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Merge branch 'feature/37178_プロジェクトとソリューションファイルの英語化' into develop
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / 全体 / CDTXMania.cs
diff --git a/DTXManiaプロジェクト/コード/全体/CDTXMania.cs b/DTXManiaプロジェクト/コード/全体/CDTXMania.cs
deleted file mode 100644 (file)
index 02a2206..0000000
+++ /dev/null
@@ -1,2875 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Globalization;\r
-using System.Text;\r
-using System.Windows.Forms;\r
-using System.Drawing;\r
-using System.Diagnostics;\r
-using System.IO;\r
-using System.Threading;\r
-using SharpDX;\r
-using SharpDX.Direct3D9;\r
-using FDK;\r
-using SampleFramework;\r
-using System.Runtime.Serialization;\r
-using System.Xml;\r
-\r
-using Point = System.Drawing.Point;\r
-using Color = System.Drawing.Color;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CDTXMania : Game\r
-       {\r
-               // プロパティ\r
-               #region [ properties ]\r
-               public static readonly string VERSION = "108+(170506)";\r
-               public static readonly string SLIMDXDLL = "c_net20x86_Jun2010";\r
-               public static readonly string D3DXDLL = "d3dx9_43.dll";     // June 2010\r
-                                                                                                                                                                                                                                                               //public static readonly string D3DXDLL = "d3dx9_42.dll";       // February 2010\r
-                                                                                                                                                                                                                                                               //public static readonly string D3DXDLL = "d3dx9_41.dll";       // March 2009\r
-               private static CDTXMania instance = new CDTXMania();\r
-\r
-               public static CDTXMania Instance\r
-               {\r
-                       get\r
-                       {\r
-                               return instance;\r
-                       }\r
-               }\r
-               public C文字コンソール act文字コンソール { get; private set; }\r
-               public bool bコンパクトモード { get; private set; }\r
-               public CConfigXml ConfigIni;\r
-               public CResources Resources;\r
-\r
-               public CDTX DTX\r
-               {\r
-                       get\r
-                       {\r
-                               return dtx;\r
-                       }\r
-                       set\r
-                       {\r
-                               if ((dtx != null) && (Instance != null))\r
-                               {\r
-                                       dtx.On非活性化();\r
-                                       Instance.listトップレベルActivities.Remove(dtx);\r
-                               }\r
-                               dtx = value;\r
-                               if ((dtx != null) && (Instance != null))\r
-                               {\r
-                                       Instance.listトップレベルActivities.Add(dtx);\r
-                               }\r
-                       }\r
-               }\r
-               public CFPS FPS { get; private set; }\r
-               public CInput管理 Input管理 { get; private set; }\r
-               #region [ 入力範囲ms ]\r
-               public int nPerfect範囲ms\r
-               {\r
-                       get\r
-                       {\r
-                               if (stage選曲.r確定された曲 != null)\r
-                               {\r
-                                       C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
-                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPerfect範囲ms >= 0))\r
-                                       {\r
-                                               return c曲リストノード.nPerfect範囲ms;\r
-                                       }\r
-                               }\r
-                               return ConfigIni.nHitRange.Perfect;\r
-                       }\r
-               }\r
-               public int nGreat範囲ms\r
-               {\r
-                       get\r
-                       {\r
-                               if (stage選曲.r確定された曲 != null)\r
-                               {\r
-                                       C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
-                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGreat範囲ms >= 0))\r
-                                       {\r
-                                               return c曲リストノード.nGreat範囲ms;\r
-                                       }\r
-                               }\r
-                               return ConfigIni.nHitRange.Great;\r
-                       }\r
-               }\r
-               public int nGood範囲ms\r
-               {\r
-                       get\r
-                       {\r
-                               if (stage選曲.r確定された曲 != null)\r
-                               {\r
-                                       C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
-                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGood範囲ms >= 0))\r
-                                       {\r
-                                               return c曲リストノード.nGood範囲ms;\r
-                                       }\r
-                               }\r
-                               return ConfigIni.nHitRange.Good;\r
-                       }\r
-               }\r
-               public int nPoor範囲ms\r
-               {\r
-                       get\r
-                       {\r
-                               if (stage選曲.r確定された曲 != null)\r
-                               {\r
-                                       C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
-                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPoor範囲ms >= 0))\r
-                                       {\r
-                                               return c曲リストノード.nPoor範囲ms;\r
-                                       }\r
-                               }\r
-                               return ConfigIni.nHitRange.Poor;\r
-                       }\r
-               }\r
-               #endregion\r
-               public CPad Pad { get; private set; }\r
-               public Random Random { get; private set; }\r
-               public CSkin Skin { get; private set; }\r
-               public CSongs管理 Songs管理 { get; set; }// 2012.1.26 yyagi private解除 CStage起動でのdesirialize読み込みのため\r
-               public CEnumSongs EnumSongs { get; private set; }\r
-               public CActEnumSongs actEnumSongs { get; private set; }\r
-               public CActFlushGPU actFlushGPU { get; private set; }\r
-\r
-               public CSound管理 Sound管理 { get; private set; }\r
-               public CStage起動 stage起動 { get; private set; }\r
-               public CStageタイトル stageタイトル { get; private set; }\r
-               public CStageコンフィグ stageコンフィグ { get; private set; }\r
-               public CStage選曲 stage選曲 { get; private set; }\r
-               public CStage曲読み込み stage曲読み込み { get; private set; }\r
-               public CStage演奏画面共通 stage演奏画面 { get; private set; }\r
-               public CStage結果 stage結果 { get; private set; }\r
-               public CStageChangeSkin stageChangeSkin { get; private set; }\r
-               public CStage終了 stage終了 { get; private set; }\r
-               public CStage r現在のステージ = null;\r
-               public CStage r直前のステージ = null;\r
-               public string strEXEのあるフォルダ { get; private set; }\r
-               public string strコンパクトモードファイル { get; private set; }\r
-               public CTimer Timer { get; private set; }\r
-               public Format TextureFormat = Format.A8R8G8B8;\r
-               internal IPluginActivity act現在入力を占有中のプラグイン = null;\r
-               public bool bApplicationActive { get; private set; }\r
-               public bool b次のタイミングで垂直帰線同期切り替えを行う { get; set; }\r
-               public bool b次のタイミングで全画面_ウィンドウ切り替えを行う { get; set; }\r
-               public Coordinates.CCoordinates Coordinates;\r
-               public Device Device\r
-               {\r
-                       get\r
-                       {\r
-                               return base.GraphicsDeviceManager.Direct3D9.Device;\r
-                       }\r
-               }\r
-               public CPluginHost PluginHost { get; private set; }\r
-               public List<STPlugin> listプラグイン = new List<STPlugin>();\r
-\r
-               private Size currentClientSize { get; set; }    // #23510 2010.10.27 add yyagi to keep current window size\r
-                                                                                                                                                                                                               //              public static CTimer ct;\r
-               public IntPtr WindowHandle                  // 2012.10.24 yyagi; to add ASIO support\r
-               {\r
-                       get\r
-                       {\r
-                               return base.Window.Handle;\r
-                       }\r
-               }\r
-               public CDTXVmode DTXVmode { get; set; }// #28821 2014.1.23 yyagi\r
-               #endregion\r
-\r
-               // コンストラクタ\r
-\r
-               private CDTXMania()\r
-               {\r
-               }\r
-\r
-               public void InitializeInstance()\r
-               {\r
-                       #region [ strEXEのあるフォルダを決定する ]\r
-                       // BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)\r
-#if DEBUG\r
-                       strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";\r
-                       //strEXEのあるフォルダ = Path.GetDirectoryName( Environment.GetCommandLineArgs()[ 0 ] ) + @"\";\r
-#else\r
-                       strEXEのあるフォルダ = Path.GetDirectoryName(Application.ExecutablePath) + @"\"; // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.\r
-#endif\r
-                       // END #23629 2010.11.13 from\r
-                       #endregion\r
-\r
-                       #region [ 言語リソースの初期化 ]\r
-                       Trace.TraceInformation( "言語リソースの初期化を行います。" );\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               Resources = new CResources();\r
-                               Resources.LoadResources( "" );\r
-                               Trace.TraceInformation( "言語リソースの初期化を完了しました。" );\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ Config.ini の読込み ]\r
-                       ConfigIni = new CConfigXml();\r
-                       CDTXMania.Instance.LoadConfig();\r
-                       // #28200 2011.5.1 yyagi\r
-                       this.Window.EnableSystemMenu = CDTXMania.Instance.ConfigIni.bIsEnabledSystemMenu;\r
-                       // 2012.8.22 Config.iniが無いときに初期値が適用されるよう、この設定行をifブロック外に移動\r
-                       #endregion\r
-\r
-\r
-                       #region[座標値読み込み]\r
-                       Coordinates = new Coordinates.CCoordinates();\r
-                       UpdateCoordinates();\r
-                       //Coordinates = (DTXMania.Coordinates.CCoordinates) CDTXMania.DeserializeXML( strEXEのあるフォルダ + "Coordinates.xml", typeof( DTXMania.Coordinates.CCoordinates ) );\r
-                       //if ( Coordinates == null )\r
-                       //{\r
-                       //      if ( File.Exists( strEXEのあるフォルダ + "Coordinates.xml" ) )\r
-                       //      {\r
-                       //              Trace.TraceInformation( "Coordinates.xmlファイルは存在します。" );\r
-                       //      }\r
-                       //      Trace.TraceInformation( "Coordiantes.xmlファイルの読み込みができませんでした。無視して進めます。" );\r
-                       //      Coordinates = new Coordinates.CCoordinates();\r
-                       //}\r
-                       #endregion\r
-\r
-                       #region [ ログ出力開始 ]\r
-                       Trace.AutoFlush = true;\r
-                       if (ConfigIni.bLog)\r
-                       {\r
-                               try\r
-                               {\r
-                                       Trace.Listeners.Add(new CTraceLogListener(new StreamWriter(System.IO.Path.Combine(strEXEのあるフォルダ, "DTXManiaLog.txt"), false, Encoding.GetEncoding("utf-16"))));\r
-                               }\r
-                               catch (System.UnauthorizedAccessException)          // #24481 2011.2.20 yyagi\r
-                               {\r
-                                       int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
-                                       string[] mes_writeErr = {\r
-                                                                                               "DTXManiaLog.txtへの書き込みができませんでした。書き込みできるようにしてから、再度起動してください。",\r
-                                                                                               "Failed to write DTXManiaLog.txt. Please set it writable and try again."\r
-                                                                               };\r
-                                       MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
-                                       Environment.Exit(1);\r
-                               }\r
-                       }\r
-                       Trace.WriteLine("");\r
-                       Trace.WriteLine("DTXMania powered by YAMAHA Silent Session Drums");\r
-                       Trace.WriteLine(string.Format("Release: {0}", VERSION));\r
-                       Trace.WriteLine("");\r
-                       Trace.TraceInformation("----------------------");\r
-                       Trace.TraceInformation("■ アプリケーションの初期化");\r
-                       Trace.TraceInformation("OS Version: " + Environment.OSVersion);\r
-                       Trace.TraceInformation("ProcessorCount: " + Environment.ProcessorCount.ToString());\r
-                       Trace.TraceInformation("CLR Version: " + Environment.Version.ToString());\r
-                       #endregion\r
-\r
-                       #region [ 言語の設定 ]\r
-                       Trace.TraceInformation( "言語情報の読み込みを開始します。" );\r
-                       //Debug.WriteLine( "language=" + Resources.Language );\r
-                       //Debug.WriteLine( "settings=" + instance.ConfigIni.strLanguage );\r
-                       Resources.Language = instance.ConfigIni.strLanguage;\r
-                       Trace.TraceInformation( "言語を{0}に設定しました。", Resources.Language );\r
-\r
-                       #endregion\r
-\r
-       \r
-                       #region [ DTXVmodeクラス の初期化 ]\r
-                       //Trace.TraceInformation( "DTXVモードの初期化を行います。" );\r
-                       //Trace.Indent();\r
-                       try\r
-                       {\r
-                               DTXVmode = new CDTXVmode();\r
-                               DTXVmode.Enabled = false;\r
-                               //Trace.TraceInformation( "DTXVモードの初期化を完了しました。" );\r
-                       }\r
-                       finally\r
-                       {\r
-                               //Trace.Unindent();\r
-                       }\r
-                       #endregion\r
-                       #region [ コンパクトモードスイッチの有無、もしくは、DTXViewerとしての起動 ]\r
-                       bコンパクトモード = false;\r
-                       strコンパクトモードファイル = "";\r
-                       string[] commandLineArgs = Environment.GetCommandLineArgs();\r
-                       if ((commandLineArgs != null) && (commandLineArgs.Length > 1))\r
-                       {\r
-                               bコンパクトモード = true;\r
-                               string arg = "";\r
-\r
-                               for (int i = 1; i < commandLineArgs.Length; i++)\r
-                               {\r
-                                       if (i != 1)\r
-                                       {\r
-                                               arg += " " + "\"" + commandLineArgs[i] + "\"";\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               arg += commandLineArgs[i];\r
-                                       }\r
-                               }\r
-                               DTXVmode.ParseArguments(arg);\r
-                               if (DTXVmode.Enabled)\r
-                               {\r
-                                       DTXVmode.Refreshed = false;                             // 初回起動時は再読み込みに走らせない\r
-                                       strコンパクトモードファイル = DTXVmode.filename;\r
-                                       switch (DTXVmode.soundDeviceType)                       // サウンド再生方式の設定\r
-                                       {\r
-                                               case ESoundDeviceType.DirectSound:\r
-                                                       ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.DSound;\r
-                                                       break;\r
-                                               case ESoundDeviceType.ExclusiveWASAPI:\r
-                                                       ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.WASAPI_Exclusive;\r
-                                                       break;\r
-                                               case ESoundDeviceType.SharedWASAPI:\r
-                                                       ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.WASAPI_Shared;\r
-                                                       break;\r
-                                               case ESoundDeviceType.ASIO:\r
-                                                       ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.ASIO;\r
-                                                       ConfigIni.strASIODevice.Index = DTXVmode.nASIOdevice;\r
-                                                       break;\r
-                                       }\r
-\r
-                                       CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;\r
-                                       CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;\r
-                                       if (DTXVmode.GRmode)\r
-                                       {\r
-                                               CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;\r
-                                       }\r
-\r
-                                       CDTXMania.Instance.ConfigIni.bFullScreen.Value = false;\r
-                                       CDTXMania.Instance.ConfigIni.rcWindow_backup = CDTXMania.Instance.ConfigIni.rcWindow;           // #36612 2016.9.12 yyagi\r
-                                       CDTXMania.Instance.ConfigIni.rcWindow.W = CDTXMania.Instance.ConfigIni.rcViewerWindow.W;\r
-                                       CDTXMania.Instance.ConfigIni.rcWindow.H = CDTXMania.Instance.ConfigIni.rcViewerWindow.H;\r
-                                       CDTXMania.Instance.ConfigIni.rcWindow.X = CDTXMania.Instance.ConfigIni.rcViewerWindow.X;\r
-                                       CDTXMania.Instance.ConfigIni.rcWindow.Y = CDTXMania.Instance.ConfigIni.rcViewerWindow.Y;\r
-                               }\r
-                               else                                                        // 通常のコンパクトモード\r
-                               {\r
-                                       strコンパクトモードファイル = commandLineArgs[1];\r
-                               }\r
-\r
-                               if (!File.Exists(strコンパクトモードファイル))      // #32985 2014.1.23 yyagi \r
-                               {\r
-                                       Trace.TraceError("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。[{0}]", strコンパクトモードファイル);\r
-#if DEBUG\r
-                                       Environment.Exit(-1);\r
-#else\r
-                                       if (strコンパクトモードファイル == "")      // DTXMania未起動状態で、DTXCで再生停止ボタンを押した場合は、何もせず終了\r
-                                       {\r
-                                               Environment.Exit(-1);\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               throw new FileNotFoundException("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。", strコンパクトモードファイル);\r
-                                       }\r
-#endif\r
-                               }\r
-                               if (DTXVmode.Enabled)\r
-                               {\r
-                                       Trace.TraceInformation("DTXVモードで起動します。[{0}]", strコンパクトモードファイル);\r
-                               }\r
