--- /dev/null
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Runtime.InteropServices;
+using System.Drawing;
+using FDK;
+using SharpDX;
+
+using Color = System.Drawing.Color;
+using Rectangle = System.Drawing.Rectangle;
+
+namespace DTXMania
+{
+ internal class CAct演奏判定文字列共通 : CActivity
+ {
+ private STLaneValue<STSTATUS> st状態 = new STLaneValue<STSTATUS>();
+
+ private class STSTATUS
+ {
+ public CCounter ct進行;
+ public EJudge judge;
+ public float fX方向拡大率;
+ public float fY方向拡大率;
+ public int n相対Y座標;
+ public int n透明度;
+
+ /// <summary>
+ /// #25370 2011.2.1 yyagi
+ /// </summary>
+ public int nLag;
+ }
+
+ private CTexture tex;
+
+ /// <summary>
+ /// #25370 2011.2.1 yyagi
+ /// </summary>
+ ///
+ private CActDigit actPositiveLag;
+ private CActDigit actNegativeLag;
+
+ public CAct演奏判定文字列共通()
+ {
+ base.list子Activities.Add(actPositiveLag = new CActDigit(Color.White, Color.Gray, 25));
+ base.list子Activities.Add(actNegativeLag = new CActDigit(Color.Red, Color.Black, 25));
+ for (ELane i = ELane.DrumsLaneMin; i < ELane.Max; ++i)
+ {
+ st状態[i] = new STSTATUS();
+ }
+ base.b活性化してない = true;
+ }
+
+ /// <summary>
+ /// アクティビティ開始メソッド。
+ /// </summary>
+ /// <param name="nLane">判定文字列を表示するレーン。ギターバスのときはRを渡します。</param>
+ /// <param name="judge">表示する判定です。</param>
+ /// <param name="lag">この判定に対する入力との差 (ms 単位) です。</param>
+ public virtual void Start(ELane nLane, EJudge judge, int lag)
+ {
+ if
+ (
+ (nLane >= ELane.DrumsLaneMax || CDTXMania.Instance.ConfigIni.bDisplayJudge.Drums) &&
+ (nLane != ELane.GtR || CDTXMania.Instance.ConfigIni.bDisplayJudge.Guitar) &&
+ (nLane != ELane.BsR || CDTXMania.Instance.ConfigIni.bDisplayJudge.Bass)
+ )
+ {
+ this.st状態[nLane].ct進行 = new CCounter(0, 300, 1, CDTXMania.Instance.Timer);
+ this.st状態[nLane].judge = judge;
+ this.st状態[nLane].fX方向拡大率 = 1f;
+ this.st状態[nLane].fY方向拡大率 = 1f;
+ this.st状態[nLane].n相対Y座標 = 0;
+ this.st状態[nLane].n透明度 = 0xff;
+ this.st状態[nLane].nLag = lag;
+ }
+ }
+
+
+ public override void On活性化()
+ {
+ if (b活性化してない)
+ {
+ for (ELane i = ELane.DrumsLaneMin; i < ELane.BassLaneMax; i++)
+ {
+ this.st状態[i].ct進行 = new CCounter();
+ }
+ base.On活性化();
+ }
+ }
+
+ public override void On非活性化()
+ {
+ if (b活性化してる)
+ {
+ for (ELane i = ELane.DrumsLaneMin; i < ELane.BassLaneMax; i++)
+ {
+ this.st状態[i].ct進行 = null;
+ }
+ base.On非活性化();
+ }
+ }
+
+ public override void OnManagedリソースの作成()
+ {
+ if (b活性化してる)
+ {
