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Merge branch 'feature/37178_プロジェクトとソリューションファイルの英語化' into develop
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 08.結果 / CActResultRank.cs
diff --git a/DTXManiaプロジェクト/コード/ステージ/08.結果/CActResultRank.cs b/DTXManiaプロジェクト/コード/ステージ/08.結果/CActResultRank.cs
deleted file mode 100644 (file)
index df7de27..0000000
+++ /dev/null
@@ -1,212 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Drawing;\r
-using SharpDX;\r
-using FDK;\r
-\r
-using Rectangle = System.Drawing.Rectangle;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CActResultRank : CActivity\r
-       {\r
-               private CCounter ctランク表示;\r
-               private CCounter ct白波移動;\r
-               private int n本体X;\r
-               private int n本体Y;\r
-               private CTexture txランクパネル;\r
-               private CTexture txランク文字;\r
-               private CTexture tx白波;\r
-\r
-               public CActResultRank()\r
-               {\r
-                       base.b活性化してない = true;\r
-               }\r
-\r
-               public void tアニメを完了させる()\r
-               {\r
-                       this.ctランク表示.n現在の値 = this.ctランク表示.n終了値;\r
-               }\r
-\r
-               public override void On活性化()\r
-               {\r
-                       if (b活性化してない)\r
-                       {\r
-                               this.n本体X = 0x1ed;\r
-                               this.n本体Y = 0x153;\r
-                               base.On活性化();\r
-                       }\r
-               }\r
-\r
-               public override void On非活性化()\r
-               {\r
-                       if (b活性化してる)\r
-                       {\r
-                               if (this.ct白波移動 != null)\r
-                               {\r
-                                       this.ct白波移動 = null;\r
-                               }\r
-                               if (this.ctランク表示 != null)\r
-                               {\r
-                                       this.ctランク表示 = null;\r
-                               }\r
-                               base.On非活性化();\r
-                       }\r
-               }\r
-\r
-               public override void OnManagedリソースの作成()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               this.txランクパネル = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult rank panel.png"));\r
-                               this.tx白波 = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult rank wave.png"));\r
-                               switch (CDTXMania.Instance.stage結果.n総合ランク値)\r
-                               {\r
-                                       case CScoreIni.ERANK.SS:\r
-                                               this.txランク文字 = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult rankSS.png"));\r
-                                               break;\r
-\r
-                                       case CScoreIni.ERANK.S:\r
-                                               this.txランク文字 = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult rankS.png"));\r
-                                               break;\r
-\r
-                                       case CScoreIni.ERANK.A:\r
-                                               this.txランク文字 = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult rankA.png"));\r
-                                               break;\r
-\r
-                                       case CScoreIni.ERANK.B:\r
-                                               this.txランク文字 = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult rankB.png"));\r
-                                               break;\r
-\r
-                                       case CScoreIni.ERANK.C:\r
-                                               this.txランク文字 = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult rankC.png"));\r
-                                               break;\r
-\r
-                                       case CScoreIni.ERANK.D:\r
-                                               this.txランク文字 = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult rankD.png"));\r
-                                               break;\r
-\r
-                                       case CScoreIni.ERANK.E:\r
-                                       case CScoreIni.ERANK.UNKNOWN: // #23534 2010.10.28 yyagi: 演奏チップが0個のときは、rankEと見なす\r
-                                               this.txランク文字 = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult rankE.png"));\r
-                                               break;\r
-\r
-                                       default:\r
-                                               this.txランク文字 = null;\r
-                                               break;\r
-                               }\r
-                               base.OnManagedリソースの作成();\r
-                       }\r
-               }\r
-\r
-               public override void OnManagedリソースの解放()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               TextureFactory.tテクスチャの解放(ref this.txランクパネル);\r
-                               TextureFactory.tテクスチャの解放(ref this.tx白波);\r
-                               TextureFactory.tテクスチャの解放(ref this.txランク文字);\r
-                               base.OnManagedリソースの解放();\r
-                       }\r
-               }\r
-\r
-               public override int On進行描画()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               if (base.b初めての進行描画)\r
-                               {\r
-                                       this.ct白波移動 = new CCounter(-132, 0x170, 10, CDTXMania.Instance.Timer);\r
-                                       this.ctランク表示 = new CCounter(0, 0x514, 2, CDTXMania.Instance.Timer);\r