-                               else\r
-                               {\r
-                                       Trace.TraceInformation("コンパクトモードで起動します。[{0}]", strコンパクトモードファイル);\r
-                               }\r
-                       }\r
-                       else\r
-                       {\r
-                               Trace.TraceInformation( "通常モードで起動します。" );\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ Input管理 の初期化 ]\r
-                       Trace.TraceInformation("DirectInput, MIDI入力の初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               bool bUseMIDIIn = !DTXVmode.Enabled;\r
-                               Input管理 = new CInput管理(base.Window.Handle, bUseMIDIIn);\r
-                               foreach (IInputDevice device in Input管理.list入力デバイス)\r
-                               {\r
-                                       if ((device.e入力デバイス種別 == E入力デバイス種別.Joystick) && !ConfigIni.dicJoystick.Value.ContainsValue(device.GUID))\r
-                                       {\r
-                                               int key = 0;\r
-                                               while (ConfigIni.dicJoystick.Value.ContainsKey(key))\r
-                                               {\r
-                                                       key++;\r
-                                               }\r
-                                               ConfigIni.dicJoystick.Value.Add(key, device.GUID);\r
-                                       }\r
-                               }\r
-                               foreach (IInputDevice device2 in Input管理.list入力デバイス)\r
-                               {\r
-                                       if (device2.e入力デバイス種別 == E入力デバイス種別.Joystick)\r
-                                       {\r
-                                               foreach (KeyValuePair<int, string> pair in ConfigIni.dicJoystick.Value)\r
-                                               {\r
-                                                       if (device2.GUID.Equals(pair.Value))\r
-                                                       {\r
-                                                               ((CInputJoystick)device2).SetID(pair.Key);\r
-                                                               break;\r
-                                                       }\r
-                                               }\r
-                                               continue;\r
-                                       }\r
-                               }\r
-                               Trace.TraceInformation("DirectInput の初期化を完了しました。");\r
-                       }\r
-                       catch (Exception exception2)\r
-                       {\r
-                               Trace.TraceError(exception2.Message);\r
-                               Trace.TraceError("DirectInput, MIDI入力の初期化に失敗しました。");\r
-\r
-                               int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
-                               string[] mes_writeErr = {\r
-                                                                                               "DirectInputまたはMIDI入力の初期化に失敗しました。DTXManiaGRを終了します。",\r
-                                                                                               "Failed to initialize DirectInput (or MIDI-IN)."\r
-                                                               };\r
-                               MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
-                               Environment.Exit(1);\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ ウィンドウ初期化 ]\r
-                       // #30675 2013.02.04 ikanick add\r
-                       base.Window.StartPosition = FormStartPosition.Manual;\r
-                       base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);\r
-                       // 事前にDTXVmodeの実体を作っておくこと\r
-                       base.Window.Text = this.strWindowTitle;\r
-                       //base.Window.StartPosition = FormStartPosition.Manual;\r
-                       //base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);\r
-\r
-                       // #34510 yyagi 2010.10.31 to change window size got from Config.ini\r
-                       base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
-#if !WindowedFullscreen\r
-                       if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode\r
-                       {                                                                                                               // #30666 2013.02.02 yyagi: currentClientSize should be always made\r
-#endif\r
-                       currentClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
-#if !WindowedFullscreen\r
-                       }\r
-#endif\r
-                       // #23510 2010.11.04 yyagi: to support maximizing window\r
-                       base.Window.MaximizeBox = true;\r
-                       // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize\r
-                       base.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
-                       // #30666 2013.02.02 yyagi: moved the code to t全画面・ウインドウモード切り替え()\r
-                       base.Window.ShowIcon = true;\r
-                       base.Window.Icon = Properties.Resources.dtx;\r
-                       base.Window.KeyDown += new KeyEventHandler(this.Window_KeyDown);\r
-                       base.Window.MouseUp += new MouseEventHandler(this.Window_MouseUp);\r
-                       // #23510 2010.11.13 yyagi: to go fullscreen mode\r
-                       base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);\r
-                       // #23510 2010.11.20 yyagi: to set resized window size in Config.ini\r
-                       base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);\r
-                       base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);\r
-                       base.Window.ApplicationDeactivated += new EventHandler(this.Window_ApplicationDeactivated);\r
-                       base.Window.MouseMove += new MouseEventHandler(this.Window_MouseMove);\r
-                       #endregion\r
-\r
-                       #region [ Direct3D9Exを使うかどうか判定 ]\r
-                       #endregion\r
-\r
-                       #region [ Direct3D9 デバイスの生成 ]\r
-                       DeviceSettings settings = new DeviceSettings();\r
-#if WindowedFullscreen\r
-                       // #30666 2013.2.2 yyagi: Fullscreenmode is "Maximized window" mode\r
-                       settings.Windowed = true;\r
-#else\r
-                       settings.Windowed = ConfigIni.bウィンドウモード;\r
-#endif\r
-                       settings.BackBufferWidth = SampleFramework.GameWindowSize.Width;\r
-                       settings.BackBufferHeight = SampleFramework.GameWindowSize.Height;\r
-                       //                      settings.BackBufferCount = 3;\r
-                       settings.EnableVSync = ConfigIni.bVSyncWait;\r
-                       //                      settings.BackBufferFormat = Format.A8R8G8B8;\r
-                       //      settings.MultisampleType = MultisampleType.FourSamples;\r
-                       //      settings.MultisampleQuality = 4;\r
-                       //                      settings.MultisampleType = MultisampleType.None;\r
-                       //                      settings.MultisampleQuality = 0;\r
-                       settings.Multithreaded = true;\r
-\r
-                       try\r
-                       {\r
-                               base.GraphicsDeviceManager.ChangeDevice(settings);\r
-                       }\r
-                       catch (DeviceCreationException e)\r
-                       {\r
-                               Trace.TraceError(e.ToString());\r
-                               MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Initialize Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
-                               Environment.Exit(-1);\r
-                       }\r
-                       Trace.TraceInformation("DeviceCaps       = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps.ToString());\r
-                       Trace.TraceInformation("DeviceCaps2      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps2.ToString());\r
-                       Trace.TraceInformation("MaxTextureWidth  = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureWidth);\r
-                       Trace.TraceInformation("MaxTextureHeight = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureHeight);\r
-                       Trace.TraceInformation("TextureCaps      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.TextureCaps.ToString());\r
-\r
-                       base.IsFixedTimeStep = false;\r
-                       //                      base.TargetElapsedTime = TimeSpan.FromTicks( 10000000 / 75 );\r
-                       // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.\r
-                       base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
-                       // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive\r
-                       base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.nSleepUnfocusMs));\r
-                       // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )\r
-#if WindowedFullscreen\r
-                       // #30666 2013.2.2 yyagi: finalize settings for "Maximized window mode"\r
-                       this.t全画面_ウィンドウモード切り替え();\r
-#endif\r
-                       actFlushGPU = new CActFlushGPU();\r
-                       #endregion\r
-\r
-                       DTX = null;\r
-\r
-                       #region [ Skin の初期化 ]\r
-                       Trace.TraceInformation("スキンの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               Skin = new CSkin(\r
-                                       CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath,\r
-                                       CDTXMania.Instance.ConfigIni.bUseBoxDefSkin);\r
-                               // 旧指定のSkinフォルダが消滅していた場合に備える\r
-                               CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath.Value = CDTXMania.Instance.Skin.GetCurrentSkinSubfolderFullName(true);\r
-                               Trace.TraceInformation("スキンの初期化を完了しました。");\r
-                       }\r
-                       catch\r
-                       {\r
-                               Trace.TraceInformation("スキンの初期化に失敗しました。");\r
-                               throw;\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ Timer の初期化 ]\r
-                       Trace.TraceInformation("タイマの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               Timer = new CTimer(CTimer.E種別.MultiMedia);\r
-                               Trace.TraceInformation("タイマの初期化を完了しました。");\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ マウス消去用のクラスを初期化 ]\r
-                       cMouseHideControl = new CMouseHideControl();\r
-                       #endregion\r
-\r
-                       #region [ FPS カウンタの初期化 ]\r
-                       Trace.TraceInformation("FPSカウンタの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               FPS = new CFPS();\r
-                               Trace.TraceInformation("FPSカウンタを生成しました。");\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ act文字コンソールの初期化 ]\r
-                       Trace.TraceInformation("文字コンソールの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               act文字コンソール = new C文字コンソール();\r
-                               Trace.TraceInformation("文字コンソールを生成しました。");\r
-                               act文字コンソール.On活性化();\r
-                               Trace.TraceInformation("文字コンソールを活性化しました。");\r
-                               Trace.TraceInformation("文字コンソールの初期化を完了しました。");\r
-                       }\r
-                       catch (Exception exception)\r
-                       {\r
-                               Trace.TraceError(exception.Message);\r
-                               Trace.TraceError("文字コンソールの初期化に失敗しました。");\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ Pad の初期化 ]\r
-                       Trace.TraceInformation("パッドの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               Pad = new CPad();\r
-                               Trace.TraceInformation("パッドの初期化を完了しました。");\r
-                       }\r
-                       catch (Exception exception3)\r
-                       {\r
-                               Trace.TraceError(exception3.Message);\r
-                               Trace.TraceError("パッドの初期化に失敗しました。");\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ Sound管理 の初期化 ]\r
-                       Trace.TraceInformation("サウンドデバイスの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               ESoundDeviceType soundDeviceType;\r
-                               switch (CDTXMania.Instance.ConfigIni.nSoundDeviceType.Value)\r
-                               {\r
-                                       case ESoundDeviceTypeForConfig.DSound:\r
-                                               soundDeviceType = ESoundDeviceType.DirectSound;\r
-                                               break;\r
-                                       case ESoundDeviceTypeForConfig.ASIO:\r
-                                               soundDeviceType = ESoundDeviceType.ASIO;\r
-                                               break;\r
-                                       case ESoundDeviceTypeForConfig.WASAPI_Exclusive:\r
-                                               soundDeviceType = ESoundDeviceType.ExclusiveWASAPI;\r
-                                               break;\r
-                                       case ESoundDeviceTypeForConfig.WASAPI_Shared:\r
-                                               soundDeviceType = ESoundDeviceType.SharedWASAPI;\r
-                                               break;\r
-                                       default:\r
-                                               soundDeviceType = ESoundDeviceType.Unknown;\r
-                                               break;\r
-                               }\r
-                               Sound管理 = new CSound管理(base.Window.Handle,\r
-                                                                                       soundDeviceType,\r
-                                                                                       CDTXMania.Instance.ConfigIni.nWASAPIBufferSizeMs,\r
-                                                                                       CDTXMania.instance.ConfigIni.bEventDrivenWASAPI,\r
-                                                                                       0,\r
-                                                                                       CDTXMania.Instance.ConfigIni.strASIODevice.Index,\r
-                                                                                       CDTXMania.Instance.ConfigIni.bUseOSTimer\r
-                               );\r
-                               //Sound管理 = FDK.CSound管理.Instance;\r
-                               //Sound管理.t初期化( soundDeviceType, 0, 0, CDTXMania.Instance.ConfigIni.nASIODevice, base.Window.Handle );\r
-\r
-                               ShowWindowTitleWithSoundType();\r
-                               FDK.CSound管理.bIsTimeStretch = CDTXMania.Instance.ConfigIni.bTimeStretch;\r
-                               Sound管理.nMasterVolume = CDTXMania.Instance.ConfigIni.nMasterVolume;\r
-                               //FDK.CSound管理.bIsMP3DecodeByWindowsCodec = CDTXMania.Instance.ConfigIni.bNoMP3Streaming;\r
-                               Trace.TraceInformation("サウンドデバイスの初期化を完了しました。");\r
-                       }\r
-                       catch (Exception e)\r
-                       {\r
-                               Trace.TraceError(e.Message);\r
-                               throw;\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ Songs管理 の初期化 ]\r
-                       //---------------------\r
-                       Trace.TraceInformation("曲リストの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               Songs管理 = new CSongs管理();\r
-                               //                              Songs管理_裏読 = new CSongs管理();\r
-                               EnumSongs = new CEnumSongs();\r
-                               actEnumSongs = new CActEnumSongs();\r
-                               Trace.TraceInformation("曲リストの初期化を完了しました。");\r
-                       }\r
-                       catch (Exception e)\r
-                       {\r
-                               Trace.TraceError(e.Message);\r
-                               Trace.TraceError("曲リストの初期化に失敗しました。");\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       //---------------------\r
-                       #endregion\r
-\r
-                       #region [ CAvi の初期化 ]\r
-                       CAvi.t初期化();\r
-                       #endregion\r
-\r
-                       #region [ Random の初期化 ]\r
-                       Random = new Random((int)Timer.nシステム時刻);\r
-                       #endregion\r
-\r
-                       #region [ ステージの初期化 ]\r
-                       r現在のステージ = null;\r
-                       r直前のステージ = null;\r
-                       stage起動 = new CStage起動();\r
-                       stageタイトル = new CStageタイトル();\r
-                       stageコンフィグ = new CStageコンフィグ();\r
-                       stage選曲 = new CStage選曲();\r
-                       stage曲読み込み = new CStage曲読み込み();\r
-                       stage演奏画面 = new CStage演奏画面共通();\r
-                       stage結果 = new CStage結果();\r
-                       stageChangeSkin = new CStageChangeSkin();\r
-                       stage終了 = new CStage終了();\r
-\r
-                       this.listトップレベルActivities = new List<CActivity>();\r
-                       this.listトップレベルActivities.Add(actEnumSongs);\r
-                       this.listトップレベルActivities.Add(act文字コンソール);\r
-                       this.listトップレベルActivities.Add(stage起動);\r
-                       this.listトップレベルActivities.Add(stageタイトル);\r
-                       this.listトップレベルActivities.Add(stageコンフィグ);\r
-                       this.listトップレベルActivities.Add(stage選曲);\r
-                       this.listトップレベルActivities.Add(stage曲読み込み);\r
-                       this.listトップレベルActivities.Add(stage演奏画面);\r
-                       this.listトップレベルActivities.Add(stage結果);\r
-                       this.listトップレベルActivities.Add(stageChangeSkin);\r
-                       this.listトップレベルActivities.Add(stage終了);\r
-                       this.listトップレベルActivities.Add(actFlushGPU);\r
-                       #endregion\r
-\r
-                       #region [ プラグインの検索と生成 ]\r
-                       PluginHost = new CPluginHost();\r
-\r
-                       Trace.TraceInformation("プラグインの検索と生成を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               this.tプラグイン検索と生成();\r
-                               Trace.TraceInformation("プラグインの検索と生成を完了しました。");\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ プラグインの初期化 ]\r
-                       if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
-                       {\r
-                               Trace.TraceInformation("プラグインの初期化を行います。");\r
-                               Trace.Indent();\r
-                               try\r
-                               {\r
-                                       foreach (STPlugin st in this.listプラグイン)\r
-                                       {\r
-                                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
-                                               st.plugin.On初期化(this.PluginHost);\r
-                                               st.plugin.OnManagedリソースの作成();\r
-                                               st.plugin.OnUnmanagedリソースの作成();\r
-                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                       }\r
-                                       Trace.TraceInformation("すべてのプラグインの初期化を完了しました。");\r
-                               }\r
-                               catch\r
-                               {\r
-                                       Trace.TraceError("プラグインのどれかの初期化に失敗しました。");\r
-                                       throw;\r
-                               }\r
-                               finally\r
-                               {\r
-                                       Trace.Unindent();\r
-                               }\r
-                       }\r
-                       #endregion\r
-\r
-\r
-                       Trace.TraceInformation("アプリケーションの初期化を完了しました。");\r
