--- /dev/null
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Drawing;
+using System.Diagnostics;
+using SharpDX;
+using FDK;
+
+using Rectangle = System.Drawing.Rectangle;
+
+namespace DTXMania
+{
+ internal class CActSelectArtistComment : CActivity
+ {
+ // メソッド
+
+ public CActSelectArtistComment()
+ {
+ base.b活性化してない = true;
+ }
+ public void t選択曲が変更された()
+ {
+ Cスコア cスコア = CDTXMania.Instance.stage選曲.r現在選択中のスコア;
+ if (cスコア != null)
+ {
+ Bitmap image = new Bitmap(1, 1);
+ TextureFactory.tテクスチャの解放(ref this.txArtist);
+ this.strArtist = cスコア.譜面情報.アーティスト名;
+ if ((this.strArtist != null) && (this.strArtist.Length > 0))
+ {
+ Graphics graphics = Graphics.FromImage(image);
+ graphics.PageUnit = GraphicsUnit.Pixel;
+ SizeF ef = graphics.MeasureString(this.strArtist, this.ft描画用フォント);
+ graphics.Dispose();
+ if (ef.Width > SampleFramework.GameWindowSize.Width)
+ {
+ ef.Width = SampleFramework.GameWindowSize.Width;
+ }
+ try
+ {
+ Bitmap bitmap2 = new Bitmap((int)Math.Ceiling((double)ef.Width), (int)Math.Ceiling((double)this.ft描画用フォント.Size));
+ graphics = Graphics.FromImage(bitmap2);
+ graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
+ graphics.DrawString(this.strArtist, this.ft描画用フォント, Brushes.White, (float)0f, (float)0f);
+ graphics.Dispose();
+ this.txArtist = new CTexture(CDTXMania.Instance.Device, bitmap2, CDTXMania.Instance.TextureFormat);
+ this.txArtist.vc拡大縮小倍率 = new Vector3(0.5f, 0.5f, 1f);
+ bitmap2.Dispose();
+ }
+ catch (CTextureCreateFailedException)
+ {
+ Trace.TraceError("ARTISTテクスチャの生成に失敗しました。");
+ this.txArtist = null;
+ }
+ }
+ TextureFactory.tテクスチャの解放(ref this.txComment);
+ this.strComment = cスコア.譜面情報.コメント;
+ if ((this.strComment != null) && (this.strComment.Length > 0))
+ {
+ Graphics graphics2 = Graphics.FromImage(image);
+ graphics2.PageUnit = GraphicsUnit.Pixel;
+ SizeF ef2 = graphics2.MeasureString(this.strComment, this.ft描画用フォント);
+ Size size = new Size((int)Math.Ceiling((double)ef2.Width), (int)Math.Ceiling((double)ef2.Height));
+ graphics2.Dispose();
+ this.nテクスチャの最大幅 = CDTXMania.Instance.Device.Capabilities.MaxTextureWidth;
+ int maxTextureHeight = CDTXMania.Instance.Device.Capabilities.MaxTextureHeight;
+ Bitmap bitmap3 = new Bitmap(size.Width, (int)Math.Ceiling((double)this.ft描画用フォント.Size));
+ graphics2 = Graphics.FromImage(bitmap3);
+ graphics2.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
+ graphics2.DrawString(this.strComment, this.ft描画用フォント, Brushes.White, (float)0f, (float)0f);
+ graphics2.Dispose();
+ this.nComment行数 = 1;
+ this.nComment最終行の幅 = size.Width;
+ while (this.nComment最終行の幅 > this.nテクスチャの最大幅)
+ {
+ this.nComment行数++;
+ this.nComment最終行の幅 -= this.nテクスチャの最大幅;
+ }
+ while ((this.nComment行数 * ((int)Math.Ceiling((double)this.ft描画用フォント.Size))) > maxTextureHeight)
+ {
+ this.nComment行数--;
+ this.nComment最終行の幅 = this.nテクスチャの最大幅;
+ }
+ Bitmap bitmap4 = new Bitmap((this.nComment行数 > 1) ? this.nテクスチャの最大幅 : this.nComment最終行の幅, this.nComment行数 * ((int)Math.Ceiling((double)this.ft描画用フォント.Size)));
+ graphics2 = Graphics.FromImage(bitmap4);
+ Rectangle srcRect = new Rectangle();
+ Rectangle destRect = new Rectangle();
+ for (int i = 0; i < this.nComment行数; i++)
+ {
+ srcRect.X = i * this.nテクスチャの最大幅;
+ srcRect.Y = 0;
+ srcRect.Width = ((i + 1) == this.nComment行数) ? this.nComment最終行の幅 : this.nテクスチャの最大幅;
+ srcRect.Height = bitmap3.Height;
+ destRect.X = 0;
+ destRect.Y = i * bitmap3.Height;
+ destRect.Width = srcRect.Width;
+ destRect.Height = srcRect.Height;
+ graphics2.DrawImage(bitmap3, destRect, srcRect, GraphicsUnit.Pixel);
+ }
+ graphics2.Dispose();
+ try
+ {
