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Merge branch 'feature/37178_プロジェクトとソリューションファイルの英語化' into develop
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 07.演奏 / CAct演奏WailingBonus共通.cs
diff --git a/DTXManiaプロジェクト/コード/ステージ/07.演奏/CAct演奏WailingBonus共通.cs b/DTXManiaプロジェクト/コード/ステージ/07.演奏/CAct演奏WailingBonus共通.cs
deleted file mode 100644 (file)
index 6cf07de..0000000
+++ /dev/null
@@ -1,154 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Drawing;\r
-using FDK;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CAct演奏WailingBonus共通 : CActivity\r
-       {\r
-               public CAct演奏WailingBonus共通()\r
-               {\r
-                       for (int i = 0; i < 3; ++i)\r
-                       {\r
-                               for (int j = 0; j < 4; ++j)\r
-                               {\r
-                                       ct進行用[i, j] = null;\r
-                               }\r
-                       }\r
-                       base.b活性化してない = true;\r
-               }\r
-\r
-               public void Start(EPart part, CChip r歓声Chip = null)\r
-               {\r
-                       for (int i = 0; i < 4; i++)\r
-                       {\r
-                               if ((this.ct進行用[(int)part, i] == null) || this.ct進行用[(int)part, i].b停止中)\r
-                               {\r
-                                       this.ct進行用[(int)part, i] = new CCounter(0, 300, 2, CDTXMania.Instance.Timer);\r
-                                       if (CDTXMania.Instance.ConfigIni.bAudience)\r
-                                       {\r
-                                               if (r歓声Chip != null)\r
-                                               {\r
-                                                       CDTXMania.Instance.DTX.tチップの再生(r歓声Chip, CSound管理.rc演奏用タイマ.nシステム時刻, CDTXMania.Instance.DTX.nモニタを考慮した音量(EPart.Unknown));\r
-                                                       return;\r
-                                               }\r
-                                               CDTXMania.Instance.Skin.sound歓声音.n位置_次に鳴るサウンド = (part == EPart.Guitar) ? -50 : 50;\r
-                                               CDTXMania.Instance.Skin.sound歓声音.t再生する();\r
-                                               return;\r
-                                       }\r
-                                       break;\r
-                               }\r
-                       }\r
-               }\r
-\r
-               public override void On活性化()\r
-               {\r
-                       base.On活性化();\r
-               }\r
-\r
-               public override void On非活性化()\r
-               {\r
-                       for (int i = 0; i < 3; i++)\r
-                       {\r
-                               for (int j = 0; j < 4; j++)\r
-                               {\r
-                                       this.ct進行用[i, j] = null;\r
-                               }\r
-                       }\r
-                       base.On非活性化();\r
-               }\r
-\r
-               public override void OnManagedリソースの作成()\r
-               {\r
-                       if (!base.b活性化してない)\r
-                       {\r
-                               this.txWailingBonus = TextureFactory.tテクスチャの生成Af(CSkin.Path(@"Graphics\ScreenPlay wailing bonus.png"), false);\r
-                               base.OnManagedリソースの作成();\r
-                       }\r
-               }\r
-               public override void OnManagedリソースの解放()\r
-               {\r
-                       if (!base.b活性化してない)\r
-                       {\r
-                               TextureFactory.tテクスチャの解放(ref this.txWailingBonus);\r
-                               base.OnManagedリソースの解放();\r
-                       }\r
-               }\r
-\r
-               public override int On進行描画()\r
-               {\r
-                       if (b活性化してる)\r
-                       {\r
-                               for (int i = 0; i < 2; i++)\r
-                               {\r
-                                       EPart inst = (i == 0) ? EPart.Guitar : EPart.Bass;\r
-                                       if (CDTXMania.Instance.ConfigIni.b楽器有効(inst) && CDTXMania.Instance.DTX.bチップがある[inst] )\r
-                                       {\r
-                                               for (int k = 0; k < 4; k++)\r
-                                               {\r
-                                                       if ((this.ct進行用[(int)inst, k] != null) && !this.ct進行用[(int)inst, k].b停止中)\r
-                                                       {\r
-                                                               if (this.ct進行用[(int)inst, k].b終了値に達した)\r
-                                                               {\r
-                                                                       this.ct進行用[(int)inst, k].t停止();\r
-                                                               }\r
-                                                               else\r
-                                                               {\r
-                                                                       this.ct進行用[(int)inst, k].t進行();\r
-                                                               }\r
-                                                       }\r
-\r
-                                                       if ((this.ct進行用[(int)inst, k] != null) && !this.ct進行用[(int)inst, k].b停止中)\r
-                                                       {\r
-                                                               Rectangle rc = CDTXMania.Instance.Coordinates.ImgGtWailingBonus;\r
-\r
-                                                               int x = (inst == EPart.Guitar) ?\r
-                                                                       CDTXMania.Instance.ConfigIni.GetLaneX(ELane.GtW) + (CDTXMania.Instance.ConfigIni.GetLaneW(ELane.GtW) - rc.Width) / 2 :\r
-                                                                       CDTXMania.Instance.ConfigIni.GetLaneX(ELane.BsW) + (CDTXMania.Instance.ConfigIni.GetLaneW(ELane.BsW) - rc.Width) / 2;\r
-\r
-                                                               int y = 0;\r
-                                                               int ct = this.ct進行用[(int)inst, k].n現在の値;\r
-\r
-                                                               int yj = C演奏判定ライン座標共通.n判定ラインY座標(inst, false, true, C演奏判定ライン座標共通.Reverse.NotReverse);\r
-\r
-                                                               if (ct < 100)\r
-                                                               {\r
-                                                                       y = (int)(yj + (rc.Height * Math.Cos(Math.PI / 2 * (((double)ct) / 100.0))));\r
-                                                               }\r
-                                                               else if (ct < 150)\r
-                                                               {\r
-                                                                       y = (int)(yj + ((150 - ct) * Math.Sin((Math.PI * ((ct - 100) % 25)) / 25.0)));\r
-                                                               }\r
-                                                               else if (ct < 200)\r
-                                                               {\r
-                                                                       y = yj;\r
-                                                               }\r
-                                                               else\r
-                                                               {\r
-                                                                       y = (int)(yj - (((double)(rc.Height * (ct - 200))) / 100.0));\r
-                                                               }\r
-\r
-                                                               if (CDTXMania.Instance.ConfigIni.bReverse[inst])\r
-                                                               {\r
-                                                                       y = SampleFramework.GameWindowSize.Height - y - rc.Height;\r
-                                                               }\r
-\r
-                                                               if (this.txWailingBonus != null)\r
-                                                               {\r
-                                                                       this.txWailingBonus.t2D描画(CDTXMania.Instance.Device, x, y, rc);\r
-                                                               }\r
-                                                       }\r
-\r
-                                               }\r
-                                       }\r
-                               }\r
-                       }\r
-                       return 0;\r
-               }\r
-\r
-               protected CCounter[,] ct進行用 = new CCounter[3, 4];\r
-               protected CTextureAf txWailingBonus;\r
-       }\r
-}\r