-\r
-                       #region [ 最初のステージの起動 ]\r
-                       Trace.TraceInformation("----------------------");\r
-                       Trace.TraceInformation("■ 起動");\r
-\r
-                       if (CDTXMania.Instance.bコンパクトモード)\r
-                       {\r
-                               r現在のステージ = stage曲読み込み;\r
-                       }\r
-                       else\r
-                       {\r
-                               r現在のステージ = stage起動;\r
-                       }\r
-                       r現在のステージ.On活性化();\r
-                       #endregion\r
-               }\r
-\r
-               public void t全画面_ウィンドウモード切り替え()\r
-               {\r
-#if WindowedFullscreen\r
-                       if (ConfigIni != null)\r
-#else\r
-                       DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();\r
-                       if ( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )\r
-#endif\r
-                       {\r
-#if !WindowedFullscreen\r
-                               settings.Windowed = ConfigIni.bウィンドウモード;\r
-#endif\r
-                               if (ConfigIni.bウィンドウモード == false)   // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode\r
-                               {\r
-                                       currentClientSize = this.Window.ClientSize;\r
-                                       ConfigIni.rcWindow.W = this.Window.ClientSize.Width;\r
-                                       ConfigIni.rcWindow.H = this.Window.ClientSize.Height;\r
-                                       //                                      FDK.CTaskBar.ShowTaskBar( false );\r
-                               }\r
-#if !WindowedFullscreen\r
-                               base.GraphicsDeviceManager.ChangeDevice( settings );\r
-#endif\r
-                               if (ConfigIni.bウィンドウモード == true)    // #23510 2010.10.27 yyagi: to resume window size from backuped value\r
-                               {\r
-#if WindowedFullscreen\r
-                                       // #30666 2013.2.2 yyagi Don't use Fullscreen mode becasue NVIDIA GeForce is\r
-                                       // tend to delay drawing on Fullscreen mode. So DTXMania uses Maximized window\r
-                                       // in spite of using fullscreen mode.\r
-                                       Instance.Window.WindowState = FormWindowState.Normal;\r
-                                       Instance.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
-                                       Instance.Window.WindowState = FormWindowState.Normal;\r
-#endif\r
-                                       base.Window.ClientSize =\r
-                                                       new Size(currentClientSize.Width, currentClientSize.Height);\r
-                                       //                                      FDK.CTaskBar.ShowTaskBar( true );\r
-                               }\r
-#if WindowedFullscreen\r
-                               else\r
-                               {\r
-                                       Instance.Window.WindowState = FormWindowState.Normal;\r
-                                       Instance.Window.FormBorderStyle = FormBorderStyle.None;\r
-                                       Instance.Window.WindowState = FormWindowState.Maximized;\r
-                               }\r
-                               if (cMouseHideControl != null)\r
-                               {\r
-                                       if (ConfigIni.bウィンドウモード)\r
-                                       {\r
-                                               cMouseHideControl.Show();\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               cMouseHideControl.Hide();\r
-                                       }\r
-                               }\r
-#endif\r
-                       }\r
-               }\r
-\r
-               #region [ #24609 リザルト画像をpngで保存する ]              // #24609 2011.3.14 yyagi; to save result screen in case BestRank or HiSkill.\r
-               /// <summary>\r
-               /// リザルト画像のキャプチャと保存。\r
-               /// </summary>\r
-               /// <param name="strFilename">保存するファイル名(フルパス)</param>\r
-               public bool SaveResultScreen(string strFullPath)\r
-               {\r
-                       string strSavePath = Path.GetDirectoryName(strFullPath);\r
-                       if (!Directory.Exists(strSavePath))\r
-                       {\r
-                               try\r
-                               {\r
-                                       Directory.CreateDirectory(strSavePath);\r
-                               }\r
-                               catch\r
-                               {\r
-                                       return false;\r
-                               }\r
-                       }\r
-\r
-                       // http://www.gamedev.net/topic/594369-dx9slimdxati-incorrect-saving-surface-to-file/\r
-                       using (Surface pSurface = CDTXMania.Instance.Device.GetRenderTarget(0))\r
-                       {\r
-                               Surface.ToFile(pSurface, strFullPath, ImageFileFormat.Png);\r
-                       }\r
-                       return true;\r
-               }\r
-               #endregion\r
-\r
-               // Game 実装\r
-\r
-               protected override void Initialize()\r
-               {\r
-                       //                      new GCBeep();\r
-                       //sw.Start();\r
-                       //swlist1 = new List<int>( 8192 );\r
-                       //swlist2 = new List<int>( 8192 );\r
-                       //swlist3 = new List<int>( 8192 );\r
-                       //swlist4 = new List<int>( 8192 );\r
-                       //swlist5 = new List<int>( 8192 );\r
-                       if (this.listトップレベルActivities != null)\r
-                       {\r
-                               foreach (CActivity activity in this.listトップレベルActivities)\r
-                                       activity.OnManagedリソースの作成();\r
-                       }\r
-\r
-                       foreach (STPlugin st in this.listプラグイン)\r
-                       {\r
-                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
-                               st.plugin.OnManagedリソースの作成();\r
-                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                       }\r
-\r
-                       #region [ 現在の電源プランをバックアップし、HighPerformanceに変更 ]\r
-                       CPowerPlan.BackupCurrentPowerPlan();\r
-                       if ( CDTXMania.Instance.ConfigIni.bForceHighPowerPlan )\r
-                       {\r
-                               CPowerPlan.ChangeHighPerformance();\r
-                       }\r
-                       #endregion\r
-\r
-\r
-#if GPUFlushAfterPresent\r
-                       FrameEnd += dtxmania_FrameEnd;\r
-#endif\r
-               }\r
-#if GPUFlushAfterPresent\r
-               void dtxmania_FrameEnd( object sender, EventArgs e )    // GraphicsDeviceManager.game_FrameEnd()後に実行される\r
-               {                                                                                                               // → Present()直後にGPUをFlushする\r
-                                                                                                                               // → 画面のカクツキが頻発したため、ここでのFlushは行わない\r
-                       actFlushGPU.On進行描画();           // Flush GPU\r
-               }\r
-#endif\r
-               protected override void LoadContent()\r
-               {\r
-                       if (cMouseHideControl != null)\r
-                       {\r
-                               if (ConfigIni.bウィンドウモード)\r
-                               {\r
-                                       cMouseHideControl.Show();\r
-                               }\r
-                               else\r
-                               {\r
-                                       cMouseHideControl.Hide();\r
-                               }\r
-                       }\r
-                       this.Device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0f, 0f, (float)(-SampleFramework.GameWindowSize.Height / 2 * Math.Sqrt(3.0))), new Vector3(0f, 0f, 0f), new Vector3(0f, 1f, 0f)));\r
-                       this.Device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(C変換.DegreeToRadian((float)60f), ((float)this.Device.Viewport.Width) / ((float)this.Device.Viewport.Height), -100f, 100f));\r
-                       this.Device.SetRenderState(RenderState.Lighting, false);\r
-                       this.Device.SetRenderState(RenderState.ZEnable, false);\r
-                       this.Device.SetRenderState(RenderState.AntialiasedLineEnable, false);\r
-                       this.Device.SetRenderState(RenderState.AlphaTestEnable, true);\r
-                       this.Device.SetRenderState(RenderState.AlphaRef, 10);\r
-\r
-                       this.Device.SetRenderState(RenderState.MultisampleAntialias, true);\r
-                       this.Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear);\r
-                       this.Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Linear);\r
-\r
-                       this.Device.SetRenderState<Compare>(RenderState.AlphaFunc, Compare.Greater);\r
-                       this.Device.SetRenderState(RenderState.AlphaBlendEnable, true);\r
-                       this.Device.SetRenderState<Blend>(RenderState.SourceBlend, Blend.SourceAlpha);\r
-                       this.Device.SetRenderState<Blend>(RenderState.DestinationBlend, Blend.InverseSourceAlpha);\r
-                       this.Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);\r
-                       this.Device.SetTextureStageState(0, TextureStage.AlphaArg1, 2);\r
-                       this.Device.SetTextureStageState(0, TextureStage.AlphaArg2, 1);\r
-\r
-                       if (this.listトップレベルActivities != null)\r
-                       {\r
-                               foreach (CActivity activity in this.listトップレベルActivities)\r
-                                       activity.OnUnmanagedリソースの作成();\r
-                       }\r
-\r
-                       foreach (STPlugin st in this.listプラグイン)\r
-                       {\r
-                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
-                               st.plugin.OnUnmanagedリソースの作成();\r
-                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                       }\r
-               }\r
-               protected override void UnloadContent()\r
-               {\r
-                       if (this.listトップレベルActivities != null)\r
-                       {\r
-                               foreach (CActivity activity in this.listトップレベルActivities)\r
-                                       activity.OnUnmanagedリソースの解放();\r
-                       }\r
-\r
-                       foreach (STPlugin st in this.listプラグイン)\r
-                       {\r
-                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
-                               st.plugin.OnUnmanagedリソースの解放();\r
-                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                       }\r
-               }\r
-               protected override void OnExiting(EventArgs e)\r
-               {\r
-                       CPowerPlan.RestoreCurrentPowerPlan();           // 電源プランを元のものに戻す\r
-                       CPowerManagement.tEnableMonitorSuspend();       // スリープ抑止状態を解除\r
-                       this.t終了処理();\r
-                       base.OnExiting(e);\r
-               }\r
-               protected override void Update(GameTime gameTime)\r
-               {\r
-               }\r
-               protected override void Draw(GameTime gameTime)\r
-               {\r
-                       Sound管理.t再生中の処理をする();\r
-\r
-                       if (Timer != null)\r
-                               Timer.t更新();\r
-                       if (CSound管理.rc演奏用タイマ != null)\r
-                               CSound管理.rc演奏用タイマ.t更新();\r
-\r
-                       if (Input管理 != null)\r
-                               Input管理.tポーリング(this.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput);\r
-\r
-                       if (FPS != null)\r
-                               FPS.tカウンタ更新();\r
-\r
-                       //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)\r
-                       //      Pad.st検知したデバイス.Clear();\r
-\r
-                       if (this.Device == null)\r
-                               return;\r
-\r
-                       if (this.bApplicationActive)    // DTXMania本体起動中の本体/モニタの省電力モード移行を抑止\r
-                               CPowerManagement.tDisableMonitorSuspend();\r
-\r
-                       // #xxxxx 2013.4.8 yyagi; sleepの挿入位置を、EndScnene~Present間から、BeginScene前に移動。描画遅延を小さくするため。\r
-                       #region [ スリープ ]\r
-                       if (ConfigIni.nSleepPerFrameMs >= 0)            // #xxxxx 2011.11.27 yyagi\r
-                       {\r
-                               Thread.Sleep(ConfigIni.nSleepPerFrameMs);\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ DTXCreatorからの指示 ]\r
-                       if (this.Window.IsReceivedMessage)  // ウインドウメッセージで、\r
-                       {\r
-                               string strMes = this.Window.strMessage;\r
-                               this.Window.IsReceivedMessage = false;\r
-\r
-                               if (strMes != null)\r
-                               {\r
-                                       DTXVmode.ParseArguments(strMes);\r
-\r
-                                       if (DTXVmode.Enabled)\r
-                                       {\r
-                                               bコンパクトモード = true;\r
-                                               strコンパクトモードファイル = DTXVmode.filename;\r
-                                               if (DTXVmode.Command == CDTXVmode.ECommand.Preview)\r
-                                               {\r
-                                                       // preview soundの再生\r
-                                                       string strPreviewFilename = DTXVmode.previewFilename;\r
-                                                       //Trace.TraceInformation( "Preview Filename=" + DTXVmode.previewFilename );\r
-                                                       try\r
-                                                       {\r
-                                                               if (this.previewSound != null)\r
-                                                               {\r
-                                                                       this.previewSound.tサウンドを停止する();\r
-                                                                       this.previewSound.Dispose();\r
-                                                                       this.previewSound = null;\r
-                                                               }\r
-                                                               this.previewSound = CDTXMania.Instance.Sound管理.tサウンドを生成する(strPreviewFilename);\r
-                                                               this.previewSound.n音量 = DTXVmode.previewVolume;\r
-                                                               this.previewSound.n位置 = DTXVmode.previewPan;\r
-                                                               this.previewSound.t再生を開始する();\r
-                                                               Trace.TraceInformation("DTXCからの指示で、サウンドを生成しました。({0})", strPreviewFilename);\r
-                                                       }\r
-                                                       catch\r
-                                                       {\r
-                                                               Trace.TraceError("DTXCからの指示での、サウンドの生成に失敗しました。({0})", strPreviewFilename);\r
-                                                               if (this.previewSound != null)\r
-                                                               {\r
-                                                                       this.previewSound.Dispose();\r
-                                                               }\r
-                                                               this.previewSound = null;\r
-                                                       }\r
-                                               }\r
-                                       }\r
-                               }\r
-                       }\r
-                       #endregion\r
-\r
-                       this.Device.BeginScene();\r
-                       this.Device.Clear(ClearFlags.ZBuffer | ClearFlags.Target, SharpDX.Color.Black, 1f, 0);\r
-\r
-                       if (r現在のステージ != null)\r
-                       {\r
-                               this.n進行描画の戻り値 = (r現在のステージ != null) ? r現在のステージ.On進行描画() : 0;\r
-\r
-                               #region [ プラグインの進行描画 ]\r
-                               //---------------------\r
-                               foreach (STPlugin sp in this.listプラグイン)\r
-                               {\r
-                                       Directory.SetCurrentDirectory(sp.strプラグインフォルダ);\r
-\r
-                                       if (CDTXMania.Instance.act現在入力を占有中のプラグイン == null || CDTXMania.Instance.act現在入力を占有中のプラグイン == sp.plugin)\r
-                                               sp.plugin.On進行描画(CDTXMania.Instance.Pad, CDTXMania.Instance.Input管理.Keyboard);\r
-                                       else\r
-                                               sp.plugin.On進行描画(null, null);\r
-\r
-                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-\r
-\r
-                               CScoreIni scoreIni = null;\r
-\r
-                               if (Control.IsKeyLocked(Keys.CapsLock))             // #30925 2013.3.11 yyagi; capslock=ON時は、EnumSongsしないようにして、起動負荷とASIOの音切れの関係を確認する\r
-                               {\r
-                                       // → songs.db等の書き込み時だと音切れするっぽい\r
-                                       actEnumSongs.On非活性化();\r
-                                       EnumSongs.SongListEnumCompletelyDone();\r
-                                       CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
-                               }\r
-                               #region [ 曲検索スレッドの起動/終了 ここに"Enumerating Songs..."表示を集約 ]\r
-                               if (!CDTXMania.Instance.bコンパクトモード)\r
-                               {\r
-                                       actEnumSongs.On進行描画();                          // "Enumerating Songs..."アイコンの描画\r
-                               }\r
-                               switch (r現在のステージ.eステージID)\r
-                               {\r
-                                       case CStage.Eステージ.タイトル:\r
-                                       case CStage.Eステージ.コンフィグ:\r
-                                       case CStage.Eステージ.選曲:\r
-                                       case CStage.Eステージ.曲読み込み:\r
-                                               if (EnumSongs != null)\r
-                                               {\r
-                                                       #region [ (特定条件時) 曲検索スレッドの起動・開始 ]\r
-                                                       if (r現在のステージ.eステージID == CStage.Eステージ.タイトル &&\r
-                                                                        r直前のステージ.eステージID == CStage.Eステージ.起動 &&\r
-                                                                        this.n進行描画の戻り値 == (int)CStageタイトル.E戻り値.継続 &&\r
-                                                                        !EnumSongs.IsSongListEnumStarted)\r
-                                                       {\r
-                                                               actEnumSongs.On活性化();\r
-                                                               CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = true;\r
-                                                               EnumSongs.Init(CDTXMania.Instance.Songs管理.listSongsDB, CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数); // songs.db情報と、取得した曲数を、新インスタンスにも与える\r
-                                                               EnumSongs.StartEnumFromDisk();      // 曲検索スレッドの起動・開始\r
-                                                               if (CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数 == 0)    // もし初回起動なら、検索スレッドのプライオリティをLowestでなくNormalにする\r
-                                                               {\r