+ this.txComment = new CTexture(CDTXMania.Instance.Device, bitmap4, CDTXMania.Instance.TextureFormat);
+ this.txComment.vc拡大縮小倍率 = new Vector3(0.5f, 0.5f, 1f);
+ }
+ catch (CTextureCreateFailedException)
+ {
+ Trace.TraceError("COMMENTテクスチャの生成に失敗しました。");
+ this.txComment = null;
+ }
+ bitmap4.Dispose();
+ bitmap3.Dispose();
+ }
+ image.Dispose();
+ if (this.txComment != null)
+ {
+ this.ctComment = new CCounter(
+ -nComment表示幅,
+ (int)((((this.nComment行数 - 1) * this.nテクスチャの最大幅) + this.nComment最終行の幅) * this.txComment.vc拡大縮小倍率.X),
+ unchecked((int)(10 * 2 / Scale.X)),
+ CDTXMania.Instance.Timer
+ );
+ }
+ }
+ }
+
+
+ // CActivity 実装
+
+ public override void On活性化()
+ {
+ this.ft描画用フォント = new Font("MS PGothic", 26f * Scale.Y, GraphicsUnit.Pixel);
+ this.txArtist = null;
+ this.txComment = null;
+ this.strArtist = "";
+ this.strComment = "";
+ this.nComment最終行の幅 = 0;
+ this.nComment行数 = 0;
+ this.nテクスチャの最大幅 = 0;
+ this.ctComment = new CCounter();
+ base.On活性化();
+ }
+ public override void On非活性化()
+ {
+ TextureFactory.tテクスチャの解放(ref this.txArtist);
+ TextureFactory.tテクスチャの解放(ref this.txComment);
+ if (this.ft描画用フォント != null)
+ {
+ this.ft描画用フォント.Dispose();
+ this.ft描画用フォント = null;
+ }
+ this.ctComment = null;
+ base.On非活性化();
+ }
+ public override void OnManagedリソースの作成()
+ {
+ if (!base.b活性化してない)
+ {
+ this.t選択曲が変更された();
+ base.OnManagedリソースの作成();
+ }
+ }
+ public override void OnManagedリソースの解放()
+ {
+ if (!base.b活性化してない)
+ {
+ TextureFactory.tテクスチャの解放(ref this.txArtist);
+ TextureFactory.tテクスチャの解放(ref this.txComment);
+ base.OnManagedリソースの解放();
+ }
+ }
+ public override int On進行描画()
+ {
+ if (!base.b活性化してない)
+ {
+ if (this.ctComment.b進行中)
+ {
+ this.ctComment.t進行Loop();
+ }
+ if (this.txArtist != null)
+ {
+ int x = (int)(SampleFramework.GameWindowSize.Width - (6 + 12) * Scale.X) - ((int)(this.txArtist.szテクスチャサイズ.Width * this.txArtist.vc拡大縮小倍率.X)); // #27648 2012.3.14 yyagi: -12 for scrollbar
+ int y = (int)(231 * Scale.Y);
+ this.txArtist.t2D描画(CDTXMania.Instance.Device, x, y);
+ }
+ if ((this.txComment != null) && ((this.ctComment.n現在の値 + nComment表示幅) >= 0))
+ {
+ int num3 = (int)(0xf8 * Scale.X);
+ int num4 = (int)(0xf5 * Scale.Y);
+ Rectangle rectangle = new Rectangle(this.ctComment.n現在の値, 0, nComment表示幅, (int)this.ft描画用フォント.Size);
+ if (rectangle.X < 0)
+ {
+ num3 += -rectangle.X;
+ rectangle.Width -= -rectangle.X;
+ rectangle.X = 0;
+ }
+ int num5 = ((int)(((float)rectangle.X) / this.txComment.vc拡大縮小倍率.X)) / this.nテクスチャの最大幅;
+ Rectangle rectangle2 = new Rectangle();
+ while (rectangle.Width > 0)
+ {
+ rectangle2.X = ((int)(((float)rectangle.X) / this.txComment.vc拡大縮小倍率.X)) % this.nテクスチャの最大幅;
+ rectangle2.Y = num5 * ((int)this.ft描画用フォント.Size);
+ int num6 = ((num5 + 1) == this.nComment行数) ? this.nComment最終行の幅 : this.nテクスチャの最大幅;
+ int num7 = num6 - rectangle2.X;
+ rectangle2.Width = num7;
+ rectangle2.Height = (int)this.ft描画用フォント.Size;
+ this.txComment.t2D描画(CDTXMania.Instance.Device, num3, num4, rectangle2);
+ if (++num5 == this.nComment行数)
+ {
+ break;
+ }
+ int num8 = (int)(rectangle2.Width * this.txComment.vc拡大縮小倍率.X);
+ rectangle.X += num8;
+ rectangle.Width -= num8;
+ num3 += num8;
+ }
+ }
+ }
+ return 0;
+ }
+
+
+ // その他
+
+ #region [ private ]
+ //-----------------
+ private CCounter ctComment;
+ private Font ft描画用フォント;
+ private int nComment行数;
+ private int nComment最終行の幅;
+ private const int nComment表示幅 = (int)(0x182 * Scale.X);
+ private int nテクスチャの最大幅;
+ private string strArtist;
+ private string strComment;
+ private CTexture txArtist;
+ private CTexture txComment;
+ //-----------------
+ #endregion
+ }
+}