-                                       base.b初めての進行描画 = false;\r
-                               }\r
-                               this.ct白波移動.t進行Loop();\r
-                               this.ctランク表示.t進行();\r
-                               if (this.ctランク表示.n現在の値 >= 700)\r
-                               {\r
-                                       float y = (this.ctランク表示.n現在の値 > 0x3e8) ? 1f : (((float)(this.ctランク表示.n現在の値 - 700)) / 300f);\r
-                                       if (this.txランクパネル != null)\r
-                                       {\r
-                                               this.txランクパネル.n透明度 = (int)(255f * y);\r
-                                               this.txランクパネル.vc拡大縮小倍率 = new Vector3(1f, y, 1f);\r
-                                               this.txランクパネル.t2D描画(\r
-                                                       CDTXMania.Instance.Device,\r
-                                                       this.n本体X * Scale.X,\r
-                                                       (this.n本体Y + ((int)((1f - y) * 64f))) * Scale.Y\r
-                                               );\r
-                                       }\r
-                               }\r
-                               if (this.ctランク表示.n現在の値 >= 0x3e8)\r
-                               {\r
-                                       double num2 = ((double)(this.ctランク表示.n現在の値 - 0x3e8)) / 300.0;\r
-                                       if (this.txランク文字 != null)\r
-                                       {\r
-                                               this.txランク文字.t2D描画(\r
-                                                       CDTXMania.Instance.Device,\r
-                                                       this.n本体X * Scale.X,\r
-                                                       this.n本体Y * Scale.Y,\r
-                                                       new Rectangle(\r
-                                                               0,\r
-                                                               0,\r
-                                                               (int)(128.0 * num2 * Scale.X),\r
-                                                               (int)(0x80 * Scale.Y)\r
-                                                       )\r
-                                               );\r
-                                       }\r
-                               }\r
-                               this.t描画_白波();\r
-                               if (!this.ctランク表示.b終了値に達した)\r
-                               {\r
-                                       return 0;\r
-                               }\r
-                               return 1;\r
-                       }\r
-                       return 0;\r
-               }\r
-\r
-               private void t描画_白波()\r
-               {\r
-                       if (!this.ctランク表示.b終了値に達してない)\r
-                       {\r
-                               int num = this.ct白波移動.n現在の値;\r
-                               int num2 = this.n本体X;\r
-                               int y = this.n本体Y + num;\r
-                               if ((y < (this.n本体Y + 0x80)) && ((y + 0x20) > this.n本体Y))\r
-                               {\r
-                                       Rectangle rectangle = new Rectangle(0, 0, 0x20, 0x20);\r
-                                       if (y < this.n本体Y)\r
-                                       {\r
-                                               rectangle.Y += this.n本体Y - y;\r
-                                               rectangle.Height -= this.n本体Y - y;\r
-                                               y = this.n本体Y;\r
-                                       }\r
-                                       if ((y + 0x20) > (this.n本体Y + 0x80))\r
-                                       {\r
-                                               rectangle.Height -= (y + 0x20) - (this.n本体Y + 0x80);\r
-                                       }\r
-                                       if (rectangle.Bottom > rectangle.Top)\r
-                                       {\r
-                                               for (int i = 0; i < 4; i++)\r
-                                               {\r
-                                                       if (this.tx白波 != null)\r
-                                                       {\r
-                                                               Rectangle rectangle1 = rectangle;\r
-                                                               rectangle1.X = (int)(rectangle1.X * Scale.X);\r
-                                                               rectangle1.Y = (int)(rectangle1.Y * Scale.Y);\r
-                                                               rectangle1.Width = (int)(rectangle1.Width * Scale.X);\r
-                                                               rectangle1.Height = (int)(rectangle1.Height * Scale.Y);\r
-                                                               this.tx白波.t2D描画(\r
-                                                                       CDTXMania.Instance.Device,\r
-                                                                       (num2 + (i * 0x20)) * Scale.X,\r
-                                                                       y * Scale.Y,\r
-                                                                       rectangle1\r
-                                                               );\r
-                                                       }\r
-                                               }\r
-                                       }\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-}\r