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DTXManiaソリューション、DTXManiaプロジェクト、DTXCreatorプロジェクト、FDKプロジェクトについて英語化。
[dtxmania/dtxmania.git] / FDK17プロジェクト / コード / 05.DirectShow / CDirectShow.cs
diff --git a/FDK17プロジェクト/コード/05.DirectShow/CDirectShow.cs b/FDK17プロジェクト/コード/05.DirectShow/CDirectShow.cs
deleted file mode 100644 (file)
index 9b91b9c..0000000
+++ /dev/null
@@ -1,1411 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Diagnostics;\r
-using System.Runtime.InteropServices;\r
-using System.IO;\r
-using System.Drawing;\r
-using System.Drawing.Imaging;\r
-using System.Threading;\r
-using SharpDX;\r
-using SharpDX.Direct3D9;\r
-using SharpDX.Multimedia;\r
-using DirectShowLib;\r
-\r
-namespace FDK\r
-{\r
-       /// <summary>\r
-       /// <para>DirectShowを用いたクリップ(動画+音声)を扱う。</para>\r
-       /// <para>1つのクリップにつき1つの CDirectShow インスタンスを生成する。</para>\r
-       /// <para>再生の開始や停止などの操作の他、任意の時点でスナップイメージを取得することができる。</para>\r
-       /// </summary>\r
-       public class CDirectShow : IDisposable\r
-       {\r
-               // プロパティ\r
-\r
-               public const uint WM_DSGRAPHNOTIFY = CWin32.WM_APP + 1;\r
-\r
-               public enum Eグラフの状態 { 完全停止中, 再生のみ停止中, 再生中, 完全停止へ遷移中, 再生のみ停止へ遷移中, 再生へ遷移中, 未定 }\r
-               public Eグラフの状態 eグラフの状態\r
-               {\r
-                       get\r
-                       {\r
-                               var status = Eグラフの状態.未定;\r
-\r
-                               if( this.MediaCtrl != null )\r
-                               {\r
-                                       FilterState fs;\r
-                                       int hr = this.MediaCtrl.GetState( 0, out fs );          // それなりに重たいので注意。\r
-\r
-                                       if( hr == CWin32.E_FAIL )\r
-                                       {\r
-                                               #region [ 失敗。]\r
-                                               //-----------------\r
-                                               status = Eグラフの状態.未定;\r
-                                               //-----------------\r
-                                               #endregion\r
-                                       }\r
-                                       else if( hr == CWin32.VFW_S_STATE_INTERMEDIATE )\r
-                                       {\r
-                                               #region [ 遷移中。]\r
-                                               //-----------------\r
-                                               switch( fs )\r
-                                               {\r
-                                                       case FilterState.Running:\r
-                                                               status = Eグラフの状態.再生へ遷移中;\r
-                                                               break;\r
-\r
-                                                       case FilterState.Paused:\r
-                                                               status = Eグラフの状態.再生のみ停止へ遷移中;\r
-                                                               break;\r
-\r
-                                                       case FilterState.Stopped:\r
-                                                               status = Eグラフの状態.完全停止へ遷移中;\r
-                                                               break;\r
-\r
-                                                       default:\r
-                                                               status = Eグラフの状態.未定;\r
-                                                               break;\r
-                                               }\r
-                                               //-----------------\r
-                                               #endregion\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               #region [ 安定状態。]\r
-                                               //-----------------\r
-                                               switch( fs )\r
-                                               {\r
-                                                       case FilterState.Running:\r
-                                                               status = Eグラフの状態.再生中;\r
-                                                               break;\r
-\r
-                                                       case FilterState.Paused:\r
-                                                               status = Eグラフの状態.再生のみ停止中;\r
-                                                               break;\r
-\r
-                                                       case FilterState.Stopped:\r
-                                                               status = Eグラフの状態.完全停止中;\r
-                                                               break;\r
-\r
-                                                       default:\r
-                                                               status = Eグラフの状態.未定;\r
-                                                               break;\r
-                                               }\r
-                                               //-----------------\r
-                                               #endregion\r
-                                       }\r
-                               }\r
-                               return status;\r
-                       }\r
-               }\r
-               public bool b再生中;\r
-               public bool bループ再生;\r
-\r
-               public int n幅px\r
-               {\r
-                       get;\r
-                       protected set;\r
-               }\r
-               public int n高さpx\r
-               {\r
-                       get;\r
-                       protected set;\r
-               }\r
-               public int nスキャンライン幅byte\r
-               {\r
-                       get;\r
-                       protected set;\r
-               }\r
-               public int nデータサイズbyte\r
-               {\r
-                       get;\r
-                       protected set;\r
-               }\r
-               public bool b上下反転\r
-               {\r
-                       get;\r
-                       protected set;\r
-               }\r
-\r
-               public bool b音声のみ\r
-               {\r
-                       get;\r
-                       protected set;\r
-               }\r
-               \r
-               public long n現在のグラフの再生位置ms\r
-               {\r
-                       get\r
-                       {\r
-                               if( this.MediaSeeking == null )\r
-                                       return 0;\r
-\r
-                               long current;\r
-                               int hr = this.MediaSeeking.GetCurrentPosition( out current );\r
-                               DsError.ThrowExceptionForHR( hr );\r
-                               return (long) ( current / ( 1000.0 * 10.0 ) );\r
-                       }\r
-               }\r
-               /// <summary>\r
-               /// <para>無音:0~100:原音。set のみ。</para>\r
-               /// </summary>\r
-               public int n音量\r
-               {\r
-                       get\r
-                       {\r
-                               return this._n音量;\r
-                       }\r
-                       set\r
-                       {\r
-                               if( this.BasicAudio == null )\r
-                                       return;\r
-\r
-\r
-                               // 値を保存。\r
-\r
-                               this._n音量 = value;\r
-\r
-\r
-                               // リニア音量をデシベル音量に変換。\r
-\r
-                               int n音量db = 0;\r
-\r
-                               if( value == 0 )\r
-                               {\r
-                                       n音量db = -10000;     // 完全無音\r
-                               }\r
-                               else\r
-                               {\r
-                                       n音量db = (int) ( ( 20.0 * Math.Log10( ( (double) value ) / 100.0 ) ) * 100.0 );\r
-                               }\r
-\r
-\r
-                               // デシベル音量でグラフの音量を変更。\r
-\r
-                               this.BasicAudio.put_Volume( n音量db );\r
-                       }\r
-               }\r
-               /// <summary>\r
-               /// <para>左:-100~中央:0~100:右。set のみ。</para>\r
-               /// </summary>\r
-               public int n位置\r
-               {\r
-                       set\r
-                       {\r
-                               if( this.BasicAudio == null )\r
-                                       return;\r
-\r
-                               // リニア位置をデシベル位置に変換。\r
-\r
-                               int n位置 = Math.Min( Math.Max( value, -100 ), +100 );\r
-                               int n位置db = 0;\r
-\r
-                               if( n位置 == 0 )\r
-                               {\r
-                                       n位置db = 0;\r
-                               }\r
-                               else if( n位置 == -100 )\r
-                               {\r
-                                       n位置db = -10000;\r
-                               }\r
-                               else if( n位置 == 100 )\r
-                               {\r
-                                       n位置db = +10000;\r
-                               }\r
