Guitar.bAutoPlay[ i ] = CDTXMania.ConfigIni.bAutoPlay[ i ];\r
}\r
Guitar.bTight = CDTXMania.ConfigIni.bTight;\r
- for( int j = 0; j < 3; j++ )\r
+ for( int i = 0; i < 3; i++ )\r
{\r
- Guitar.bSudden[ j ] = CDTXMania.ConfigIni.bSudden[ j ];\r
- Guitar.bHidden[ j ] = CDTXMania.ConfigIni.bHidden[ j ];\r
- Guitar.bReverse[ j ] = CDTXMania.ConfigIni.bReverse[ j ];\r
- Guitar.eRandom[ j ] = CDTXMania.ConfigIni.eRandom[ j ];\r
- Guitar.bLight[ j ] = CDTXMania.ConfigIni.bLight[ j ];\r
- Guitar.bLeft[ j ] = CDTXMania.ConfigIni.bLeft[ j ];\r
- Guitar.f譜面スクロール速度[ j ] = ( (float) ( CDTXMania.ConfigIni.n譜面スクロール速度[ j ] + 1 ) ) * 0.5f;\r
+ Guitar.bSudden[ i ] = CDTXMania.ConfigIni.bSudden[ i ];\r
+ Guitar.bHidden[ i ] = CDTXMania.ConfigIni.bHidden[ i ];\r
+ Guitar.bReverse[ i ] = CDTXMania.ConfigIni.bReverse[ i ];\r
+ Guitar.eRandom[ i ] = CDTXMania.ConfigIni.eRandom[ i ];\r
+ Guitar.bLight[ i ] = CDTXMania.ConfigIni.bLight[ i ];\r
+ Guitar.bLeft[ i ] = CDTXMania.ConfigIni.bLeft[ i ];\r
+ Guitar.f譜面スクロール速度[ i ] = ( (float) ( CDTXMania.ConfigIni.n譜面スクロール速度[ i ] + 1 ) ) * 0.5f;\r
}\r
Guitar.eDark = CDTXMania.ConfigIni.eDark;\r
Guitar.n演奏速度分子 = CDTXMania.ConfigIni.n演奏速度;\r
Bass.nMiss数 = CDTXMania.ConfigIni.bAutoPlay.Bass ? this.nヒット数・Auto含む.Bass.Miss : this.nヒット数・Auto含まない.Bass.Miss;\r
Bass.n最大コンボ数 = this.actCombo.n現在のコンボ数.Bass最高値;\r
Bass.n全チップ数 = CDTXMania.DTX.n可視チップ数.Bass;\r
- for( int k = 0; k < 10; k++ )\r
+ for( int i = 0; i < 10; i++ )\r
{\r
- Bass.bAutoPlay[ k ] = CDTXMania.ConfigIni.bAutoPlay[ k ];\r
+ Bass.bAutoPlay[ i ] = CDTXMania.ConfigIni.bAutoPlay[ i ];\r
}\r
Bass.bTight = CDTXMania.ConfigIni.bTight;\r
- for( int m = 0; m < 3; m++ )\r
+ for( int i = 0; i < 3; i++ )\r
{\r
- Bass.bSudden[ m ] = CDTXMania.ConfigIni.bSudden[ m ];\r
- Bass.bHidden[ m ] = CDTXMania.ConfigIni.bHidden[ m ];\r
- Bass.bReverse[ m ] = CDTXMania.ConfigIni.bReverse[ m ];\r
- Bass.eRandom[ m ] = CDTXMania.ConfigIni.eRandom[ m ];\r
- Bass.bLight[ m ] = CDTXMania.ConfigIni.bLight[ m ];\r
- Bass.bLeft[ m ] = CDTXMania.ConfigIni.bLeft[ m ];\r
- Bass.f譜面スクロール速度[ m ] = ( (float) ( CDTXMania.ConfigIni.n譜面スクロール速度[ m ] + 1 ) ) * 0.5f;\r
+ Bass.bSudden[ i ] = CDTXMania.ConfigIni.bSudden[ i ];\r
+ Bass.bHidden[ i ] = CDTXMania.ConfigIni.bHidden[ i ];\r
+ Bass.bReverse[ i ] = CDTXMania.ConfigIni.bReverse[ i ];\r
+ Bass.eRandom[ i ] = CDTXMania.ConfigIni.eRandom[ i ];\r
+ Bass.bLight[ i ] = CDTXMania.ConfigIni.bLight[ i ];\r
+ Bass.bLeft[ i ] = CDTXMania.ConfigIni.bLeft[ i ];\r
+ Bass.f譜面スクロール速度[ i ] = ( (float) ( CDTXMania.ConfigIni.n譜面スクロール速度[ i ] + 1 ) ) * 0.5f;\r
}\r
Bass.eDark = CDTXMania.ConfigIni.eDark;\r
Bass.n演奏速度分子 = CDTXMania.ConfigIni.n演奏速度;\r