+ this.tex = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenPlay judge strings 1.png"));
+ base.OnManagedリソースの作成();
+ }
+ }
+
+ public override void OnManagedリソースの解放()
+ {
+ if (b活性化してる)
+ {
+ TextureFactory.tテクスチャの解放(ref tex);
+ base.OnManagedリソースの解放();
+ }
+ }
+
+
+ public override int On進行描画()
+ {
+ if (b活性化してる)
+ {
+ #region [ 表示拡大率の設定 ]
+ for (ELane i = ELane.DrumsLaneMin; i < ELane.BassLaneMax; ++i)
+ {
+ if (!st状態[i].ct進行.b停止中)
+ {
+ st状態[i].ct進行.t進行();
+ if (st状態[i].ct進行.b終了値に達した)
+ {
+ st状態[i].ct進行.t停止();
+ }
+ int num2 = st状態[i].ct進行.n現在の値;
+ if ((st状態[i].judge != EJudge.Miss) && (st状態[i].judge != EJudge.Bad))
+ {
+ if (num2 < 50)
+ {
+ st状態[i].fX方向拡大率 = 1f + (1f * (1f - (((float)num2) / 50f)));
+ st状態[i].fY方向拡大率 = ((float)num2) / 50f;
+ st状態[i].n相対Y座標 = 0;
+ st状態[i].n透明度 = 0xff;
+ }
+ else if (num2 < 130)
+ {
+ st状態[i].fX方向拡大率 = 1f;
+ st状態[i].fY方向拡大率 = 1f;
+ st状態[i].n相対Y座標 = ((num2 % 6) == 0) ? (CDTXMania.Instance.Random.Next(6) - 3) : st状態[i].n相対Y座標;
+ st状態[i].n透明度 = 0xff;
+ }
+ else if (num2 >= 240)
+ {
+ st状態[i].fX方向拡大率 = 1f;
+ st状態[i].fY方向拡大率 = 1f - ((1f * (num2 - 240)) / 60f);
+ st状態[i].n相対Y座標 = 0;
+ st状態[i].n透明度 = 0xff;
+ }
+ else
+ {
+ st状態[i].fX方向拡大率 = 1f;
+ st状態[i].fY方向拡大率 = 1f;
+ st状態[i].n相対Y座標 = 0;
+ st状態[i].n透明度 = 0xff;
+ }
+ }
+ else if (num2 < 50)
+ {
+ st状態[i].fX方向拡大率 = 1f;
+ st状態[i].fY方向拡大率 = ((float)num2) / 50f;
+ st状態[i].n相対Y座標 = 0;
+ st状態[i].n透明度 = 0xff;
+ }
+ else if (num2 >= 200)
+ {
+ st状態[i].fX方向拡大率 = 1f - (((float)(num2 - 200)) / 100f);
+ st状態[i].fY方向拡大率 = 1f - (((float)(num2 - 200)) / 100f);
+ st状態[i].n相対Y座標 = 0;
+ st状態[i].n透明度 = 0xff;
+ }
+ else
+ {
+ st状態[i].fX方向拡大率 = 1f;
+ st状態[i].fY方向拡大率 = 1f;
+ st状態[i].n相対Y座標 = 0;
+ st状態[i].n透明度 = 0xff;
+ }
+ }
+ }
+ #endregion
+
+ for (ELane i = ELane.DrumsLaneMin; i < ELane.BassLaneMax; ++i)
+ {
+ if (!st状態[i].ct進行.b停止中)
+ {
+ int baseX = 0;
+ int baseY = 0;
+ Rectangle rc = CDTXMania.Instance.Coordinates.ImgJudgeString.ApplyCounterY((int)st状態[i].judge, 0);
+
+ #region [ Drums 判定文字列 baseX/Y生成 ]
+ if (i < ELane.DrumsLaneMax)
+ {
+ if (!CDTXMania.Instance.ConfigIni.bDrums有効 ||
+ !CDTXMania.Instance.DTX.bチップがある.Drums ||
+ !CDTXMania.Instance.ConfigIni.bDisplayJudge.Drums)
+ {
+ continue;
+ }
+
+ baseX = CDTXMania.Instance.ConfigIni.GetLaneX(i) + CDTXMania.Instance.ConfigIni.GetLaneW(i) / 2;
+ baseY = CDTXMania.Instance.ConfigIni.cdJudgeY[EPart.Drums];
+
+ if (CDTXMania.Instance.ConfigIni.bReverse.Drums)