-                               else if( n位置 < 0 )\r
-                               {\r
-                                       n位置db = (int) ( ( 20.0 * Math.Log10( ( (double) ( n位置 + 100 ) ) / 100.0 ) ) * 100.0 );\r
-                               }\r
-                               else\r
-                               {\r
-                                       n位置db = (int) ( ( -20.0 * Math.Log10( ( (double) ( 100 - n位置 ) ) / 100.0 ) ) * 100.0 );\r
-                               }\r
-\r
-                               // デシベル位置でグラフの位置を変更。\r
-\r
-                               this.BasicAudio.put_Balance( n位置db );\r
-                       }\r
-               }\r
-               public IMediaControl MediaCtrl;\r
-               public IMediaEventEx MediaEventEx;\r
-               public IMediaSeeking MediaSeeking;\r
-               public IBasicAudio BasicAudio;\r
-               public IGraphBuilder graphBuilder;\r
-\r
-               /// <summary>\r
-               /// <para>CDirectShowインスタンスに固有のID。</para>\r
-               /// <para>DirectShow イベントをウィンドウに発信する際、MessageID として "WM_APP+インスタンスID" を発信する。</para>\r
-               /// <para>これにより、受け側でイベント発信インスタンスを特定することが可能になる。</para>\r
-               /// </summary>\r
-               public int nインスタンスID\r
-               {\r
-                       get;\r
-                       protected set;\r
-               }\r
-\r
-\r
-               // メソッド\r
-\r
-               public CDirectShow()\r
-               {\r
-               }\r
-               public CDirectShow( string fileName, IntPtr hWnd, bool bオーディオレンダラなし )\r
-               {\r
-                       // 初期化。\r
-\r
-                       this.n幅px = 0;\r
-                       this.n高さpx = 0;\r
-                       this.b上下反転 = false;\r
-                       this.nスキャンライン幅byte = 0;\r
-                       this.nデータサイズbyte = 0;\r
-                       this.b音声のみ = false;\r
-                       this.graphBuilder = null;\r
-                       this.MediaCtrl = null;\r
-                       this.b再生中 = false;\r
-                       this.bループ再生 = false;\r
-\r
-\r
-                       // 静的リストに登録し、インスタンスIDを得る。\r
-\r
-                       CDirectShow.tインスタンスを登録する( this );\r
-\r
-\r
-                       // 並列処理準備。\r
-\r
-                       if( CDirectShow.n並列度 == 0 )       // 算出がまだなら算出する。\r
-                               CDirectShow.n並列度 = Environment.ProcessorCount;    // 並列度=CPU数とする。\r
-\r
-                       unsafe\r
-                       {\r
-                               this.dgライン描画ARGB32 = new DGライン描画[ CDirectShow.n並列度 ];\r
-                               this.dgライン描画XRGB32 = new DGライン描画[ CDirectShow.n並列度 ];\r
-\r
-                               for( int i = 0; i < CDirectShow.n並列度; i++ )\r
-                               {\r
-                                       this.dgライン描画ARGB32[ i ] = new DGライン描画( this.tライン描画ARGB32 );\r
-                                       this.dgライン描画XRGB32[ i ] = new DGライン描画( this.tライン描画XRGB32 );\r
-                               }\r
-                       }\r
-\r
-                       try\r
-                       {\r
-                               int hr = 0;\r
-\r
-\r
-                               // グラフビルダを生成。\r
-\r
-                               this.graphBuilder = (IGraphBuilder) new FilterGraph();\r
-#if DEBUG\r
-                               // ROT への登録。\r
-                               this.rot = new DsROTEntry( graphBuilder );\r
-#endif\r
-\r
-\r
-                               // QueryInterface。存在しなければ null。\r
-\r
-                               this.MediaCtrl = this.graphBuilder as IMediaControl;\r
-                               this.MediaEventEx = this.graphBuilder as IMediaEventEx;\r
-                               this.MediaSeeking = this.graphBuilder as IMediaSeeking;\r
-                               this.BasicAudio = this.graphBuilder as IBasicAudio;\r
-\r
-\r
-                               // IMemoryRenderer をグラフに挿入。\r
-\r
-                               AMMediaType mediaType = null;\r
-\r
-                               this.memoryRendererObject = new MemoryRenderer();\r
-                               this.memoryRenderer = (IMemoryRenderer) this.memoryRendererObject;\r
-                               var baseFilter = (IBaseFilter) this.memoryRendererObject;\r
-\r
-                               hr = this.graphBuilder.AddFilter( baseFilter, "MemoryRenderer" );\r
-                               DsError.ThrowExceptionForHR( hr );\r
-\r
-\r
-                               // fileName からグラフを自動生成。\r
-\r
-                               hr = this.graphBuilder.RenderFile( fileName, null );    // IMediaControl.RenderFile() は推奨されない\r
-                               DsError.ThrowExceptionForHR( hr );\r
-\r
-\r
-                               // 音声のみ?\r
-\r
-                               {\r
-                                       IBaseFilter videoRenderer;\r
-                                       IPin videoInputPin;\r
-                                       IBaseFilter audioRenderer;\r
-                                       IPin audioInputPin;\r
-                                       CDirectShow.SearchMMRenderers( this.graphBuilder, out videoRenderer, out videoInputPin, out audioRenderer, out audioInputPin );\r
-                                       if ( videoRenderer == null && audioRenderer != null )\r
-                                       {\r
-                                               this.b音声のみ = true;\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               C共通.tCOMオブジェクトを解放する(ref videoInputPin);\r
-                                               C共通.tCOMオブジェクトを解放する(ref videoRenderer);\r
-                                               C共通.tCOMオブジェクトを解放する(ref audioInputPin);\r
-                                               C共通.tCOMオブジェクトを解放する(ref audioRenderer);\r
-                                       }\r
-                               }\r
-\r
-\r
-                               // イメージ情報を取得。\r
-\r
-                               if( !this.b音声のみ )\r
-                               {\r
-                                       long n;\r
-                                       int m;\r
-                                       this.memoryRenderer.GetWidth( out n );\r
-                                       this.n幅px = (int) n;\r
-                                       this.memoryRenderer.GetHeight( out n );\r
-                                       this.n高さpx = (int) n;\r
-                                       this.memoryRenderer.IsBottomUp( out m );\r
-                                       this.b上下反転 = ( m != 0 );\r
-                                       this.memoryRenderer.GetBufferSize( out n );\r
-                                       this.nデータサイズbyte = (int) n;\r
-                                       this.nスキャンライン幅byte = (int) this.nデータサイズbyte / this.n高さpx;\r
-                                       // C共通.tCOMオブジェクトを解放する( ref baseFilter );             なんかキャスト元のオブジェクトまで解放されるので解放禁止。\r
-                               }\r
-\r
-\r
-                               // グラフを修正する。\r
-\r
-                               if( bオーディオレンダラなし )\r
-                               {\r
-                                       WaveFormat dummy1;\r
-                                       byte[] dummy2;\r
-                                       CDirectShow.tオーディオレンダラをNullレンダラに変えてフォーマットを取得する( this.graphBuilder, out dummy1, out dummy2 );\r
-                               }\r
-\r
-\r
-                               // その他の処理。\r
-\r
-                               this.t再生準備開始();     // 1回以上 IMediaControl を呼び出してないと、IReferenceClock は取得できない。\r
-                               this.t遷移完了まで待って状態を取得する();       // 完全に Pause へ遷移するのを待つ。(環境依存)\r
-\r
-\r
-                               // イベント用ウィンドウハンドルを設定。\r
-\r
-                               this.MediaEventEx.SetNotifyWindow( hWnd, (int) WM_DSGRAPHNOTIFY, new IntPtr( this.nインスタンスID ) );\r
-                       }\r
-#if !DEBUG\r
-                       catch( Exception e )\r
-                       {\r
-                               C共通.t例外の詳細をログに出力する( e );\r
-                               this.Dispose();\r
-                               throw;  // 例外発出。\r
-                       }\r
-#endif\r
-                       finally\r
-                       {\r
-                       }\r
-               }\r
-\r
-               public void t再生準備開始()\r
-               {\r
-                       if( this.MediaCtrl != null )\r
-                       {\r
-                               int hr = this.MediaCtrl.Pause();                // 再生準備を開始する。ここでは準備が完了するまで待たない。\r
-                               DsError.ThrowExceptionForHR( hr );\r
-                       }\r
-               }\r
-               public void t再生開始()\r
-               {\r
-                       if( this.MediaCtrl != null && --this.n再生一時停止呼び出しの累積回数 <= 0 )\r
-                       {\r
-                               //this.t遷移完了まで待って状態を取得する();             // 再生準備(だろう)がまだ完了してなければ、待つ。     → 意外と重い処理なので外部で判断して実行するよう変更する。(2011.8.7)\r
-\r
-                               int hr = this.MediaCtrl.Run();                                  // 再生開始。\r
-                               DsError.ThrowExceptionForHR( hr );\r
-\r
-                               this.n再生一時停止呼び出しの累積回数 = 0;                // 一時停止回数はここでリセットされる。\r
