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Merge branch 'feature/37178_プロジェクトとソリューションファイルの英語化' into develop
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 07.演奏 / ドラム画面 / CAct演奏Drumsパッド.cs
diff --git a/DTXManiaプロジェクト/コード/ステージ/07.演奏/ドラム画面/CAct演奏Drumsパッド.cs b/DTXManiaプロジェクト/コード/ステージ/07.演奏/ドラム画面/CAct演奏Drumsパッド.cs
deleted file mode 100644 (file)
index 841aade..0000000
+++ /dev/null
@@ -1,163 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Runtime.InteropServices;\r
-using System.Drawing;\r
-using FDK;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CAct演奏Drumsパッド : CActivity\r
-       {\r
-               private readonly EPad[] n描画順 = new EPad[] {\r
-                                               EPad.BD,\r
-                                               EPad.FT,\r
-                                               EPad.LT,\r
-                                               EPad.HT,\r
-                                               EPad.SD,\r
-                                               EPad.CY,\r
-                                               EPad.HH,\r
-                                               EPad.RD,\r
-                                               EPad.LC\r
-                               };\r
-               private long nY座標制御タイマ;\r
-               private long nフラッシュ制御タイマ;\r
-               private STPadValue<STパッド状態> stパッド状態 = new STPadValue<STパッド状態>();\r
-               private CTexture txパッド;\r
-               private CTexture tx光るパッド;\r
-\r
-               private class STパッド状態\r
-               {\r
-                       public int n明るさ;\r
-                       public int nY座標オフセットdot;\r
-                       public int nY座標加速度dot;\r
-                       public STパッド状態(int n明るさ_, int nY座標オフセットdot_, int nY座標加速度dot_)\r
-                       {\r
-                               n明るさ = n明るさ_;\r
-                               nY座標オフセットdot = nY座標オフセットdot_;\r
-                               nY座標加速度dot = nY座標加速度dot_;\r
-                       }\r
-               }\r
-\r
-               public void Hit(EPad ePad)\r
-               {\r
-                       this.stパッド状態[ePad].n明るさ = 6;\r
-                       this.stパッド状態[ePad].nY座標加速度dot = 2;\r
-               }\r
-\r
-               public override void On活性化()\r
-               {\r
-                       if (base.b活性化してない)\r
-                       {\r
-                               this.nフラッシュ制御タイマ = -1;\r
-                               this.nY座標制御タイマ = -1;\r
-                               for (EPad i = EPad.DrumsPadMin; i < EPad.DrumsPadMax; ++i)\r
-                               {\r
-                                       this.stパッド状態[i] = new STパッド状態(0, 0, 0);\r
-                               }\r
-                               base.On活性化();\r
-                       }\r
-               }\r
-\r
-               public override void OnManagedリソースの作成()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               this.txパッド = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenPlayDrums pads.png"));\r
-                               this.tx光るパッド = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenPlayDrums pads flush.png"));\r
-                               base.OnManagedリソースの作成();\r
-                       }\r
-               }\r
-\r
-               public override void OnManagedリソースの解放()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               TextureFactory.tテクスチャの解放(ref this.txパッド);\r
-                               TextureFactory.tテクスチャの解放(ref this.tx光るパッド);\r
-                               base.OnManagedリソースの解放();\r
-                       }\r
-               }\r
-\r
-               public override int On進行描画()\r
-               {\r
-                       if (b活性化してる &&\r
-                               CDTXMania.Instance.ConfigIni.bDrums有効 &&\r
-                               CDTXMania.Instance.DTX.bチップがある.Drums &&\r
-                               CDTXMania.Instance.ConfigIni.eDark != EDark.Full)\r
-                       {\r
-                               if (b初めての進行描画)\r
-                               {\r
-                                       nフラッシュ制御タイマ = FDK.CSound管理.rc演奏用タイマ.n現在時刻;\r
-                                       nY座標制御タイマ = FDK.CSound管理.rc演奏用タイマ.n現在時刻;\r
-                                       b初めての進行描画 = false;\r
-                               }\r
-                               long n現在時刻 = FDK.CSound管理.rc演奏用タイマ.n現在時刻;\r
