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Merge branch 'feature/37178_プロジェクトとソリューションファイルの英語化' into develop
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 05.選曲 / CActSelectShowCurrentPosition.cs
diff --git a/DTXManiaプロジェクト/コード/ステージ/05.選曲/CActSelectShowCurrentPosition.cs b/DTXManiaプロジェクト/コード/ステージ/05.選曲/CActSelectShowCurrentPosition.cs
deleted file mode 100644 (file)
index ef780b5..0000000
+++ /dev/null
@@ -1,120 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Drawing;\r
-using System.Diagnostics;\r
-using System.IO;\r
-using SharpDX;\r
-using FDK;\r
-\r
-using Rectangle = System.Drawing.Rectangle;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CActSelectShowCurrentPosition : CActivity\r
-       {\r
-               // メソッド\r
-\r
-               public CActSelectShowCurrentPosition()\r
-               {\r
-                       base.b活性化してない = true;\r
-               }\r
-\r
-               // CActivity 実装\r
-\r
-               public override void On活性化()\r
-               {\r
-                       if (this.b活性化してる)\r
-                               return;\r
-\r
-                       base.On活性化();\r
-               }\r
-               public override void On非活性化()\r
-               {\r
-                       base.On非活性化();\r
-               }\r
-               public override void OnManagedリソースの作成()\r
-               {\r
-                       if (!base.b活性化してない)\r
-                       {\r
-                               string pathScrollBar = CSkin.Path(@"Graphics\ScreenSelect scrollbar.png");\r
-                               string pathScrollPosition = CSkin.Path(@"Graphics\ScreenSelect scrollbar.png");\r
-                               if (File.Exists(pathScrollBar))\r
-                               {\r
-                                       this.txScrollBar = TextureFactory.tテクスチャの生成(pathScrollBar, false);\r
-                               }\r
-                               if (File.Exists(pathScrollPosition))\r
-                               {\r
-                                       this.txScrollPosition = TextureFactory.tテクスチャの生成(pathScrollPosition, false);\r
-                               }\r
-                               base.OnManagedリソースの作成();\r
-                       }\r
-               }\r
-               public override void OnManagedリソースの解放()\r
-               {\r
-                       if (!base.b活性化してない)\r
-                       {\r
-                               TextureFactory.t安全にDisposeする(ref this.txScrollBar);\r
-                               TextureFactory.t安全にDisposeする(ref this.txScrollPosition);\r
-\r
-                               base.OnManagedリソースの解放();\r
-                       }\r
-               }\r
-               public override int On進行描画()\r
-               {\r
-                       #region [ スクロールバーの描画 #27648 ]\r
-                       if (this.txScrollBar != null)\r
-                       {\r
-                               for (int sy = 0; sy < (int)(336 * Scale.Y); sy += (int)(128 * Scale.Y))\r
-                               {\r
-                                       int ry = (sy / (int)(128 * Scale.Y));\r
-                                       int h = ((ry + 1) * (int)(128 * Scale.Y) > (int)(336 * Scale.Y)) ? (int)(336 * Scale.Y) - ry * (int)(128 * Scale.Y) : (int)(128 * Scale.Y);\r
-                                       this.txScrollBar.t2D描画(\r
-                                               CDTXMania.Instance.Device,\r
-                                               SampleFramework.GameWindowSize.Width - 12 * Scale.X,\r
-                                               58 * Scale.Y + sy,\r
-                                               new Rectangle(\r
-                                                       (int)(ry * 12 * Scale.X),\r
-                                                       0,\r
-                                                       (int)(12 * Scale.X),\r
-                                                       h\r
-                                               )\r
-                                       );  // 本当のy座標は88なんだが、なぜか約30のバイアスが掛かる・・・\r
-                               }\r
-                       }\r
-                       #endregion\r
-                       #region [ スクロール地点の描画 (計算はCActSelect曲リストで行う。スクロール位置と選曲項目の同期のため。)#27648 ]\r
-                       if (this.txScrollPosition != null)\r
-                       {\r
-                               int py = CDTXMania.Instance.stage選曲.nスクロールバー相対y座標;\r
-                               if (py <= 336 * Scale.Y - 6 - 8 && py >= 0)\r
-                               {\r
-                                       this.txScrollPosition.t2D描画(\r
-                                               CDTXMania.Instance.Device,\r
-                                               SampleFramework.GameWindowSize.Width - (12 - 3) * Scale.X,\r
-                                               58 * Scale.Y + py,\r
-                                               new Rectangle(\r
-                                                       (int)(30 * Scale.X),\r
-                                                       (int)(120 * Scale.Y),\r
-                                                       (int)(6 * Scale.X),\r
-                                                       (int)(8 * Scale.Y)\r
-                                               )\r
-                                       );\r
-                               }\r
-                       }\r
-                       #endregion\r
-\r
-                       return 0;\r
-               }\r
-\r
-\r
-               // その他\r
-\r
-               #region [ private ]\r
-               //-----------------\r
-               private CTexture txScrollPosition;\r
-               private CTexture txScrollBar;\r
-               //-----------------\r
-               #endregion\r
-       }\r
-}\r