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DTXManiaソリューション、DTXManiaプロジェクト、DTXCreatorプロジェクト、FDKプロジェクトについて英語化。
[dtxmania/dtxmania.git] / DTXMania / コード / 全体 / CDTXMania.cs
diff --git a/DTXMania/コード/全体/CDTXMania.cs b/DTXMania/コード/全体/CDTXMania.cs
new file mode 100644 (file)
index 0000000..4dba7b1
--- /dev/null
@@ -0,0 +1,2875 @@
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Text;
+using System.Windows.Forms;
+using System.Drawing;
+using System.Diagnostics;
+using System.IO;
+using System.Threading;
+using SharpDX;
+using SharpDX.Direct3D9;
+using FDK;
+using SampleFramework;
+using System.Runtime.Serialization;
+using System.Xml;
+
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
+
+namespace DTXMania
+{
+       internal class CDTXMania : Game
+       {
+               // プロパティ
+               #region [ properties ]
+               public static readonly string VERSION = "108+(170506)";
+               public static readonly string SLIMDXDLL = "c_net20x86_Jun2010";
+               public static readonly string D3DXDLL = "d3dx9_43.dll";     // June 2010
+                                                                                                                                                                                                                                                               //public static readonly string D3DXDLL = "d3dx9_42.dll";       // February 2010
+                                                                                                                                                                                                                                                               //public static readonly string D3DXDLL = "d3dx9_41.dll";       // March 2009
+               private static CDTXMania instance = new CDTXMania();
+
+               public static CDTXMania Instance
+               {
+                       get
+                       {
+                               return instance;
+                       }
+               }
+               public C文字コンソール act文字コンソール { get; private set; }
+               public bool bコンパクトモード { get; private set; }
+               public CConfigXml ConfigIni;
+               public CResources Resources;
+
+               public CDTX DTX
+               {
+                       get
+                       {
+                               return dtx;
+                       }
+                       set
+                       {
+                               if ((dtx != null) && (Instance != null))
+                               {
+                                       dtx.On非活性化();
+                                       Instance.listトップレベルActivities.Remove(dtx);
+                               }
+                               dtx = value;
+                               if ((dtx != null) && (Instance != null))
+                               {
+                                       Instance.listトップレベルActivities.Add(dtx);
+                               }
+                       }
+               }
+               public CFPS FPS { get; private set; }
+               public CInput管理 Input管理 { get; private set; }
+               #region [ 入力範囲ms ]
+               public int nPerfect範囲ms
+               {
+                       get
+                       {
+                               if (stage選曲.r確定された曲 != null)
+                               {
+                                       C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;
+                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPerfect範囲ms >= 0))
+                                       {
+                                               return c曲リストノード.nPerfect範囲ms;
+                                       }
+                               }
+                               return ConfigIni.nHitRange.Perfect;
+                       }
+               }
+               public int nGreat範囲ms
+               {
+                       get
+                       {
+                               if (stage選曲.r確定された曲 != null)
+                               {
+                                       C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;
+                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGreat範囲ms >= 0))
+                                       {
+                                               return c曲リストノード.nGreat範囲ms;
+                                       }
+                               }
+                               return ConfigIni.nHitRange.Great;
+                       }
+               }
+               public int nGood範囲ms
+               {
+                       get
+                       {
+                               if (stage選曲.r確定された曲 != null)
+                               {
+                                       C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;
+                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGood範囲ms >= 0))
+                                       {
+                                               return c曲リストノード.nGood範囲ms;
+                                       }
+                               }
+                               return ConfigIni.nHitRange.Good;
+                       }
+               }
+               public int nPoor範囲ms
+               {
+                       get
+                       {
+                               if (stage選曲.r確定された曲 != null)
+                               {
+                                       C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;
+                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPoor範囲ms >= 0))
+                                       {
+                                               return c曲リストノード.nPoor範囲ms;
+                                       }
+                               }
+                               return ConfigIni.nHitRange.Poor;
+                       }
+               }
+               #endregion
+               public CPad Pad { get; private set; }
+               public Random Random { get; private set; }
+               public CSkin Skin { get; private set; }
+               public CSongs管理 Songs管理 { get; set; }// 2012.1.26 yyagi private解除 CStage起動でのdesirialize読み込みのため
+               public CEnumSongs EnumSongs { get; private set; }
+               public CActEnumSongs actEnumSongs { get; private set; }
+               public CActFlushGPU actFlushGPU { get; private set; }
+
+               public CSound管理 Sound管理 { get; private set; }
+               public CStage起動 stage起動 { get; private set; }
+               public CStageタイトル stageタイトル { get; private set; }
+               public CStageコンフィグ stageコンフィグ { get; private set; }
+               public CStage選曲 stage選曲 { get; private set; }
+               public CStage曲読み込み stage曲読み込み { get; private set; }
+               public CStage演奏画面共通 stage演奏画面 { get; private set; }
+               public CStage結果 stage結果 { get; private set; }
+               public CStageChangeSkin stageChangeSkin { get; private set; }
+               public CStage終了 stage終了 { get; private set; }
+               public CStage r現在のステージ = null;
+               public CStage r直前のステージ = null;
+               public string strEXEのあるフォルダ { get; private set; }
+               public string strコンパクトモードファイル { get; private set; }
+               public CTimer Timer { get; private set; }
+               public Format TextureFormat = Format.A8R8G8B8;
+               internal IPluginActivity act現在入力を占有中のプラグイン = null;
+               public bool bApplicationActive { get; private set; }
+               public bool b次のタイミングで垂直帰線同期切り替えを行う { get; set; }
+               public bool b次のタイミングで全画面_ウィンドウ切り替えを行う { get; set; }
+               public Coordinates.CCoordinates Coordinates;
+               public Device Device
+               {
+                       get
+                       {
+                               return base.GraphicsDeviceManager.Direct3D9.Device;
+                       }
+               }
+               public CPluginHost PluginHost { get; private set; }
+               public List<STPlugin> listプラグイン = new List<STPlugin>();
+
+               private Size currentClientSize { get; set; }    // #23510 2010.10.27 add yyagi to keep current window size
+                                                                                                                                                                                                               //              public static CTimer ct;
+               public IntPtr WindowHandle                  // 2012.10.24 yyagi; to add ASIO support
+               {
+                       get
+                       {
+                               return base.Window.Handle;
+                       }
+               }
+               public CDTXVmode DTXVmode { get; set; }// #28821 2014.1.23 yyagi
+               #endregion
+
+               // コンストラクタ
+
+               private CDTXMania()
+               {
+               }
+
+               public void InitializeInstance()
+               {
+                       #region [ strEXEのあるフォルダを決定する ]
+                       // BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)
+#if DEBUG
+                       strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";
+                       //strEXEのあるフォルダ = Path.GetDirectoryName( Environment.GetCommandLineArgs()[ 0 ] ) + @"\";
+#else
+                       strEXEのあるフォルダ = Path.GetDirectoryName(Application.ExecutablePath) + @"\"; // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.
+#endif
+                       // END #23629 2010.11.13 from
+                       #endregion
+
+                       #region [ 言語リソースの初期化 ]
+                       Trace.TraceInformation( "言語リソースの初期化を行います。" );
+                       Trace.Indent();
+                       try
+                       {
+                               Resources = new CResources();
+                               Resources.LoadResources( "" );
+                               Trace.TraceInformation( "言語リソースの初期化を完了しました。" );
+                       }
+                       finally
+                       {
+                               Trace.Unindent();
+                       }
+                       #endregion
+
+                       #region [ Config.ini の読込み ]
+                       ConfigIni = new CConfigXml();
+                       CDTXMania.Instance.LoadConfig();
+                       // #28200 2011.5.1 yyagi
+                       this.Window.EnableSystemMenu = CDTXMania.Instance.ConfigIni.bIsEnabledSystemMenu;
+                       // 2012.8.22 Config.iniが無いときに初期値が適用されるよう、この設定行をifブロック外に移動
+                       #endregion
+
+
+                       #region[座標値読み込み]
+                       Coordinates = new Coordinates.CCoordinates();
+                       UpdateCoordinates();
+                       //Coordinates = (DTXMania.Coordinates.CCoordinates) CDTXMania.DeserializeXML( strEXEのあるフォルダ + "Coordinates.xml", typeof( DTXMania.Coordinates.CCoordinates ) );
+                       //if ( Coordinates == null )
+                       //{
+                       //      if ( File.Exists( strEXEのあるフォルダ + "Coordinates.xml" ) )
+                       //      {
+                       //              Trace.TraceInformation( "Coordinates.xmlファイルは存在します。" );
+                       //      }
+                       //      Trace.TraceInformation( "Coordiantes.xmlファイルの読み込みができませんでした。無視して進めます。" );
+                       //      Coordinates = new Coordinates.CCoordinates();
+                       //}
+                       #endregion
+
+                       #region [ ログ出力開始 ]
+                       Trace.AutoFlush = true;
+                       if (ConfigIni.bLog)
+                       {
+                               try
+                               {
+                                       Trace.Listeners.Add(new CTraceLogListener(new StreamWriter(System.IO.Path.Combine(strEXEのあるフォルダ, "DTXManiaLog.txt"), false, Encoding.GetEncoding("utf-16"))));
+                               }
+                               catch (System.UnauthorizedAccessException)          // #24481 2011.2.20 yyagi
+                               {
+                                       int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;
+                                       string[] mes_writeErr = {
+                                                                                               "DTXManiaLog.txtへの書き込みができませんでした。書き込みできるようにしてから、再度起動してください。",
+                                                                                               "Failed to write DTXManiaLog.txt. Please set it writable and try again."
+                                                                               };
+                                       MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);
+                                       Environment.Exit(1);
+                               }
+                       }
+                       Trace.WriteLine("");
+                       Trace.WriteLine("DTXMania powered by YAMAHA Silent Session Drums");
+                       Trace.WriteLine(string.Format("Release: {0}", VERSION));
+                       Trace.WriteLine("");
+                       Trace.TraceInformation("----------------------");
+                       Trace.TraceInformation("■ アプリケーションの初期化");
+                       Trace.TraceInformation("OS Version: " + Environment.OSVersion);
+                       Trace.TraceInformation("ProcessorCount: " + Environment.ProcessorCount.ToString());
+                       Trace.TraceInformation("CLR Version: " + Environment.Version.ToString());
+                       #endregion
+
+                       #region [ 言語の設定 ]
+                       Trace.TraceInformation( "言語情報の読み込みを開始します。" );
+                       //Debug.WriteLine( "language=" + Resources.Language );
+                       //Debug.WriteLine( "settings=" + instance.ConfigIni.strLanguage );
+                       Resources.Language = instance.ConfigIni.strLanguage;
+                       Trace.TraceInformation( "言語を{0}に設定しました。", Resources.Language );
+
+                       #endregion
+
+       
+                       #region [ DTXVmodeクラス の初期化 ]
+                       //Trace.TraceInformation( "DTXVモードの初期化を行います。" );
+                       //Trace.Indent();
+                       try
+                       {
+                               DTXVmode = new CDTXVmode();
+                               DTXVmode.Enabled = false;
+                               //Trace.TraceInformation( "DTXVモードの初期化を完了しました。" );
+                       }
+                       finally
+                       {
+                               //Trace.Unindent();
+                       }
+                       #endregion
+                       #region [ コンパクトモードスイッチの有無、もしくは、DTXViewerとしての起動 ]
+                       bコンパクトモード = false;
+                       strコンパクトモードファイル = "";
+                       string[] commandLineArgs = Environment.GetCommandLineArgs();
+                       if ((commandLineArgs != null) && (commandLineArgs.Length > 1))
+                       {
+                               bコンパクトモード = true;
+                               string arg = "";
+
+                               for (int i = 1; i < commandLineArgs.Length; i++)
+                               {
+                                       if (i != 1)
+                                       {
+                                               arg += " " + "\"" + commandLineArgs[i] + "\"";
+                                       }
+                                       else
+                                       {
+                                               arg += commandLineArgs[i];
+                                       }
+                               }
+                               DTXVmode.ParseArguments(arg);
+                               if (DTXVmode.Enabled)
+                               {
+                                       DTXVmode.Refreshed = false;                             // 初回起動時は再読み込みに走らせない
+                                       strコンパクトモードファイル = DTXVmode.filename;
+                                       switch (DTXVmode.soundDeviceType)                       // サウンド再生方式の設定
+                                       {
+                                               case ESoundDeviceType.DirectSound:
+                                                       ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.DSound;
+                                                       break;
+                                               case ESoundDeviceType.ExclusiveWASAPI:
+                                                       ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.WASAPI_Exclusive;
+                                                       break;
+                                               case ESoundDeviceType.SharedWASAPI:
+                                                       ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.WASAPI_Shared;
+                                                       break;
+                                               case ESoundDeviceType.ASIO:
+                                                       ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.ASIO;
+                                                       ConfigIni.strASIODevice.Index = DTXVmode.nASIOdevice;
+                                                       break;
+                                       }
+
+                                       CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;
+                                       CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;
+                                       if (DTXVmode.GRmode)
+                                       {
+                                               CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;
+                                       }
+                                       else
+                                       {
+                                               CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;
+                                       }
+
+                                       CDTXMania.Instance.ConfigIni.bFullScreen.Value = false;
+                                       CDTXMania.Instance.ConfigIni.rcWindow_backup = CDTXMania.Instance.ConfigIni.rcWindow;           // #36612 2016.9.12 yyagi
+                                       CDTXMania.Instance.ConfigIni.rcWindow.W = CDTXMania.Instance.ConfigIni.rcViewerWindow.W;
+                                       CDTXMania.Instance.ConfigIni.rcWindow.H = CDTXMania.Instance.ConfigIni.rcViewerWindow.H;
+                                       CDTXMania.Instance.ConfigIni.rcWindow.X = CDTXMania.Instance.ConfigIni.rcViewerWindow.X;
+                                       CDTXMania.Instance.ConfigIni.rcWindow.Y = CDTXMania.Instance.ConfigIni.rcViewerWindow.Y;
+                               }
+                               else                                                        // 通常のコンパクトモード
+                               {
+                                       strコンパクトモードファイル = commandLineArgs[1];
+                               }
+
+                               if (!File.Exists(strコンパクトモードファイル))      // #32985 2014.1.23 yyagi 
+                               {
+                                       Trace.TraceError("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。[{0}]", strコンパクトモードファイル);
+#if DEBUG
+                                       Environment.Exit(-1);
+#else
+                                       if (strコンパクトモードファイル == "")      // DTXMania未起動状態で、DTXCで再生停止ボタンを押した場合は、何もせず終了
+                                       {
+                                               Environment.Exit(-1);
+                                       }
+                                       else
+                                       {
+                                               throw new FileNotFoundException("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。", strコンパクトモードファイル);
+                                       }
+#endif
+                               }
+                               if (DTXVmode.Enabled)
+                               {
+                                       Trace.TraceInformation("DTXVモードで起動します。[{0}]", strコンパクトモードファイル);
+                               }
+                               else
+                               {
+                                       Trace.TraceInformation("コンパクトモードで起動します。[{0}]", strコンパクトモードファイル);
+                               }
+                       }
+                       else
+                       {
+                               Trace.TraceInformation( "通常モードで起動します。" );
+                       }
+                       #endregion
+
+                       #region [ Input管理 の初期化 ]
+                       Trace.TraceInformation("DirectInput, MIDI入力の初期化を行います。");
+                       Trace.Indent();
+                       try
+                       {
+                               bool bUseMIDIIn = !DTXVmode.Enabled;
+                               Input管理 = new CInput管理(base.Window.Handle, bUseMIDIIn);
+                               foreach (IInputDevice device in Input管理.list入力デバイス)
+                               {
+                                       if ((device.e入力デバイス種別 == E入力デバイス種別.Joystick) && !ConfigIni.dicJoystick.Value.ContainsValue(device.GUID))
+                                       {
+                                               int key = 0;
+                                               while (ConfigIni.dicJoystick.Value.ContainsKey(key))
+                                               {
+                                                       key++;
+                                               }
+                                               ConfigIni.dicJoystick.Value.Add(key, device.GUID);
+                                       }
+                               }
+                               foreach (IInputDevice device2 in Input管理.list入力デバイス)
+                               {
+                                       if (device2.e入力デバイス種別 == E入力デバイス種別.Joystick)
+                                       {
+                                               foreach (KeyValuePair<int, string> pair in ConfigIni.dicJoystick.Value)
+                                               {
+                                                       if (device2.GUID.Equals(pair.Value))
+                                                       {
+                                                               ((CInputJoystick)device2).SetID(pair.Key);
+                                                               break;
+                                                       }
+                                               }
+                                               continue;
+                                       }
+                               }
+                               Trace.TraceInformation("DirectInput の初期化を完了しました。");
+                       }
+                       catch (Exception exception2)
+                       {
+                               Trace.TraceError(exception2.Message);
+                               Trace.TraceError("DirectInput, MIDI入力の初期化に失敗しました。");
+
+                               int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;
+                               string[] mes_writeErr = {
+                                                                                               "DirectInputまたはMIDI入力の初期化に失敗しました。DTXManiaGRを終了します。",
+                                                                                               "Failed to initialize DirectInput (or MIDI-IN)."