+ {
+ baseY = SampleFramework.GameWindowSize.Height - baseY - rc.Height;
+ }
+
+ tex.fZ軸中心回転 = (float)Math.PI / 4;
+ }
+ #endregion
+ #region [ Guitar 判定文字列描画 baseX/Y生成 ]
+ else if (i == ELane.GtR) // Guitar
+ {
+ if (!CDTXMania.Instance.ConfigIni.bGuitar有効 ||
+ !CDTXMania.Instance.DTX.bチップがある.Guitar ||
+ !CDTXMania.Instance.ConfigIni.bDisplayJudge.Guitar)
+ {
+ continue;
+ }
+
+ baseX = CDTXMania.Instance.ConfigIni.cdInstX.Guitar[CDTXMania.Instance.ConfigIni.eActiveInst]
+ + CDTXMania.Instance.Coordinates.Instrument.Guitar.W / 2;
+ baseY = CDTXMania.Instance.ConfigIni.cdJudgeY[EPart.Guitar];
+
+ if (CDTXMania.Instance.ConfigIni.bReverse.Guitar)
+ {
+ baseY = SampleFramework.GameWindowSize.Height - baseY - rc.Height;
+ }
+ tex.fZ軸中心回転 = 0;
+ }
+ #endregion
+ #region [ Bass 判定文字列描画 baseX/Y生成 ]
+ else if (i == ELane.BsR) // Bass
+ {
+ if (!CDTXMania.Instance.ConfigIni.bGuitar有効 ||
+ !CDTXMania.Instance.DTX.bチップがある.Bass ||
+ !CDTXMania.Instance.ConfigIni.bDisplayJudge.Bass)
+ {
+ continue;
+ }
+
+ baseX = CDTXMania.Instance.ConfigIni.cdInstX.Bass[CDTXMania.Instance.ConfigIni.eActiveInst]
+ + CDTXMania.Instance.Coordinates.Instrument.Bass.W / 2;
+ baseY = CDTXMania.Instance.ConfigIni.cdJudgeY[EPart.Bass];
+
+ if (CDTXMania.Instance.ConfigIni.bReverse.Bass)
+ {
+ baseY = SampleFramework.GameWindowSize.Height - baseY - rc.Height;
+ }
+ tex.fZ軸中心回転 = 0;
+ }
+ else
+ {
+ continue;
+ }
+ #endregion
+
+ int xc = baseX;
+ int x = (int)(xc - CDTXMania.Instance.Coordinates.ImgJudgeString.W / 2.0 * st状態[i].fX方向拡大率);
+ int y = (int)(baseY + st状態[i].n相対Y座標 * Scale.Y - rc.Height / 2.0 * st状態[i].fY方向拡大率);
+ if (tex != null)
+ {
+ tex.n透明度 = st状態[i].n透明度;
+ tex.vc拡大縮小倍率.X = st状態[i].fX方向拡大率;
+ tex.vc拡大縮小倍率.Y = st状態[i].fY方向拡大率;
+ tex.t2D描画(CDTXMania.Instance.Device, x, y, rc);
+
+ #region [ #25370 2011.6.3 yyagi ShowLag support ]
+ if (CDTXMania.Instance.ConfigIni.nShowLagType == EShowLagType.On ||
+ ((CDTXMania.Instance.ConfigIni.nShowLagType == EShowLagType.UGreat) && (st状態[i].judge != EJudge.Perfect)))
+ {
+ // #25370 2011.2.1 yyagi
+ if (st状態[i].judge != EJudge.Auto)
+ {
+ CActDigit useAct = actPositiveLag;
+ int digit = st状態[i].nLag;
+ if (digit < 0)
+ {
+ useAct = actNegativeLag;
+ digit = -digit;
+ }
+
+ int w = useAct.Measure(digit);
+ useAct.Draw(digit, xc - w / 2, y + CDTXMania.Instance.Coordinates.ImgJudgeString.H);
+ }
+ }
+ #endregion
+ }
+
+ }
+ }
+ }
+ return 0;
+ }
+ }
+}