-                               this.b再生中 = true;\r
-                       }\r
-               }\r
-               public void t再生一時停止()\r
-               {\r
-                       if( this.MediaCtrl != null && this.n再生一時停止呼び出しの累積回数 == 0 )\r
-                       {\r
-                               int hr = this.MediaCtrl.Pause();\r
-                               DsError.ThrowExceptionForHR( hr );\r
-                       }\r
-                       this.n再生一時停止呼び出しの累積回数++;\r
-                       this.b再生中 = false;\r
-               }\r
-               public void t再生停止()\r
-               {\r
-                       if( this.MediaCtrl != null )\r
-                       {\r
-                               int hr = this.MediaCtrl.Stop();\r
-                               DsError.ThrowExceptionForHR( hr );\r
-                       }\r
-\r
-                       // 次への準備。\r
-                       //this.t再生位置を変更する( 0.0 );             → より細かく制御するために、FDK外部で制御するように変更。(2011.8.7)\r
-                       //this.t再生準備開始();\r
-\r
-                       this.n再生一時停止呼び出しの累積回数 = 0;        // 停止すると、一時停止呼び出し累積回数はリセットされる。\r
-                       this.b再生中 = false;\r
-               }\r
-               public void t再生位置を変更( double db再生位置ms )\r
-               {\r
-                       if( this.MediaSeeking == null )\r
-                               return;\r
-\r
-                       int hr = this.MediaSeeking.SetPositions(\r
-                               DsLong.FromInt64( (long) ( db再生位置ms * 1000.0 * 10.0 ) ),\r
-                               AMSeekingSeekingFlags.AbsolutePositioning,\r
-                               null,\r
-                               AMSeekingSeekingFlags.NoPositioning );\r
-\r
-                       DsError.ThrowExceptionForHR( hr );\r
-               }\r
-               public void t最初から再生開始()\r
-               {\r
-                       this.t再生位置を変更( 0.0 );\r
-                       this.t再生開始();\r
-               }\r
-               public Eグラフの状態 t遷移完了まで待って状態を取得する()\r
-               {\r
-                       var status = Eグラフの状態.未定;\r
-\r
-                       if( this.MediaCtrl != null )\r
-                       {\r
-                               FilterState fs;\r
-                               int hr = this.MediaCtrl.GetState( 1000, out fs );       // 遷移完了まで最大1000ms待つ。\r
-                       }\r
-                       return this.eグラフの状態;\r
-               }\r
-               public unsafe void t現時点における最新のスナップイメージをTextureに転写する( CTexture texture )\r
-               {\r
-                       int hr;\r
-\r
-                       #region [ 再生してないなら何もせず帰還。(一時停止中はOK。)]\r
-                       //-----------------\r
-                       if( !this.b再生中 )\r
-                               return;\r
-                       //-----------------\r
-                       #endregion\r
-                       #region [ 音声のみなら何もしない。]\r
-                       //-----------------\r
-                       if( this.b音声のみ )\r
-                               return;\r
-                       //-----------------\r
-                       #endregion\r
-\r
-                       DataRectangle dr = texture.texture.LockRectangle( 0, LockFlags.Discard );\r
-                       try\r
-                       {\r
-                               if( this.nスキャンライン幅byte == dr.Pitch )\r
-                               {\r
-                                       #region [ (A) ピッチが合うので、テクスチャに直接転送する。]\r
-                                       //-----------------\r
-                                       hr = this.memoryRenderer.GetCurrentBuffer( dr.DataPointer, this.nデータサイズbyte );\r
-                                       DsError.ThrowExceptionForHR( hr );\r
-                                       //-----------------\r
-                                       #endregion\r
-                               }\r
-                               else\r
-                               {\r
-                                       this.b上下反転 = false;             // こちらの方法では常に正常\r
-\r
-                                       #region [ (B) ピッチが合わないので、メモリに転送してからテクスチャに転送する。]\r
-                                       //-----------------\r
-\r
-                                       #region [ IMemoryRenderer からバッファにイメージデータを読み込む。]\r
-                                       //-----------------\r
-                                       if( this.ip == IntPtr.Zero )\r
-                                               this.ip = Marshal.AllocCoTaskMem( this.nデータサイズbyte );\r
-\r
-                                       hr = this.memoryRenderer.GetCurrentBuffer( this.ip, this.nデータサイズbyte );\r
-                                       DsError.ThrowExceptionForHR( hr );\r
-                                       //-----------------\r
-                                       #endregion\r
-\r
-                                       #region [ テクスチャにスナップイメージを転送。]\r
-                                       //-----------------\r
-                                       bool bARGB32 = true;\r
-\r
-                                       switch( texture.Format )\r
-                                       {\r
-                                               case Format.A8R8G8B8:\r
-                                                       bARGB32 = true;\r
-                                                       break;\r
-\r
-                                               case Format.X8R8G8B8:\r
-                                                       bARGB32 = false;\r
-                                                       break;\r
-\r
-                                               default:\r
-                                                       return;         // 未対応のフォーマットは無視。\r
-                                       }\r
-\r
-                                       // スレッドプールを使って並列転送する準備。\r
-\r
-                                       this.ptrSnap = (byte*) this.ip.ToPointer();\r
-                                       var ptr = stackalloc UInt32*[ CDirectShow.n並列度 ]; // stackalloc(GC対象外、メソッド終了時に自動開放)は、スタック変数相手にしか使えない。\r
-                                       ptr[ 0 ] = (UInt32*) dr.DataPointer.ToPointer();        //              ↓\r
-                                       for( int i = 1; i < CDirectShow.n並列度; i++ )                       // スタック変数で確保、初期化して…\r
-                                               ptr[ i ] = ptr[ i - 1 ] + this.n幅px;                          //              ↓\r
-                                       this.ptrTexture = ptr;                                                                  // スタック変数をクラスメンバに渡す(これならOK)。\r
-\r
-\r
-                                       // 並列度が1ならシングルスレッド、2以上ならマルチスレッドで転送する。\r
-                                       // → CPUが1つの場合、わざわざスレッドプールのスレッドで処理するのは無駄。\r
-\r
-                                       if( CDirectShow.n並列度 == 1 )\r
-                                       {\r
-                                               if( bARGB32 )\r
-                                                       this.tライン描画ARGB32( 0 );\r
-                                               else\r
-                                                       this.tライン描画XRGB32( 0 );\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               // 転送開始。\r
-\r
-                                               var ar = new IAsyncResult[ CDirectShow.n並列度 ];\r
-                                               for( int i = 0; i < CDirectShow.n並列度; i++ )\r
-                                               {\r
-                                                       ar[ i ] = ( bARGB32 ) ?\r
-                                                               this.dgライン描画ARGB32[ i ].BeginInvoke( i, null, null ) :\r
-                                                               this.dgライン描画XRGB32[ i ].BeginInvoke( i, null, null );\r
-                                               }\r
-\r
-\r
-                                               // 転送完了待ち。\r
-\r
-                                               for( int i = 0; i < CDirectShow.n並列度; i++ )\r
-                                               {\r
-                                                       if( bARGB32 )\r
-                                                               this.dgライン描画ARGB32[ i ].EndInvoke( ar[ i ] );\r
-                                                       else\r
-                                                               this.dgライン描画XRGB32[ i ].EndInvoke( ar[ i ] );\r
-                                               }\r
-                                       }\r
-\r
-                                       this.ptrSnap = null;\r
-                                       this.ptrTexture = null;\r
-                                       //-----------------\r
-                                       #endregion\r
-\r
-                                       //-----------------\r
-                                       #endregion\r
-                               }\r
-                       }\r
-                       finally\r
-                       {\r
-                               texture.texture.UnlockRectangle( 0 );\r
-                       }\r
-               }\r
-\r
-               private IntPtr ip = IntPtr.Zero;\r
-\r
-               public static void tグラフを解析しデバッグ出力する( IGraphBuilder graphBuilder )\r
