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Merge branch 'feature/37178_プロジェクトとソリューションファイルの英語化' into develop
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 07.演奏 / CAct演奏Danger共通.cs
diff --git a/DTXManiaプロジェクト/コード/ステージ/07.演奏/CAct演奏Danger共通.cs b/DTXManiaプロジェクト/コード/ステージ/07.演奏/CAct演奏Danger共通.cs
deleted file mode 100644 (file)
index b0e7a85..0000000
+++ /dev/null
@@ -1,136 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Drawing;\r
-using FDK;\r
-using SharpDX;\r
-\r
-using Color = System.Drawing.Color;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CAct演奏Danger共通 : CActivity\r
-       {\r
-               private CTextureAf txDANGER;\r
-               private CTexture txRedScreen;\r
-               private bool bDanger中;\r
-               // = { false, false, false };\r
-               private CCounter ct移動用;\r
-               private CCounter ct透明度用;\r
-               private const int n波長 = 40;\r
-               private const int n透明度MAX = 180;\r
-               private const int n透明度MIN = 20;\r
-\r
-               public override void On活性化()\r
-               {\r
-                       if (b活性化してない)\r
-                       {\r
-                               bDanger中 = false;\r
-                               ct移動用 = null;\r
-                               ct透明度用 = null;\r
-                               base.On活性化();\r
-                       }\r
-               }\r
-\r
-               public override void On非活性化()\r
-               {\r
-                       if (b活性化してる)\r
-                       {\r
-                               this.ct移動用 = null;\r
-                               this.ct透明度用 = null;\r
-                               base.On非活性化();\r
-                       }\r
-               }\r
-\r
-               public override void OnManagedリソースの作成()\r
-               {\r
-                       if (b活性化してる)\r
-                       {\r
-                               this.txDANGER = TextureFactory.tテクスチャの生成Af(CSkin.Path(@"Graphics\ScreenPlayDrums danger.png"), false);\r
-\r
-                               using ( Bitmap bmp = new Bitmap( SampleFramework.GameWindowSize.Width, SampleFramework.GameWindowSize.Height ) )\r
-                               {\r
-                                       using ( var g = Graphics.FromImage( bmp ) )\r
-                                       {\r
-                                               using ( var brush = new SolidBrush( Color.Red ) )\r
-                                               {\r
-                                                       g.FillRectangle( brush, 0, 0, bmp.Width, bmp.Height );\r
-                                               }\r
-                                       }\r
-                                       this.txRedScreen = TextureFactory.tテクスチャの生成( bmp );\r
-                               }\r
\r
-\r
-                               base.OnManagedリソースの作成();\r
-                       }\r
-               }\r
-\r
-               public override void OnManagedリソースの解放()\r
-               {\r
-                       if (b活性化してる)\r
-                       {\r
-                               TextureFactory.tテクスチャの解放(ref this.txRedScreen);\r
-                               TextureFactory.tテクスチャの解放(ref this.txDANGER);\r
-                               base.OnManagedリソースの解放();\r
-                       }\r
-               }\r
-\r
-               /// <summary>\r
-               /// DANGER描画\r
-               /// </summary>\r
-               /// <param name="bIsDangerDrums">DrumsがDangerならtrue</param>\r
-               /// <param name="bIsDamgerGuitar">GuitarがDangerならtrue</param>\r
-               /// <param name="bIsDangerBass">BassがDangerならtrue</param>\r
-               /// <returns></returns>\r
-               public int t進行描画(bool isDanger)\r
-               {\r
-                       if (b活性化してる)\r
-                       {\r
-                               if (!isDanger)\r
-                               {\r
-                                       bDanger中 = false;\r
-                                       return 0;\r
-                               }\r
-                               if (!bDanger中)\r
-                               {\r
-                                       this.ct移動用 = new CCounter(0, 0x7f, 7, CDTXMania.Instance.Timer);\r
-                                       this.ct透明度用 = new CCounter(0, 0x167, 4, CDTXMania.Instance.Timer);\r
-                               }\r
-                               bDanger中 = isDanger;\r
-                               this.ct移動用.t進行Loop();\r
-                               this.ct透明度用.t進行Loop();\r
-                               if (!bDanger中)\r
-                               {\r
-                                       return 0;\r
-                               }\r
-                               int num = this.ct透明度用.n現在の値;\r
-                               if ( txRedScreen != null )\r
-                               {\r
-                                       this.txRedScreen.n透明度 = ( ( ( num < 180 ) ? num : ( 360 - num ) ) * 256 / 180) / 3 ;\r
-                                       this.txRedScreen.t2D描画( CDTXMania.Instance.Device, 0, 0 );\r
-                               }\r
-                               if ( this.txDANGER != null )\r
-                               {\r
-                                       this.txDANGER.n透明度 = 60 + ((num < 180) ? num : (360 - num));\r
-                               }\r
-                               num = this.ct移動用.n現在の値;\r
-                               int num2 = CDTXMania.Instance.ConfigIni.bReverse.Drums ? (0x7f - num) : num;\r
-                               for (int i = -1; i < 4; i++)\r
-                               {\r
-                                       if (this.txDANGER != null)\r
-                                       {\r
-                                               //float d = (CDTXMania.Instance.ConfigIni.eドラムレーン表示位置 == Eドラムレーン表示位置.Left) ? 1.0f : 0.75f;\r
-                                               //this.txDANGER.vc拡大縮小倍率 = new Vector3(d, d, d);\r
-                                               int y = (int)(((i * 0x80) + num2) * Scale.Y);\r
-                                               this.txDANGER.t2D描画(CDTXMania.Instance.Device,\r
-                                                       CDTXMania.Instance.Coordinates.Danger.Min, y);\r
-                                               this.txDANGER.t2D描画(CDTXMania.Instance.Device,\r
-                                                       CDTXMania.Instance.Coordinates.Danger.Max, y);\r
-                                       }\r
-                               }\r
-                       }\r
-                       return 0;\r
-               }\r
-\r
-       }\r
-}\r