-                                                                       EnumSongs.ChangeEnumeratePriority(ThreadPriority.Normal);\r
-                                                               }\r
-                                                       }\r
-                                                       #endregion\r
-\r
-                                                       #region [ 曲検索の中断と再開 ]\r
-                                                       if (r現在のステージ.eステージID == CStage.Eステージ.選曲 && !EnumSongs.IsSongListEnumCompletelyDone)\r
-                                                       {\r
-                                                               switch (this.n進行描画の戻り値)\r
-                                                               {\r
-                                                                       case 0:     // 何もない\r
-                                                                                                                       //if ( CDTXMania.Instance.stage選曲.bIsEnumeratingSongs )\r
-                                                                               if (!CDTXMania.Instance.stage選曲.bIsPlayingPremovie)\r
-                                                                               {\r
-                                                                                       EnumSongs.Resume();                     // #27060 2012.2.6 yyagi 中止していたバックグランド曲検索を再開\r
-                                                                                       EnumSongs.IsSlowdown = false;\r
-                                                                               }\r
-                                                                               else\r
-                                                                               {\r
-                                                                                       // EnumSongs.Suspend();                                 // #27060 2012.3.2 yyagi #PREMOVIE再生中は曲検索を低速化\r
-                                                                                       EnumSongs.IsSlowdown = true;\r
-                                                                               }\r
-                                                                               actEnumSongs.On活性化();\r
-                                                                               break;\r
-\r
-                                                                       case 2:     // 曲決定\r
-                                                                               EnumSongs.Suspend();                        // #27060 バックグラウンドの曲検索を一時停止\r
-                                                                               actEnumSongs.On非活性化();\r
-                                                                               break;\r
-                                                               }\r
-                                                       }\r
-                                                       #endregion\r
-\r
-                                                       #region [ 曲探索中断待ち待機 ]\r
-                                                       if (r現在のステージ.eステージID == CStage.Eステージ.曲読み込み && !EnumSongs.IsSongListEnumCompletelyDone &&\r
-                                                                       EnumSongs.thDTXFileEnumerate != null)                           // #28700 2012.6.12 yyagi; at Compact mode, enumerating thread does not exist.\r
-                                                       {\r
-                                                               EnumSongs.WaitUntilSuspended();                                 // 念のため、曲検索が一時中断されるまで待機\r
-                                                       }\r
-                                                       #endregion\r
-\r
-                                                       #region [ 曲検索が完了したら、実際の曲リストに反映する ]\r
-                                                       // CStage選曲.On活性化() に回した方がいいかな?\r
-                                                       if (EnumSongs.IsSongListEnumerated)\r
-                                                       {\r
-                                                               actEnumSongs.On非活性化();\r
-                                                               CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
-\r
-                                                               bool bRemakeSongTitleBar = (r現在のステージ.eステージID == CStage.Eステージ.選曲) ? true : false;\r
-                                                               CDTXMania.Instance.stage選曲.Refresh(EnumSongs.Songs管理, bRemakeSongTitleBar);\r
-                                                               EnumSongs.SongListEnumCompletelyDone();\r
-                                                       }\r
-                                                       #endregion\r
-                                               }\r
-                                               break;\r
-                               }\r
-                               #endregion\r
-\r
-                               switch (r現在のステージ.eステージID)\r
-                               {\r
-                                       case CStage.Eステージ.何もしない:\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.起動:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               if (this.n進行描画の戻り値 != 0)\r
-                                               {\r
-                                                       if (!bコンパクトモード)\r
-                                                       {\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ タイトル");\r
-                                                               stageタイトル.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stageタイトル;\r
-                                                       }\r
-                                                       else\r
-                                                       {\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 曲読み込み");\r
-                                                               stage曲読み込み.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stage曲読み込み;\r
-\r
-                                                       }\r
-                                                       foreach (STPlugin pg in this.listプラグイン)\r
-                                                       {\r
-                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                               pg.plugin.Onステージ変更();\r
-                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                       }\r
-\r
-                                                       this.tガベージコレクションを実行する();\r
-                                               }\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.タイトル:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               switch (this.n進行描画の戻り値)\r
-                                               {\r
-                                                       case (int)CStageタイトル.E戻り値.GAMESTART:\r
-                                                               #region [ 選曲処理へ ]\r
-                                                               //-----------------------------\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 選曲");\r
-                                                               stage選曲.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stage選曲;\r
-                                                               //-----------------------------\r
-                                                               #endregion\r
-                                                               break;\r
-\r
-                                                       #region [ OPTION: 廃止済 ]\r
-                                                       //                                                      case 2:                                                                 // #24525 OPTIONとCONFIGの統合に伴い、OPTIONは廃止\r
-                                                       //                                                              #region [ *** ]\r
-                                                       //                                                              //-----------------------------\r
-                                                       //                                                              r現在のステージ.On非活性化();\r
-                                                       //                                                              Trace.TraceInformation( "----------------------" );\r
-                                                       //                                                              Trace.TraceInformation( "■ オプション" );\r
-                                                       //                                                              stageオプション.On活性化();\r
-                                                       //                                                              r直前のステージ = r現在のステージ;\r
-                                                       //                                                              r現在のステージ = stageオプション;\r
-                                                       //                                                              //-----------------------------\r
-                                                       //                                                              #endregion\r
-                                                       //                                                              break;\r
-                                                       #endregion\r
-\r
-                                                       case (int)CStageタイトル.E戻り値.CONFIG:\r
-                                                               #region [ *** ]\r
-                                                               //-----------------------------\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ コンフィグ");\r
-                                                               stageコンフィグ.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stageコンフィグ;\r
-                                                               //-----------------------------\r
-                                                               #endregion\r
-                                                               break;\r
-\r
-                                                       case (int)CStageタイトル.E戻り値.EXIT:\r
-                                                               #region [ *** ]\r
-                                                               //-----------------------------\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 終了");\r
-                                                               stage終了.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stage終了;\r
-                                                               //-----------------------------\r
-                                                               #endregion\r
-                                                               break;\r
-                                               }\r
-\r
-                                               foreach (STPlugin pg in this.listプラグイン)\r
-                                               {\r
-                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                       pg.plugin.Onステージ変更();\r
-                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                               }\r
-\r
-                                               //this.tガベージコレクションを実行する();                // #31980 2013.9.3 yyagi タイトル画面でだけ、毎フレームGCを実行して重くなっていた問題の修正\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.コンフィグ:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               if (this.n進行描画の戻り値 != 0)\r
-                                               {\r
-                                                       switch (r直前のステージ.eステージID)\r
-                                                       {\r
-                                                               case CStage.Eステージ.タイトル:\r
-                                                                       #region [ *** ]\r
-                                                                       //-----------------------------\r
-                                                                       r現在のステージ.On非活性化();\r
-                                                                       Trace.TraceInformation("----------------------");\r
-                                                                       Trace.TraceInformation("■ タイトル");\r
-                                                                       stageタイトル.On活性化();\r
-                                                                       r直前のステージ = r現在のステージ;\r
-                                                                       r現在のステージ = stageタイトル;\r
-\r
-                                                                       foreach (STPlugin pg in this.listプラグイン)\r
-                                                                       {\r
-                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                               pg.plugin.Onステージ変更();\r
-                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                                       }\r
-\r
-                                                                       this.tガベージコレクションを実行する();\r
-                                                                       break;\r
-                                                               //-----------------------------\r
-                                                               #endregion\r
-\r
-                                                               case CStage.Eステージ.選曲:\r
-                                                                       #region [ *** ]\r
-                                                                       //-----------------------------\r
-                                                                       r現在のステージ.On非活性化();\r
-                                                                       Trace.TraceInformation("----------------------");\r
-                                                                       Trace.TraceInformation("■ 選曲");\r
-                                                                       stage選曲.On活性化();\r
-                                                                       r直前のステージ = r現在のステージ;\r
-                                                                       r現在のステージ = stage選曲;\r
-\r
-                                                                       foreach (STPlugin pg in this.listプラグイン)\r
-                                                                       {\r
-                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                               pg.plugin.Onステージ変更();\r
-                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                                       }\r
-\r
-                                                                       this.tガベージコレクションを実行する();\r
-                                                                       break;\r
-                                                                       //-----------------------------\r
-                                                                       #endregion\r
-                                                       }\r
-                                               }\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.選曲:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               switch (this.n進行描画の戻り値)\r
-                                               {\r
-                                                       case (int)CStage選曲.E戻り値.タイトルに戻る:\r
-                                                               #region [ *** ]\r
-                                                               //-----------------------------\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ タイトル");\r
-                                                               stageタイトル.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stageタイトル;\r
-\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
-                                                               {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更();\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                               }\r
-\r
-                                                               this.tガベージコレクションを実行する();\r
-                                                               break;\r
-                                                       //-----------------------------\r
-                                                       #endregion\r
-\r
-                                                       case (int)CStage選曲.E戻り値.選曲した:\r
-                                                               #region [ *** ]\r
-                                                               //-----------------------------\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 曲読み込み");\r
-                                                               stage曲読み込み.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stage曲読み込み;\r
-\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
-                                                               {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更();\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                               }\r
-\r
-                                                               this.tガベージコレクションを実行する();\r
-                                                               break;\r
-                                                       //-----------------------------\r
-                                                       #endregion\r
-\r
-                                                       case (int)CStage選曲.E戻り値.コンフィグ呼び出し:\r
-                                                               #region [ *** ]\r
-                                                               //-----------------------------\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ コンフィグ");\r
-                                                               stageコンフィグ.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stageコンフィグ;\r
-\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
-                                                               {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更();\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                               }\r
-\r
-                                                               this.tガベージコレクションを実行する();\r
-                                                               break;\r
-                                                       //-----------------------------\r
-                                                       #endregion\r
-\r
-                                                       case (int)CStage選曲.E戻り値.スキン変更:\r
-\r
-                                                               #region [ *** ]\r
-                                                               //-----------------------------\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ スキン切り替え");\r
-                                                               stageChangeSkin.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stageChangeSkin;\r
-                                                               break;\r
-                                                               //-----------------------------\r
-                                                               #endregion\r
-                                               }\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.曲読み込み:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               DTXVmode.Refreshed = false;     // 曲のリロード中に発生した再リロードは、無視する。\r
-                                               if (this.n進行描画の戻り値 != 0)\r
-                                               {\r
-                                                       CDTXMania.Instance.Pad.st検知したデバイス.Clear();  // 入力デバイスフラグクリア(2010.9.11)\r
-                                                       r現在のステージ.On非活性化();\r
-                                                       #region [ ESC押下時は、曲の読み込みを中止して選曲画面に戻る ]\r
-                                                       if (this.n進行描画の戻り値 == (int)E曲読込画面の戻り値.読込中止)\r
-                                                       {\r
-                                                               //DTX.t全チップの再生停止();\r
-                                                               DTX.On非活性化();\r