-               {\r
-                       if( graphBuilder == null )\r
-                       {\r
-                               Debug.WriteLine( "指定されたグラフが null です。" );\r
-                               return;\r
-                       }\r
-\r
-                       int hr = 0;\r
-\r
-                       IEnumFilters eFilters;\r
-                       hr = graphBuilder.EnumFilters( out eFilters );\r
-                       DsError.ThrowExceptionForHR( hr );\r
-                       {\r
-                               var filters = new IBaseFilter[ 1 ];\r
-                               while( eFilters.Next( 1, filters, IntPtr.Zero ) == CWin32.S_OK )\r
-                               {\r
-                                       FilterInfo filterInfo;\r
-                                       hr = filters[ 0 ].QueryFilterInfo( out filterInfo );\r
-                                       DsError.ThrowExceptionForHR( hr );\r
-                                       {\r
-                                               Debug.WriteLine( filterInfo.achName );          // フィルタ名表示。\r
-                                               if( filterInfo.pGraph != null )\r
-                                                       C共通.tCOMオブジェクトを解放する( ref filterInfo.pGraph );\r
-                                       }\r
-\r
-                                       IEnumPins ePins;\r
-                                       hr = filters[ 0 ].EnumPins( out ePins );\r
-                                       DsError.ThrowExceptionForHR( hr );\r
-                                       {\r
-                                               var pins = new IPin[ 1 ];\r
-                                               while( ePins.Next( 1, pins, IntPtr.Zero ) == CWin32.S_OK )\r
-                                               {\r
-                                                       PinInfo pinInfo;\r
-                                                       hr = pins[ 0 ].QueryPinInfo( out pinInfo );\r
-                                                       DsError.ThrowExceptionForHR( hr );\r
-                                                       {\r
-                                                               Debug.Write( "  " + pinInfo.name );     // ピン名表示。\r
-                                                               Debug.Write( ( pinInfo.dir == PinDirection.Input ) ? " ← " : " → " );\r
-\r
-                                                               IPin connectPin;\r
-                                                               hr = pins[ 0 ].ConnectedTo( out connectPin );\r
-                                                               if( hr != CWin32.S_OK )\r
-                                                                       Debug.WriteLine( "(未接続)" );\r
-                                                               else\r
-                                                               {\r
-                                                                       DsError.ThrowExceptionForHR( hr );\r
-\r
-                                                                       PinInfo connectPinInfo;\r
-                                                                       hr = connectPin.QueryPinInfo( out connectPinInfo );\r
-                                                                       DsError.ThrowExceptionForHR( hr );\r
-                                                                       {\r
-                                                                               FilterInfo connectFilterInfo;\r
-                                                                               hr = connectPinInfo.filter.QueryFilterInfo( out connectFilterInfo );\r
-                                                                               DsError.ThrowExceptionForHR( hr );\r
-                                                                               {\r
-                                                                                       Debug.Write( "[" + connectFilterInfo.achName + "]." );  // 接続先フィルタ名\r
-\r
-                                                                                       if( connectFilterInfo.pGraph != null )\r
-                                                                                               C共通.tCOMオブジェクトを解放する( ref connectFilterInfo.pGraph );\r
-                                                                               }\r
-\r
-                                                                               Debug.WriteLine( connectPinInfo.name );         // 接続先ピン名\r
-                                                                               if( connectPinInfo.filter != null )\r
-                                                                                       C共通.tCOMオブジェクトを解放する( ref connectPinInfo.filter );\r
-                                                                               DsUtils.FreePinInfo( connectPinInfo );\r
-                                                                       }\r
-                                                                       C共通.tCOMオブジェクトを解放する( ref connectPin );\r
-                                                               }\r
-                                                               if( pinInfo.filter != null )\r
-                                                                       C共通.tCOMオブジェクトを解放する( ref pinInfo.filter );\r
-                                                               DsUtils.FreePinInfo( pinInfo );\r
-                                                       }\r
-                                                       C共通.tCOMオブジェクトを解放する( ref pins[ 0 ] );\r
-                                               }\r
-                                       }\r
-                                       C共通.tCOMオブジェクトを解放する( ref ePins );\r
-\r
-                                       C共通.tCOMオブジェクトを解放する( ref filters[ 0 ] );\r
-                               }\r
-                       }\r
-                       C共通.tCOMオブジェクトを解放する( ref eFilters );\r
-\r
-                       Debug.Flush();\r
-               }\r
-               public static void tオーディオレンダラをNullレンダラに変えてフォーマットを取得する( IGraphBuilder graphBuilder, out WaveFormat wfx, out byte[] wfx拡張データ )\r
-               {\r
-                       int hr = 0;\r
-\r
-                       IBaseFilter audioRenderer = null;\r
-                       IPin rendererInputPin = null;\r
-                       IPin rendererConnectedOutputPin = null;\r
-                       IBaseFilter nullRenderer = null;\r
-                       IPin nullRendererInputPin = null;\r
-                       wfx = null;\r
-                       wfx拡張データ = new byte[ 0 ];\r
-\r
-                       try\r
-                       {\r
-                               // audioRenderer を探す。\r
-\r
-                               audioRenderer = CDirectShow.tオーディオレンダラを探して返す( graphBuilder );\r
-                               if( audioRenderer == null )\r
-                                       return;         // なかった\r
-\r
-                               #region [ 音量ゼロで一度再生する。(オーディオレンダラの入力ピンMediaTypeが、接続時とは異なる「正しいもの」に変わる可能性があるため。)]\r
-                               //-----------------\r
-                               {\r
-                                       // ここに来た時点で、グラフのビデオレンダラは無効化(NullRendererへの置換や除去など)しておくこと。\r
-                                       // さもないと、StopWhenReady() 時に一瞬だけ Activeウィンドウが表示されてしまう。\r
-\r
-                                       var mediaCtrl = (IMediaControl) graphBuilder;\r
-                                       var basicAudio = (IBasicAudio) graphBuilder;\r
-                                       \r
-                                       basicAudio.put_Volume( -10000 );        // 最小音量\r
-                                       \r
-\r
-                                       // グラフを再生してすぐ止める。(Paused → Stopped へ遷移する)\r
-                                       \r
-                                       mediaCtrl.StopWhenReady();\r
-\r
-               \r
-                                       // グラフが Stopped に遷移完了するまで待つ。(StopWhenReady() はグラフが Stopped になるのを待たずに帰ってくる。)\r
-\r
-                                       FilterState fs = FilterState.Paused;\r
-                                       hr = CWin32.S_FALSE;\r
-                                       while( fs != FilterState.Stopped || hr != CWin32.S_OK )\r
-                                               hr = mediaCtrl.GetState( 10, out fs );\r
-                                       \r
-\r
-                                       // 終了処理。\r
-\r
-                                       basicAudio.put_Volume( 0 );                     // 最大音量\r
-                                       \r
-                                       basicAudio = null;\r
-                                       mediaCtrl = null;\r
-                               }\r
-                               //-----------------\r
-                               #endregion\r
-\r
-                               // audioRenderer の入力ピンを探す。\r
-\r
-                               rendererInputPin = t最初の入力ピンを探して返す( audioRenderer );\r
-                               if( rendererInputPin == null )\r
-                                       return;\r
-\r
-\r
-                               // WAVEフォーマットを取得し、wfx 引数へ格納する。\r
-\r
