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SlimDX から SharpDX へ機械的に移行。
[dtxmania/dtxmania.git] / FDK17プロジェクト / コード / 01.フレームワーク / Core / Game.cs
index 07f461a..d5b1f02 100644 (file)
@@ -23,8 +23,8 @@ using System;
 using System.ComponentModel;\r
 using System.Threading;\r
 using System.Windows.Forms;\r
-using SlimDX;\r
-using SlimDX.Direct3D9;\r
+using SharpDX;\r
+using SharpDX.Direct3D9;\r
 using System.Collections.ObjectModel;\r
 \r
 namespace SampleFramework\r
@@ -182,15 +182,15 @@ namespace SampleFramework
         static Game()\r
         {\r
             // configure SlimDX\r
-            Configuration.ThrowOnError = true;\r
-            Configuration.AddResultWatch(ResultCode.DeviceLost, ResultWatchFlags.AlwaysIgnore);\r
-            Configuration.AddResultWatch(ResultCode.WasStillDrawing, ResultWatchFlags.AlwaysIgnore);\r
+            //Configuration.ThrowOnError = true;\r
+            //Configuration.AddResultWatch(ResultCode.DeviceLost, ResultWatchFlags.AlwaysIgnore);\r
+            //Configuration.AddResultWatch(ResultCode.WasStillDrawing, ResultWatchFlags.AlwaysIgnore);\r
 \r
 #if DEBUG\r
-            Configuration.DetectDoubleDispose = true;\r
+            //Configuration.DetectDoubleDispose = true;\r
             Configuration.EnableObjectTracking = true;\r
 #else\r
-            Configuration.DetectDoubleDispose = false;\r
+            //Configuration.DetectDoubleDispose = false;\r
             Configuration.EnableObjectTracking = false;\r
 #endif\r
 \r