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Merge branch 'feature/37178_プロジェクトとソリューションファイルの英語化' into develop
[dtxmania/dtxmania.git] / FDK17プロジェクト / コード / 01.フレームワーク / Core / GameClock.cs
diff --git a/FDK17プロジェクト/コード/01.フレームワーク/Core/GameClock.cs b/FDK17プロジェクト/コード/01.フレームワーク/Core/GameClock.cs
deleted file mode 100644 (file)
index ec4874b..0000000
+++ /dev/null
@@ -1,153 +0,0 @@
-/*\r
-* Copyright (c) 2007-2009 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-using System;\r
-using System.Diagnostics;\r
-\r
-namespace SampleFramework\r
-{\r
-    class GameClock\r
-    {\r
-        long baseRealTime;\r
-        long lastRealTime;\r
-        bool lastRealTimeValid;\r
-        int suspendCount;\r
-        long suspendStartTime;\r
-        long timeLostToSuspension;\r
-        TimeSpan currentTimeBase;\r
-        TimeSpan currentTimeOffset;\r
-\r
-        public TimeSpan CurrentTime\r
-        {\r
-            get { return currentTimeBase + currentTimeOffset; }\r
-        }\r
-\r
-        public TimeSpan ElapsedTime\r
-        {\r
-            get;\r
-            private set;\r
-        }\r
-\r
-        public TimeSpan ElapsedAdjustedTime\r
-        {\r
-            get;\r
-            private set;\r
-        }\r
-\r
-        public static long Frequency\r
-        {\r
-            get { return Stopwatch.Frequency; }\r
-        }\r
-\r
-        public GameClock()\r
-        {\r
-            Reset();\r
-        }\r
-\r
-        public void Reset()\r
-        {\r
-            currentTimeBase = TimeSpan.Zero;\r
-            currentTimeOffset = TimeSpan.Zero;\r
-            baseRealTime = Stopwatch.GetTimestamp();\r
-            lastRealTimeValid = false;\r
-        }\r
-\r
-        public void Suspend()\r
-        {\r
-            suspendCount++;\r
-            if (suspendCount == 1)\r
-                suspendStartTime = Stopwatch.GetTimestamp();\r
-        }\r
-\r
-        /// <summary>\r
-        /// Resumes a previously suspended clock.\r
-        /// </summary>\r
-        public void Resume()\r
-        {\r
-            suspendCount--;\r
-            if (suspendCount <= 0)\r
-            {\r
-                timeLostToSuspension += Stopwatch.GetTimestamp() - suspendStartTime;\r
-                suspendStartTime = 0;\r
-            }\r
-        }\r
-\r
-        public void Step()\r
-        {\r
-            long counter = Stopwatch.GetTimestamp();\r
-\r
-            if (!lastRealTimeValid)\r
-            {\r
-                lastRealTime = counter;\r
-                lastRealTimeValid = true;\r
-            }\r
-\r
-            try\r
-            {\r
-                currentTimeOffset = CounterToTimeSpan(counter - baseRealTime);\r
-            }\r
-            catch (OverflowException)\r
-            {\r
-                // update the base value and try again to adjust for overflow\r
-                currentTimeBase += currentTimeOffset;\r
-                baseRealTime = lastRealTime;\r
-\r
-                try\r
-                {\r
-                    // get the current offset\r
-                    currentTimeOffset = CounterToTimeSpan(counter - baseRealTime);\r
-                }\r
-                catch (OverflowException)\r
-                {\r
-                    // account for overflow\r
-                    baseRealTime = counter;\r
-                    currentTimeOffset = TimeSpan.Zero;\r
-                }\r
-            }\r
-\r
-            try\r
-            {\r
-                ElapsedTime = CounterToTimeSpan(counter - lastRealTime);\r
-            }\r
-            catch (OverflowException)\r
-            {\r
-                ElapsedTime = TimeSpan.Zero;\r
-            }\r
-\r
-            try\r
-            {\r
-                ElapsedAdjustedTime = CounterToTimeSpan(counter - (lastRealTime + timeLostToSuspension));\r
-                timeLostToSuspension = 0;\r
-            }\r
-            catch (OverflowException)\r
-            {\r
-                ElapsedAdjustedTime = TimeSpan.Zero;\r
-            }\r
-\r
-            lastRealTime = counter;\r
-        }\r
-\r
-        static TimeSpan CounterToTimeSpan(long delta)\r
-        {\r
-            return TimeSpan.FromTicks((delta * 10000000) / Frequency);\r
-        }\r
-    }\r
-}\r