+                                                               };
+                               MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);
+                               Environment.Exit(1);
+                       }
+                       finally
+                       {
+                               Trace.Unindent();
+                       }
+                       #endregion
+
+                       #region [ ウィンドウ初期化 ]
+                       // #30675 2013.02.04 ikanick add
+                       base.Window.StartPosition = FormStartPosition.Manual;
+                       base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);
+                       // 事前にDTXVmodeの実体を作っておくこと
+                       base.Window.Text = this.strWindowTitle;
+                       //base.Window.StartPosition = FormStartPosition.Manual;
+                       //base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);
+
+                       // #34510 yyagi 2010.10.31 to change window size got from Config.ini
+                       base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);
+#if !WindowedFullscreen
+                       if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode
+                       {                                                                                                               // #30666 2013.02.02 yyagi: currentClientSize should be always made
+#endif
+                       currentClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);
+#if !WindowedFullscreen
+                       }
+#endif
+                       // #23510 2010.11.04 yyagi: to support maximizing window
+                       base.Window.MaximizeBox = true;
+                       // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize
+                       base.Window.FormBorderStyle = FormBorderStyle.Sizable;
+                       // #30666 2013.02.02 yyagi: moved the code to t全画面・ウインドウモード切り替え()
+                       base.Window.ShowIcon = true;
+                       base.Window.Icon = Properties.Resources.dtx;
+                       base.Window.KeyDown += new KeyEventHandler(this.Window_KeyDown);
+                       base.Window.MouseUp += new MouseEventHandler(this.Window_MouseUp);
+                       // #23510 2010.11.13 yyagi: to go fullscreen mode
+                       base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);
+                       // #23510 2010.11.20 yyagi: to set resized window size in Config.ini
+                       base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);
+                       base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);
+                       base.Window.ApplicationDeactivated += new EventHandler(this.Window_ApplicationDeactivated);
+                       base.Window.MouseMove += new MouseEventHandler(this.Window_MouseMove);
+                       #endregion
+
+                       #region [ Direct3D9Exを使うかどうか判定 ]
+                       #endregion
+
+                       #region [ Direct3D9 デバイスの生成 ]
+                       DeviceSettings settings = new DeviceSettings();
+#if WindowedFullscreen
+                       // #30666 2013.2.2 yyagi: Fullscreenmode is "Maximized window" mode
+                       settings.Windowed = true;
+#else
+                       settings.Windowed = ConfigIni.bウィンドウモード;
+#endif
+                       settings.BackBufferWidth = SampleFramework.GameWindowSize.Width;
+                       settings.BackBufferHeight = SampleFramework.GameWindowSize.Height;
+                       //                      settings.BackBufferCount = 3;
+                       settings.EnableVSync = ConfigIni.bVSyncWait;
+                       //                      settings.BackBufferFormat = Format.A8R8G8B8;
+                       //      settings.MultisampleType = MultisampleType.FourSamples;
+                       //      settings.MultisampleQuality = 4;
+                       //                      settings.MultisampleType = MultisampleType.None;
+                       //                      settings.MultisampleQuality = 0;
+                       settings.Multithreaded = true;
+
+                       try
+                       {
+                               base.GraphicsDeviceManager.ChangeDevice(settings);
+                       }
+                       catch (DeviceCreationException e)
+                       {
+                               Trace.TraceError(e.ToString());
+                               MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Initialize Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
+                               Environment.Exit(-1);
+                       }
+                       Trace.TraceInformation("DeviceCaps       = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps.ToString());
+                       Trace.TraceInformation("DeviceCaps2      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps2.ToString());
+                       Trace.TraceInformation("MaxTextureWidth  = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureWidth);
+                       Trace.TraceInformation("MaxTextureHeight = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureHeight);
+                       Trace.TraceInformation("TextureCaps      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.TextureCaps.ToString());
+
+                       base.IsFixedTimeStep = false;
+                       //                      base.TargetElapsedTime = TimeSpan.FromTicks( 10000000 / 75 );
+                       // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.
+                       base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);
+                       // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive
+                       base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.nSleepUnfocusMs));
+                       // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )
+#if WindowedFullscreen
+                       // #30666 2013.2.2 yyagi: finalize settings for "Maximized window mode"
+                       this.t全画面_ウィンドウモード切り替え();
+#endif
+                       actFlushGPU = new CActFlushGPU();
+                       #endregion
+
+                       DTX = null;
+
+                       #region [ Skin の初期化 ]
+                       Trace.TraceInformation("スキンの初期化を行います。");
+                       Trace.Indent();
+                       try
+                       {
+                               Skin = new CSkin(
+                                       CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath,
+                                       CDTXMania.Instance.ConfigIni.bUseBoxDefSkin);
+                               // 旧指定のSkinフォルダが消滅していた場合に備える
+                               CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath.Value = CDTXMania.Instance.Skin.GetCurrentSkinSubfolderFullName(true);
+                               Trace.TraceInformation("スキンの初期化を完了しました。");
+                       }
+                       catch
+                       {
+                               Trace.TraceInformation("スキンの初期化に失敗しました。");
+                               throw;
+                       }
+                       finally
+                       {
+                               Trace.Unindent();
+                       }
+                       #endregion
+
+                       #region [ Timer の初期化 ]
+                       Trace.TraceInformation("タイマの初期化を行います。");
+                       Trace.Indent();
+                       try
+                       {
+                               Timer = new CTimer(CTimer.E種別.MultiMedia);
+                               Trace.TraceInformation("タイマの初期化を完了しました。");
+                       }
+                       finally
+                       {
+                               Trace.Unindent();
+                       }
+                       #endregion
+
+                       #region [ マウス消去用のクラスを初期化 ]
+                       cMouseHideControl = new CMouseHideControl();
+                       #endregion
+
+                       #region [ FPS カウンタの初期化 ]
+                       Trace.TraceInformation("FPSカウンタの初期化を行います。");
+                       Trace.Indent();
+                       try
+                       {
+                               FPS = new CFPS();
+                               Trace.TraceInformation("FPSカウンタを生成しました。");
+                       }
+                       finally
+                       {
+                               Trace.Unindent();
+                       }
+                       #endregion
+
+                       #region [ act文字コンソールの初期化 ]
+                       Trace.TraceInformation("文字コンソールの初期化を行います。");
+                       Trace.Indent();
+                       try
+                       {
+                               act文字コンソール = new C文字コンソール();
+                               Trace.TraceInformation("文字コンソールを生成しました。");
+                               act文字コンソール.On活性化();
+                               Trace.TraceInformation("文字コンソールを活性化しました。");
+                               Trace.TraceInformation("文字コンソールの初期化を完了しました。");
+                       }
+                       catch (Exception exception)
+                       {
+                               Trace.TraceError(exception.Message);
+                               Trace.TraceError("文字コンソールの初期化に失敗しました。");
+                       }
+                       finally
+                       {
+                               Trace.Unindent();
+                       }
+                       #endregion
+
+                       #region [ Pad の初期化 ]
+                       Trace.TraceInformation("パッドの初期化を行います。");
+                       Trace.Indent();
+                       try
+                       {
+                               Pad = new CPad();
+                               Trace.TraceInformation("パッドの初期化を完了しました。");
+                       }
+                       catch (Exception exception3)
+                       {
+                               Trace.TraceError(exception3.Message);
+                               Trace.TraceError("パッドの初期化に失敗しました。");
+                       }
+                       finally
+                       {
+                               Trace.Unindent();
+                       }
+                       #endregion
+
+                       #region [ Sound管理 の初期化 ]
+                       Trace.TraceInformation("サウンドデバイスの初期化を行います。");
+                       Trace.Indent();
+                       try
+                       {
+                               ESoundDeviceType soundDeviceType;
+                               switch (CDTXMania.Instance.ConfigIni.nSoundDeviceType.Value)
+                               {
+                                       case ESoundDeviceTypeForConfig.DSound:
+                                               soundDeviceType = ESoundDeviceType.DirectSound;
+                                               break;
+                                       case ESoundDeviceTypeForConfig.ASIO:
+                                               soundDeviceType = ESoundDeviceType.ASIO;
+                                               break;
+                                       case ESoundDeviceTypeForConfig.WASAPI_Exclusive:
+                                               soundDeviceType = ESoundDeviceType.ExclusiveWASAPI;
+                                               break;
+                                       case ESoundDeviceTypeForConfig.WASAPI_Shared:
+                                               soundDeviceType = ESoundDeviceType.SharedWASAPI;
+                                               break;
+                                       default:
+                                               soundDeviceType = ESoundDeviceType.Unknown;
+                                               break;
+                               }
+                               Sound管理 = new CSound管理(base.Window.Handle,
+                                                                                       soundDeviceType,
+                                                                                       CDTXMania.Instance.ConfigIni.nWASAPIBufferSizeMs,
+                                                                                       CDTXMania.instance.ConfigIni.bEventDrivenWASAPI,
+                                                                                       0,
+                                                                                       CDTXMania.Instance.ConfigIni.strASIODevice.Index,
+                                                                                       CDTXMania.Instance.ConfigIni.bUseOSTimer
+                               );
+                               //Sound管理 = FDK.CSound管理.Instance;
+                               //Sound管理.t初期化( soundDeviceType, 0, 0, CDTXMania.Instance.ConfigIni.nASIODevice, base.Window.Handle );
+
+                               ShowWindowTitleWithSoundType();
+                               FDK.CSound管理.bIsTimeStretch = CDTXMania.Instance.ConfigIni.bTimeStretch;
+                               Sound管理.nMasterVolume = CDTXMania.Instance.ConfigIni.nMasterVolume;
+                               //FDK.CSound管理.bIsMP3DecodeByWindowsCodec = CDTXMania.Instance.ConfigIni.bNoMP3Streaming;
+                               Trace.TraceInformation("サウンドデバイスの初期化を完了しました。");
+                       }
+                       catch (Exception e)
+                       {
+                               Trace.TraceError(e.Message);
+                               throw;
+                       }
+                       finally
+                       {
+                               Trace.Unindent();
+                       }
+                       #endregion
+
+                       #region [ Songs管理 の初期化 ]
+                       //---------------------
+                       Trace.TraceInformation("曲リストの初期化を行います。");
+                       Trace.Indent();
+                       try
+                       {
+                               Songs管理 = new CSongs管理();
+                               //                              Songs管理_裏読 = new CSongs管理();
+                               EnumSongs = new CEnumSongs();
+                               actEnumSongs = new CActEnumSongs();
+                               Trace.TraceInformation("曲リストの初期化を完了しました。");
+                       }
+                       catch (Exception e)
+                       {
+                               Trace.TraceError(e.Message);
+                               Trace.TraceError("曲リストの初期化に失敗しました。");
+                       }
+                       finally
+                       {
+                               Trace.Unindent();
+                       }
+                       //---------------------
+                       #endregion
+
+                       #region [ CAvi の初期化 ]
+                       CAvi.t初期化();
+                       #endregion
+
+                       #region [ Random の初期化 ]
+                       Random = new Random((int)Timer.nシステム時刻);
+                       #endregion
+
+                       #region [ ステージの初期化 ]
+                       r現在のステージ = null;
+                       r直前のステージ = null;
+                       stage起動 = new CStage起動();
+                       stageタイトル = new CStageタイトル();
+                       stageコンフィグ = new CStageコンフィグ();
+                       stage選曲 = new CStage選曲();
+                       stage曲読み込み = new CStage曲読み込み();
+                       stage演奏画面 = new CStage演奏画面共通();
+                       stage結果 = new CStage結果();
+                       stageChangeSkin = new CStageChangeSkin();
+                       stage終了 = new CStage終了();
+
+                       this.listトップレベルActivities = new List<CActivity>();
+                       this.listトップレベルActivities.Add(actEnumSongs);
+                       this.listトップレベルActivities.Add(act文字コンソール);
+                       this.listトップレベルActivities.Add(stage起動);
+                       this.listトップレベルActivities.Add(stageタイトル);
+                       this.listトップレベルActivities.Add(stageコンフィグ);
+                       this.listトップレベルActivities.Add(stage選曲);
+                       this.listトップレベルActivities.Add(stage曲読み込み);
+                       this.listトップレベルActivities.Add(stage演奏画面);
+                       this.listトップレベルActivities.Add(stage結果);
+                       this.listトップレベルActivities.Add(stageChangeSkin);
+                       this.listトップレベルActivities.Add(stage終了);
+                       this.listトップレベルActivities.Add(actFlushGPU);
+                       #endregion
+
+                       #region [ プラグインの検索と生成 ]
+                       PluginHost = new CPluginHost();
+
+                       Trace.TraceInformation("プラグインの検索と生成を行います。");
+                       Trace.Indent();
+                       try
+                       {
+                               this.tプラグイン検索と生成();
+                               Trace.TraceInformation("プラグインの検索と生成を完了しました。");
+                       }
+                       finally
+                       {
+                               Trace.Unindent();
+                       }
+                       #endregion
+
+                       #region [ プラグインの初期化 ]
+                       if (this.listプラグイン != null && this.listプラグイン.Count > 0)
+                       {
+                               Trace.TraceInformation("プラグインの初期化を行います。");
+                               Trace.Indent();
+                               try
+                               {
+                                       foreach (STPlugin st in this.listプラグイン)
+                                       {
+                                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);
+                                               st.plugin.On初期化(this.PluginHost);
+                                               st.plugin.OnManagedリソースの作成();
+                                               st.plugin.OnUnmanagedリソースの作成();
+                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                       }
+                                       Trace.TraceInformation("すべてのプラグインの初期化を完了しました。");
+                               }
+                               catch
+                               {
+                                       Trace.TraceError("プラグインのどれかの初期化に失敗しました。");
+                                       throw;
+                               }
+                               finally
+                               {
+                                       Trace.Unindent();
+                               }
+                       }
+                       #endregion
+
+
+                       Trace.TraceInformation("アプリケーションの初期化を完了しました。");
+
+                       #region [ 最初のステージの起動 ]
+                       Trace.TraceInformation("----------------------");
+                       Trace.TraceInformation("■ 起動");
+
+                       if (CDTXMania.Instance.bコンパクトモード)
+                       {
+                               r現在のステージ = stage曲読み込み;
+                       }
+                       else
+                       {
+                               r現在のステージ = stage起動;
+                       }
+                       r現在のステージ.On活性化();
+                       #endregion
+               }
+
+               public void t全画面_ウィンドウモード切り替え()
+               {
+#if WindowedFullscreen
+                       if (ConfigIni != null)
+#else
+                       DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();
+                       if ( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )
+#endif
+                       {
+#if !WindowedFullscreen
+                               settings.Windowed = ConfigIni.bウィンドウモード;
+#endif
+                               if (ConfigIni.bウィンドウモード == false)   // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode
+                               {
+                                       currentClientSize = this.Window.ClientSize;
+                                       ConfigIni.rcWindow.W = this.Window.ClientSize.Width;
+                                       ConfigIni.rcWindow.H = this.Window.ClientSize.Height;
+                                       //                                      FDK.CTaskBar.ShowTaskBar( false );
+                               }
+#if !WindowedFullscreen
+                               base.GraphicsDeviceManager.ChangeDevice( settings );
+#endif
+                               if (ConfigIni.bウィンドウモード == true)    // #23510 2010.10.27 yyagi: to resume window size from backuped value
+                               {
+#if WindowedFullscreen
+                                       // #30666 2013.2.2 yyagi Don't use Fullscreen mode becasue NVIDIA GeForce is