-                               var type = new AMMediaType();\r
-                               hr = rendererInputPin.ConnectionMediaType( type );\r
-                               DsError.ThrowExceptionForHR( hr );\r
-                               try\r
-                               {\r
-                                       #region [ type.formatPtr から wfx に、拡張領域を除くデータをコピーする。]\r
-                                       //-----------------\r
-                                       var wfxTemp = new WaveFormatEx();       // SlimDX.Multimedia.WaveFormat は Marshal.PtrToStructure() で使えないので、それが使える DirectShowLib.WaveFormatEx を介して取得する。(面倒…)\r
-                                       Marshal.PtrToStructure( type.formatPtr, (object) wfxTemp );\r
-\r
-                                       wfx = WaveFormat.CreateCustomFormat( (WaveFormatEncoding) wfxTemp.wFormatTag, wfxTemp.nSamplesPerSec, wfxTemp.nChannels, wfxTemp.nAvgBytesPerSec, wfxTemp.nBlockAlign, wfxTemp.wBitsPerSample );\r
-                                       //-----------------\r
-                                       #endregion\r
-                                       #region [ 拡張領域が存在するならそれを wfx拡張データ に格納する。 ]\r
-                                       //-----------------\r
-                                       int nWaveFormatEx本体サイズ = 16 + 2; // sizeof( WAVEFORMAT ) + sizof( WAVEFORMATEX.cbSize )\r
-                                       int nはみ出しサイズbyte = type.formatSize - nWaveFormatEx本体サイズ;\r
-\r
-                                       if( nはみ出しサイズbyte > 0 )\r
-                                       {\r
-                                               wfx拡張データ = new byte[ nはみ出しサイズbyte ];\r
-                                               var hGC = GCHandle.Alloc( wfx拡張データ, GCHandleType.Pinned );    // 動くなよー\r
-                                               unsafe\r
-                                               {\r
-                                                       byte* src = (byte*) type.formatPtr.ToPointer();\r
-                                                       byte* dst = (byte*) hGC.AddrOfPinnedObject().ToPointer();\r
-                                                       CWin32.CopyMemory( dst, src + nWaveFormatEx本体サイズ, (uint) nはみ出しサイズbyte );\r
-                                               }\r
-                                               hGC.Free();\r
-                                       }\r
-                                       //-----------------\r
-                                       #endregion\r
-                               }\r
-                               finally\r
-                               {\r
-                                       if( type != null )\r
-                                               DsUtils.FreeAMMediaType( type );\r
-                               }\r
-\r
-\r
-                               // audioRenderer につながる出力ピンを探す。\r
-\r
-                               hr = rendererInputPin.ConnectedTo( out rendererConnectedOutputPin );\r
-                               DsError.ThrowExceptionForHR( hr );\r
-\r
-\r
-                               // audioRenderer をグラフから切断する。\r
-\r
-                               rendererInputPin.Disconnect();\r
-                               rendererConnectedOutputPin.Disconnect();\r
-\r
-\r
-                               // audioRenderer をグラフから除去する。\r
-\r
-                               hr = graphBuilder.RemoveFilter( audioRenderer );\r
-                               DsError.ThrowExceptionForHR( hr );\r
-\r
-\r
-                               // nullRenderer を作成し、グラフに追加する。\r
-\r
-                               nullRenderer = (IBaseFilter) new NullRenderer();\r
-                               hr = graphBuilder.AddFilter( nullRenderer, "Audio Null Renderer" );\r
-                               DsError.ThrowExceptionForHR( hr );\r
-\r
-\r
-                               // nullRenderer の入力ピンを探す。\r
-\r
-                               hr = nullRenderer.FindPin( "In", out nullRendererInputPin );\r
-                               DsError.ThrowExceptionForHR( hr );\r
-\r
-\r
-                               // nullRenderer をグラフに接続する。\r
-\r
-                               hr = rendererConnectedOutputPin.Connect( nullRendererInputPin, null );\r
-                               DsError.ThrowExceptionForHR( hr );\r
-                       }\r
-                       finally\r
-                       {\r
-                               C共通.tCOMオブジェクトを解放する( ref nullRendererInputPin );\r
-                               C共通.tCOMオブジェクトを解放する( ref nullRenderer );\r
-                               C共通.tCOMオブジェクトを解放する( ref rendererConnectedOutputPin );\r
-                               C共通.tCOMオブジェクトを解放する( ref rendererInputPin );\r
-                               C共通.tCOMオブジェクトを解放する( ref audioRenderer );\r
-                       }\r
-               }\r
-               public static void ConnectNullRendererFromSampleGrabber(IGraphBuilder graphBuilder, IBaseFilter sampleGrabber)\r
-               {\r
-                       int hr = 0;\r
-                       IBaseFilter videoRenderer = null;\r
-                       IPin videoRendererInputPin = null;\r
-                       IBaseFilter audioRenderer = null;\r
-                       IPin audioRendererInputPin = null;\r
-                       IPin connectedOutputPin = null;\r
-                       IPin nullRendererInputPin = null;\r
-                       IPin grabberOutputPin = null;\r
-                       IPin grabberOutputConnectedPin = null;\r
-\r
-                       try\r
-                       {\r
-                               // videoRenderer を探す。\r
-                               CDirectShow.SearchMMRenderers(graphBuilder, out videoRenderer, out videoRendererInputPin, out audioRenderer, out audioRendererInputPin);\r
-                               if (videoRenderer != null && audioRendererInputPin != null)\r
-                               {\r
-                                       // 既存のレンダラにつながっているピン対を取得\r
-                                       hr = videoRendererInputPin.ConnectedTo(out connectedOutputPin);\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-\r
-                                       // それらを切断。前段の出力ピンとビデオレンダラの入力ピンを切断する。双方向から切断しないとグラフから切り離されないので注意。\r
-                                       hr = videoRendererInputPin.Disconnect();\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                                       hr = connectedOutputPin.Disconnect();\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-\r
-                                       // ビデオレンダラをグラフから除去し、ヌルレンダラを追加\r
-                                       hr = graphBuilder.RemoveFilter(videoRenderer);\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                                       IBaseFilter nullRenderer = new NullRenderer() as IBaseFilter;\r
-                                       hr = graphBuilder.AddFilter(nullRenderer, "Video Null Renderer");\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-\r
-                                       // nullRenderer の入力ピンを探す。\r
-                                       hr = nullRenderer.FindPin("In", out nullRendererInputPin);\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                                       hr = nullRendererInputPin.Disconnect();\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-\r
-                                       // グラバの Out と Null Renderer の In を接続する。\r
-                                       hr = sampleGrabber.FindPin("Out", out grabberOutputPin);\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                                       hr = grabberOutputPin.ConnectedTo(out grabberOutputConnectedPin);\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                                       hr = grabberOutputConnectedPin.Disconnect();\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                                       hr = grabberOutputPin.Disconnect();\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                                       hr = grabberOutputPin.Connect(nullRendererInputPin, null);\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                               }\r
-\r
-                               if( audioRenderer != null && audioRendererInputPin != null )\r
-                               {\r
-                                       C共通.tCOMオブジェクトを解放する(ref connectedOutputPin);\r
-\r
-                                       // 既存のレンダラにつながっているピン対を取得\r
-                                       hr = audioRendererInputPin.ConnectedTo(out connectedOutputPin);\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-\r
-                                       // それらを切断。前段の出力ピンとビデオレンダラの入力ピンを切断する。双方向から切断しないとグラフから切り離されないので注意。\r
-                                       hr = audioRendererInputPin.Disconnect();\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                                       hr = connectedOutputPin.Disconnect();\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-\r
-                                       // ビデオレンダラをグラフから除去し、ヌルレンダラを追加\r
-                                       hr = graphBuilder.RemoveFilter(audioRenderer);\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                                       IBaseFilter nullRenderer = new NullRenderer() as IBaseFilter;\r
