using System.ComponentModel;\r
using System.Threading;\r
using System.Windows.Forms;\r
-using SlimDX;\r
-using SlimDX.Direct3D9;\r
+using SharpDX;\r
+using SharpDX.Direct3D9;\r
using System.Collections.ObjectModel;\r
\r
namespace SampleFramework\r
static Game()\r
{\r
// configure SlimDX\r
- Configuration.ThrowOnError = true;\r
- Configuration.AddResultWatch(ResultCode.DeviceLost, ResultWatchFlags.AlwaysIgnore);\r
- Configuration.AddResultWatch(ResultCode.WasStillDrawing, ResultWatchFlags.AlwaysIgnore);\r
+ //Configuration.ThrowOnError = true;\r
+ //Configuration.AddResultWatch(ResultCode.DeviceLost, ResultWatchFlags.AlwaysIgnore);\r
+ //Configuration.AddResultWatch(ResultCode.WasStillDrawing, ResultWatchFlags.AlwaysIgnore);\r
\r
#if DEBUG\r
- Configuration.DetectDoubleDispose = true;\r
+ //Configuration.DetectDoubleDispose = true;\r
Configuration.EnableObjectTracking = true;\r
#else\r
- Configuration.DetectDoubleDispose = false;\r
+ //Configuration.DetectDoubleDispose = false;\r
Configuration.EnableObjectTracking = false;\r
#endif\r
\r