+                                       // tend to delay drawing on Fullscreen mode. So DTXMania uses Maximized window
+                                       // in spite of using fullscreen mode.
+                                       Instance.Window.WindowState = FormWindowState.Normal;
+                                       Instance.Window.FormBorderStyle = FormBorderStyle.Sizable;
+                                       Instance.Window.WindowState = FormWindowState.Normal;
+#endif
+                                       base.Window.ClientSize =
+                                                       new Size(currentClientSize.Width, currentClientSize.Height);
+                                       //                                      FDK.CTaskBar.ShowTaskBar( true );
+                               }
+#if WindowedFullscreen
+                               else
+                               {
+                                       Instance.Window.WindowState = FormWindowState.Normal;
+                                       Instance.Window.FormBorderStyle = FormBorderStyle.None;
+                                       Instance.Window.WindowState = FormWindowState.Maximized;
+                               }
+                               if (cMouseHideControl != null)
+                               {
+                                       if (ConfigIni.bウィンドウモード)
+                                       {
+                                               cMouseHideControl.Show();
+                                       }
+                                       else
+                                       {
+                                               cMouseHideControl.Hide();
+                                       }
+                               }
+#endif
+                       }
+               }
+
+               #region [ #24609 リザルト画像をpngで保存する ]              // #24609 2011.3.14 yyagi; to save result screen in case BestRank or HiSkill.
+               /// <summary>
+               /// リザルト画像のキャプチャと保存。
+               /// </summary>
+               /// <param name="strFilename">保存するファイル名(フルパス)</param>
+               public bool SaveResultScreen(string strFullPath)
+               {
+                       string strSavePath = Path.GetDirectoryName(strFullPath);
+                       if (!Directory.Exists(strSavePath))
+                       {
+                               try
+                               {
+                                       Directory.CreateDirectory(strSavePath);
+                               }
+                               catch
+                               {
+                                       return false;
+                               }
+                       }
+
+                       // http://www.gamedev.net/topic/594369-dx9slimdxati-incorrect-saving-surface-to-file/
+                       using (Surface pSurface = CDTXMania.Instance.Device.GetRenderTarget(0))
+                       {
+                               Surface.ToFile(pSurface, strFullPath, ImageFileFormat.Png);
+                       }
+                       return true;
+               }
+               #endregion
+
+               // Game 実装
+
+               protected override void Initialize()
+               {
+                       //                      new GCBeep();
+                       //sw.Start();
+                       //swlist1 = new List<int>( 8192 );
+                       //swlist2 = new List<int>( 8192 );
+                       //swlist3 = new List<int>( 8192 );
+                       //swlist4 = new List<int>( 8192 );
+                       //swlist5 = new List<int>( 8192 );
+                       if (this.listトップレベルActivities != null)
+                       {
+                               foreach (CActivity activity in this.listトップレベルActivities)
+                                       activity.OnManagedリソースの作成();
+                       }
+
+                       foreach (STPlugin st in this.listプラグイン)
+                       {
+                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);
+                               st.plugin.OnManagedリソースの作成();
+                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                       }
+
+                       #region [ 現在の電源プランをバックアップし、HighPerformanceに変更 ]
+                       CPowerPlan.BackupCurrentPowerPlan();
+                       if ( CDTXMania.Instance.ConfigIni.bForceHighPowerPlan )
+                       {
+                               CPowerPlan.ChangeHighPerformance();
+                       }
+                       #endregion
+
+
+#if GPUFlushAfterPresent
+                       FrameEnd += dtxmania_FrameEnd;
+#endif
+               }
+#if GPUFlushAfterPresent
+               void dtxmania_FrameEnd( object sender, EventArgs e )    // GraphicsDeviceManager.game_FrameEnd()後に実行される
+               {                                                                                                               // → Present()直後にGPUをFlushする
+                                                                                                                               // → 画面のカクツキが頻発したため、ここでのFlushは行わない
+                       actFlushGPU.On進行描画();           // Flush GPU
+               }
+#endif
+               protected override void LoadContent()
+               {
+                       if (cMouseHideControl != null)
+                       {
+                               if (ConfigIni.bウィンドウモード)
+                               {
+                                       cMouseHideControl.Show();
+                               }
+                               else
+                               {
+                                       cMouseHideControl.Hide();
+                               }
+                       }
+                       this.Device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0f, 0f, (float)(-SampleFramework.GameWindowSize.Height / 2 * Math.Sqrt(3.0))), new Vector3(0f, 0f, 0f), new Vector3(0f, 1f, 0f)));
+                       this.Device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(C変換.DegreeToRadian((float)60f), ((float)this.Device.Viewport.Width) / ((float)this.Device.Viewport.Height), -100f, 100f));
+                       this.Device.SetRenderState(RenderState.Lighting, false);
+                       this.Device.SetRenderState(RenderState.ZEnable, false);
+                       this.Device.SetRenderState(RenderState.AntialiasedLineEnable, false);
+                       this.Device.SetRenderState(RenderState.AlphaTestEnable, true);
+                       this.Device.SetRenderState(RenderState.AlphaRef, 10);
+
+                       this.Device.SetRenderState(RenderState.MultisampleAntialias, true);
+                       this.Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear);
+                       this.Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Linear);
+
+                       this.Device.SetRenderState<Compare>(RenderState.AlphaFunc, Compare.Greater);
+                       this.Device.SetRenderState(RenderState.AlphaBlendEnable, true);
+                       this.Device.SetRenderState<Blend>(RenderState.SourceBlend, Blend.SourceAlpha);
+                       this.Device.SetRenderState<Blend>(RenderState.DestinationBlend, Blend.InverseSourceAlpha);
+                       this.Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);
+                       this.Device.SetTextureStageState(0, TextureStage.AlphaArg1, 2);
+                       this.Device.SetTextureStageState(0, TextureStage.AlphaArg2, 1);
+
+                       if (this.listトップレベルActivities != null)
+                       {
+                               foreach (CActivity activity in this.listトップレベルActivities)
+                                       activity.OnUnmanagedリソースの作成();
+                       }
+
+                       foreach (STPlugin st in this.listプラグイン)
+                       {
+                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);
+                               st.plugin.OnUnmanagedリソースの作成();
+                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                       }
+               }
+               protected override void UnloadContent()
+               {
+                       if (this.listトップレベルActivities != null)
+                       {
+                               foreach (CActivity activity in this.listトップレベルActivities)
+                                       activity.OnUnmanagedリソースの解放();
+                       }
+
+                       foreach (STPlugin st in this.listプラグイン)
+                       {
+                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);
+                               st.plugin.OnUnmanagedリソースの解放();
+                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                       }
+               }
+               protected override void OnExiting(EventArgs e)
+               {
+                       CPowerPlan.RestoreCurrentPowerPlan();           // 電源プランを元のものに戻す
+                       CPowerManagement.tEnableMonitorSuspend();       // スリープ抑止状態を解除
+                       this.t終了処理();
+                       base.OnExiting(e);
+               }
+               protected override void Update(GameTime gameTime)
+               {
+               }
+               protected override void Draw(GameTime gameTime)
+               {
+                       Sound管理.t再生中の処理をする();
+
+                       if (Timer != null)
+                               Timer.t更新();
+                       if (CSound管理.rc演奏用タイマ != null)
+                               CSound管理.rc演奏用タイマ.t更新();
+
+                       if (Input管理 != null)
+                               Input管理.tポーリング(this.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput);
+
+                       if (FPS != null)
+                               FPS.tカウンタ更新();
+
+                       //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)
+                       //      Pad.st検知したデバイス.Clear();
+
+                       if (this.Device == null)
+                               return;
+
+                       if (this.bApplicationActive)    // DTXMania本体起動中の本体/モニタの省電力モード移行を抑止
+                               CPowerManagement.tDisableMonitorSuspend();
+
+                       // #xxxxx 2013.4.8 yyagi; sleepの挿入位置を、EndScnene~Present間から、BeginScene前に移動。描画遅延を小さくするため。
+                       #region [ スリープ ]
+                       if (ConfigIni.nSleepPerFrameMs >= 0)            // #xxxxx 2011.11.27 yyagi
+                       {
+                               Thread.Sleep(ConfigIni.nSleepPerFrameMs);
+                       }
+                       #endregion
+
+                       #region [ DTXCreatorからの指示 ]
+                       if (this.Window.IsReceivedMessage)  // ウインドウメッセージで、
+                       {
+                               string strMes = this.Window.strMessage;
+                               this.Window.IsReceivedMessage = false;
+
+                               if (strMes != null)
+                               {
+                                       DTXVmode.ParseArguments(strMes);
+
+                                       if (DTXVmode.Enabled)
+                                       {
+                                               bコンパクトモード = true;
+                                               strコンパクトモードファイル = DTXVmode.filename;
+                                               if (DTXVmode.Command == CDTXVmode.ECommand.Preview)
+                                               {
+                                                       // preview soundの再生
+                                                       string strPreviewFilename = DTXVmode.previewFilename;
+                                                       //Trace.TraceInformation( "Preview Filename=" + DTXVmode.previewFilename );
+                                                       try
+                                                       {
+                                                               if (this.previewSound != null)
+                                                               {
+                                                                       this.previewSound.tサウンドを停止する();
+                                                                       this.previewSound.Dispose();
+                                                                       this.previewSound = null;
+                                                               }
+                                                               this.previewSound = CDTXMania.Instance.Sound管理.tサウンドを生成する(strPreviewFilename);
+                                                               this.previewSound.n音量 = DTXVmode.previewVolume;
+                                                               this.previewSound.n位置 = DTXVmode.previewPan;
+                                                               this.previewSound.t再生を開始する();
+                                                               Trace.TraceInformation("DTXCからの指示で、サウンドを生成しました。({0})", strPreviewFilename);
+                                                       }
+                                                       catch
+                                                       {
+                                                               Trace.TraceError("DTXCからの指示での、サウンドの生成に失敗しました。({0})", strPreviewFilename);
+                                                               if (this.previewSound != null)
+                                                               {
+                                                                       this.previewSound.Dispose();
+                                                               }
+                                                               this.previewSound = null;
+                                                       }
+                                               }
+                                       }
+                               }
+                       }
+                       #endregion
+
+                       this.Device.BeginScene();
+                       this.Device.Clear(ClearFlags.ZBuffer | ClearFlags.Target, SharpDX.Color.Black, 1f, 0);
+
+                       if (r現在のステージ != null)
+                       {
+                               this.n進行描画の戻り値 = (r現在のステージ != null) ? r現在のステージ.On進行描画() : 0;
+
+                               #region [ プラグインの進行描画 ]
+                               //---------------------
+                               foreach (STPlugin sp in this.listプラグイン)
+                               {
+                                       Directory.SetCurrentDirectory(sp.strプラグインフォルダ);
+
+                                       if (CDTXMania.Instance.act現在入力を占有中のプラグイン == null || CDTXMania.Instance.act現在入力を占有中のプラグイン == sp.plugin)
+                                               sp.plugin.On進行描画(CDTXMania.Instance.Pad, CDTXMania.Instance.Input管理.Keyboard);
+                                       else
+                                               sp.plugin.On進行描画(null, null);
+
+                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                               }
+                               //---------------------
+                               #endregion
+
+
+                               CScoreIni scoreIni = null;
+
+                               if (Control.IsKeyLocked(Keys.CapsLock))             // #30925 2013.3.11 yyagi; capslock=ON時は、EnumSongsしないようにして、起動負荷とASIOの音切れの関係を確認する
+                               {
+                                       // → songs.db等の書き込み時だと音切れするっぽい
+                                       actEnumSongs.On非活性化();
+                                       EnumSongs.SongListEnumCompletelyDone();
+                                       CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;
+                               }
+                               #region [ 曲検索スレッドの起動/終了 ここに"Enumerating Songs..."表示を集約 ]
+                               if (!CDTXMania.Instance.bコンパクトモード)
+                               {
+                                       actEnumSongs.On進行描画();                          // "Enumerating Songs..."アイコンの描画
+                               }
+                               switch (r現在のステージ.eステージID)
+                               {
+                                       case CStage.Eステージ.タイトル:
+                                       case CStage.Eステージ.コンフィグ:
+                                       case CStage.Eステージ.選曲:
+                                       case CStage.Eステージ.曲読み込み:
+                                               if (EnumSongs != null)
+                                               {
+                                                       #region [ (特定条件時) 曲検索スレッドの起動・開始 ]
+                                                       if (r現在のステージ.eステージID == CStage.Eステージ.タイトル &&
+                                                                        r直前のステージ.eステージID == CStage.Eステージ.起動 &&
+                                                                        this.n進行描画の戻り値 == (int)CStageタイトル.E戻り値.継続 &&
+                                                                        !EnumSongs.IsSongListEnumStarted)
+                                                       {
+                                                               actEnumSongs.On活性化();
+                                                               CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = true;
+                                                               EnumSongs.Init(CDTXMania.Instance.Songs管理.listSongsDB, CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数); // songs.db情報と、取得した曲数を、新インスタンスにも与える
+                                                               EnumSongs.StartEnumFromDisk();      // 曲検索スレッドの起動・開始
+                                                               if (CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数 == 0)    // もし初回起動なら、検索スレッドのプライオリティをLowestでなくNormalにする
+                                                               {
+                                                                       EnumSongs.ChangeEnumeratePriority(ThreadPriority.Normal);
+                                                               }
+                                                       }
+                                                       #endregion
+
+                                                       #region [ 曲検索の中断と再開 ]
+                                                       if (r現在のステージ.eステージID == CStage.Eステージ.選曲 && !EnumSongs.IsSongListEnumCompletelyDone)
+                                                       {
+                                                               switch (this.n進行描画の戻り値)
+                                                               {
+                                                                       case 0:     // 何もない
+                                                                                                                       //if ( CDTXMania.Instance.stage選曲.bIsEnumeratingSongs )
+                                                                               if (!CDTXMania.Instance.stage選曲.bIsPlayingPremovie)
+                                                                               {
+                                                                                       EnumSongs.Resume();                     // #27060 2012.2.6 yyagi 中止していたバックグランド曲検索を再開
+                                                                                       EnumSongs.IsSlowdown = false;
+                                                                               }
+                                                                               else
+                                                                               {
+                                                                                       // EnumSongs.Suspend();                                 // #27060 2012.3.2 yyagi #PREMOVIE再生中は曲検索を低速化
+                                                                                       EnumSongs.IsSlowdown = true;
+                                                                               }
+                                                                               actEnumSongs.On活性化();
+                                                                               break;
+
+                                                                       case 2:     // 曲決定
+                                                                               EnumSongs.Suspend();                        // #27060 バックグラウンドの曲検索を一時停止
+                                                                               actEnumSongs.On非活性化();
+                                                                               break;