-                                       hr = graphBuilder.AddFilter(nullRenderer, "Audio Null Renderer");\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-\r
-                                       C共通.tCOMオブジェクトを解放する(ref nullRendererInputPin);\r
-                                       hr = nullRenderer.FindPin("In", out nullRendererInputPin);\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                                       hr = connectedOutputPin.Connect(nullRendererInputPin, null);\r
-                                       DsError.ThrowExceptionForHR(hr);\r
-                               }\r
-                       }\r
-                       finally\r
-                       {\r
-                               C共通.tCOMオブジェクトを解放する(ref connectedOutputPin);\r
-                               C共通.tCOMオブジェクトを解放する(ref videoRendererInputPin);\r
-                               C共通.tCOMオブジェクトを解放する(ref videoRenderer);\r
-                               C共通.tCOMオブジェクトを解放する(ref audioRenderer);\r
-                               C共通.tCOMオブジェクトを解放する(ref audioRendererInputPin);\r
-                               C共通.tCOMオブジェクトを解放する(ref nullRendererInputPin);\r
-                               C共通.tCOMオブジェクトを解放する(ref grabberOutputPin);\r
-                               C共通.tCOMオブジェクトを解放する(ref grabberOutputConnectedPin);\r
-                       }\r
-               }\r
-\r
-               private static IPin t最初の入力ピンを探して返す( IBaseFilter baseFilter )\r
-               {\r
-                       int hr = 0;\r
-\r
-                       IPin firstInputPin = null;\r
-\r
-                       IEnumPins ePins;\r
-                       hr = baseFilter.EnumPins( out ePins );\r
-                       DsError.ThrowExceptionForHR( hr );\r
-                       try\r
-                       {\r
-                               var pins = new IPin[ 1 ];\r
-                               while( ePins.Next( 1, pins, IntPtr.Zero ) == CWin32.S_OK )\r
-                               {\r
-                                       PinInfo pinfo = new PinInfo() { filter = null };\r
-                                       try\r
-                                       {\r
-                                               hr = pins[ 0 ].QueryPinInfo( out pinfo );\r
-                                               DsError.ThrowExceptionForHR( hr );\r
-\r
-                                               if( pinfo.dir == PinDirection.Input )\r
-                                               {\r
-                                                       firstInputPin = pins[ 0 ];\r
-                                                       break;\r
-                                               }\r
-                                       }\r
-                                       finally\r
-                                       {\r
-                                               if( pinfo.filter != null )\r
-                                                       C共通.tCOMオブジェクトを解放する( ref pinfo.filter );\r
-                                               DsUtils.FreePinInfo( pinfo );\r
-\r
-                                               if( firstInputPin == null )\r
-                                                       C共通.tCOMオブジェクトを解放する( ref pins[ 0 ] );\r
-                                       }\r
-                               }\r
-                       }\r
-                       finally\r
-                       {\r
-                               C共通.tCOMオブジェクトを解放する( ref ePins );\r
-                       }\r
-\r
-                       return firstInputPin;\r
-               }\r
-               private static void SearchMMRenderers( IFilterGraph graph, out IBaseFilter videoRenderer, out IPin inputVPin, out IBaseFilter audioRenderer, out IPin inputAPin )\r
-               {\r
-                       int hr = 0;\r
-                       string strVRフィルタ名 = null;\r
-                       string strVRピンID = null;\r
-                       string strARフィルタ名 = null;\r
-                       string strARピンID = null;\r
-\r
-                       // ビデオレンダラと入力ピンを探し、そのフィルタ名とピンIDを控える。\r
-\r
-                       IEnumFilters eFilters;\r
-                       hr = graph.EnumFilters( out eFilters );\r
-                       DsError.ThrowExceptionForHR( hr );\r
-                       try\r
-                       {\r
-                               var filters = new IBaseFilter[ 1 ];\r
-                               while( eFilters.Next( 1, filters, IntPtr.Zero ) == CWin32.S_OK )\r
-                               {\r
-                                       try\r
-                                       {\r
-                                               #region [ 出力ピンがない(レンダラである)ことを確認する。]\r
-                                               //-----------------\r
-                                               IEnumPins ePins;\r
-                                               bool b出力ピンがある = false;\r
-\r
-                                               hr = filters[ 0 ].EnumPins( out ePins );\r
-                                               DsError.ThrowExceptionForHR( hr );\r
-                                               try\r
-                                               {\r
-                                                       var pins = new IPin[ 1 ];\r
-                                                       while( ePins.Next( 1, pins, IntPtr.Zero ) == CWin32.S_OK )\r
-                                                       {\r
-                                                               try\r
-                                                               {\r
-                                                                       if( b出力ピンがある )\r
-                                                                               continue;\r
-\r
-                                                                       PinDirection dir;\r
-                                                                       hr = pins[ 0 ].QueryDirection( out dir );\r
-                                                                       DsError.ThrowExceptionForHR( hr );\r
-                                                                       if( dir == PinDirection.Output )\r
-                                                                               b出力ピンがある = true;\r
-                                                               }\r
-                                                               finally\r
-                                                               {\r
-                                                                       C共通.tCOMオブジェクトを解放する( ref pins[ 0 ] );\r
-                                                               }\r
-                                                       }\r
-                                               }\r
-                                               finally\r
-                                               {\r
-                                                       C共通.tCOMオブジェクトを解放する( ref ePins );\r
-                                               }\r
-\r
-                                               if( b出力ピンがある )\r
-                                                       continue;       // 次のフィルタへ\r
-\r
-                                               //-----------------\r
-                                               #endregion\r
-                                               #region [ 接続中の入力ピンが MEDIATYPE_Video に対応していたら、フィルタ名とピンIDを取得する。]\r
-                                               //-----------------\r
-                                               hr = filters[ 0 ].EnumPins( out ePins );\r
-                                               DsError.ThrowExceptionForHR( hr );\r
-                                               try\r
-                                               {\r
-                                                       var pins = new IPin[ 1 ];\r
-                                                       while( ePins.Next( 1, pins, IntPtr.Zero ) == CWin32.S_OK )\r
-                                                       {\r
-                                                               try\r
-                                                               {\r
-                                                                       if( !string.IsNullOrEmpty( strVRフィルタ名 ) )\r
-                                                                               continue;\r
-\r
-                                                                       var mediaType = new AMMediaType();\r
-\r
-                                                                       #region [ 現在接続中の MediaType を取得。つながってなければ次のピンへ。]\r
-                                                                       //-----------------\r
-                                                                       hr = pins[ 0 ].ConnectionMediaType( mediaType );\r
-                                                                       if( hr == CWin32.VFW_E_NOT_CONNECTED )\r
-                                                                               continue;       // つながってない\r
-                                                                       DsError.ThrowExceptionForHR( hr );\r
-                                                                       //-----------------\r
