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Merge branch 'feature/37178_プロジェクトとソリューションファイルの英語化' into develop
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 08.結果 / CActResultSongBar.cs
diff --git a/DTXManiaプロジェクト/コード/ステージ/08.結果/CActResultSongBar.cs b/DTXManiaプロジェクト/コード/ステージ/08.結果/CActResultSongBar.cs
deleted file mode 100644 (file)
index f72d0e3..0000000
+++ /dev/null
@@ -1,187 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Drawing;\r
-using System.Diagnostics;\r
-using SharpDX;\r
-using FDK;\r
-\r
-using Rectangle = System.Drawing.Rectangle;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CActResultSongBar : CActivity\r
-       {\r
-               private CCounter ct登場用;\r
-               private Font ft曲名用フォント;\r
-               private int n本体X;\r
-               private int n本体Y;\r
-               private CTextureAf txバー;\r
-               private CTexture tx曲名;\r
-\r
-               public CActResultSongBar()\r
-               {\r
-                       base.b活性化してない = true;\r
-               }\r
-\r
-               public void tアニメを完了させる()\r
-               {\r
-                       this.ct登場用.n現在の値 = this.ct登場用.n終了値;\r
-               }\r
-\r
-               public override void On活性化()\r
-               {\r
-                       if (b活性化してない)\r
-                       {\r
-                               this.n本体X = 0;\r
-                               this.n本体Y = 0x18b;\r
-                               this.ft曲名用フォント = new Font("MS PGothic", 44f * Scale.Y, FontStyle.Bold, GraphicsUnit.Pixel);\r
-                               base.On活性化();\r
-                       }\r
-               }\r
-\r
-               public override void On非活性化()\r
-               {\r
-                       if (b活性化してる)\r
-                       {\r
-                               if (this.ft曲名用フォント != null)\r
-                               {\r
-                                       this.ft曲名用フォント.Dispose();\r
-                                       this.ft曲名用フォント = null;\r
-                               }\r
-                               if (this.ct登場用 != null)\r
-                               {\r
-                                       this.ct登場用 = null;\r
-                               }\r
-                               base.On非活性化();\r
-                       }\r
-               }\r
-               public override void OnManagedリソースの作成()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               this.txバー = TextureFactory.tテクスチャの生成Af(CSkin.Path(@"Graphics\ScreenResult song bar.png"), false);\r
-                               try\r
-                               {\r
-                                       Bitmap image = new Bitmap((int)(0x3a8 * Scale.X), (int)(0x36 * Scale.Y));\r
-                                       Graphics graphics = Graphics.FromImage(image);\r
-                                       graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;\r
-                                       graphics.DrawString(CDTXMania.Instance.DTX.TITLE, this.ft曲名用フォント, Brushes.White, (float)8f * Scale.X, (float)0f);\r
-                                       this.tx曲名 = new CTexture(CDTXMania.Instance.Device, image, CDTXMania.Instance.TextureFormat);\r
-                                       this.tx曲名.vc拡大縮小倍率 = new Vector3(0.5f, 0.5f, 1f);\r
-                                       graphics.Dispose();\r
-                                       image.Dispose();\r
-                               }\r
-                               catch (CTextureCreateFailedException)\r
-                               {\r
-                                       Trace.TraceError("曲名テクスチャの生成に失敗しました。");\r
-                                       this.tx曲名 = null;\r
-                               }\r
-                               base.OnManagedリソースの作成();\r
-                       }\r
-               }\r
-               public override void OnManagedリソースの解放()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               TextureFactory.tテクスチャの解放(ref this.txバー);\r
-                               TextureFactory.tテクスチャの解放(ref this.tx曲名);\r
-                               base.OnManagedリソースの解放();\r
-                       }\r
-               }\r
-               public override int On進行描画()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               if (base.b初めての進行描画)\r
-                               {\r
-                                       this.ct登場用 = new CCounter(0, 270, 4, CDTXMania.Instance.Timer);\r
-                                       base.b初めての進行描画 = false;\r
-                               }\r
-                               this.ct登場用.t進行();\r
-                               int num = 0x1d4;\r
-                               int num2 = num - 0x40;\r
-                               if (this.ct登場用.b進行中)\r
-                               {\r
-                                       if (this.ct登場用.n現在の値 <= 100)\r
-                                       {\r