+                                                               }
+                                                       }
+                                                       #endregion
+
+                                                       #region [ 曲探索中断待ち待機 ]
+                                                       if (r現在のステージ.eステージID == CStage.Eステージ.曲読み込み && !EnumSongs.IsSongListEnumCompletelyDone &&
+                                                                       EnumSongs.thDTXFileEnumerate != null)                           // #28700 2012.6.12 yyagi; at Compact mode, enumerating thread does not exist.
+                                                       {
+                                                               EnumSongs.WaitUntilSuspended();                                 // 念のため、曲検索が一時中断されるまで待機
+                                                       }
+                                                       #endregion
+
+                                                       #region [ 曲検索が完了したら、実際の曲リストに反映する ]
+                                                       // CStage選曲.On活性化() に回した方がいいかな?
+                                                       if (EnumSongs.IsSongListEnumerated)
+                                                       {
+                                                               actEnumSongs.On非活性化();
+                                                               CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;
+
+                                                               bool bRemakeSongTitleBar = (r現在のステージ.eステージID == CStage.Eステージ.選曲) ? true : false;
+                                                               CDTXMania.Instance.stage選曲.Refresh(EnumSongs.Songs管理, bRemakeSongTitleBar);
+                                                               EnumSongs.SongListEnumCompletelyDone();
+                                                       }
+                                                       #endregion
+                                               }
+                                               break;
+                               }
+                               #endregion
+
+                               switch (r現在のステージ.eステージID)
+                               {
+                                       case CStage.Eステージ.何もしない:
+                                               break;
+
+                                       case CStage.Eステージ.起動:
+                                               #region [ *** ]
+                                               //-----------------------------
+                                               if (this.n進行描画の戻り値 != 0)
+                                               {
+                                                       if (!bコンパクトモード)
+                                                       {
+                                                               r現在のステージ.On非活性化();
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ タイトル");
+                                                               stageタイトル.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stageタイトル;
+                                                       }
+                                                       else
+                                                       {
+                                                               r現在のステージ.On非活性化();
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ 曲読み込み");
+                                                               stage曲読み込み.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stage曲読み込み;
+
+                                                       }
+                                                       foreach (STPlugin pg in this.listプラグイン)
+                                                       {
+                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                               pg.plugin.Onステージ変更();
+                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                       }
+
+                                                       this.tガベージコレクションを実行する();
+                                               }
+                                               //-----------------------------
+                                               #endregion
+                                               break;
+
+                                       case CStage.Eステージ.タイトル:
+                                               #region [ *** ]
+                                               //-----------------------------
+                                               switch (this.n進行描画の戻り値)
+                                               {
+                                                       case (int)CStageタイトル.E戻り値.GAMESTART:
+                                                               #region [ 選曲処理へ ]
+                                                               //-----------------------------
+                                                               r現在のステージ.On非活性化();
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ 選曲");
+                                                               stage選曲.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stage選曲;
+                                                               //-----------------------------
+                                                               #endregion
+                                                               break;
+
+                                                       #region [ OPTION: 廃止済 ]
+                                                       //                                                      case 2:                                                                 // #24525 OPTIONとCONFIGの統合に伴い、OPTIONは廃止
+                                                       //                                                              #region [ *** ]
+                                                       //                                                              //-----------------------------
+                                                       //                                                              r現在のステージ.On非活性化();
+                                                       //                                                              Trace.TraceInformation( "----------------------" );
+                                                       //                                                              Trace.TraceInformation( "■ オプション" );
+                                                       //                                                              stageオプション.On活性化();
+                                                       //                                                              r直前のステージ = r現在のステージ;
+                                                       //                                                              r現在のステージ = stageオプション;
+                                                       //                                                              //-----------------------------
+                                                       //                                                              #endregion
+                                                       //                                                              break;
+                                                       #endregion
+
+                                                       case (int)CStageタイトル.E戻り値.CONFIG:
+                                                               #region [ *** ]
+                                                               //-----------------------------
+                                                               r現在のステージ.On非活性化();
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ コンフィグ");
+                                                               stageコンフィグ.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stageコンフィグ;
+                                                               //-----------------------------
+                                                               #endregion
+                                                               break;
+
+                                                       case (int)CStageタイトル.E戻り値.EXIT:
+                                                               #region [ *** ]
+                                                               //-----------------------------
+                                                               r現在のステージ.On非活性化();
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ 終了");
+                                                               stage終了.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stage終了;
+                                                               //-----------------------------
+                                                               #endregion
+                                                               break;
+                                               }
+
+                                               foreach (STPlugin pg in this.listプラグイン)
+                                               {
+                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                       pg.plugin.Onステージ変更();
+                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                               }
+
+                                               //this.tガベージコレクションを実行する();                // #31980 2013.9.3 yyagi タイトル画面でだけ、毎フレームGCを実行して重くなっていた問題の修正
+                                               //-----------------------------
+                                               #endregion
+                                               break;
+
+                                       case CStage.Eステージ.コンフィグ:
+                                               #region [ *** ]
+                                               //-----------------------------
+                                               if (this.n進行描画の戻り値 != 0)
+                                               {
+                                                       switch (r直前のステージ.eステージID)
+                                                       {
+                                                               case CStage.Eステージ.タイトル:
+                                                                       #region [ *** ]
+                                                                       //-----------------------------
+                                                                       r現在のステージ.On非活性化();
+                                                                       Trace.TraceInformation("----------------------");
+                                                                       Trace.TraceInformation("■ タイトル");
+                                                                       stageタイトル.On活性化();
+                                                                       r直前のステージ = r現在のステージ;
+                                                                       r現在のステージ = stageタイトル;
+
+                                                                       foreach (STPlugin pg in this.listプラグイン)
+                                                                       {
+                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                               pg.plugin.Onステージ変更();
+                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                                       }
+
+                                                                       this.tガベージコレクションを実行する();
+                                                                       break;
+                                                               //-----------------------------
+                                                               #endregion
+
+                                                               case CStage.Eステージ.選曲:
+                                                                       #region [ *** ]
+                                                                       //-----------------------------
+                                                                       r現在のステージ.On非活性化();
+                                                                       Trace.TraceInformation("----------------------");
+                                                                       Trace.TraceInformation("■ 選曲");
+                                                                       stage選曲.On活性化();
+                                                                       r直前のステージ = r現在のステージ;
+                                                                       r現在のステージ = stage選曲;
+
+                                                                       foreach (STPlugin pg in this.listプラグイン)
+                                                                       {
+                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                               pg.plugin.Onステージ変更();
+                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                                       }
+
+                                                                       this.tガベージコレクションを実行する();
+                                                                       break;
+                                                                       //-----------------------------
+                                                                       #endregion
+                                                       }
+                                               }
+                                               //-----------------------------
+                                               #endregion
+                                               break;
+
+                                       case CStage.Eステージ.選曲:
+                                               #region [ *** ]
+                                               //-----------------------------
+                                               switch (this.n進行描画の戻り値)
+                                               {
+                                                       case (int)CStage選曲.E戻り値.タイトルに戻る:
+                                                               #region [ *** ]
+                                                               //-----------------------------
+                                                               r現在のステージ.On非活性化();
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ タイトル");
+                                                               stageタイトル.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stageタイトル;
+
+                                                               foreach (STPlugin pg in this.listプラグイン)
+                                                               {
+                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                       pg.plugin.Onステージ変更();
+                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                               }
+
+                                                               this.tガベージコレクションを実行する();
+                                                               break;
+                                                       //-----------------------------
+                                                       #endregion
+
+                                                       case (int)CStage選曲.E戻り値.選曲した:
+                                                               #region [ *** ]
+                                                               //-----------------------------
+                                                               r現在のステージ.On非活性化();
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ 曲読み込み");
+                                                               stage曲読み込み.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stage曲読み込み;
+
+                                                               foreach (STPlugin pg in this.listプラグイン)
+                                                               {
+                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                       pg.plugin.Onステージ変更();
+                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                               }
+
+                                                               this.tガベージコレクションを実行する();
+                                                               break;
+                                                       //-----------------------------
+                                                       #endregion
+
+                                                       case (int)CStage選曲.E戻り値.コンフィグ呼び出し:
+                                                               #region [ *** ]
+                                                               //-----------------------------
+                                                               r現在のステージ.On非活性化();
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ コンフィグ");
+                                                               stageコンフィグ.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stageコンフィグ;
+
+                                                               foreach (STPlugin pg in this.listプラグイン)
+                                                               {
+                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                       pg.plugin.Onステージ変更();
+                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                               }
+
+                                                               this.tガベージコレクションを実行する();
+                                                               break;
+                                                       //-----------------------------
+                                                       #endregion
+
+                                                       case (int)CStage選曲.E戻り値.スキン変更:
+
+                                                               #region [ *** ]
+                                                               //-----------------------------
+                                                               r現在のステージ.On非活性化();
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ スキン切り替え");
+                                                               stageChangeSkin.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stageChangeSkin;
+                                                               break;
+                                                               //-----------------------------
+                                                               #endregion
+                                               }
+                                               //-----------------------------
+                                               #endregion
+                                               break;
+
+                                       case CStage.Eステージ.曲読み込み:
+                                               #region [ *** ]
+                                               //-----------------------------
+                                               DTXVmode.Refreshed = false;     // 曲のリロード中に発生した再リロードは、無視する。
+                                               if (this.n進行描画の戻り値 != 0)
+                                               {
+                                                       CDTXMania.Instance.Pad.st検知したデバイス.Clear();  // 入力デバイスフラグクリア(2010.9.11)
+                                                       r現在のステージ.On非活性化();
+                                                       #region [ ESC押下時は、曲の読み込みを中止して選曲画面に戻る ]
+                                                       if (this.n進行描画の戻り値 == (int)E曲読込画面の戻り値.読込中止)
+                                                       {
+                                                               //DTX.t全チップの再生停止();
+                                                               DTX.On非活性化();
+                                                               Trace.TraceInformation("曲の読み込みを中止しました。");
+                                                               this.tガベージコレクションを実行する();
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ 選曲");
+                                                               stage選曲.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stage選曲;
+                                                               foreach (STPlugin pg in this.listプラグイン)
+                                                               {
+                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                       pg.plugin.Onステージ変更();
+                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                               }
+                                                               break;
+                                                       }