-                                                                       #endregion\r
-\r
-                                                                       try\r
-                                                                       {\r
-                                                                               if( mediaType.majorType.Equals( MediaType.Video ) )\r
-                                                                               {\r
-                                                                                       #region [ フィルタ名取得!]\r
-                                                                                       //-----------------\r
-                                                                                       FilterInfo filterInfo;\r
-                                                                                       hr = filters[ 0 ].QueryFilterInfo( out filterInfo );\r
-                                                                                       DsError.ThrowExceptionForHR( hr );\r
-                                                                                       strVRフィルタ名 = filterInfo.achName;\r
-                                                                                       C共通.tCOMオブジェクトを解放する( ref filterInfo.pGraph );\r
-                                                                                       //-----------------\r
-                                                                                       #endregion\r
-                                                                                       #region [ ピンID取得!]\r
-                                                                                       //-----------------\r
-                                                                                       hr = pins[ 0 ].QueryId( out strVRピンID );\r
-                                                                                       DsError.ThrowExceptionForHR( hr );\r
-                                                                                       //-----------------\r
-                                                                                       #endregion\r
-                                                                               }\r
-                                                                               else if( mediaType.majorType.Equals( MediaType.Audio ) )\r
-                                                                               {\r
-                                                                                       FilterInfo filterInfo;\r
-                                                                                       hr = filters[0].QueryFilterInfo(out filterInfo);\r
-                                                                                       DsError.ThrowExceptionForHR(hr);\r
-                                                                                       strARフィルタ名 = filterInfo.achName;\r
-                                                                                       C共通.tCOMオブジェクトを解放する(ref filterInfo.pGraph);\r
-                                                                                       hr = pins[0].QueryId(out strARピンID);\r
-                                                                                       DsError.ThrowExceptionForHR(hr);\r
-                                                                               }\r
-                                                                       }\r
-                                                                       finally\r
-                                                                       {\r
-                                                                               DsUtils.FreeAMMediaType( mediaType );\r
-                                                                       }\r
-                                                               }\r
-                                                               finally\r
-                                                               {\r
-                                                                       C共通.tCOMオブジェクトを解放する( ref pins[ 0 ] );\r
-                                                               }\r
-                                                       }\r
-                                               }\r
-                                               finally\r
-                                               {\r
-                                                       C共通.tCOMオブジェクトを解放する( ref ePins );\r
-                                               }\r
-\r
-                                               //-----------------\r
-                                               #endregion\r
-                                       }\r
-                                       finally\r
-                                       {\r
-                                               C共通.tCOMオブジェクトを解放する( ref filters[ 0 ] );\r
-                                       }\r
-                               }\r
-                       }\r
-                       finally\r
-                       {\r
-                               C共通.tCOMオブジェクトを解放する( ref eFilters );\r
-                       }\r
-\r
-\r
-                       // 改めてフィルタ名とピンIDからこれらのインターフェースを取得し、戻り値として返す。\r
-\r
-                       videoRenderer = null;\r
-                       inputVPin = null;\r
-                       audioRenderer = null;\r
-                       inputAPin = null;\r
-\r
-                       if( !string.IsNullOrEmpty( strVRフィルタ名 ) )\r
-                       {\r
-                               hr = graph.FindFilterByName( strVRフィルタ名, out videoRenderer );\r
-                               DsError.ThrowExceptionForHR( hr );\r
-\r
-                               hr = videoRenderer.FindPin( strVRピンID, out inputVPin );\r
-                               DsError.ThrowExceptionForHR( hr );\r
-                       }\r
-\r
-                       if( !string.IsNullOrEmpty( strARフィルタ名 ) )\r
-                       {\r
-                               hr = graph.FindFilterByName(strARフィルタ名, out audioRenderer);\r
-                               DsError.ThrowExceptionForHR(hr);\r
-\r
-                               hr = audioRenderer.FindPin(strARピンID, out inputAPin);\r
-                               DsError.ThrowExceptionForHR(hr);\r
-                       }\r
-               }\r
-               private static IBaseFilter tオーディオレンダラを探して返す( IFilterGraph graph )\r
-               {\r
-                       int hr = 0;\r
-                       IBaseFilter audioRenderer = null;\r
-\r
-                       IEnumFilters eFilters;\r
-                       hr = graph.EnumFilters( out eFilters );\r
-                       DsError.ThrowExceptionForHR( hr );\r
-                       try\r
-                       {\r
-                               var filters = new IBaseFilter[ 1 ];\r
-                               while( eFilters.Next( 1, filters, IntPtr.Zero ) == CWin32.S_OK )\r
-                               {\r
-                                       if( ( filters[ 0 ] as IAMAudioRendererStats ) != null )\r
-                                       {\r
-                                               audioRenderer = filters[ 0 ];\r
-                                               break;\r
-                                       }\r
-\r
-                                       C共通.tCOMオブジェクトを解放する( ref filters[ 0 ] );\r
-                               }\r
-                       }\r
-                       finally\r
-                       {\r
-                               C共通.tCOMオブジェクトを解放する( ref eFilters );\r
-                       }\r
-                       return audioRenderer;\r
-               }\r
-\r
-\r
-               #region [ 静的インスタンス管理 ]\r
-               //-----------------\r
-               public const int nインスタンスIDの最大数 = 100;\r
-               protected static Dictionary<int, CDirectShow> dicインスタンス = new Dictionary<int, CDirectShow>();       // <インスタンスID, そのIDを持つインスタンス>\r
-\r
-               public static CDirectShow tインスタンスを返す( int nインスタンスID )\r
-               {\r
-                       if( CDirectShow.dicインスタンス.ContainsKey( nインスタンスID ) )\r
-                               return CDirectShow.dicインスタンス[ nインスタンスID ];\r
-\r
-                       return null;\r
-               }\r
-               protected static void tインスタンスを登録する( CDirectShow ds )\r
-               {\r
-                       for( int i = 1; i < CDirectShow.nインスタンスIDの最大数; i++ )\r
-                       {\r
-                               if( !CDirectShow.dicインスタンス.ContainsKey( i ) )               // 空いている番号を使う。\r
-                               {\r
-                                       ds.nインスタンスID = i;\r
-                                       CDirectShow.dicインスタンス.Add( i, ds );\r
-                                       break;\r
-                               }\r
-                       }\r
-               }\r
-               protected static void tインスタンスを解放する( int nインスタンスID )\r
-               {\r
-                       if( CDirectShow.dicインスタンス.ContainsKey( nインスタンスID ) )\r
-                               CDirectShow.dicインスタンス.Remove( nインスタンスID );\r
-               }\r
-               //-----------------\r
