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Merge branch 'feature/37178_プロジェクトとソリューションファイルの英語化' into develop
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / CActオプションパネル.cs
diff --git a/DTXManiaプロジェクト/コード/ステージ/CActオプションパネル.cs b/DTXManiaプロジェクト/コード/ステージ/CActオプションパネル.cs
deleted file mode 100644 (file)
index 2bf9178..0000000
+++ /dev/null
@@ -1,161 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Drawing;\r
-using SharpDX.Direct3D9;\r
-using FDK;\r
-using DTXMania.Coordinates;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CActオプションパネル : CActivity\r
-       {\r
-               public STDGBSValue<CXY> Pos;\r
-\r
-               EOptionPanelDirection direction;\r
-               Rectangle rect;\r
-\r
-               readonly Point[] ptDark = new Point[] { new Point(1, 0), new Point(1, 1), new Point(1, 7) };\r
-               /// <summary>\r
-               /// Off, Hid, Sud, HidSud, SInv, FInv\r
-               /// </summary>\r
-               readonly Point[] ptSudHidInv = new Point[] { new Point( 0, 0 ), new Point( 0, 2 ), new Point( 0, 1 ), new Point( 0, 3 ), new Point( 4, 7 ), new Point( 5, 7 ) };\r
-               readonly Point[] ptLight = new Point[] { new Point(5, 4), new Point(5, 5) };\r
-               readonly Point[] ptRandom = new Point[] { new Point(3, 4), new Point(3, 5), new Point(3, 6), new Point(3, 7) };\r
-               readonly Point[] ptReverse = new Point[] { new Point(1, 2), new Point(1, 3) };\r
-               readonly Point[] ptTight = new Point[] { new Point(4, 4), new Point(4, 5) };\r
-               readonly Point[] ptScrollSpeed = new Point[]\r
-               {\r
-                       new Point(2, 0), new Point(2, 1), new Point(2, 2), new Point(2, 3),\r
-                       new Point(3, 0), new Point(3, 1), new Point(3, 2), new Point(3, 3),\r
-                       new Point(4, 0), new Point(4, 1), new Point(4, 2), new Point(4, 3),\r
-                       new Point(5, 0), new Point(5, 1), new Point(5, 2), new Point(5, 3)\r
-               };\r
-\r
-               private CTexture txオプションパネル;\r
-\r
-               public CActオプションパネル(EOptionPanelDirection dir)\r
-               {\r
-                       direction = dir;\r
-                       rect = new Rectangle();\r
-               }\r
-\r
-               public override void On非活性化()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               TextureFactory.tテクスチャの解放(ref this.txオプションパネル);\r
-                               base.On非活性化();\r
-                       }\r
-               }\r
-\r
-               public override void OnManagedリソースの作成()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               this.txオプションパネル = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\Screen option panels.png"), false);\r
-                               base.OnManagedリソースの作成();\r
-                       }\r
-               }\r
-\r
-               public override void OnManagedリソースの解放()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               TextureFactory.tテクスチャの解放(ref txオプションパネル);\r
-                               base.OnManagedリソースの解放();\r
-                       }\r
-               }\r
-\r
-               private void IncrementXY(ref int x, ref int y)\r
-               {\r
-                       if (direction == EOptionPanelDirection.Horizontal)\r
-                       {\r
-                               x += rect.Width;\r
-                       }\r
-                       else if (direction == EOptionPanelDirection.Vertical)\r
-                       {\r
-                               y += rect.Height;\r
-                       }\r
-               }\r
-\r
-               private void DrawOption(int idx, Point[] pts, int x, int y)\r
-               {\r
-                       if (idx >= pts.Length)\r
-                       {\r
-                               idx = pts.Length - 1;\r
-                       }\r
-                       if (idx < 0)\r
-                       {\r
-                               idx = 0;\r
-                       }\r
-                       Point p = pts[idx];\r
-                       rect.X = p.X * rect.Width;\r
-                       rect.Y = p.Y * rect.Height;\r
-                       txオプションパネル.t2D描画(CDTXMania.Instance.Device, x, y, rect);\r
-               }\r
-\r
-               public override int On進行描画()\r
-               {\r
-                       if (base.b活性化してる)\r
-                       {\r
-                               if (this.txオプションパネル != null)\r
-                               {\r
-\r
-                                       for (EPart part = EPart.Drums; part <= EPart.Bass; ++part)\r
-                                       {\r
-                                               if ( CDTXMania.Instance.ConfigIni.b楽器有効(part) &&\r
-                                                       (\r
-                                                       (CDTXMania.Instance.r現在のステージ == CDTXMania.Instance.stage演奏画面 && \r
-                                                        CDTXMania.Instance.DTX != null && CDTXMania.Instance.DTX.bチップがある[part]) ||\r
-                                                        CDTXMania.Instance.r現在のステージ != CDTXMania.Instance.stage演奏画面\r
-                                                       )\r
-                                                       )\r
-                                               {\r
-                                                       int x = Pos[part].X;\r
-                                                       int y = Pos[part].Y;\r
-\r
-                                                       rect.Width = CDTXMania.Instance.Coordinates.ImgOptionPanel.W;\r
-                                                       rect.Height = CDTXMania.Instance.Coordinates.ImgOptionPanel.H;\r
-\r
-                                                       // Dark\r
-                                                       DrawOption((int)CDTXMania.Instance.ConfigIni.eDark.Value, ptDark, x, y);\r
-                                                       IncrementXY(ref x, ref y);\r
-\r
-                                                       // ScrollSpeed\r
-                                                       DrawOption(CDTXMania.Instance.ConfigIni.nScrollSpeed[part] - 1, ptScrollSpeed, x, y);\r
-                                                       IncrementXY(ref x, ref y);\r
-\r
-                                                       // Sud Hid Inv\r
-                                                       DrawOption((int)CDTXMania.Instance.ConfigIni.eSudHidInv[part].Value, ptSudHidInv, x, y);\r
-                                                       IncrementXY(ref x, ref y);\r
-\r
-                                                       // Reverse\r
-                                                       DrawOption(CDTXMania.Instance.ConfigIni.bReverse[part] ? 1 : 0, ptReverse, x, y);\r
-                                                       IncrementXY(ref x, ref y);\r
-\r
-                                                       if (part == EPart.Drums)\r
-                                                       {\r
-                                                               // Tight\r
-                                                               DrawOption(CDTXMania.Instance.ConfigIni.bTight ? 1 : 0, ptTight, x, y);\r
-                                                               IncrementXY(ref x, ref y);\r
-                                                       }\r
-\r
-                                                       if (part == EPart.Guitar || part == EPart.Bass)\r
-                                                       {\r
-                                                               // Random\r
-                                                               DrawOption((int)CDTXMania.Instance.ConfigIni.eRandom[part].Value, ptRandom, x, y);\r
-                                                               IncrementXY(ref x, ref y);\r
-\r
-                                                               // Light\r
-                                                               DrawOption(CDTXMania.Instance.ConfigIni.bLight[part].Value ? 1 : 0, ptLight, x, y);\r
-                                                               IncrementXY(ref x, ref y);\r
-                                                       }\r
-                                               }\r
-                                       }\r
-                               }\r
-                       }\r
-                       return 0;\r
-               }\r
-       }\r
-}\r