+                                                       #endregion
+
+                                                       Trace.TraceInformation("----------------------");
+                                                       Trace.TraceInformation("■ 演奏(ドラム画面)");
+                                                       r直前のステージ = r現在のステージ;
+                                                       r現在のステージ = stage演奏画面;
+
+                                                       foreach (STPlugin pg in this.listプラグイン)
+                                                       {
+                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                               pg.plugin.Onステージ変更();
+                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                       }
+
+                                                       this.tガベージコレクションを実行する();
+                                               }
+                                               //-----------------------------
+                                               #endregion
+                                               break;
+
+                                       case CStage.Eステージ.演奏:
+                                               #region [ *** ]
+                                               //-----------------------------
+                                               //long n1 = FDK.CSound管理.rc演奏用タイマ.nシステム時刻ms;
+                                               //long n2 = FDK.CSound管理.SoundDevice.n経過時間ms;
+                                               //long n3 = FDK.CSound管理.SoundDevice.tmシステムタイマ.nシステム時刻ms;
+                                               //long n4 = FDK.CSound管理.rc演奏用タイマ.n現在時刻;
+                                               //long n5 = FDK.CSound管理.SoundDevice.n経過時間を更新したシステム時刻ms;
+
+                                               //swlist1.Add( Convert.ToInt32(n1) );
+                                               //swlist2.Add( Convert.ToInt32(n2) );
+                                               //swlist3.Add( Convert.ToInt32( n3 ) );
+                                               //swlist4.Add( Convert.ToInt32( n4 ) );
+                                               //swlist5.Add( Convert.ToInt32( n5 ) );
+
+                                               #region [ DTXVモード中にDTXCreatorから指示を受けた場合の処理 ]
+                                               if (DTXVmode.Enabled && DTXVmode.Refreshed)
+                                               {
+                                                       DTXVmode.Refreshed = false;
+
+                                                       if (DTXVmode.Command == CDTXVmode.ECommand.Stop)
+                                                       {
+                                                               CDTXMania.Instance.stage演奏画面.t停止();
+
+                                                               if (previewSound != null)
+                                                               {
+                                                                       this.previewSound.tサウンドを停止する();
+                                                                       this.previewSound.Dispose();
+                                                                       this.previewSound = null;
+                                                               }
+                                                               //{
+                                                               //    int lastd = 0;
+                                                               //    int f = 0;
+                                                               //    for ( int i = 0; i < swlist1.Count; i++ )
+                                                               //    {
+                                                               //        int d1 = swlist1[ i ];
+                                                               //        int d2 = swlist2[ i ];
+                                                               //        int d3 = swlist3[ i ];
+                                                               //        int d4 = swlist4[ i ];
+                                                               //        int d5 = swlist5[ i ];
+
+                                                               //        int dif = d1 - lastd;
+                                                               //        string s = "";
+                                                               //        if ( 16 <= dif && dif <= 17 )
+                                                               //        {
+                                                               //        }
+                                                               //        else
+                                                               //        {
+                                                               //            s = "★";
+                                                               //        }
+                                                               //        Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3} - {7:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4, d5 );
+                                                               //        lastd = d1;
+                                                               //        f++;
+                                                               //    }
+                                                               //    swlist1.Clear();
+                                                               //    swlist2.Clear();
+                                                               //    swlist3.Clear();
+                                                               //    swlist4.Clear();
+                                                               //    swlist5.Clear();
+
+                                                               //}
+                                                       }
+                                                       else if (DTXVmode.Command == CDTXVmode.ECommand.Play)
+                                                       {
+                                                               if (DTXVmode.NeedReload)
+                                                               {
+                                                                       CDTXMania.Instance.stage演奏画面.t再読込();
+                                                                       if (DTXVmode.GRmode)
+                                                                       {
+                                                                               CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;
+                                                                       }
+                                                                       else
+                                                                       {
+                                                                               CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;
+                                                                       }
+                                                                       CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;
+                                                                       CSound管理.bIsTimeStretch = DTXVmode.TimeStretch;
+                                                                       if (CDTXMania.Instance.ConfigIni.bVSyncWait != DTXVmode.VSyncWait)
+                                                                       {
+                                                                               CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;
+                                                                               CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;
+                                                                       }
+                                                               }
+                                                               else
+                                                               {
+                                                                       CDTXMania.Instance.stage演奏画面.t演奏位置の変更(CDTXMania.Instance.DTXVmode.nStartBar);
+                                                               }
+                                                       }
+                                               }
+                                               #endregion
+
+                                               switch (this.n進行描画の戻り値)
+                                               {
+                                                       case (int)E演奏画面の戻り値.再読込_再演奏:
+                                                               #region [ DTXファイルを再読み込みして、再演奏 ]
+                                                               DTX.t全チップの再生停止();
+                                                               DTX.On非活性化();
+                                                               r現在のステージ.On非活性化();
+                                                               stage曲読み込み.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stage曲読み込み;
+                                                               this.tガベージコレクションを実行する();
+                                                               break;
+                                                       #endregion
+
+                                                       //case (int) E演奏画面の戻り値.再演奏:
+                                                       #region [ 再読み込み無しで、再演奏 ]
+                                                       #endregion
+                                                       //      break;
+
+                                                       case (int)E演奏画面の戻り値.継続:
+                                                               break;
+
+                                                       case (int)E演奏画面の戻り値.演奏中断:
+                                                               #region [ 演奏キャンセル ]
+                                                               //-----------------------------
+                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Play canceled");
+                                                               if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #35417 2015.8.18 yyagi Gt/Bsを入れ替えていたなら、演奏設定を元に戻す
+                                                               {
+                                                                       //CDTXMania.Instance.DTX.SwapGuitarBassInfos();                                         // 譜面情報も元に戻す (現在は再演奏機能なしのため、元に戻す必要はない)
+                                                               }
+
+                                                               //int lastd = 0;
+                                                               //int f = 0;
+                                                               //for (int i = 0; i < swlist1.Count; i++)
+                                                               //{
+                                                               //    int d1 = swlist1[ i ];
+                                                               //    int d2 = swlist2[ i ];
+                                                               //    int d3 = swlist3[ i ];
+                                                               //    int d4 = swlist4[ i ];
+
+                                                               //    int dif = d1 - lastd;
+                                                               //    string s = "";
+                                                               //    if ( 16 <= dif && dif <= 17 )
+                                                               //    {
+                                                               //    }
+                                                               //    else
+                                                               //    {
+                                                               //        s = "★";
+                                                               //    }
+                                                               //    Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4 );
+                                                               //    lastd = d1;
+                                                               //    f++;
+                                                               //}
+                                                               //swlist1.Clear();
+                                                               //swlist2.Clear();
+                                                               //swlist3.Clear();
+                                                               //swlist4.Clear();
+
+                                                               #region [ プラグイン On演奏キャンセル() の呼び出し ]
+                                                               //---------------------
+                                                               foreach (STPlugin pg in this.listプラグイン)
+                                                               {
+                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                       pg.plugin.On演奏キャンセル(scoreIni);
+                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                               }
+                                                               //---------------------
+                                                               #endregion
+
+                                                               DTX.t全チップの再生停止();
+                                                               DTX.On非活性化();
+                                                               r現在のステージ.On非活性化();
+                                                               if (bコンパクトモード)
+                                                               {
+                                                                       base.Window.Close();
+                                                               }
+                                                               else
+                                                               {
+                                                                       Trace.TraceInformation("----------------------");
+                                                                       Trace.TraceInformation("■ 選曲");
+                                                                       stage選曲.On活性化();
+                                                                       r直前のステージ = r現在のステージ;
+                                                                       r現在のステージ = stage選曲;
+
+                                                                       #region [ プラグイン Onステージ変更() の呼び出し ]
+                                                                       //---------------------
+                                                                       foreach (STPlugin pg in this.listプラグイン)
+                                                                       {
+                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                               pg.plugin.Onステージ変更();
+                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                                       }
+                                                                       //---------------------
+                                                                       #endregion
+
+                                                                       this.tガベージコレクションを実行する();
+                                                               }
+                                                               break;
+                                                       //-----------------------------
+                                                       #endregion
+
+                                                       case (int)E演奏画面の戻り値.ステージ失敗:
+                                                               #region [ 演奏失敗(StageFailed) ]
+                                                               //-----------------------------
+                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Stage failed");
+
+                                                               #region [ プラグイン On演奏失敗() の呼び出し ]
+                                                               //---------------------
+                                                               foreach (STPlugin pg in this.listプラグイン)
+                                                               {
+                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                       pg.plugin.On演奏失敗(scoreIni);
+                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                               }
+                                                               //---------------------
+                                                               #endregion
+
+                                                               DTX.t全チップの再生停止();
+                                                               DTX.On非活性化();
+                                                               r現在のステージ.On非活性化();
+                                                               if (bコンパクトモード)
+                                                               {
+                                                                       base.Window.Close();
+                                                               }
+                                                               else
+                                                               {
+                                                                       Trace.TraceInformation("----------------------");
+                                                                       Trace.TraceInformation("■ 選曲");
+                                                                       stage選曲.On活性化();
+                                                                       r直前のステージ = r現在のステージ;
+                                                                       r現在のステージ = stage選曲;
+
+                                                                       #region [ プラグイン Onステージ変更() の呼び出し ]
+                                                                       //---------------------
+                                                                       foreach (STPlugin pg in this.listプラグイン)
+                                                                       {
+                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                               pg.plugin.Onステージ変更();
+                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                                       }
+                                                                       //---------------------
+                                                                       #endregion
+
+                                                                       this.tガベージコレクションを実行する();
+                                                               }
+                                                               break;
+                                                       //-----------------------------
+                                                       #endregion
+
+                                                       case (int)E演奏画面の戻り値.ステージクリア:
+                                                               #region [ 演奏クリア ]
+                                                               //-----------------------------
+                                                               STDGBSValue<CScoreIni.C演奏記録> record;
+                                                               record = stage演奏画面.Record;
+
+                                                               double playskill = 0.0;
+
+                                                               for (EPart inst = EPart.Drums; inst <= EPart.Bass; ++inst)
+                                                               {
+                                                                       if (!record[inst].b全AUTOである && record[inst].n全チップ数 > 0)
+                                                                       {
+                                                                               playskill = record[inst].db演奏型スキル値;
+                                                                       }
+                                                               }
+
+                                                               string str = "Cleared";
+                                                               switch (CScoreIni.t総合ランク値を計算して返す(record))
+                                                               {
+                                                                       case CScoreIni.ERANK.SS:
