--- /dev/null
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Runtime.InteropServices;
+
+namespace FDK
+{
+ // 構造体
+
+ [StructLayout( LayoutKind.Sequential )]
+ public struct STInputEvent
+ {
+ public int nKey { get; set; }
+ public bool b押された { get; set; }
+ public bool b離された { get; set; }
+ public long nTimeStamp { get; set; }
+ public int nVelocity { get; set; }
+ }
+}