-                                               double num3 = 1.0 - (((double)this.ct登場用.n現在の値) / 100.0);\r
-                                               this.n本体X = -((int)(num * Math.Sin(Math.PI / 2 * num3)));\r
-                                               this.n本体Y = 0x18b;\r
-                                       }\r
-                                       else if (this.ct登場用.n現在の値 <= 200)\r
-                                       {\r
-                                               double num4 = ((double)(this.ct登場用.n現在の値 - 100)) / 100.0;\r
-                                               this.n本体X = -((int)((((double)num) / 6.0) * Math.Sin(Math.PI * num4)));\r
-                                               this.n本体Y = 0x18b;\r
-                                       }\r
-                                       else if (this.ct登場用.n現在の値 <= 270)\r
-                                       {\r
-                                               double num5 = ((double)(this.ct登場用.n現在の値 - 200)) / 70.0;\r
-                                               this.n本体X = -((int)((((double)num) / 18.0) * Math.Sin(Math.PI * num5)));\r
-                                               this.n本体Y = 0x18b;\r
-                                       }\r
-                               }\r
-                               else\r
-                               {\r
-                                       this.n本体X = 0;\r
-                                       this.n本体Y = 0x18b;\r
-                               }\r
-                               int num6 = this.n本体X;\r
-                               int y = this.n本体Y;\r
-                               int num8 = 0;\r
-                               while (num8 < num2)\r
-                               {\r
-                                       Rectangle rectangle = new Rectangle(0, 0, 0x40, 0x40);\r
-                                       if ((num8 + rectangle.Width) >= num2)\r
-                                       {\r
-                                               rectangle.Width -= (num8 + rectangle.Width) - num2;\r
-                                       }\r
-                                       if (this.txバー != null)\r
-                                       {\r
-                                               Rectangle rectangle1 = rectangle;\r
-                                               rectangle1.X = (int)(rectangle1.X * Scale.X);\r
-                                               rectangle1.Y = (int)(rectangle1.Y * Scale.Y);\r
-                                               rectangle1.Width = (int)(rectangle1.Width * Scale.X);\r
-                                               rectangle1.Height = (int)(rectangle1.Height * Scale.Y);\r
-                                               this.txバー.t2D描画(\r
-                                                       CDTXMania.Instance.Device,\r
-                                                       (num6 + num8) * Scale.X,\r
-                                                       y * Scale.Y,\r
-                                                       rectangle1\r
-                                               );\r
-                                       }\r
-                                       num8 += rectangle.Width;\r
-                               }\r
-                               if (this.txバー != null)\r
-                               {\r
-                                       this.txバー.t2D描画(\r
-                                               CDTXMania.Instance.Device,\r
-                                               (num6 + num8) * Scale.X,\r
-                                               y * Scale.Y,\r
-                                               new Rectangle(\r
-                                                       (int)(0x40 * Scale.X),\r
-                                                       0,\r
-                                                       (int)(0x40 * Scale.X),\r
-                                                       (int)(0x40 * Scale.Y)\r
-                                                       )\r
-                                               );\r
-                               }\r
-                               if (this.tx曲名 != null)\r
-                               {\r
-                                       this.tx曲名.t2D描画(\r
-                                               CDTXMania.Instance.Device,\r
-                                               this.n本体X * Scale.X,\r
-                                               (this.n本体Y + 20) * Scale.Y\r
-                                       );\r
-                               }\r
-                               if (!this.ct登場用.b終了値に達した)\r
-                               {\r
-                                       return 0;\r
-                               }\r
-                               return 1;\r
-                       }\r
-                       return 0;\r
-               }\r
-       }\r
-}\r