+                                                                               str = string.Format("Cleared (SS: {0:F2})", playskill);
+                                                                               break;
+
+                                                                       case CScoreIni.ERANK.S:
+                                                                               str = string.Format("Cleared (S: {0:F2})", playskill);
+                                                                               break;
+
+                                                                       case CScoreIni.ERANK.A:
+                                                                               str = string.Format("Cleared (A: {0:F2})", playskill);
+                                                                               break;
+
+                                                                       case CScoreIni.ERANK.B:
+                                                                               str = string.Format("Cleared (B: {0:F2})", playskill);
+                                                                               break;
+
+                                                                       case CScoreIni.ERANK.C:
+                                                                               str = string.Format("Cleared (C: {0:F2})", playskill);
+                                                                               break;
+
+                                                                       case CScoreIni.ERANK.D:
+                                                                               str = string.Format("Cleared (D: {0:F2})", playskill);
+                                                                               break;
+
+                                                                       case CScoreIni.ERANK.E:
+                                                                               str = string.Format("Cleared (E: {0:F2})", playskill);
+                                                                               break;
+
+                                                                       case CScoreIni.ERANK.UNKNOWN:   // #23534 2010.10.28 yyagi add: 演奏チップが0個のとき
+                                                                               str = "Cleared (No chips)";
+                                                                               break;
+                                                               }
+
+                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新(str);
+
+                                                               #region [ プラグイン On演奏クリア() の呼び出し ]
+                                                               //---------------------
+                                                               foreach (STPlugin pg in this.listプラグイン)
+                                                               {
+                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                       pg.plugin.On演奏クリア(scoreIni);
+                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                               }
+                                                               //---------------------
+                                                               #endregion
+
+                                                               r現在のステージ.On非活性化();
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ 結果");
+                                                               stage結果.st演奏記録 = record;
+                                                               stage結果.r空うちドラムチップ = stage演奏画面.GetNoChipDrums();
+                                                               stage結果.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stage結果;
+
+                                                               #region [ プラグイン Onステージ変更() の呼び出し ]
+                                                               //---------------------
+                                                               foreach (STPlugin pg in this.listプラグイン)
+                                                               {
+                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                       pg.plugin.Onステージ変更();
+                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                               }
+                                                               //---------------------
+                                                               #endregion
+
+                                                               break;
+                                                               //-----------------------------
+                                                               #endregion
+                                               }
+                                               //-----------------------------
+                                               #endregion
+                                               break;
+
+                                       case CStage.Eステージ.結果:
+                                               #region [ *** ]
+                                               //-----------------------------
+                                               if (this.n進行描画の戻り値 != 0)
+                                               {
+                                                       // #35417 2015.08.30 chnmr0 changed : ステージクリア処理で入れ替えるため元に戻した
+                                                       // #35417 2015.8.18 yyagi: AUTO系のフラグ入れ替えは削除可能!?。以後AUTOフラグに全くアクセスしておらず、意味がないため。
+                                                       if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #24415 2011.2.27 yyagi Gt/Bsを入れ替えていたなら、Auto状態をリザルト画面終了後に元に戻す
+                                                       {
+                                                               CDTXMania.Instance.ConfigIni.SwapGuitarBassInfos_AutoFlags();   // Auto入れ替え
+                                                       }
+
+                                                       DTX.t全チップの再生一時停止();
+                                                       DTX.On非活性化();
+                                                       r現在のステージ.On非活性化();
+                                                       if (!bコンパクトモード)
+                                                       {
+                                                               Trace.TraceInformation("----------------------");
+                                                               Trace.TraceInformation("■ 選曲");
+                                                               stage選曲.On活性化();
+                                                               r直前のステージ = r現在のステージ;
+                                                               r現在のステージ = stage選曲;
+
+                                                               foreach (STPlugin pg in this.listプラグイン)
+                                                               {
+                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);
+                                                                       pg.plugin.Onステージ変更();
+                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                                               }
+
+                                                               this.tガベージコレクションを実行する();
+                                                       }
+                                                       else
+                                                       {
+                                                               base.Window.Close();
+                                                       }
+                                               }
+                                               //-----------------------------
+                                               #endregion
+                                               break;
+
+                                       case CStage.Eステージ.ChangeSkin:
+                                               #region [ *** ]
+                                               //-----------------------------
+                                               if (this.n進行描画の戻り値 != 0)
+                                               {
+                                                       r現在のステージ.On非活性化();
+                                                       Trace.TraceInformation("----------------------");
+                                                       Trace.TraceInformation("■ 選曲");
+                                                       stage選曲.On活性化();
+                                                       r直前のステージ = r現在のステージ;
+                                                       r現在のステージ = stage選曲;
+                                                       this.tガベージコレクションを実行する();
+                                               }
+                                               //-----------------------------
+                                               #endregion
+                                               break;
+
+                                       case CStage.Eステージ.終了:
+                                               #region [ *** ]
+                                               //-----------------------------
+                                               if (this.n進行描画の戻り値 != 0)
+                                               {
+                                                       base.Exit();
+                                               }
+                                               //-----------------------------
+                                               #endregion
+                                               break;
+                               }
+                       }
+                       this.Device.EndScene();
+                       // Present()は game.csのOnFrameEnd()に登録された、GraphicsDeviceManager.game_FrameEnd() 内で実行されるので不要
+                       // (つまり、Present()は、Draw()完了後に実行される)
+#if !GPUFlushAfterPresent
+                       actFlushGPU.On進行描画();       // Flush GPU        // EndScene()~Present()間 (つまりVSync前) でFlush実行
+#endif
+                       if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")
+                       {
+                               Sound管理.t再生中の処理をする();   // サウンドバッファの更新; 画面描画と同期させることで、スクロールをスムーズにする
+                       }
+
+                       #region [ マウスカーソル消去制御 ]
+                       cMouseHideControl.tHideCursorIfNeed();
+                       #endregion
+                       #region [ 全画面・ウインドウ切り替え ]
+                       if (this.b次のタイミングで全画面_ウィンドウ切り替えを行う)
+                       {
+                               // ConfigIni.bFullScreen.Value = !ConfigIni.bFullScreen;
+                               Instance.t全画面_ウィンドウモード切り替え();
+                               this.b次のタイミングで全画面_ウィンドウ切り替えを行う = false;
+                       }
+                       #endregion
+                       #region [ 垂直基線同期切り替え ]
+                       if (this.b次のタイミングで垂直帰線同期切り替えを行う)
+                       {
+                               bool bIsMaximized = this.Window.IsMaximized;                                            // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait
+                               currentClientSize = this.Window.ClientSize;                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait
+                               DeviceSettings currentSettings = Instance.GraphicsDeviceManager.CurrentSettings;
+                               currentSettings.EnableVSync = ConfigIni.bVSyncWait;
+                               Instance.GraphicsDeviceManager.ChangeDevice(currentSettings);
+                               this.b次のタイミングで垂直帰線同期切り替えを行う = false;
+                               base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait
+                               if (bIsMaximized)
+                               {
+                                       this.Window.WindowState = FormWindowState.Maximized;                                // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait
+                               }
+                       }
+                       #endregion
+
+                       //GC.Collect( 0, GCCollectionMode.Optimized, false );           // Rel105で処理が重くなっていることに対する、暫定処置。
+                                                                                                                                       // 重くなっている原因に対する適切な処置をして、処理が104程度に軽くなったら、
+                                                                                                                                       // この暫定処置は削除します。
+               }
+
+               /// <summary>
+               /// XML ファイルからオブジェクトを生成します。
+               /// </summary>
+               /// <param name="xmlfile">オブジェクトが記述される XML のパス。これは DataContract によってシリアライズされていなければなりません。</param>
+               /// <returns>生成したオブジェクト。正しく生成できなかった場合 null 。</returns>
+               public static object DeserializeXML(string xmlpath, Type t)
+               {
+                       object ret = null;
+                       try
+                       {
+                               if (File.Exists(xmlpath))
+                               {
+                                       using (XmlReader xr = XmlReader.Create(xmlpath))
+                                       {
+                                               DataContractSerializer serializer = new DataContractSerializer(t);
+                                               ret = serializer.ReadObject(xr);
+                                       }
+                               }
+                       }
+                       catch (Exception e)
+                       {
+                               Trace.TraceWarning( e.Message );
+                               ret = null;
+                       }
+                       return ret;
+               }
+
+               /// <summary>
+               /// オブジェクトから XML ファイルを生成します。
+               /// </summary>
+               /// <param name="xmlfile">XML ファイルのパス。</param>
+               /// <param name="obj">XML としてシリアライズするオブジェクト。DataContract 属性を持つクラスからインスタンス化されたオブジェクトです。</param>
+               public static void SerializeXML(string xmlpath, object obj)
+               {
+                       XmlWriterSettings settings = new XmlWriterSettings();
+                       settings.IndentChars = "  ";
+                       settings.Indent = true;
+                       settings.NewLineChars = Environment.NewLine;
+                       settings.Encoding = new System.Text.UTF8Encoding(false);
+                       using ( XmlWriter xw = XmlWriter.Create( new FileStreamSSD( xmlpath ), settings ) )
+                       {
+                               DataContractSerializer serializer = new DataContractSerializer(obj.GetType());
+                               serializer.WriteObject(xw, obj);
+                       }
+               }
+
+               public void SaveConfig()
+               {
+                       #region [ Skinパスの絶対パス→相対パス変換 ]
+                       string _strSystemSkinSubfolderPath = ConfigIni.strSystemSkinSubfolderPath.Value;
+                       Uri uriRoot = new Uri( System.IO.Path.Combine( this.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar ) );
+                       if ( ConfigIni.strSystemSkinSubfolderPath.Value != null && ConfigIni.strSystemSkinSubfolderPath.Value.Length == 0 )
+                       {
+                               // Config.iniが空の状態でDTXManiaをViewerとして起動・終了すると、strSystemSkinSubfolderFullName が空の状態でここに来る。
+                               // → 初期値として Default/ を設定する。
+                               ConfigIni.strSystemSkinSubfolderPath.Value = System.IO.Path.Combine( this.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar + "Default" + System.IO.Path.DirectorySeparatorChar );
+                       }
+
+                       // 起動直後は(Loadの前にSaveを通るため)Skinパスには初期値の相対パスが入っている場合がある。
+                       // そのため、以下の処理を通すために、いったん絶対パスに変換
+                       if ( !System.IO.Path.IsPathRooted( ConfigIni.strSystemSkinSubfolderPath.Value ) )
+                       {
+                               ConfigIni.strSystemSkinSubfolderPath.Value =
+                                       Path.Combine( Path.Combine( this.strEXEのあるフォルダ, "System" ), ConfigIni.strSystemSkinSubfolderPath );
+                       }
+
+                       Uri uriPath = new Uri( System.IO.Path.Combine( ConfigIni.strSystemSkinSubfolderPath.Value, "." + System.IO.Path.DirectorySeparatorChar ) );
+                       string relPath = uriRoot.MakeRelativeUri( uriPath ).ToString();                         // 相対パスを取得
+                       relPath = System.Web.HttpUtility.UrlDecode( relPath );                                          // デコードする
+                       relPath = relPath.Replace( '/', System.IO.Path.DirectorySeparatorChar );        // 区切り文字が\ではなく/なので置換する
+                       ConfigIni.strSystemSkinSubfolderPath.Value = relPath;
+                       #endregion
+                       ConfigIni.strDTXManiaVersion.Value = CDTXMania.VERSION;
+
+                       CDTXMania.SerializeXML( strEXEのあるフォルダ + "Config.xml", ConfigIni );
+
+                       // 元の絶対パスに戻す
+                       ConfigIni.strSystemSkinSubfolderPath.Value = _strSystemSkinSubfolderPath;
+               }
+
+               public void LoadConfig()
+               {
+                       string path = strEXEのあるフォルダ + "Config.xml";
+
+                       if (!File.Exists(path))
+                       {
+                               SaveConfig();
+                       }
+                       if (File.Exists(path))
+                       {
+                               ConfigIni = (CConfigXml)CDTXMania.DeserializeXML(path, typeof(CConfigXml));
+                               if (ConfigIni == null)
+                               {
+                                       ConfigIni = new CConfigXml();
+                                       SaveConfig();
+                               }
+                               // Skinパスの相対パスを、絶対パスに変換
+                               if ( !System.IO.Path.IsPathRooted( ConfigIni.strSystemSkinSubfolderPath.Value ) )
+                               {
+                                       ConfigIni.strSystemSkinSubfolderPath.Value =
+                                               Path.Combine( Path.Combine( this.strEXEのあるフォルダ, "System" ), ConfigIni.strSystemSkinSubfolderPath );
+                               }
+                       }
+               }
+               /// <summary>
+               /// 座標値を読み込む。Coordinates メンバ初期化後いつ呼び出しても構わない。
+               /// </summary>
+               public void UpdateCoordinates()
+               {
+                       string coordXml = strEXEのあるフォルダ + "Coordinates.xml";
+                       // デシリアライズ
+                       if (File.Exists(coordXml))
+                       {
+                               using (XmlReader xr = XmlReader.Create(coordXml))
+                               {
+                                       DataContractSerializer serializer = new DataContractSerializer(typeof(Coordinates.CCoordinates));
+                                       try
+                                       {
+                                               Coordinates = (Coordinates.CCoordinates) serializer.ReadObject( xr );
+                                       }
+                                       catch (SerializationException e)
+                                       {
+                                               Trace.TraceWarning( "Rel107以前の古いフォーマットのCoordinates.xmlが読み込まれました。無視します。\n" + e.Message );
+                                       }
+                               }
+                       }
+                       // シリアライズ
+                       XmlWriterSettings settings = new XmlWriterSettings();
+                       settings.IndentChars = "  ";
+                       settings.Indent = true;
+                       settings.NewLineChars = Environment.NewLine;
+                       settings.Encoding = new System.Text.UTF8Encoding( false );
+                       using ( XmlWriter xw = XmlTextWriter.Create( coordXml, settings ) )
+                       {
+                               //XmlSerializerNamespaces ns = new XmlSerializerNamespaces();
+                               //ns.Add( String.Empty, String.Empty );
+
+                               //StreamWriter sw = new StreamWriter( "test2.xml", false, Encoding.UTF8 );
+                               //serializer.Serialize( sw, item, ns );
+                               //sw.Close
+
+                               DataContractSerializer serializer = new DataContractSerializer( typeof( Coordinates.CCoordinates ) );