-                               if (n現在時刻 < this.nフラッシュ制御タイマ)\r
-                               {\r
-                                       this.nフラッシュ制御タイマ = n現在時刻;\r
-                               }\r
-                               while ((n現在時刻 - this.nフラッシュ制御タイマ) >= 15)\r
-                               {\r
-                                       for (EPad i = EPad.DrumsPadMin; i < EPad.DrumsPadMax; i++)\r
-                                       {\r
-                                               if (this.stパッド状態[i].n明るさ > 0)\r
-                                               {\r
-                                                       this.stパッド状態[i].n明るさ--;\r
-                                               }\r
-                                       }\r
-                                       this.nフラッシュ制御タイマ += 15;\r
-                               }\r
-                               n現在時刻 = FDK.CSound管理.rc演奏用タイマ.n現在時刻;\r
-                               if (n現在時刻 < this.nY座標制御タイマ)\r
-                               {\r
-                                       this.nY座標制御タイマ = n現在時刻;\r
-                               }\r
-                               while ((n現在時刻 - this.nY座標制御タイマ) >= 5)\r
-                               {\r
-                                       for (EPad i = EPad.DrumsPadMin; i < EPad.DrumsPadMax; i++)\r
-                                       {\r
-                                               this.stパッド状態[i].nY座標オフセットdot += this.stパッド状態[i].nY座標加速度dot;\r
-                                               if (this.stパッド状態[i].nY座標オフセットdot > 15)\r
-                                               {\r
-                                                       this.stパッド状態[i].nY座標オフセットdot = 15;\r
-                                                       this.stパッド状態[i].nY座標加速度dot = -1;\r
-                                               }\r
-                                               else if (this.stパッド状態[i].nY座標オフセットdot < 0)\r
-                                               {\r
-                                                       this.stパッド状態[i].nY座標オフセットdot = 0;\r
-                                                       this.stパッド状態[i].nY座標加速度dot = 0;\r
-                                               }\r
-                                       }\r
-                                       this.nY座標制御タイマ += 5;\r
-                               }\r
-                               #region [ 表示 ]\r
-                               for (int idx = 0; idx < n描画順.Length; idx++)\r
-                               {\r
-                                       EPad i = n描画順[idx];\r
-                                       Rectangle rc = CDTXMania.Instance.Coordinates.ImgDrPad[i];\r
-                                       int x = CDTXMania.Instance.ConfigIni.GetLaneX(EnumConverter.LaneFromPad(i)) +\r
-                                                       (CDTXMania.Instance.ConfigIni.GetLaneW(EnumConverter.LaneFromPad(i)) / 2 -\r
-                                                       CDTXMania.Instance.Coordinates.ImgDrPad[i].W / 2);\r
-                                       int yoffset = CDTXMania.Instance.Coordinates.DrPadOffset[i].Y;\r
-                                       int y = (CDTXMania.Instance.ConfigIni.bReverse.Drums ?\r
-                                                SampleFramework.GameWindowSize.Height - CDTXMania.Instance.Coordinates.DrPad.Y - yoffset - rc.Height :\r
-                                                CDTXMania.Instance.Coordinates.DrPad.Y + yoffset) + 2 * this.stパッド状態[i].nY座標オフセットdot;\r
-\r
-                                       if (this.txパッド != null)\r
-                                       {\r
-                                               this.txパッド.t2D描画(CDTXMania.Instance.Device, x, y, rc);\r
-                                       }\r
-                                       if (this.tx光るパッド != null)\r
-                                       {\r
-                                               this.tx光るパッド.n透明度 = (this.stパッド状態[i].n明るさ * 40) + 15;\r
-                                               this.tx光るパッド.t2D描画(CDTXMania.Instance.Device, x, y, rc);\r
-                                       }\r
-                               }\r
-                               #endregion\r
-                       }\r
-\r
-                       return 0;\r
-               }\r
-       }\r
-}\r