.Ceiling((double)ef.Width), (int)Math.Ceiling((double)this.ft描画用フォント.Size));\r
-                                               graphics = Graphics.FromImage(bitmap2);\r
-                                               graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;\r
-                                               graphics.DrawString(this.strArtist, this.ft描画用フォント, Brushes.White, (float)0f, (float)0f);\r
-                                               graphics.Dispose();\r
-                                               this.txArtist = new CTexture(CDTXMania.Instance.Device, bitmap2, CDTXMania.Instance.TextureFormat);\r
-                                               this.txArtist.vc拡大縮小倍率 = new Vector3(0.5f, 0.5f, 1f);\r
-                                               bitmap2.Dispose();\r
-                                       }\r
-                                       catch (CTextureCreateFailedException)\r
-                                       {\r
-                                               Trace.TraceError("ARTISTテクスチャの生成に失敗しました。");\r
-                                               this.txArtist = null;\r
-                                       }\r
-                               }\r
-                               TextureFactory.tテクスチャの解放(ref this.txComment);\r
-                               this.strComment = cスコア.譜面情報.コメント;\r
-                               if ((this.strComment != null) && (this.strComment.Length > 0))\r
-                               {\r
-                                       Graphics graphics2 = Graphics.FromImage(image);\r
-                                       graphics2.PageUnit = GraphicsUnit.Pixel;\r
-                                       SizeF ef2 = graphics2.MeasureString(this.strComment, this.ft描画用フォント);\r
-                                       Size size = new Size((int)Math.Ceiling((double)ef2.Width), (int)Math.Ceiling((double)ef2.Height));\r
-                                       graphics2.Dispose();\r
-                                       this.nテクスチャの最大幅 = CDTXMania.Instance.Device.Capabilities.MaxTextureWidth;\r
-                                       int maxTextureHeight = CDTXMania.Instance.Device.Capabilities.MaxTextureHeight;\r
-                                       Bitmap bitmap3 = new Bitmap(size.Width, (int)Math.Ceiling((double)this.ft描画用フォント.Size));\r
-                                       graphics2 = Graphics.FromImage(bitmap3);\r
-                                       graphics2.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;\r
-                                       graphics2.DrawString(this.strComment, this.ft描画用フォント, Brushes.White, (float)0f, (float)0f);\r
-                                       graphics2.Dispose();\r
-                                       this.nComment行数 = 1;\r
-                                       this.nComment最終行の幅 = size.Width;\r
-                                       while (this.nComment最終行の幅 > this.nテクスチャの最大幅)\r
-                                       {\r
-                                               this.nComment行数++;\r
-                                               this.nComment最終行の幅 -= this.nテクスチャの最大幅;\r
-                                       }\r
-                                       while ((this.nComment行数 * ((int)Math.Ceiling((double)this.ft描画用フォント.Size))) > maxTextureHeight)\r
-                                       {\r
-                                               this.nComment行数--;\r
-                                               this.nComment最終行の幅 = this.nテクスチャの最大幅;\r
-                                       }\r
-                                       Bitmap bitmap4 = new Bitmap((this.nComment行数 > 1) ? this.nテクスチャの最大幅 : this.nComment最終行の幅, this.nComment行数 * ((int)Math.Ceiling((double)this.ft描画用フォント.Size)));\r
-                                       graphics2 = Graphics.FromImage(bitmap4);\r
-                                       Rectangle srcRect = new Rectangle();\r
-                                       Rectangle destRect = new Rectangle();\r
-                                       for (int i = 0; i < this.nComment行数; i++)\r
-                                       {\r
-                                               srcRect.X = i * this.nテクスチャの最大幅;\r
-                                               srcRect.Y = 0;\r
-                                               srcRect.Width = ((i + 1) == this.nComment行数) ? this.nComment最終行の幅 : this.nテクスチャの最大幅;\r
-                                               srcRect.Height = bitmap3.Height;\r
-                                               destRect.X = 0;\r
-                                               destRect.Y = i * bitmap3.Height;\r
-                                               destRect.Width = srcRect.Width;\r
-                                               destRect.Height = srcRect.Height;\r
-                                               graphics2.DrawImage(bitmap3, destRect, srcRect, GraphicsUnit.Pixel);\r
-                                       }\r
-                                       graphics2.Dispose();\r
-                                       try\r
-                                       {\r
-                                               this.txComment = new CTexture(CDTXMania.Instance.Device, bitmap4, CDTXMania.Instance.TextureFormat);\r
-                                               this.txComment.vc拡大縮小倍率 = new Vector3(0.5f, 0.5f, 1f);\r
-                                       }\r
-                                       catch (CTextureCreateFailedException)\r
-                                       {\r
-                                               Trace.TraceError("COMMENTテクスチャの生成に失敗しました。");\r
-                                               this.txComment = null;\r
-                                       }\r
-                                       bitmap4.Dispose();\r
-                                       bitmap3.Dispose();\r
-                               }\r
-                               image.Dispose();\r
-                               if (this.txComment != null)\r
-                               {\r
-                                       this.ctComment = new CCounter(\r
-                                               -nComment表示幅,\r
-                                               (int)((((this.nComment行数 - 1) * this.nテクスチャの最大幅) + this.nComment最終行の幅) * this.txComment.vc拡大縮小倍率.X),\r