+                               serializer.WriteObject( xw, Coordinates );
+                               //serializer.WriteStartObject( xw, Coordinates );
+                               //xw.WriteAttributeString( "xmlns", "d1p1", "http://www.w3.org/2000/xmlns/",
+                               //      "http://schemas.microsoft.com/2003/10/Serialization/" );
+                               //serializer.WriteObjectContent( xw, Coordinates );
+                               //serializer.WriteEndObject( xw );
+                       }
+
+                       // もう一度デシリアライズ
+                       if (File.Exists(coordXml))
+                       {
+                               using (XmlReader xr = XmlReader.Create(coordXml))
+                               {
+                                       DataContractSerializer serializer = new DataContractSerializer(typeof(Coordinates.CCoordinates));
+                                       Coordinates = (Coordinates.CCoordinates)serializer.ReadObject(xr);
+                               }
+                       }
+               }
+
+
+               /// <summary>
+               /// 保存するxmlからnamespaceを削除するためのXmlTextWriter
+               /// </summary>
+               //public class MyXmlTextWriter : XmlTextWriter
+               //{
+               //      private bool _ignoreAttr = false;
+
+               //      public MyXmlTextWriter( TextWriter w  )
+               //              : base( w )
+               //      {
+               //              Debug.WriteLine( "create" );
+               //      }
+
+               //      public override string LookupPrefix( string ns )
+               //      {
+               //              Debug.WriteLine( "luprefix" );
+               //              return string.Empty;
+               //      }
+
+               //      public override void WriteStartAttribute( string prefix, string localName, string ns )
+               //      {
+               //              Debug.WriteLine( "writestartattribute" );
+               //              if ( String.Compare( prefix, "xmlns", true ) == 0 )
+               //              {
+               //                      Debug.WriteLine( "[!]" );
+               //                      this._ignoreAttr = true;
+               //                      return;
+               //              }
+               //      }
+
+               //      public override void WriteEndAttribute()
+               //      {
+               //              if ( this._ignoreAttr )
+               //              {
+               //                      this._ignoreAttr = false;
+               //                      return;
+               //              }
+               //              base.WriteEndAttribute();
+               //      }
+
+               //      public override void WriteString( string text )
+               //      {
+               //              Debug.WriteLine( "ws" );
+               //              if ( String.Compare( text, "http://www.w3.org/2001/XMLSchema-instance", true ) == 0 )
+               //              {
+               //                      return;
+               //              }
+               //              base.WriteString( text );
+               //      }
+
+               //      public override void WriteStartElement( string prefix, string localName, string ns )
+               //      {
+               //              Debug.WriteLine( "wse" );
+               //              base.WriteStartElement( null, localName, null );
+               //      }
+               //}
+
+               public void ShowWindowTitleWithSoundType()
+               {
+                       string delay = "";
+                       if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")
+                       {
+                               delay = "(" + Sound管理.GetSoundDelay() + "ms)";
+                       }
+                       base.Window.Text = strWindowTitle + " (" + Sound管理.GetCurrentSoundDeviceType() + delay + ")";
+               }
+
+               #region [ private ]
+               //-----------------
+               private bool b終了処理完了済み;
+               private static CDTX dtx;
+               private List<CActivity> listトップレベルActivities;
+               private int n進行描画の戻り値;
+               private MouseButtons mb = System.Windows.Forms.MouseButtons.Left;
+               private string strWindowTitle
+               {
+                       get
+                       {
+                               if (DTXVmode.Enabled)
+                               {
+                                       return "DTXMViewer release " + VERSION;
+                               }
+                               else
+                               {
+                                       return "DTXMania .NET style release " + VERSION;
+                               }
+                       }
+               }
+               private CSound previewSound;
+               private CMouseHideControl cMouseHideControl = null;
+
+               private void t終了処理()
+               {
+                       if (!this.b終了処理完了済み)
+                       {
+                               Trace.TraceInformation("----------------------");
+                               Trace.TraceInformation("■ アプリケーションの終了");
+                               #region [ 曲検索の終了処理 ]
+                               //---------------------
+                               if (actEnumSongs != null)
+                               {
+                                       Trace.TraceInformation("曲検索actの終了処理を行います。");
+                                       Trace.Indent();
+                                       try
+                                       {
+                                               actEnumSongs.On非活性化();
+                                               actEnumSongs = null;
+                                               Trace.TraceInformation("曲検索actの終了処理を完了しました。");
+                                       }
+                                       catch (Exception e)
+                                       {
+                                               Trace.TraceError(e.Message);
+                                               Trace.TraceError("曲検索actの終了処理に失敗しました。");
+                                       }
+                                       finally
+                                       {
+                                               Trace.Unindent();
+                                       }
+                               }
+                               //---------------------
+                               #endregion
+                               #region [ 現在のステージの終了処理 ]
+                               //---------------------
+                               if (CDTXMania.Instance.r現在のステージ != null && CDTXMania.Instance.r現在のステージ.b活性化してる)     // #25398 2011.06.07 MODIFY FROM
+                               {
+                                       Trace.TraceInformation("現在のステージを終了します。");
+                                       Trace.Indent();
+                                       try
+                                       {
+                                               r現在のステージ.On非活性化();
+                                               Trace.TraceInformation("現在のステージの終了処理を完了しました。");
+                                       }
+                                       finally
+                                       {
+                                               Trace.Unindent();
+                                       }
+                               }
+                               //---------------------
+                               #endregion
+
+                               #region [ 選曲ステージの終了処理 ]
+                               stage選曲.On非活性化();
+                               #endregion
+
+                               #region [ プラグインの終了処理 ]
+                               //---------------------
+                               if (this.listプラグイン != null && this.listプラグイン.Count > 0)
+                               {
+                                       Trace.TraceInformation("すべてのプラグインを終了します。");
+                                       Trace.Indent();
+                                       try
+                                       {
+                                               foreach (STPlugin st in this.listプラグイン)
+                                               {
+                                                       Directory.SetCurrentDirectory(st.strプラグインフォルダ);
+                                                       st.plugin.OnUnmanagedリソースの解放();
+                                                       st.plugin.OnManagedリソースの解放();
+                                                       st.plugin.On終了();
+                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);
+                                               }
+                                               PluginHost = null;
+                                               Trace.TraceInformation("すべてのプラグインの終了処理を完了しました。");
+                                       }
+                                       finally
+                                       {
+                                               Trace.Unindent();
+                                       }
+                               }
+                               //---------------------
+                               #endregion
+                               #region [ 曲リストの終了処理 ]
+                               //---------------------
+                               if (Songs管理 != null)
+                               {
+                                       Trace.TraceInformation("曲リストの終了処理を行います。");
+                                       Trace.Indent();
+                                       try
+                                       {
+                                               Songs管理 = null;
+                                               Trace.TraceInformation("曲リストの終了処理を完了しました。");
+                                       }
+                                       catch (Exception exception)
+                                       {
+                                               Trace.TraceError(exception.Message);
+                                               Trace.TraceError("曲リストの終了処理に失敗しました。");
+                                       }
+                                       finally
+                                       {
+                                               Trace.Unindent();
+                                       }
+                               }
+                               CAvi.t終了();
+                               //---------------------
+                               #endregion
+                               #region [ スキンの終了処理 ]
+                               //---------------------
+                               if (Skin != null)
+                               {
+                                       Trace.TraceInformation("スキンの終了処理を行います。");
+                                       Trace.Indent();
+                                       try
+                                       {
+                                               Skin.Dispose();
+                                               Skin = null;
+                                               Trace.TraceInformation("スキンの終了処理を完了しました。");
+                                       }
+                                       catch (Exception exception2)
+                                       {
+                                               Trace.TraceError(exception2.Message);
+                                               Trace.TraceError("スキンの終了処理に失敗しました。");
+                                       }
+                                       finally
+                                       {
+                                               Trace.Unindent();
+                                       }
+                               }
+                               //---------------------
+                               #endregion
+                               #region [ DirectSoundの終了処理 ]
+                               //---------------------
+                               if (Sound管理 != null)
+                               {
+                                       Trace.TraceInformation("DirectSound の終了処理を行います。");
+                                       Trace.Indent();
+                                       try
+                                       {
+                                               Sound管理.Dispose();
+                                               Sound管理 = null;
+                                               Trace.TraceInformation("DirectSound の終了処理を完了しました。");
+                                       }
+                                       catch (Exception exception3)
+                                       {
+                                               Trace.TraceError(exception3.Message);
+                                               Trace.TraceError("DirectSound の終了処理に失敗しました。");
+                                       }
+                                       finally
+                                       {
+                                               Trace.Unindent();
+                                       }
+                               }
+                               //---------------------
+                               #endregion
+                               #region [ パッドの終了処理 ]
+                               //---------------------
+                               if (Pad != null)
+                               {
+                                       Trace.TraceInformation("パッドの終了処理を行います。");
+                                       Trace.Indent();
+                                       try
+                                       {
+                                               Pad = null;
+                                               Trace.TraceInformation("パッドの終了処理を完了しました。");
+                                       }
+                                       catch (Exception exception4)
+                                       {
+                                               Trace.TraceError(exception4.Message);
+                                               Trace.TraceError("パッドの終了処理に失敗しました。");
+                                       }
+                                       finally
+                                       {
+                                               Trace.Unindent();
+                                       }
+                               }
+                               //---------------------
+                               #endregion
+                               #region [ DirectInput, MIDI入力の終了処理 ]
+                               //---------------------
+                               if (Input管理 != null)
+                               {
+                                       Trace.TraceInformation("DirectInput, MIDI入力の終了処理を行います。");
+                                       Trace.Indent();
+                                       try
+                                       {
+                                               Input管理.Dispose();
+                                               Input管理 = null;
+                                               Trace.TraceInformation("DirectInput, MIDI入力の終了処理を完了しました。");
+                                       }
+                                       catch (Exception exception5)
+                                       {
+                                               Trace.TraceError(exception5.Message);
+                                               Trace.TraceError("DirectInput, MIDI入力の終了処理に失敗しました。");
+                                       }
+                                       finally
+                                       {
+                                               Trace.Unindent();
+                                       }
+                               }
+                               //---------------------
+                               #endregion
+                               #region [ 文字コンソールの終了処理 ]
+                               //---------------------
+                               if (act文字コンソール != null)
+                               {
+                                       Trace.TraceInformation("文字コンソールの終了処理を行います。");
+                                       Trace.Indent();
+                                       try
+                                       {
+                                               act文字コンソール.On非活性化();
+                                               act文字コンソール = null;
+                                               Trace.TraceInformation("文字コンソールの終了処理を完了しました。");
+                                       }
+                                       catch (Exception exception6)
+                                       {
+                                               Trace.TraceError(exception6.Message);
+                                               Trace.TraceError("文字コンソールの終了処理に失敗しました。");
+                                       }
+                                       finally
+                                       {
+                                               Trace.Unindent();
+                                       }
+                               }
+                               //---------------------
+                               #endregion
+                               #region [ FPSカウンタの終了処理 ]
+                               //---------------------
+                               Trace.TraceInformation("FPSカウンタの終了処理を行います。");
+                               Trace.Indent();
+                               try
+                               {
+                                       if (FPS != null)
+                                       {
+                                               FPS = null;
+                                       }
+                                       Trace.TraceInformation("FPSカウンタの終了処理を完了しました。");
+                               }
+                               finally
+                               {
+                                       Trace.Unindent();
+                               }
+                               //---------------------
+                               #endregion
+                               #region [ タイマの終了処理 ]
+                               //---------------------
+                               Trace.TraceInformation("タイマの終了処理を行います。");
+                               Trace.Indent();
+                               try
+                               {
+                                       if (Timer != null)
+                                       {
+                                               Timer.Dispose();
+                                               Timer = null;
+                                               Trace.TraceInformation("タイマの終了処理を完了しました。");
+                                       }
+                                       else
+                                       {
+                                               Trace.TraceInformation("タイマは使用されていません。");
+                                       }
+                               }
+                               finally
+                               {
+                                       Trace.Unindent();
+                               }
+                               //---------------------
+                               #endregion
+                               #region [ Config.iniの出力 ]
+                               //---------------------
+                               Trace.TraceInformation("Config.xml を出力します。");
+                               //                              if ( ConfigIni.bIsSwappedGuitarBass )                   // #24063 2011.1.16 yyagi ギターベースがスワップしているときは元に戻す
+                               if (ConfigIni.bIsSwappedGuitarBass_AutoFlagsAreSwapped) // #24415 2011.2.21 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、AUTOのフラグをswapして戻す
+                               {
+                                       ConfigIni.SwapGuitarBassInfos_AutoFlags();
+                               }
+                               /*
+                                       if (ConfigIni.bIsSwappedGuitarBass_PlaySettingsAreSwapped)  // #35417 2015/8/18 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、演奏設定のフラグをswapして戻す
+                                       {
+                                                       ConfigIni.SwapGuitarBassInfos_PlaySettings();
+                                       }
+                                */
+                               string str = strEXEのあるフォルダ + "Config.xml";
+                               Trace.Indent();
+                               try
+                               {
