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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / 全体 / CActFlushGPU.cs
index d3a36ef..b465443 100644 (file)
@@ -2,7 +2,7 @@
 using System.Collections.Generic;\r
 using System.Text;\r
 using System.Diagnostics;\r
-using SlimDX.Direct3D9;\r
+using SharpDX.Direct3D9;\r
 using FDK;\r
 \r
 namespace DTXMania\r
@@ -23,7 +23,7 @@ namespace DTXMania
                        {\r
                                try     // #xxxxx 2012.12.31 yyagi: to prepare flush, first of all, I create q queue to the GPU.\r
                                {\r
-                                       IDirect3DQuery9 = new SlimDX.Direct3D9.Query(CDTXMania.Instance.Device, QueryType.Occlusion);\r
+                                       IDirect3DQuery9 = new SharpDX.Direct3D9.Query(CDTXMania.Instance.Device, QueryType.Occlusion);\r
                                }\r
                                catch (Exception e)\r
                                {\r
@@ -44,7 +44,7 @@ namespace DTXMania
                        {\r
                                IDirect3DQuery9.Issue(Issue.End);\r
                                DWM.Flush();\r
-                               IDirect3DQuery9.GetData<int>(true); // flush GPU queue\r
+                               IDirect3DQuery9.GetData<int>( out _, true ); // flush GPU queue\r
                        }\r
                        return 0;\r
                }\r
@@ -53,7 +53,7 @@ namespace DTXMania
 \r
                #region [ private ]\r
                //-----------------\r
-               private SlimDX.Direct3D9.Query IDirect3DQuery9;\r
+               private SharpDX.Direct3D9.Query IDirect3DQuery9;\r
                //-----------------\r
                #endregion\r
        }\r