-                                               unchecked((int)(10 * 2 / Scale.X)),\r
-                                               CDTXMania.Instance.Timer\r
-                                       );\r
-                               }\r
-                       }\r
-               }\r
-\r
-\r
-               // CActivity 実装\r
-\r
-               public override void On活性化()\r
-               {\r
-                       this.ft描画用フォント = new Font("MS PGothic", 26f * Scale.Y, GraphicsUnit.Pixel);\r
-                       this.txArtist = null;\r
-                       this.txComment = null;\r
-                       this.strArtist = "";\r
-                       this.strComment = "";\r
-                       this.nComment最終行の幅 = 0;\r
-                       this.nComment行数 = 0;\r
-                       this.nテクスチャの最大幅 = 0;\r
-                       this.ctComment = new CCounter();\r
-                       base.On活性化();\r
-               }\r
-               public override void On非活性化()\r
-               {\r
-                       TextureFactory.tテクスチャの解放(ref this.txArtist);\r
-                       TextureFactory.tテクスチャの解放(ref this.txComment);\r
-                       if (this.ft描画用フォント != null)\r
-                       {\r
-                               this.ft描画用フォント.Dispose();\r
-                               this.ft描画用フォント = null;\r
-                       }\r
-                       this.ctComment = null;\r
-                       base.On非活性化();\r
-               }\r
-               public override void OnManagedリソースの作成()\r
-               {\r
-                       if (!base.b活性化してない)\r
-                       {\r
-                               this.t選択曲が変更された();\r
-                               base.OnManagedリソースの作成();\r
-                       }\r
-               }\r
-               public override void OnManagedリソースの解放()\r
-               {\r
-                       if (!base.b活性化してない)\r
-                       {\r
-                               TextureFactory.tテクスチャの解放(ref this.txArtist);\r
-                               TextureFactory.tテクスチャの解放(ref this.txComment);\r
-                               base.OnManagedリソースの解放();\r
-                       }\r
-               }\r
-               public override int On進行描画()\r
-               {\r
-                       if (!base.b活性化してない)\r
-                       {\r
-                               if (this.ctComment.b進行中)\r
-                               {\r
-                                       this.ctComment.t進行Loop();\r
-                               }\r
-                               if (this.txArtist != null)\r
-                               {\r
-                                       int x = (int)(SampleFramework.GameWindowSize.Width - (6 + 12) * Scale.X) - ((int)(this.txArtist.szテクスチャサイズ.Width * this.txArtist.vc拡大縮小倍率.X));    // #27648 2012.3.14 yyagi: -12 for scrollbar\r
-                                       int y = (int)(231 * Scale.Y);\r
-                                       this.txArtist.t2D描画(CDTXMania.Instance.Device, x, y);\r
-                               }\r
-                               if ((this.txComment != null) && ((this.ctComment.n現在の値 + nComment表示幅) >= 0))\r
-                               {\r
-                                       int num3 = (int)(0xf8 * Scale.X);\r
-                                       int num4 = (int)(0xf5 * Scale.Y);\r
-                                       Rectangle rectangle = new Rectangle(this.ctComment.n現在の値, 0, nComment表示幅, (int)this.ft描画用フォント.Size);\r
-                                       if (rectangle.X < 0)\r
-                                       {\r
-                                               num3 += -rectangle.X;\r
-                                               rectangle.Width -= -rectangle.X;\r
-                                               rectangle.X = 0;\r
-                                       }\r
-                                       int num5 = ((int)(((float)rectangle.X) / this.txComment.vc拡大縮小倍率.X)) / this.nテクスチャの最大幅;\r
-                                       Rectangle rectangle2 = new Rectangle();\r
-                                       while (rectangle.Width > 0)\r
-                                       {\r
-                                               rectangle2.X = ((int)(((float)rectangle.X) / this.txComment.vc拡大縮小倍率.X)) % this.nテクスチャの最大幅;\r
-                                               rectangle2.Y = num5 * ((int)this.ft描画用フォント.Size);\r
-                                               int num6 = ((num5 + 1) == this.nComment行数) ? this.nComment最終行の幅 : this.nテクスチャの最大幅;\r
-                                               int num7 = num6 - rectangle2.X;\r
-                                               rectangle2.Width = num7;\r
-                                               rectangle2.Height = (int)this.ft描画用フォント.Size;\r
-                                               this.txComment.t2D描画(CDTXMania.Instance.Device, num3, num4, rectangle2);\r
-                                               if (++num5 == this.nComment行数)\r
-                                               {\r
-                                                       break;\r
-                                               }\r
-                                               int num8 = (int)(rectangle2.Width * this.txComment.vc拡大縮小倍率.X);\r
-                                               rectangle.X += num8;\r
-                                               rectangle.Width -= num8;\r
-                                               num3 += num8;\r
-                                       }\r
-                               }\r
-                       }\r
-                       return 0;\r
-               }\r
-\r
-\r
-               // その他\r
-\r
-               #region [ private ]\r
-               //-----------------\r
-               private CCounter ctComment;\r
-               private Font ft描画用フォント;\r
-               private int nComment行数;\r
-               private int nComment最終行の幅;\r
-               private const int nComment表示幅 = (int)(0x182 * Scale.X);\r
-               private int nテクスチャの最大幅;\r
-               private string strArtist;\r
-               private string strComment;\r
-               private CTexture txArtist;\r
-               private CTexture txComment;\r
-               //-----------------\r
-               #endregion\r
-       }\r
-}\r