+                                       if (DTXVmode.Enabled)
+                                       {
+                                               DTXVmode.tUpdateConfigIni();
+                                               Trace.TraceInformation("DTXVモードの設定情報を、Config.xmlに保存しました。");
+                                       }
+                                       else
+                                       {
+                                               CDTXMania.Instance.SaveConfig();
+                                               Trace.TraceInformation("保存しました。({0})", str);
+                                       }
+                               }
+                               catch (Exception e)
+                               {
+                                       Trace.TraceError(e.Message);
+                                       Trace.TraceError("Config.xml の出力に失敗しました。({0})", str);
+                               }
+                               finally
+                               {
+                                       Trace.Unindent();
+                               }
+                               //---------------------
+                               #endregion
+                               #region [ DTXVmodeの終了処理 ]
+                               //---------------------
+                               //Trace.TraceInformation( "DTXVモードの終了処理を行います。" );
+                               //Trace.Indent();
+                               try
+                               {
+                                       if (DTXVmode != null)
+                                       {
+                                               DTXVmode = null;
+                                               //Trace.TraceInformation( "DTXVモードの終了処理を完了しました。" );
+                                       }
+                                       else
+                                       {
+                                               //Trace.TraceInformation( "DTXVモードは使用されていません。" );
+                                       }
+                               }
+                               finally
+                               {
+                                       //Trace.Unindent();
+                               }
+                               //---------------------
+                               #endregion
+                               #region [ DirectXの終了処理 ]
+                               //---------------------
+                               base.GraphicsDeviceManager.Dispose();
+                               //---------------------
+                               #endregion
+                               Trace.TraceInformation( "アプリケーションの終了処理を完了しました。" );
+
+
+                               this.b終了処理完了済み = true;
+                       }
+               }
+               private CScoreIni tScoreIniへBGMAdjustとHistoryとPlayCountを更新(string str新ヒストリ行)
+               {
+                       STDGBSValue<bool> isUpdated = new STDGBSValue<bool>();
+                       string strFilename = DTX.strファイル名の絶対パス + ".score.ini";
+                       CScoreIni ini = new CScoreIni(strFilename);
+                       if (!File.Exists(strFilename))
+                       {
+                               ini.stファイル.Title = DTX.TITLE;
+                               ini.stファイル.Name = DTX.strファイル名;
+                               ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す(DTX.strファイル名の絶対パス);
+                               for (EPart i = EPart.Drums; i <= EPart.Bass; ++i)
+                               {
+                                       ini.stセクション.HiScore[i].nPerfectになる範囲ms = nPerfect範囲ms;
+                                       ini.stセクション.HiScore[i].nGreatになる範囲ms = nGreat範囲ms;
+                                       ini.stセクション.HiScore[i].nGoodになる範囲ms = nGood範囲ms;
+                                       ini.stセクション.HiScore[i].nPoorになる範囲ms = nPoor範囲ms;
+
+                                       ini.stセクション.HiSkill[i].nPerfectになる範囲ms = nPerfect範囲ms;
+                                       ini.stセクション.HiSkill[i].nGreatになる範囲ms = nGreat範囲ms;
+                                       ini.stセクション.HiSkill[i].nGoodになる範囲ms = nGood範囲ms;
+                                       ini.stセクション.HiSkill[i].nPoorになる範囲ms = nPoor範囲ms;
+
+                                       ini.stセクション.LastPlay[i].nPerfectになる範囲ms = nPerfect範囲ms;
+                                       ini.stセクション.LastPlay[i].nGreatになる範囲ms = nGreat範囲ms;
+                                       ini.stセクション.LastPlay[i].nGoodになる範囲ms = nGood範囲ms;
+                                       ini.stセクション.LastPlay[i].nPoorになる範囲ms = nPoor範囲ms;
+                               }
+                       }
+                       ini.stファイル.BGMAdjust = DTX.nBGMAdjust;
+                       isUpdated = CScoreIni.t更新条件を取得する();
+                       if (isUpdated.Drums || isUpdated.Guitar || isUpdated.Bass)
+                       {
+                               if (isUpdated.Drums)
+                               {
+                                       ini.stファイル.PlayCountDrums++;
+                               }
+                               if (isUpdated.Guitar)
+                               {
+                                       ini.stファイル.PlayCountGuitar++;
+                               }
+                               if (isUpdated.Bass)
+                               {
+                                       ini.stファイル.PlayCountBass++;
+                               }
+                               ini.tヒストリを追加する(str新ヒストリ行);
+                               if (!bコンパクトモード)
+                               {
+                                       stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Drums = ini.stファイル.PlayCountDrums;
+                                       stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Guitar = ini.stファイル.PlayCountGuitar;
+                                       stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Bass = ini.stファイル.PlayCountBass;
+                                       for (int j = 0; j < ini.stファイル.History.Length; j++)
+                                       {
+                                               stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[j] = ini.stファイル.History[j];
+                                       }
+                               }
+                       }
+                       if (ConfigIni.bScoreIni)
+                       {
+                               ini.t書き出し(strFilename);
+                       }
+
+                       return ini;
+               }
+               private void tガベージコレクションを実行する()
+               {
+                       GC.Collect(0, GCCollectionMode.Optimized, true );
+                       GC.WaitForPendingFinalizers();
+                       GC.Collect(0, GCCollectionMode.Forced, true );
+                       GC.WaitForPendingFinalizers();
+               }
+               private void tプラグイン検索と生成()
+               {
+                       this.listプラグイン = new List<STPlugin>();
+
+                       string strIPluginActivityの名前 = typeof(IPluginActivity).FullName;
+                       string strプラグインフォルダパス = strEXEのあるフォルダ + "Plugins\\";
+
+                       this.t指定フォルダ内でのプラグイン検索と生成(strプラグインフォルダパス, strIPluginActivityの名前);
+
+                       if (this.listプラグイン.Count > 0)
+                               Trace.TraceInformation(this.listプラグイン.Count + " 個のプラグインを読み込みました。");
+               }
+
+               private System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
+               {
+                       var domain = (AppDomain)sender;
+
+                       foreach (var assembly in domain.GetAssemblies())
+                       {
+                               if (assembly.FullName == args.Name)
+                                       return assembly;
+                       }
+                       return null;
+               }
+               private void t指定フォルダ内でのプラグイン検索と生成(string strプラグインフォルダパス, string strプラグイン型名)
+               {
+                       // 指定されたパスが存在しないとエラー
+                       if (!Directory.Exists(strプラグインフォルダパス))
+                       {
+                               Trace.TraceWarning("プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")");
+                               return;
+                       }
+
+                       AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
+
+
+                       // (1) すべての *.dll について…
+                       string[] strDLLs = System.IO.Directory.GetFiles(strプラグインフォルダパス, "*.dll");
+                       foreach (string dllName in strDLLs)
+                       {
+                               if (Path.GetExtension(dllName).ToLower() != "dll")
+                               {
+                                       continue;
+                               }
+                               try
+                               {
+                                       // (1-1) dll をアセンブリとして読み込む。
+                                       System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom(dllName);
+
+                                       // (1-2) アセンブリ内のすべての型について、プラグインとして有効か調べる
+                                       foreach (Type t in asm.GetTypes())
+                                       {
+                                               //  (1-3) ↓クラスであり↓Publicであり↓抽象クラスでなく↓IPlugin型のインスタンスが作れる 型を持っていれば有効
+                                               if (t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface(strプラグイン型名) != null)
+                                               {
+                                                       // (1-4) クラス名からインスタンスを作成する
+                                                       var st = new STPlugin()
+                                                       {
+                                                               plugin = (IPluginActivity)asm.CreateInstance(t.FullName),
+                                                               strプラグインフォルダ = Path.GetDirectoryName(dllName),
+                                                               strアセンブリ簡易名 = asm.GetName().Name,
+                                                               Version = asm.GetName().Version,
+                                                       };
+
+                                                       // (1-5) プラグインリストへ登録
+                                                       this.listプラグイン.Add(st);
+                                                       Trace.TraceInformation("プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName(dllName), st.strアセンブリ簡易名, st.Version.ToString());
+                                               }
+                                       }
+                               }
+                               catch (System.Reflection.ReflectionTypeLoadException e)
+                               {
+                                       Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");
+                                       Trace.TraceInformation(e.ToString());
+                                       Trace.TraceInformation(e.Message);
+                                       {
+                                               StringBuilder sb = new StringBuilder();
+                                               foreach (Exception exSub in e.LoaderExceptions)
+                                               {
+                                                       sb.AppendLine(exSub.Message);
+                                                       FileNotFoundException exFileNotFound = exSub as FileNotFoundException;
+                                                       if (exFileNotFound != null)
+                                                       {
+                                                               if (!string.IsNullOrEmpty(exFileNotFound.FusionLog))
+                                                               {
+                                                                       sb.AppendLine("Fusion Log:");
+                                                                       sb.AppendLine(exFileNotFound.FusionLog);
+                                                               }
+                                                       }
+                                                       sb.AppendLine();
+                                               }
+                                               string errorMessage = sb.ToString();
+                                               //Display or log the error based on your application.
+                                               Trace.TraceInformation(errorMessage);
+                                       }
+                               }
+                               catch (Exception e)
+                               {
+                                       Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");
+                                       Trace.TraceInformation(e.ToString());
+                                       Trace.TraceInformation(e.Message);
+                               }
+                       }
+
+                       // (2) サブフォルダがあれば再帰する
+                       string[] strDirs = Directory.GetDirectories(strプラグインフォルダパス, "*");
+                       foreach (string dir in strDirs)
+                               this.t指定フォルダ内でのプラグイン検索と生成(dir + "\\", strプラグイン型名);
+               }
+               //-----------------
+               #region [ Windowイベント処理 ]
+               private void Window_ApplicationActivated( object sender, EventArgs e )
+               {
+                       this.bApplicationActive = true;
+               }
+               private void Window_ApplicationDeactivated(object sender, EventArgs e)
+               {
+                       this.bApplicationActive = false;
+                       cMouseHideControl.Show();
+               }
+               private void Window_KeyDown(object sender, KeyEventArgs e)
+               {
+                       if (e.KeyCode == Keys.Menu)
+                       {
+                               e.Handled = true;
+                               e.SuppressKeyPress = true;
+                       }
+                       else if ((e.KeyCode == Keys.Return) && e.Alt)
+                       {
+                               if (ConfigIni != null)
+                               {
+                                       ConfigIni.bウィンドウモード = !ConfigIni.bウィンドウモード;
+                                       this.t全画面_ウィンドウモード切り替え();
+                               }
+                               e.Handled = true;
+                               e.SuppressKeyPress = true;
+                       }
+                       else
+                       {
+                               for (int i = 0; i < CConfigXml.AssignableCodes; i++)
+                               {
+                                       var captureCode = (SlimDX.DirectInput.Key) ConfigIni.KeyAssign[ EPad.Capture ][ i ].コード;
+
+                                       if( (int) captureCode > 0 &&
+                                               e.KeyCode == DeviceConstantConverter.KeyToKeys( captureCode ) )
+                                       {
+                                               // Debug.WriteLine( "capture: " + string.Format( "{0:2x}", (int) e.KeyCode ) + " " + (int) e.KeyCode );
+                                               string strFullPath =
+                                                                Path.Combine( CDTXMania.Instance.strEXEのあるフォルダ, "Capture_img" );
+                                               strFullPath = Path.Combine( strFullPath, DateTime.Now.ToString( "yyyyMMddHHmmss" ) + ".png" );
+                                               SaveResultScreen( strFullPath );
+                                       }
+                               }
+                       }
+               }
+               private void Window_MouseUp(object sender, MouseEventArgs e)
+               {
+                       mb = e.Button;
+               }
+
+               private void Window_MouseDoubleClick(object sender, MouseEventArgs e)   // #23510 2010.11.13 yyagi: to go full screen mode
+               {
+                       if (mb.Equals(MouseButtons.Left) && ConfigIni.bIsAllowedDoubleClickFullscreen)  // #26752 2011.11.27 yyagi
+                       {
+                               ConfigIni.bウィンドウモード = false;
+                               this.t全画面_ウィンドウモード切り替え();
+                       }
+               }
+               private void Window_MouseMove(object sender, MouseEventArgs e)
+               {
+                       cMouseHideControl.tResetCursorState(ConfigIni.bウィンドウモード, this.bApplicationActive);
+               }
+
+               private void Window_ResizeEnd(object sender, EventArgs e)               // #23510 2010.11.20 yyagi: to get resized window size
+               {
+                       if (ConfigIni.bウィンドウモード)
+                       {
+                               ConfigIni.rcWindow.X = base.Window.Location.X; // #30675 2013.02.04 ikanick add
+                               ConfigIni.rcWindow.Y = base.Window.Location.Y; //
+                       }
+
+                       ConfigIni.rcWindow.W = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Width : currentClientSize.Width;   // #23510 2010.10.31 yyagi add
+                       ConfigIni.rcWindow.H = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Height : currentClientSize.Height;
+               }
+               #endregion
+
+               //Stopwatch sw = new Stopwatch();
+               //List<int> swlist1, swlist2, swlist3, swlist4, swlist5;
+
+               #endregion
+
+               private class CMouseHideControl
+               {
+                       private Point lastPosition;
+                       private CCounter ccMouseShow;
+                       private bool bマウスカーソル表示中;
+
+                       /// <summary>
+                       /// コンストラクタ
+                       /// </summary>
+                       public CMouseHideControl()
+                       {
+                               ccMouseShow = new CCounter();
+                               lastPosition = Cursor.Position;
+                               bマウスカーソル表示中 = true;
+                               t開始();
+                       }
+
+                       public void t開始()
+                       {
+                               ccMouseShow.t開始(0, 20, 100, CDTXMania.instance.Timer);
+                       }
+
+                       public void tHideCursorIfNeed()
+                       {
+                               ccMouseShow.t進行();
+//Trace.TraceInformation("n現在の経過時間ms" + ccMouseShow.n現在の経過時間ms + ", n現在の値=" + ccMouseShow.n現在の値 + ", b終了値に達した=" + ccMouseShow.b終了値に達した);
+                               if (bマウスカーソル表示中 && ccMouseShow.b終了値に達した)
+                               {
+                                       Point client_point = CDTXMania.Instance.Window.PointToClient(Cursor.Position);
+                                       if (client_point.Y >= 0)        // タイトルバー上にマウスカーソルがある場合は、隠さない
+                                       {
+                                               Hide();
+                                       }
+                               }
+
+                       }
+
+                       public void tResetCursorState(bool bWindowed, bool bApplicationActive)
+                       {
+//Trace.TraceInformation("マウス移動: " + Cursor.Position.X + "," + Cursor.Position.Y);
+                               if ((bWindowed == true && bマウスカーソル表示中 == false) || bApplicationActive == false)   // #36168 2016.3.19 yyagi: do not to show mouse cursor in full screen mode
+                               {
+                                       Point currentPosition = Cursor.Position;
+//Trace.TraceInformation("current=" + currentPosition.ToString() + ", last=" + lastPosition.ToString());
+                                       if (lastPosition != currentPosition)
+                                       {
+//Trace.TraceInformation("移動発生");
+                                               lastPosition = currentPosition;
+                                               Show();
+                                               t開始();
+                                       }
+                               }
+                       }
+
+                       public void Show()
+                       {
+                               Cursor.Show();
+                               bマウスカーソル表示中 = true;
+                       }
+                       public void Hide()
+                       {
+                               Cursor.Hide();
+                               bマウスカーソル表示中 = false;
+                       }
+               }
+       }
+}