-                                                               Trace.TraceInformation("曲の読み込みを中止しました。");\r
-                                                               this.tガベージコレクションを実行する();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 選曲");\r
-                                                               stage選曲.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stage選曲;\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
-                                                               {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更();\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                               }\r
-                                                               break;\r
-                                                       }\r
-                                                       #endregion\r
-\r
-                                                       Trace.TraceInformation("----------------------");\r
-                                                       Trace.TraceInformation("■ 演奏(ドラム画面)");\r
-                                                       r直前のステージ = r現在のステージ;\r
-                                                       r現在のステージ = stage演奏画面;\r
-\r
-                                                       foreach (STPlugin pg in this.listプラグイン)\r
-                                                       {\r
-                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                               pg.plugin.Onステージ変更();\r
-                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                       }\r
-\r
-                                                       this.tガベージコレクションを実行する();\r
-                                               }\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.演奏:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               //long n1 = FDK.CSound管理.rc演奏用タイマ.nシステム時刻ms;\r
-                                               //long n2 = FDK.CSound管理.SoundDevice.n経過時間ms;\r
-                                               //long n3 = FDK.CSound管理.SoundDevice.tmシステムタイマ.nシステム時刻ms;\r
-                                               //long n4 = FDK.CSound管理.rc演奏用タイマ.n現在時刻;\r
-                                               //long n5 = FDK.CSound管理.SoundDevice.n経過時間を更新したシステム時刻ms;\r
-\r
-                                               //swlist1.Add( Convert.ToInt32(n1) );\r
-                                               //swlist2.Add( Convert.ToInt32(n2) );\r
-                                               //swlist3.Add( Convert.ToInt32( n3 ) );\r
-                                               //swlist4.Add( Convert.ToInt32( n4 ) );\r
-                                               //swlist5.Add( Convert.ToInt32( n5 ) );\r
-\r
-                                               #region [ DTXVモード中にDTXCreatorから指示を受けた場合の処理 ]\r
-                                               if (DTXVmode.Enabled && DTXVmode.Refreshed)\r
-                                               {\r
-                                                       DTXVmode.Refreshed = false;\r
-\r
-                                                       if (DTXVmode.Command == CDTXVmode.ECommand.Stop)\r
-                                                       {\r
-                                                               CDTXMania.Instance.stage演奏画面.t停止();\r
-\r
-                                                               if (previewSound != null)\r
-                                                               {\r
-                                                                       this.previewSound.tサウンドを停止する();\r
-                                                                       this.previewSound.Dispose();\r
-                                                                       this.previewSound = null;\r
-                                                               }\r
-                                                               //{\r
-                                                               //    int lastd = 0;\r
-                                                               //    int f = 0;\r
-                                                               //    for ( int i = 0; i < swlist1.Count; i++ )\r
-                                                               //    {\r
-                                                               //        int d1 = swlist1[ i ];\r
-                                                               //        int d2 = swlist2[ i ];\r
-                                                               //        int d3 = swlist3[ i ];\r
-                                                               //        int d4 = swlist4[ i ];\r
-                                                               //        int d5 = swlist5[ i ];\r
-\r
-                                                               //        int dif = d1 - lastd;\r
-                                                               //        string s = "";\r
-                                                               //        if ( 16 <= dif && dif <= 17 )\r
-                                                               //        {\r
-                                                               //        }\r
-                                                               //        else\r
-                                                               //        {\r
-                                                               //            s = "★";\r
-                                                               //        }\r
-                                                               //        Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3} - {7:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4, d5 );\r
-                                                               //        lastd = d1;\r
-                                                               //        f++;\r
-                                                               //    }\r
-                                                               //    swlist1.Clear();\r
-                                                               //    swlist2.Clear();\r
-                                                               //    swlist3.Clear();\r
-                                                               //    swlist4.Clear();\r
-                                                               //    swlist5.Clear();\r
-\r
-                                                               //}\r
-                                                       }\r
-                                                       else if (DTXVmode.Command == CDTXVmode.ECommand.Play)\r
-                                                       {\r
-                                                               if (DTXVmode.NeedReload)\r
-                                                               {\r
-                                                                       CDTXMania.Instance.stage演奏画面.t再読込();\r
-                                                                       if (DTXVmode.GRmode)\r
-                                                                       {\r
-                                                                               CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;\r
-                                                                       }\r
-                                                                       else\r
-                                                                       {\r
-                                                                               CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;\r
-                                                                       }\r
-                                                                       CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;\r
-                                                                       CSound管理.bIsTimeStretch = DTXVmode.TimeStretch;\r
-                                                                       if (CDTXMania.Instance.ConfigIni.bVSyncWait != DTXVmode.VSyncWait)\r
-                                                                       {\r
-                                                                               CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;\r
-                                                                               CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
-                                                                       }\r
-                                                               }\r
-                                                               else\r
-                                                               {\r
-                                                                       CDTXMania.Instance.stage演奏画面.t演奏位置の変更(CDTXMania.Instance.DTXVmode.nStartBar);\r
-                                                               }\r
-                                                       }\r
-                                               }\r
-                                               #endregion\r
-\r
-                                               switch (this.n進行描画の戻り値)\r
-                                               {\r
-                                                       case (int)E演奏画面の戻り値.再読込_再演奏:\r
-                                                               #region [ DTXファイルを再読み込みして、再演奏 ]\r
-                                                               DTX.t全チップの再生停止();\r
-                                                               DTX.On非活性化();\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               stage曲読み込み.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stage曲読み込み;\r
-                                                               this.tガベージコレクションを実行する();\r
-                                                               break;\r
-                                                       #endregion\r
-\r
-                                                       //case (int) E演奏画面の戻り値.再演奏:\r
-                                                       #region [ 再読み込み無しで、再演奏 ]\r
-                                                       #endregion\r
-                                                       //      break;\r
-\r
-                                                       case (int)E演奏画面の戻り値.継続:\r
-                                                               break;\r
-\r
-                                                       case (int)E演奏画面の戻り値.演奏中断:\r
-                                                               #region [ 演奏キャンセル ]\r
-                                                               //-----------------------------\r
-                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Play canceled");\r
-                                                               if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #35417 2015.8.18 yyagi Gt/Bsを入れ替えていたなら、演奏設定を元に戻す\r
-                                                               {\r
-                                                                       //CDTXMania.Instance.DTX.SwapGuitarBassInfos();                                         // 譜面情報も元に戻す (現在は再演奏機能なしのため、元に戻す必要はない)\r
-                                                               }\r
-\r
-                                                               //int lastd = 0;\r
-                                                               //int f = 0;\r
-                                                               //for (int i = 0; i < swlist1.Count; i++)\r
-                                                               //{\r
-                                                               //    int d1 = swlist1[ i ];\r
-                                                               //    int d2 = swlist2[ i ];\r
-                                                               //    int d3 = swlist3[ i ];\r
-                                                               //    int d4 = swlist4[ i ];\r
-\r
-                                                               //    int dif = d1 - lastd;\r
-                                                               //    string s = "";\r
-                                                               //    if ( 16 <= dif && dif <= 17 )\r
-                                                               //    {\r
-                                                               //    }\r
-                                                               //    else\r
-                                                               //    {\r
-                                                               //        s = "★";\r
-                                                               //    }\r
-                                                               //    Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4 );\r
-                                                               //    lastd = d1;\r
-                                                               //    f++;\r
-                                                               //}\r
-                                                               //swlist1.Clear();\r
-                                                               //swlist2.Clear();\r
-                                                               //swlist3.Clear();\r
-                                                               //swlist4.Clear();\r
-\r
-                                                               #region [ プラグイン On演奏キャンセル() の呼び出し ]\r
-                                                               //---------------------\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
-                                                               {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.On演奏キャンセル(scoreIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                               }\r
-                                                               //---------------------\r
-                                                               #endregion\r
-\r
-                                                               DTX.t全チップの再生停止();\r
-                                                               DTX.On非活性化();\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               if (bコンパクトモード)\r
-                                                               {\r
-                                                                       base.Window.Close();\r
-                                                               }\r
-                                                               else\r
-                                                               {\r
-                                                                       Trace.TraceInformation("----------------------");\r
-                                                                       Trace.TraceInformation("■ 選曲");\r
-                                                                       stage選曲.On活性化();\r
-                                                                       r直前のステージ = r現在のステージ;\r
-                                                                       r現在のステージ = stage選曲;\r
-\r
-                                                                       #region [ プラグイン Onステージ変更() の呼び出し ]\r
-                                                                       //---------------------\r
-                                                                       foreach (STPlugin pg in this.listプラグイン)\r
-                                                                       {\r
-                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                               pg.plugin.Onステージ変更();\r
-                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                                       }\r
-                                                                       //---------------------\r
-                                                                       #endregion\r
-\r
-                                                                       this.tガベージコレクションを実行する();\r
-                                                               }\r
-                                                               break;\r
-                                                       //-----------------------------\r
-                                                       #endregion\r
-\r
-                                                       case (int)E演奏画面の戻り値.ステージ失敗:\r
-                                                               #region [ 演奏失敗(StageFailed) ]\r
-                                                               //-----------------------------\r
-                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Stage failed");\r
-\r
-                                                               #region [ プラグイン On演奏失敗() の呼び出し ]\r
-                                                               //---------------------\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
-                                                               {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.On演奏失敗(scoreIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                               }\r
-                                                               //---------------------\r
-                                                               #endregion\r
-\r
-                                                               DTX.t全チップの再生停止();\r
-                                                               DTX.On非活性化();\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               if (bコンパクトモード)\r
-                                                               {\r
-                                                                       base.Window.Close();\r
-                                                               }\r
-                                                               else\r
-                                                               {\r
-                                                                       Trace.TraceInformation("----------------------");\r
-                                                                       Trace.TraceInformation("■ 選曲");\r
-                                                                       stage選曲.On活性化();\r
-                                                                       r直前のステージ = r現在のステージ;\r
-                                                                       r現在のステージ = stage選曲;\r
-\r
-                                                                       #region [ プラグイン Onステージ変更() の呼び出し ]\r
-                                                                       //---------------------\r
-                                                                       foreach (STPlugin pg in this.listプラグイン)\r
-                                                                       {\r
-                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                               pg.plugin.Onステージ変更();\r
-                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                                       }\r
-                                                                       //---------------------\r
-                                                                       #endregion\r
-\r
-                                                                       this.tガベージコレクションを実行する();\r
-                                                               }\r
-                                                               break;\r
-                                                       //-----------------------------\r
-                                                       #endregion\r
-\r
-                                                       case (int)E演奏画面の戻り値.ステージクリア:\r
-                                                               #region [ 演奏クリア ]\r
-                                                               //-----------------------------\r
-                                                               STDGBSValue<CScoreIni.C演奏記録> record;\r
-                                                               record = stage演奏画面.Record;\r
-\r
-                                                               double playskill = 0.0;\r
-\r
-                                                               for (EPart inst = EPart.Drums; inst <= EPart.Bass; ++inst)\r
-                                                               {\r
