using System.Collections.Generic;\r
using System.Text;\r
using System.Diagnostics;\r
-using SlimDX.Direct3D9;\r
+using SharpDX.Direct3D9;\r
using FDK;\r
\r
namespace DTXMania\r
{\r
try // #xxxxx 2012.12.31 yyagi: to prepare flush, first of all, I create q queue to the GPU.\r
{\r
- IDirect3DQuery9 = new SlimDX.Direct3D9.Query(CDTXMania.Instance.Device, QueryType.Occlusion);\r
+ IDirect3DQuery9 = new SharpDX.Direct3D9.Query(CDTXMania.Instance.Device, QueryType.Occlusion);\r
}\r
catch (Exception e)\r
{\r
{\r
IDirect3DQuery9.Issue(Issue.End);\r
DWM.Flush();\r
- IDirect3DQuery9.GetData<int>(true); // flush GPU queue\r
+ IDirect3DQuery9.GetData<int>( out _, true ); // flush GPU queue\r
}\r
return 0;\r
}\r
\r
#region [ private ]\r
//-----------------\r
- private SlimDX.Direct3D9.Query IDirect3DQuery9;\r
+ private SharpDX.Direct3D9.Query IDirect3DQuery9;\r
//-----------------\r
#endregion\r
}\r