-                                                                       if (!record[inst].b全AUTOである && record[inst].n全チップ数 > 0)\r
-                                                                       {\r
-                                                                               playskill = record[inst].db演奏型スキル値;\r
-                                                                       }\r
-                                                               }\r
-\r
-                                                               string str = "Cleared";\r
-                                                               switch (CScoreIni.t総合ランク値を計算して返す(record))\r
-                                                               {\r
-                                                                       case CScoreIni.ERANK.SS:\r
-                                                                               str = string.Format("Cleared (SS: {0:F2})", playskill);\r
-                                                                               break;\r
-\r
-                                                                       case CScoreIni.ERANK.S:\r
-                                                                               str = string.Format("Cleared (S: {0:F2})", playskill);\r
-                                                                               break;\r
-\r
-                                                                       case CScoreIni.ERANK.A:\r
-                                                                               str = string.Format("Cleared (A: {0:F2})", playskill);\r
-                                                                               break;\r
-\r
-                                                                       case CScoreIni.ERANK.B:\r
-                                                                               str = string.Format("Cleared (B: {0:F2})", playskill);\r
-                                                                               break;\r
-\r
-                                                                       case CScoreIni.ERANK.C:\r
-                                                                               str = string.Format("Cleared (C: {0:F2})", playskill);\r
-                                                                               break;\r
-\r
-                                                                       case CScoreIni.ERANK.D:\r
-                                                                               str = string.Format("Cleared (D: {0:F2})", playskill);\r
-                                                                               break;\r
-\r
-                                                                       case CScoreIni.ERANK.E:\r
-                                                                               str = string.Format("Cleared (E: {0:F2})", playskill);\r
-                                                                               break;\r
-\r
-                                                                       case CScoreIni.ERANK.UNKNOWN:   // #23534 2010.10.28 yyagi add: 演奏チップが0個のとき\r
-                                                                               str = "Cleared (No chips)";\r
-                                                                               break;\r
-                                                               }\r
-\r
-                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新(str);\r
-\r
-                                                               #region [ プラグイン On演奏クリア() の呼び出し ]\r
-                                                               //---------------------\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
-                                                               {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.On演奏クリア(scoreIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                               }\r
-                                                               //---------------------\r
-                                                               #endregion\r
-\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 結果");\r
-                                                               stage結果.st演奏記録 = record;\r
-                                                               stage結果.r空うちドラムチップ = stage演奏画面.GetNoChipDrums();\r
-                                                               stage結果.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stage結果;\r
-\r
-                                                               #region [ プラグイン Onステージ変更() の呼び出し ]\r
-                                                               //---------------------\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
-                                                               {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更();\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                               }\r
-                                                               //---------------------\r
-                                                               #endregion\r
-\r
-                                                               break;\r
-                                                               //-----------------------------\r
-                                                               #endregion\r
-                                               }\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.結果:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               if (this.n進行描画の戻り値 != 0)\r
-                                               {\r
-                                                       // #35417 2015.08.30 chnmr0 changed : ステージクリア処理で入れ替えるため元に戻した\r
-                                                       // #35417 2015.8.18 yyagi: AUTO系のフラグ入れ替えは削除可能!?。以後AUTOフラグに全くアクセスしておらず、意味がないため。\r
-                                                       if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #24415 2011.2.27 yyagi Gt/Bsを入れ替えていたなら、Auto状態をリザルト画面終了後に元に戻す\r
-                                                       {\r
-                                                               CDTXMania.Instance.ConfigIni.SwapGuitarBassInfos_AutoFlags();   // Auto入れ替え\r
-                                                       }\r
-\r
-                                                       DTX.t全チップの再生一時停止();\r
-                                                       DTX.On非活性化();\r
-                                                       r現在のステージ.On非活性化();\r
-                                                       if (!bコンパクトモード)\r
-                                                       {\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 選曲");\r
-                                                               stage選曲.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stage選曲;\r
-\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
-                                                               {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更();\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                               }\r
-\r
-                                                               this.tガベージコレクションを実行する();\r
-                                                       }\r
-                                                       else\r
-                                                       {\r
-                                                               base.Window.Close();\r
-                                                       }\r
-                                               }\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.ChangeSkin:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               if (this.n進行描画の戻り値 != 0)\r
-                                               {\r
-                                                       r現在のステージ.On非活性化();\r
-                                                       Trace.TraceInformation("----------------------");\r
-                                                       Trace.TraceInformation("■ 選曲");\r
-                                                       stage選曲.On活性化();\r
-                                                       r直前のステージ = r現在のステージ;\r
-                                                       r現在のステージ = stage選曲;\r
-                                                       this.tガベージコレクションを実行する();\r
-                                               }\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.終了:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               if (this.n進行描画の戻り値 != 0)\r
-                                               {\r
-                                                       base.Exit();\r
-                                               }\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
-                               }\r
-                       }\r
-                       this.Device.EndScene();\r
-                       // Present()は game.csのOnFrameEnd()に登録された、GraphicsDeviceManager.game_FrameEnd() 内で実行されるので不要\r
-                       // (つまり、Present()は、Draw()完了後に実行される)\r
-#if !GPUFlushAfterPresent\r
-                       actFlushGPU.On進行描画();       // Flush GPU        // EndScene()~Present()間 (つまりVSync前) でFlush実行\r
-#endif\r
-                       if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
-                       {\r
-                               Sound管理.t再生中の処理をする();   // サウンドバッファの更新; 画面描画と同期させることで、スクロールをスムーズにする\r
-                       }\r
-\r
-                       #region [ マウスカーソル消去制御 ]\r
-                       cMouseHideControl.tHideCursorIfNeed();\r
-                       #endregion\r
-                       #region [ 全画面・ウインドウ切り替え ]\r
-                       if (this.b次のタイミングで全画面_ウィンドウ切り替えを行う)\r
-                       {\r
-                               // ConfigIni.bFullScreen.Value = !ConfigIni.bFullScreen;\r
-                               Instance.t全画面_ウィンドウモード切り替え();\r
-                               this.b次のタイミングで全画面_ウィンドウ切り替えを行う = false;\r
-                       }\r
-                       #endregion\r
-                       #region [ 垂直基線同期切り替え ]\r
-                       if (this.b次のタイミングで垂直帰線同期切り替えを行う)\r
-                       {\r
-                               bool bIsMaximized = this.Window.IsMaximized;                                            // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait\r
-                               currentClientSize = this.Window.ClientSize;                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait\r
-                               DeviceSettings currentSettings = Instance.GraphicsDeviceManager.CurrentSettings;\r
-                               currentSettings.EnableVSync = ConfigIni.bVSyncWait;\r
-                               Instance.GraphicsDeviceManager.ChangeDevice(currentSettings);\r
-                               this.b次のタイミングで垂直帰線同期切り替えを行う = false;\r
-                               base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait\r
-                               if (bIsMaximized)\r
-                               {\r
-                                       this.Window.WindowState = FormWindowState.Maximized;                                // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait\r
-                               }\r
-                       }\r
-                       #endregion\r
-\r
-                       //GC.Collect( 0, GCCollectionMode.Optimized, false );           // Rel105で処理が重くなっていることに対する、暫定処置。\r
-                                                                                                                                       // 重くなっている原因に対する適切な処置をして、処理が104程度に軽くなったら、\r
-                                                                                                                                       // この暫定処置は削除します。\r
-               }\r
-\r
-               /// <summary>\r
-               /// XML ファイルからオブジェクトを生成します。\r
-               /// </summary>\r
-               /// <param name="xmlfile">オブジェクトが記述される XML のパス。これは DataContract によってシリアライズされていなければなりません。</param>\r
-               /// <returns>生成したオブジェクト。正しく生成できなかった場合 null 。</returns>\r
-               public static object DeserializeXML(string xmlpath, Type t)\r
-               {\r
-                       object ret = null;\r
-                       try\r
-                       {\r
-                               if (File.Exists(xmlpath))\r
-                               {\r
-                                       using (XmlReader xr = XmlReader.Create(xmlpath))\r
-                                       {\r
-                                               DataContractSerializer serializer = new DataContractSerializer(t);\r
-                                               ret = serializer.ReadObject(xr);\r
-                                       }\r
-                               }\r
-                       }\r
-                       catch (Exception e)\r
-                       {\r
-                               Trace.TraceWarning( e.Message );\r
-                               ret = null;\r
-                       }\r
-                       return ret;\r
-               }\r
-\r
-               /// <summary>\r
-               /// オブジェクトから XML ファイルを生成します。\r
-               /// </summary>\r
-               /// <param name="xmlfile">XML ファイルのパス。</param>\r
-               /// <param name="obj">XML としてシリアライズするオブジェクト。DataContract 属性を持つクラスからインスタンス化されたオブジェクトです。</param>\r
-               public static void SerializeXML(string xmlpath, object obj)\r
-               {\r
-                       XmlWriterSettings settings = new XmlWriterSettings();\r
-                       settings.IndentChars = "  ";\r
-                       settings.Indent = true;\r
-                       settings.NewLineChars = Environment.NewLine;\r
-                       settings.Encoding = new System.Text.UTF8Encoding(false);\r
-                       using ( XmlWriter xw = XmlWriter.Create( new FileStreamSSD( xmlpath ), settings ) )\r
-                       {\r
-                               DataContractSerializer serializer = new DataContractSerializer(obj.GetType());\r
-                               serializer.WriteObject(xw, obj);\r
-                       }\r
-               }\r
-\r
-               public void SaveConfig()\r
-               {\r
-                       #region [ Skinパスの絶対パス→相対パス変換 ]\r
-                       string _strSystemSkinSubfolderPath = ConfigIni.strSystemSkinSubfolderPath.Value;\r
-                       Uri uriRoot = new Uri( System.IO.Path.Combine( this.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar ) );\r
-                       if ( ConfigIni.strSystemSkinSubfolderPath.Value != null && ConfigIni.strSystemSkinSubfolderPath.Value.Length == 0 )\r
-                       {\r
-                               // Config.iniが空の状態でDTXManiaをViewerとして起動・終了すると、strSystemSkinSubfolderFullName が空の状態でここに来る。\r
-                               // → 初期値として Default/ を設定する。\r
-                               ConfigIni.strSystemSkinSubfolderPath.Value = System.IO.Path.Combine( this.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar + "Default" + System.IO.Path.DirectorySeparatorChar );\r
-                       }\r
-\r
-                       // 起動直後は(Loadの前にSaveを通るため)Skinパスには初期値の相対パスが入っている場合がある。\r
-                       // そのため、以下の処理を通すために、いったん絶対パスに変換\r
-                       if ( !System.IO.Path.IsPathRooted( ConfigIni.strSystemSkinSubfolderPath.Value ) )\r
-                       {\r
-                               ConfigIni.strSystemSkinSubfolderPath.Value =\r
-                                       Path.Combine( Path.Combine( this.strEXEのあるフォルダ, "System" ), ConfigIni.strSystemSkinSubfolderPath );\r
-                       }\r
-\r
-                       Uri uriPath = new Uri( System.IO.Path.Combine( ConfigIni.strSystemSkinSubfolderPath.Value, "." + System.IO.Path.DirectorySeparatorChar ) );\r
-                       string relPath = uriRoot.MakeRelativeUri( uriPath ).ToString();                         // 相対パスを取得\r
-                       relPath = System.Web.HttpUtility.UrlDecode( relPath );                                          // デコードする\r
-                       relPath = relPath.Replace( '/', System.IO.Path.DirectorySeparatorChar );        // 区切り文字が\ではなく/なので置換する\r
-                       ConfigIni.strSystemSkinSubfolderPath.Value = relPath;\r
-                       #endregion\r
-                       ConfigIni.strDTXManiaVersion.Value = CDTXMania.VERSION;\r
-\r
-                       CDTXMania.SerializeXML( strEXEのあるフォルダ + "Config.xml", ConfigIni );\r
-\r
-                       // 元の絶対パスに戻す\r
-                       ConfigIni.strSystemSkinSubfolderPath.Value = _strSystemSkinSubfolderPath;\r
-               }\r
-\r
-               public void LoadConfig()\r
-               {\r
-                       string path = strEXEのあるフォルダ + "Config.xml";\r
-\r
-                       if (!File.Exists(path))\r
-                       {\r
-                               SaveConfig();\r
-                       }\r
-                       if (File.Exists(path))\r
-                       {\r
-                               ConfigIni = (CConfigXml)CDTXMania.DeserializeXML(path, typeof(CConfigXml));\r
-                               if (ConfigIni == null)\r
-                               {\r
-                                       ConfigIni = new CConfigXml();\r
-                                       SaveConfig();\r
-                               }\r
-                               // Skinパスの相対パスを、絶対パスに変換\r
-                               if ( !System.IO.Path.IsPathRooted( ConfigIni.strSystemSkinSubfolderPath.Value ) )\r
-                               {\r
-                                       ConfigIni.strSystemSkinSubfolderPath.Value =\r
-                                               Path.Combine( Path.Combine( this.strEXEのあるフォルダ, "System" ), ConfigIni.strSystemSkinSubfolderPath );\r
-                               }\r
-                       }\r
-               }\r
-               /// <summary>\r
-               /// 座標値を読み込む。Coordinates メンバ初期化後いつ呼び出しても構わない。\r
-               /// </summary>\r
-               public void UpdateCoordinates()\r
-               {\r
-                       string coordXml = strEXEのあるフォルダ + "Coordinates.xml";\r
\r
-                       // デシリアライズ\r
-                       if (File.Exists(coordXml))\r
-                       {\r
-                               using (XmlReader xr = XmlReader.Create(coordXml))\r
-                               {\r
-                                       DataContractSerializer serializer = new DataContractSerializer(typeof(Coordinates.CCoordinates));\r
-                                       try\r
-                                       {\r
-                                               Coordinates = (Coordinates.CCoordinates) serializer.ReadObject( xr );\r
-                                       }\r
-                                       catch (SerializationException e)\r
-                                       {\r
-                                               Trace.TraceWarning( "Rel107以前の古いフォーマットのCoordinates.xmlが読み込まれました。無視します。\n" + e.Message );\r
-                                       }\r
-                               }\r
-                       }\r
-                       // シリアライズ\r
-                       XmlWriterSettings settings = new XmlWriterSettings();\r
-                       settings.IndentChars = "  ";\r
-                       settings.Indent = true;\r
-                       settings.NewLineChars = Environment.NewLine;\r
-                       settings.Encoding = new System.Text.UTF8Encoding( false );\r
-                       using ( XmlWriter xw = XmlTextWriter.Create( coordXml, settings ) )\r
-                       {\r
-                               //XmlSerializerNamespaces ns = new XmlSerializerNamespaces();\r
-                               //ns.Add( String.Empty, String.Empty );\r
-\r
-                               //StreamWriter sw = new StreamWriter( "test2.xml", false, Encoding.UTF8 );\r
-                               //serializer.Serialize( sw, item, ns );\r
-                               //sw.Close\r
-\r
-                               DataContractSerializer serializer = new DataContractSerializer( typeof( Coordinates.CCoordinates ) );\r
-                               serializer.WriteObject( xw, Coordinates );\r
-                               //serializer.WriteStartObject( xw, Coordinates );\r
-                               //xw.WriteAttributeString( "xmlns", "d1p1", "http://www.w3.org/2000/xmlns/",\r
-                               //      "http://schemas.microsoft.com/2003/10/Serialization/" );\r
-                               //serializer.WriteObjectContent( xw, Coordinates );\r
-                               //serializer.WriteEndObject( xw );\r
-                       }\r
-\r
-                       // もう一度デシリアライズ\r
-                       if (File.Exists(coordXml))\r
-                       {\r
-                               using (XmlReader xr = XmlReader.Create(coordXml))\r
-                               {\r
-                                       DataContractSerializer serializer = new DataContractSerializer(typeof(Coordinates.CCoordinates));\r
-                                       Coordinates = (Coordinates.CCoordinates)serializer.ReadObject(xr);\r
-                               }\r
-                       }\r
-               }\r
-\r
-\r
-               /// <summary>\r
-               /// 保存するxmlからnamespaceを削除するためのXmlTextWriter\r
-               /// </summary>\r
-               //public class MyXmlTextWriter : XmlTextWriter\r
-               //{\r
-               //      private bool _ignoreAttr = false;\r
-\r
-               //      public MyXmlTextWriter( TextWriter w  )\r
-               //              : base( w )\r
-               //      {\r
-               //              Debug.WriteLine( "create" );\r
-               //      }\r
-\r
-               //      public override string LookupPrefix( string ns )\r
-               //      {\r
-               //              Debug.WriteLine( "luprefix" );\r
-               //              return string.Empty;\r
-               //      }\r
-\r
-               //      public override void WriteStartAttribute( string prefix, string localName, string ns )\r
-               //      {\r
-               //              Debug.WriteLine( "writestartattribute" );\r
-               //              if ( String.Compare( prefix, "xmlns", true ) == 0 )\r
-               //              {\r
-               //                      Debug.WriteLine( "[!]" );\r
-               //                      this._ignoreAttr = true;\r
-               //                      return;\r
-               //              }\r
-               //      }\r
-\r
-               //      public override void WriteEndAttribute()\r
-               //      {\r
-               //              if ( this._ignoreAttr )\r
-               //              {\r
-               //                      this._ignoreAttr = false;\r
-               //                      return;\r
-               //              }\r
-               //              base.WriteEndAttribute();\r
-               //      }\r
-\r
-               //      public override void WriteString( string text )\r
-               //      {\r
-               //              Debug.WriteLine( "ws" );\r
-               //              if ( String.Compare( text, "http://www.w3.org/2001/XMLSchema-instance", true ) == 0 )\r
-               //              {\r
-               //                      return;\r
-               //              }\r
-               //              base.WriteString( text );\r
-               //      }\r
-\r
-               //      public override void WriteStartElement( string prefix, string localName, string ns )\r
-               //      {\r
-               //              Debug.WriteLine( "wse" );\r
-               //              base.WriteStartElement( null, localName, null );\r
-               //      }\r
-               //}\r
-\r
-               public void ShowWindowTitleWithSoundType()\r
-               {\r
-                       string delay = "";\r
-                       if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
-                       {\r
-                               delay = "(" + Sound管理.GetSoundDelay() + "ms)";\r
-                       }\r
-                       base.Window.Text = strWindowTitle + " (" + Sound管理.GetCurrentSoundDeviceType() + delay + ")";\r
-               }\r
-\r
-               #region [ private ]\r
-               //-----------------\r
-               private bool b終了処理完了済み;\r
-               private static CDTX dtx;\r
-               private List<CActivity> listトップレベルActivities;\r
-               private int n進行描画の戻り値;\r
-               private MouseButtons mb = System.Windows.Forms.MouseButtons.Left;\r
-               private string strWindowTitle\r
-               {\r
-                       get\r
-                       {\r
-                               if (DTXVmode.Enabled)\r
-                               {\r
-                                       return "DTXMViewer release " + VERSION;\r
-                               }\r
-                               else\r
-                               {\r
-                                       return "DTXMania .NET style release " + VERSION;\r
-                               }\r
-                       }\r
-               }\r
-               private CSound previewSound;\r
-               private CMouseHideControl cMouseHideControl = null;\r
-\r
-               private void t終了処理()\r
-               {\r
-                       if (!this.b終了処理完了済み)\r
-                       {\r
-                               Trace.TraceInformation("----------------------");\r
-                               Trace.TraceInformation("■ アプリケーションの終了");\r
-                               #region [ 曲検索の終了処理 ]\r
-                               //---------------------\r
-                               if (actEnumSongs != null)\r
-                               {\r
-                                       Trace.TraceInformation("曲検索actの終了処理を行います。");\r
-                                       Trace.Indent();\r
-                                       try\r
-                                       {\r
-                                               actEnumSongs.On非活性化();\r
-                                               actEnumSongs = null;\r
-                                               Trace.TraceInformation("曲検索actの終了処理を完了しました。");\r
-                                       }\r
-                                       catch (Exception e)\r
-                                       {\r
-                                               Trace.TraceError(e.Message);\r
-                                               Trace.TraceError("曲検索actの終了処理に失敗しました。");\r
-                                       }\r
-                                       finally\r
-                                       {\r
-                                               Trace.Unindent();\r
-                                       }\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ 現在のステージの終了処理 ]\r
-                               //---------------------\r
-                               if (CDTXMania.Instance.r現在のステージ != null && CDTXMania.Instance.r現在のステージ.b活性化してる)     // #25398 2011.06.07 MODIFY FROM\r
-                               {\r
-                                       Trace.TraceInformation("現在のステージを終了します。");\r
-                                       Trace.Indent();\r
-                                       try\r
-                                       {\r
-                                               r現在のステージ.On非活性化();\r
-                                               Trace.TraceInformation("現在のステージの終了処理を完了しました。");\r
-                                       }\r
-                                       finally\r
-                                       {\r
-                                               Trace.Unindent();\r
-                                       }\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-\r
-                               #region [ 選曲ステージの終了処理 ]\r
-                               stage選曲.On非活性化();\r
-                               #endregion\r
-\r
-                               #region [ プラグインの終了処理 ]\r
-                               //---------------------\r
-                               if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
-                               {\r
-                                       Trace.TraceInformation("すべてのプラグインを終了します。");\r
-                                       Trace.Indent();\r
-                                       try\r
-                                       {\r
-                                               foreach (STPlugin st in this.listプラグイン)\r
-                                               {\r
-                                                       Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
-                                                       st.plugin.OnUnmanagedリソースの解放();\r
-                                                       st.plugin.OnManagedリソースの解放();\r
-                                                       st.plugin.On終了();\r
-                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                               }\r
-                                               PluginHost = null;\r
-                                               Trace.TraceInformation("すべてのプラグインの終了処理を完了しました。");\r
-                                       }\r
-                                       finally\r
-                                       {\r
-                                               Trace.Unindent();\r
-                                       }\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ 曲リストの終了処理 ]\r
-                               //---------------------\r
-                               if (Songs管理 != null)\r
-                               {\r
-                                       Trace.TraceInformation("曲リストの終了処理を行います。");\r
-                                       Trace.Indent();\r
-                                       try\r
-                                       {\r
-                                               Songs管理 = null;\r
-                                               Trace.TraceInformation("曲リストの終了処理を完了しました。");\r
-                                       }\r
-                                       catch (Exception exception)\r
-                                       {\r
-                                               Trace.TraceError(exception.Message);\r
-                                               Trace.TraceError("曲リストの終了処理に失敗しました。");\r
-                                       }\r
-                                       finally\r
-                                       {\r
-                                               Trace.Unindent();\r
-                                       }\r
-                               }\r
-                               CAvi.t終了();\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ スキンの終了処理 ]\r
-                               //---------------------\r
-                               if (Skin != null)\r
-                               {\r
-                                       Trace.TraceInformation("スキンの終了処理を行います。");\r
-                                       Trace.Indent();\r
-                                       try\r
-                                       {\r
-                                               Skin.Dispose();\r
-                                               Skin = null;\r
-                                               Trace.TraceInformation("スキンの終了処理を完了しました。");\r
-                                       }\r
-                                       catch (Exception exception2)\r
-                                       {\r
-                                               Trace.TraceError(exception2.Message);\r
-                                               Trace.TraceError("スキンの終了処理に失敗しました。");\r
-                                       }\r
-                                       finally\r
-                                       {\r
-                                               Trace.Unindent();\r
-                                       }\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ DirectSoundの終了処理 ]\r
-                               //---------------------\r
-                               if (Sound管理 != null)\r
-                               {\r
-                                       Trace.TraceInformation("DirectSound の終了処理を行います。");\r
-                                       Trace.Indent();\r
-                                       try\r
-                                       {\r
-                                               Sound管理.Dispose();\r
-                                               Sound管理 = null;\r
-                                               Trace.TraceInformation("DirectSound の終了処理を完了しました。");\r
-                                       }\r
-                                       catch (Exception exception3)\r
-                                       {\r
-                                               Trace.TraceError(exception3.Message);\r
-                                               Trace.TraceError("DirectSound の終了処理に失敗しました。");\r
-                                       }\r
-                                       finally\r
-                                       {\r
-                                               Trace.Unindent();\r
-                                       }\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ パッドの終了処理 ]\r
-                               //---------------------\r
-                               if (Pad != null)\r
-                               {\r
-                                       Trace.TraceInformation("パッドの終了処理を行います。");\r
-                                       Trace.Indent();\r
-                                       try\r
-                                       {\r
-                                               Pad = null;\r
-                                               Trace.TraceInformation("パッドの終了処理を完了しました。");\r
-                                       }\r
-                                       catch (Exception exception4)\r
-                                       {\r
-                                               Trace.TraceError(exception4.Message);\r
-                                               Trace.TraceError("パッドの終了処理に失敗しました。");\r
-                                       }\r
-                                       finally\r
-                                       {\r
-                                               Trace.Unindent();\r
-                                       }\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ DirectInput, MIDI入力の終了処理 ]\r
-                               //---------------------\r
-                               if (Input管理 != null)\r
-                               {\r
-                                       Trace.TraceInformation("DirectInput, MIDI入力の終了処理を行います。");\r
-                                       Trace.Indent();\r
-                                       try\r
-                                       {\r
-                                               Input管理.Dispose();\r
-                                               Input管理 = null;\r
-                                               Trace.TraceInformation("DirectInput, MIDI入力の終了処理を完了しました。");\r
-                                       }\r
-                                       catch (Exception exception5)\r
-                                       {\r
-                                               Trace.TraceError(exception5.Message);\r
-                                               Trace.TraceError("DirectInput, MIDI入力の終了処理に失敗しました。");\r
-                                       }\r
-                                       finally\r
-                                       {\r
-                                               Trace.Unindent();\r
-                                       }\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ 文字コンソールの終了処理 ]\r
-                               //---------------------\r
-                               if (act文字コンソール != null)\r
-                               {\r
-                                       Trace.TraceInformation("文字コンソールの終了処理を行います。");\r
-                                       Trace.Indent();\r
-                                       try\r
-                                       {\r
-                                               act文字コンソール.On非活性化();\r
-                                               act文字コンソール = null;\r
-                                               Trace.TraceInformation("文字コンソールの終了処理を完了しました。");\r
-                                       }\r
-                                       catch (Exception exception6)\r
-                                       {\r
-                                               Trace.TraceError(exception6.Message);\r
-                                               Trace.TraceError("文字コンソールの終了処理に失敗しました。");\r
-                                       }\r
-                                       finally\r
-                                       {\r
-                                               Trace.Unindent();\r
-                                       }\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ FPSカウンタの終了処理 ]\r
-                               //---------------------\r
-                               Trace.TraceInformation("FPSカウンタの終了処理を行います。");\r
-                               Trace.Indent();\r
-                               try\r
-                               {\r
-                                       if (FPS != null)\r
-                                       {\r
-                                               FPS = null;\r
-                                       }\r
-                                       Trace.TraceInformation("FPSカウンタの終了処理を完了しました。");\r
-                               }\r
-                               finally\r
-                               {\r
-                                       Trace.Unindent();\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ タイマの終了処理 ]\r
-                               //---------------------\r
-                               Trace.TraceInformation("タイマの終了処理を行います。");\r
-                               Trace.Indent();\r
-                               try\r
-                               {\r
-                                       if (Timer != null)\r
-                                       {\r
-                                               Timer.Dispose();\r
-                                               Timer = null;\r
-                                               Trace.TraceInformation("タイマの終了処理を完了しました。");\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               Trace.TraceInformation("タイマは使用されていません。");\r
-                                       }\r
-                               }\r
-                               finally\r
-                               {\r
-                                       Trace.Unindent();\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ Config.iniの出力 ]\r
-                               //---------------------\r
-                               Trace.TraceInformation("Config.xml を出力します。");\r
-                               //                              if ( ConfigIni.bIsSwappedGuitarBass )                   // #24063 2011.1.16 yyagi ギターベースがスワップしているときは元に戻す\r
-                               if (ConfigIni.bIsSwappedGuitarBass_AutoFlagsAreSwapped) // #24415 2011.2.21 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、AUTOのフラグをswapして戻す\r
-                               {\r
-                                       ConfigIni.SwapGuitarBassInfos_AutoFlags();\r
-                               }\r
-                               /*\r
-                                       if (ConfigIni.bIsSwappedGuitarBass_PlaySettingsAreSwapped)  // #35417 2015/8/18 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、演奏設定のフラグをswapして戻す\r
-                                       {\r
-                                                       ConfigIni.SwapGuitarBassInfos_PlaySettings();\r
-                                       }\r
-                                */\r
-                               string str = strEXEのあるフォルダ + "Config.xml";\r
-                               Trace.Indent();\r
-                               try\r
-                               {\r
-                                       if (DTXVmode.Enabled)\r
-                                       {\r
-                                               DTXVmode.tUpdateConfigIni();\r
-                                               Trace.TraceInformation("DTXVモードの設定情報を、Config.xmlに保存しました。");\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               CDTXMania.Instance.SaveConfig();\r
-                                               Trace.TraceInformation("保存しました。({0})", str);\r
-                                       }\r
-                               }\r
-                               catch (Exception e)\r
-                               {\r
-                                       Trace.TraceError(e.Message);\r
-                                       Trace.TraceError("Config.xml の出力に失敗しました。({0})", str);\r
-                               }\r
-                               finally\r
-                               {\r
-                                       Trace.Unindent();\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ DTXVmodeの終了処理 ]\r
-                               //---------------------\r
-                               //Trace.TraceInformation( "DTXVモードの終了処理を行います。" );\r
-                               //Trace.Indent();\r
-                               try\r
-                               {\r
-                                       if (DTXVmode != null)\r
-                                       {\r
-                                               DTXVmode = null;\r
-                                               //Trace.TraceInformation( "DTXVモードの終了処理を完了しました。" );\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               //Trace.TraceInformation( "DTXVモードは使用されていません。" );\r
-                                       }\r
-                               }\r
-                               finally\r
-                               {\r
-                                       //Trace.Unindent();\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-                               #region [ DirectXの終了処理 ]\r
-                               //---------------------\r
-                               base.GraphicsDeviceManager.Dispose();\r
-                               //---------------------\r
-                               #endregion\r
-                               Trace.TraceInformation( "アプリケーションの終了処理を完了しました。" );\r
-\r
-\r
-                               this.b終了処理完了済み = true;\r
-                       }\r
-               }\r
-               private CScoreIni tScoreIniへBGMAdjustとHistoryとPlayCountを更新(string str新ヒストリ行)\r
-               {\r
-                       STDGBSValue<bool> isUpdated = new STDGBSValue<bool>();\r
-                       string strFilename = DTX.strファイル名の絶対パス + ".score.ini";\r
-                       CScoreIni ini = new CScoreIni(strFilename);\r
-                       if (!File.Exists(strFilename))\r
-                       {\r
-                               ini.stファイル.Title = DTX.TITLE;\r
-                               ini.stファイル.Name = DTX.strファイル名;\r
-                               ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す(DTX.strファイル名の絶対パス);\r
-                               for (EPart i = EPart.Drums; i <= EPart.Bass; ++i)\r
-                               {\r
-                                       ini.stセクション.HiScore[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
-                                       ini.stセクション.HiScore[i].nGreatになる範囲ms = nGreat範囲ms;\r
-                                       ini.stセクション.HiScore[i].nGoodになる範囲ms = nGood範囲ms;\r
-                                       ini.stセクション.HiScore[i].nPoorになる範囲ms = nPoor範囲ms;\r
-\r
-                                       ini.stセクション.HiSkill[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
-                                       ini.stセクション.HiSkill[i].nGreatになる範囲ms = nGreat範囲ms;\r
-                                       ini.stセクション.HiSkill[i].nGoodになる範囲ms = nGood範囲ms;\r
-                                       ini.stセクション.HiSkill[i].nPoorになる範囲ms = nPoor範囲ms;\r
-\r
-                                       ini.stセクション.LastPlay[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
-                                       ini.stセクション.LastPlay[i].nGreatになる範囲ms = nGreat範囲ms;\r
-                                       ini.stセクション.LastPlay[i].nGoodになる範囲ms = nGood範囲ms;\r
-                                       ini.stセクション.LastPlay[i].nPoorになる範囲ms = nPoor範囲ms;\r
-                               }\r
-                       }\r
-                       ini.stファイル.BGMAdjust = DTX.nBGMAdjust;\r
-                       isUpdated = CScoreIni.t更新条件を取得する();\r
-                       if (isUpdated.Drums || isUpdated.Guitar || isUpdated.Bass)\r
-                       {\r
-                               if (isUpdated.Drums)\r
-                               {\r
-                                       ini.stファイル.PlayCountDrums++;\r
-                               }\r
-                               if (isUpdated.Guitar)\r
-                               {\r
-                                       ini.stファイル.PlayCountGuitar++;\r
-                               }\r
-                               if (isUpdated.Bass)\r
-                               {\r
-                                       ini.stファイル.PlayCountBass++;\r
-                               }\r
-                               ini.tヒストリを追加する(str新ヒストリ行);\r
-                               if (!bコンパクトモード)\r
-                               {\r
-                                       stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Drums = ini.stファイル.PlayCountDrums;\r
-                                       stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Guitar = ini.stファイル.PlayCountGuitar;\r
-                                       stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Bass = ini.stファイル.PlayCountBass;\r
-                                       for (int j = 0; j < ini.stファイル.History.Length; j++)\r
-                                       {\r
-                                               stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[j] = ini.stファイル.History[j];\r
-                                       }\r
-                               }\r
-                       }\r
-                       if (ConfigIni.bScoreIni)\r
-                       {\r
-                               ini.t書き出し(strFilename);\r
-                       }\r
-\r
-                       return ini;\r
-               }\r
-               private void tガベージコレクションを実行する()\r
-               {\r
-                       GC.Collect(0, GCCollectionMode.Optimized, true );\r
-                       GC.WaitForPendingFinalizers();\r
-                       GC.Collect(0, GCCollectionMode.Forced, true );\r
-                       GC.WaitForPendingFinalizers();\r
-               }\r
-               private void tプラグイン検索と生成()\r
-               {\r
-                       this.listプラグイン = new List<STPlugin>();\r
-\r
-                       string strIPluginActivityの名前 = typeof(IPluginActivity).FullName;\r
-                       string strプラグインフォルダパス = strEXEのあるフォルダ + "Plugins\\";\r
-\r
-                       this.t指定フォルダ内でのプラグイン検索と生成(strプラグインフォルダパス, strIPluginActivityの名前);\r
-\r
-                       if (this.listプラグイン.Count > 0)\r
-                               Trace.TraceInformation(this.listプラグイン.Count + " 個のプラグインを読み込みました。");\r
-               }\r
-\r
-               private System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)\r
-               {\r
-                       var domain = (AppDomain)sender;\r
-\r
-                       foreach (var assembly in domain.GetAssemblies())\r
-                       {\r
-                               if (assembly.FullName == args.Name)\r
-                                       return assembly;\r
-                       }\r
-                       return null;\r
-               }\r
-               private void t指定フォルダ内でのプラグイン検索と生成(string strプラグインフォルダパス, string strプラグイン型名)\r
-               {\r
-                       // 指定されたパスが存在しないとエラー\r
-                       if (!Directory.Exists(strプラグインフォルダパス))\r
-                       {\r
-                               Trace.TraceWarning("プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")");\r
-                               return;\r
-                       }\r
-\r
-                       AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;\r
-\r
-\r
-                       // (1) すべての *.dll について…\r
-                       string[] strDLLs = System.IO.Directory.GetFiles(strプラグインフォルダパス, "*.dll");\r
-                       foreach (string dllName in strDLLs)\r
-                       {\r
-                               if (Path.GetExtension(dllName).ToLower() != "dll")\r
-                               {\r
-                                       continue;\r
-                               }\r
-                               try\r
-                               {\r
-                                       // (1-1) dll をアセンブリとして読み込む。\r
-                                       System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom(dllName);\r
-\r
-                                       // (1-2) アセンブリ内のすべての型について、プラグインとして有効か調べる\r
-                                       foreach (Type t in asm.GetTypes())\r
-                                       {\r
-                                               //  (1-3) ↓クラスであり↓Publicであり↓抽象クラスでなく↓IPlugin型のインスタンスが作れる 型を持っていれば有効\r
-                                               if (t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface(strプラグイン型名) != null)\r
-                                               {\r
-                                                       // (1-4) クラス名からインスタンスを作成する\r
-                                                       var st = new STPlugin()\r
-                                                       {\r
-                                                               plugin = (IPluginActivity)asm.CreateInstance(t.FullName),\r
-                                                               strプラグインフォルダ = Path.GetDirectoryName(dllName),\r
-                                                               strアセンブリ簡易名 = asm.GetName().Name,\r
-                                                               Version = asm.GetName().Version,\r
-                                                       };\r
-\r
-                                                       // (1-5) プラグインリストへ登録\r
-                                                       this.listプラグイン.Add(st);\r
-                                                       Trace.TraceInformation("プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName(dllName), st.strアセンブリ簡易名, st.Version.ToString());\r
-                                               }\r
-                                       }\r
-                               }\r
-                               catch (System.Reflection.ReflectionTypeLoadException e)\r
-                               {\r
-                                       Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
-                                       Trace.TraceInformation(e.ToString());\r
-                                       Trace.TraceInformation(e.Message);\r
-                                       {\r
-                                               StringBuilder sb = new StringBuilder();\r
-                                               foreach (Exception exSub in e.LoaderExceptions)\r
-                                               {\r
-                                                       sb.AppendLine(exSub.Message);\r
-                                                       FileNotFoundException exFileNotFound = exSub as FileNotFoundException;\r
-                                                       if (exFileNotFound != null)\r
-                                                       {\r
-                                                               if (!string.IsNullOrEmpty(exFileNotFound.FusionLog))\r
-                                                               {\r
-                                                                       sb.AppendLine("Fusion Log:");\r
-                                                                       sb.AppendLine(exFileNotFound.FusionLog);\r
-                                                               }\r
-                                                       }\r
-                                                       sb.AppendLine();\r
-                                               }\r
-                                               string errorMessage = sb.ToString();\r
-                                               //Display or log the error based on your application.\r
-                                               Trace.TraceInformation(errorMessage);\r
-                                       }\r
-                               }\r
-                               catch (Exception e)\r
-                               {\r
-                                       Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
-                                       Trace.TraceInformation(e.ToString());\r
-                                       Trace.TraceInformation(e.Message);\r
-                               }\r
-                       }\r
-\r
-                       // (2) サブフォルダがあれば再帰する\r
-                       string[] strDirs = Directory.GetDirectories(strプラグインフォルダパス, "*");\r
-                       foreach (string dir in strDirs)\r
-                               this.t指定フォルダ内でのプラグイン検索と生成(dir + "\\", strプラグイン型名);\r
-               }\r
-               //-----------------\r
-               #region [ Windowイベント処理 ]\r
-               private void Window_ApplicationActivated( object sender, EventArgs e )\r
-               {\r
-                       this.bApplicationActive = true;\r
-               }\r
-               private void Window_ApplicationDeactivated(object sender, EventArgs e)\r
-               {\r
-                       this.bApplicationActive = false;\r
-                       cMouseHideControl.Show();\r
-               }\r
-               private void Window_KeyDown(object sender, KeyEventArgs e)\r
-               {\r
-                       if (e.KeyCode == Keys.Menu)\r
-                       {\r
-                               e.Handled = true;\r
-                               e.SuppressKeyPress = true;\r
-                       }\r
-                       else if ((e.KeyCode == Keys.Return) && e.Alt)\r
-                       {\r
-                               if (ConfigIni != null)\r
-                               {\r
-                                       ConfigIni.bウィンドウモード = !ConfigIni.bウィンドウモード;\r
-                                       this.t全画面_ウィンドウモード切り替え();\r
-                               }\r
-                               e.Handled = true;\r
-                               e.SuppressKeyPress = true;\r
-                       }\r
-                       else\r
-                       {\r
-                               for (int i = 0; i < CConfigXml.AssignableCodes; i++)\r
-                               {\r
-                                       var captureCode = (SlimDX.DirectInput.Key) ConfigIni.KeyAssign[ EPad.Capture ][ i ].コード;\r
-\r
-                                       if( (int) captureCode > 0 &&\r
-                                               e.KeyCode == DeviceConstantConverter.KeyToKeys( captureCode ) )\r
-                                       {\r
-                                               // Debug.WriteLine( "capture: " + string.Format( "{0:2x}", (int) e.KeyCode ) + " " + (int) e.KeyCode );\r
-                                               string strFullPath =\r
-                                                                Path.Combine( CDTXMania.Instance.strEXEのあるフォルダ, "Capture_img" );\r
-                                               strFullPath = Path.Combine( strFullPath, DateTime.Now.ToString( "yyyyMMddHHmmss" ) + ".png" );\r
-                                               SaveResultScreen( strFullPath );\r
-                                       }\r
-                               }\r
-                       }\r
-               }\r
-               private void Window_MouseUp(object sender, MouseEventArgs e)\r
-               {\r
-                       mb = e.Button;\r
-               }\r
-\r
-               private void Window_MouseDoubleClick(object sender, MouseEventArgs e)   // #23510 2010.11.13 yyagi: to go full screen mode\r
-               {\r
-                       if (mb.Equals(MouseButtons.Left) && ConfigIni.bIsAllowedDoubleClickFullscreen)  // #26752 2011.11.27 yyagi\r
-                       {\r
-                               ConfigIni.bウィンドウモード = false;\r
-                               this.t全画面_ウィンドウモード切り替え();\r
-                       }\r
-               }\r
-               private void Window_MouseMove(object sender, MouseEventArgs e)\r
-               {\r
-                       cMouseHideControl.tResetCursorState(ConfigIni.bウィンドウモード, this.bApplicationActive);\r
-               }\r
-\r
-               private void Window_ResizeEnd(object sender, EventArgs e)               // #23510 2010.11.20 yyagi: to get resized window size\r
-               {\r
-                       if (ConfigIni.bウィンドウモード)\r
-                       {\r
-                               ConfigIni.rcWindow.X = base.Window.Location.X; // #30675 2013.02.04 ikanick add\r
-                               ConfigIni.rcWindow.Y = base.Window.Location.Y; //\r
-                       }\r
-\r
-                       ConfigIni.rcWindow.W = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Width : currentClientSize.Width;   // #23510 2010.10.31 yyagi add\r
-                       ConfigIni.rcWindow.H = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Height : currentClientSize.Height;\r
-               }\r
-               #endregion\r
-\r
-               //Stopwatch sw = new Stopwatch();\r
-               //List<int> swlist1, swlist2, swlist3, swlist4, swlist5;\r
-\r
-               #endregion\r
-\r
-               private class CMouseHideControl\r
-               {\r
-                       private Point lastPosition;\r
-                       private CCounter ccMouseShow;\r
-                       private bool bマウスカーソル表示中;\r
-\r
-                       /// <summary>\r
-                       /// コンストラクタ\r
-                       /// </summary>\r
-                       public CMouseHideControl()\r
-                       {\r
-                               ccMouseShow = new CCounter();\r
-                               lastPosition = Cursor.Position;\r
-                               bマウスカーソル表示中 = true;\r
-                               t開始();\r
-                       }\r
-\r
-                       public void t開始()\r
-                       {\r
-                               ccMouseShow.t開始(0, 20, 100, CDTXMania.instance.Timer);\r
-                       }\r
-\r
-                       public void tHideCursorIfNeed()\r
-                       {\r
-                               ccMouseShow.t進行();\r
-//Trace.TraceInformation("n現在の経過時間ms" + ccMouseShow.n現在の経過時間ms + ", n現在の値=" + ccMouseShow.n現在の値 + ", b終了値に達した=" + ccMouseShow.b終了値に達した);\r
-                               if (bマウスカーソル表示中 && ccMouseShow.b終了値に達した)\r
-                               {\r
-                                       Point client_point = CDTXMania.Instance.Window.PointToClient(Cursor.Position);\r
-                                       if (client_point.Y >= 0)        // タイトルバー上にマウスカーソルがある場合は、隠さない\r
-                                       {\r
-                                               Hide();\r
-                                       }\r
-                               }\r
-\r
-                       }\r
-\r
-                       public void tResetCursorState(bool bWindowed, bool bApplicationActive)\r
-                       {\r
-//Trace.TraceInformation("マウス移動: " + Cursor.Position.X + "," + Cursor.Position.Y);\r
-                               if ((bWindowed == true && bマウスカーソル表示中 == false) || bApplicationActive == false)   // #36168 2016.3.19 yyagi: do not to show mouse cursor in full screen mode\r
-                               {\r
-                                       Point currentPosition = Cursor.Position;\r
-//Trace.TraceInformation("current=" + currentPosition.ToString() + ", last=" + lastPosition.ToString());\r
-                                       if (lastPosition != currentPosition)\r
-                                       {\r
-//Trace.TraceInformation("移動発生");\r
-                                               lastPosition = currentPosition;\r
-                                               Show();\r
-                                               t開始();\r
-                                       }\r
-                               }\r
-                       }\r
-\r
-                       public void Show()\r
-                       {\r
-                               Cursor.Show();\r
-                               bマウスカーソル表示中 = true;\r
-                       }\r
-                       public void Hide()\r
-                       {\r
-                               Cursor.Hide();\r
-                               bマウスカーソル表示中 = false;\r
-                       }\r
-               }\r
-       }\r
-}\r