-               #endregion\r
-\r
-               #region [ Dispose-Finalize パターン実装 ]\r
-               //-----------------\r
-               public virtual void Dispose()\r
-               {\r
-                       this.Dispose( true );\r
-                       GC.SuppressFinalize( this );    // ちゃんと Dispose されたので、ファイナライズ不要であることを CLR に伝える。\r
-               }\r
-               protected virtual void Dispose( bool bManagedリソースも解放する )\r
-               {\r
-                       if( bManagedリソースも解放する )\r
-                       {\r
-                               #region [ ROTから解放する。]\r
-                               //-----------------\r
-#if DEBUG\r
-                                       C共通.tDisposeする( ref this.rot );\r
-#endif\r
-                               //-----------------\r
-                               #endregion\r
-                               \r
-                               CDirectShow.tインスタンスを解放する( this.nインスタンスID );\r
-                       }\r
-\r
-                       #region [ インターフェース参照をなくし、COMオブジェクトを解放する。 ]\r
-                       //-----------------\r
-                       if( this.ip != IntPtr.Zero )\r
-                       {\r
-                               Marshal.FreeCoTaskMem( this.ip );\r
-                               this.ip = IntPtr.Zero;\r
-                       }\r
-\r
-                       if( this.MediaCtrl != null )\r
-                       {\r
-                               this.MediaCtrl.Stop();\r
-                               this.MediaCtrl = null;\r
-                       }\r
-\r
-                       if( this.MediaEventEx != null )\r
-                       {\r
-                               this.MediaEventEx.SetNotifyWindow( IntPtr.Zero, 0, IntPtr.Zero );\r
-                               this.MediaEventEx = null;\r
-                       }\r
-\r
-                       if( this.MediaSeeking != null )\r
-                               this.MediaSeeking = null;\r
-\r
-                       if( this.BasicAudio != null )\r
-                               this.BasicAudio = null;\r
-\r
-                       C共通.tCOMオブジェクトを解放する( ref this.nullRenderer );\r
-                       C共通.tCOMオブジェクトを解放する( ref this.memoryRenderer );\r
-                       C共通.tCOMオブジェクトを解放する( ref this.memoryRendererObject );\r
-                       C共通.tCOMオブジェクトを解放する( ref this.graphBuilder );\r
-                       //-----------------\r
-                       #endregion\r
-\r
-                       C共通.t完全なガベージコレクションを実施する();\r
-               }\r
-        ~CDirectShow()\r
-               {\r
-                       // ファイナライザが呼ばれたということは、Dispose() されなかったということ。\r
-                       // この場合、Managed リソースは先にファイナライズされている可能性があるので、Unmamaed リソースのみを解放する。\r
-                       \r
-                       this.Dispose( false );\r
-        }\r
-               //-----------------\r
-               #endregion\r
-\r
-               #region [ protected ]\r
-               //-----------------\r
-               protected MemoryRenderer memoryRendererObject = null;\r
-               protected IMemoryRenderer memoryRenderer = null;\r
-               protected IBaseFilter nullRenderer = null;\r
-               protected int n再生一時停止呼び出しの累積回数 = 0;\r
-               //-----------------\r
-               #endregion\r
-\r
-               #region [ private ]\r
-               //-----------------\r
-               private int _n音量 = 100;\r
-#if DEBUG\r
-               private DsROTEntry rot = null;\r
-#endif\r
-\r
-               // 可能な数のスレッドを使用して画像を転送する。大きい画像ほど有効。多すぎるとプール内のスレッドが空くまで待たされるので注意。\r
-               private static int n並列度 = 0;      // 0 の場合、最初の生成時に並列度を決定する。\r
-\r
-               private DGライン描画[] dgライン描画ARGB32;\r
-               private DGライン描画[] dgライン描画XRGB32;\r
-               private unsafe delegate void DGライン描画( int n );\r
-               private unsafe byte* ptrSnap = null;\r
-               private unsafe UInt32** ptrTexture = null;\r
-\r
-               private unsafe void tライン描画XRGB32( int n )\r
-               {\r
-                       // Snap は RGB32、Textureは X8R8G8B8\r
-\r
-                       UInt32* ptrTexture = this.ptrTexture[ n ];\r
-                       for( int y = n; y < this.n高さpx; y += CDirectShow.n並列度 )\r
-                       {\r
-                               byte* ptrPixel = ptrSnap + ( ( ( this.n高さpx - y ) - 1 ) * this.nスキャンライン幅byte );\r
-\r
-                               // アルファ無視なので一括コピー。CopyMemory() は自前でループ展開するよりも速い。\r
-                               CWin32.CopyMemory( (void*) ptrTexture, (void*) ptrPixel, (uint) ( this.n幅px * 4 ) );\r
-\r
-                               ptrTexture += this.n幅px * CDirectShow.n並列度;\r
-                       }\r
-               }\r
-               private unsafe void tライン描画ARGB32( int n )\r
-               {\r
-                       // Snap は RGB32、Textureは A8R8G8B8\r
-\r
-                       UInt32* ptrTexture = this.ptrTexture[ n ];\r
-                       for( int y = n; y < this.n高さpx; y += CDirectShow.n並列度 )\r
-                       {\r
-                               UInt32* ptrPixel = (UInt32*) ( ptrSnap + ( ( ( this.n高さpx - y ) - 1 ) * this.nスキャンライン幅byte ) );\r
-\r
-                               //for( int x = 0; x < this.n幅px; x++ )\r
-                               //      *( ptrTexture + x ) = 0xFF000000 | *ptrPixel++;\r
-                               //                      ↓ループ展開により高速化。160fps の曲が 200fps まで上がった。\r
-\r
-                               if( this.n幅px == 0 ) goto LEXIT;\r
-                               UInt32* pt = ptrTexture;\r
-                               UInt32 nAlpha = 0xFF000000;\r
-                               int d = ( this.n幅px % 32 );\r
-\r
-                               switch( d )\r
-                               {\r
-                                       case 1: goto L031;\r
-                                       case 2: goto L030;\r
-                                       case 3: goto L029;\r
-                                       case 4: goto L028;\r
-                                       case 5: goto L027;\r
-                                       case 6: goto L026;\r
-                                       case 7: goto L025;\r
-                                       case 8: goto L024;\r
-                                       case 9: goto L023;\r
-                                       case 10: goto L022;\r
-                                       case 11: goto L021;\r
-                                       case 12: goto L020;\r
-                                       case 13: goto L019;\r
-                                       case 14: goto L018;\r
-                                       case 15: goto L017;\r
-                                       case 16: goto L016;\r
-                                       case 17: goto L015;\r
-                                       case 18: goto L014;\r
-                                       case 19: goto L013;\r
-                                       case 20: goto L012;\r
-                                       case 21: goto L011;\r
-                                       case 22: goto L010;\r
-                                       case 23: goto L009;\r
-                                       case 24: goto L008;\r
-                                       case 25: goto L007;\r
-                                       case 26: goto L006;\r
-                                       case 27: goto L005;\r
-                                       case 28: goto L004;\r
-                                       case 29: goto L003;\r
-                                       case 30: goto L002;\r
-                                       case 31: goto L001;\r
-                               }\r
-\r
-                       L000: *pt++ = nAlpha | *ptrPixel++;\r
-                       L001: *pt++ = nAlpha | *ptrPixel++;\r
-                       L002: *pt++ = nAlpha | *ptrPixel++;\r
-                       L003: *pt++ = nAlpha | *ptrPixel++;\r
-                       L004: *pt++ = nAlpha | *ptrPixel++;\r
-                       L005: *pt++ = nAlpha | *ptrPixel++;\r
-                       L006: *pt++ = nAlpha | *ptrPixel++;\r
-                       L007: *pt++ = nAlpha | *ptrPixel++;\r
-                       L008: *pt++ = nAlpha | *ptrPixel++;\r
-                       L009: *pt++ = nAlpha | *ptrPixel++;\r
-                       L010: *pt++ = nAlpha | *ptrPixel++;\r
-                       L011: *pt++ = nAlpha | *ptrPixel++;\r
-                       L012: *pt++ = nAlpha | *ptrPixel++;\r
-                       L013: *pt++ = nAlpha | *ptrPixel++;\r
-                       L014: *pt++ = nAlpha | *ptrPixel++;\r
-                       L015: *pt++ = nAlpha | *ptrPixel++;\r
-                       L016: *pt++ = nAlpha | *ptrPixel++;\r
-                       L017: *pt++ = nAlpha | *ptrPixel++;\r
-                       L018: *pt++ = nAlpha | *ptrPixel++;\r
-                       L019: *pt++ = nAlpha | *ptrPixel++;\r
-                       L020: *pt++ = nAlpha | *ptrPixel++;\r
-                       L021: *pt++ = nAlpha | *ptrPixel++;\r
-                       L022: *pt++ = nAlpha | *ptrPixel++;\r
-                       L023: *pt++ = nAlpha | *ptrPixel++;\r
-                       L024: *pt++ = nAlpha | *ptrPixel++;\r
-                       L025: *pt++ = nAlpha | *ptrPixel++;\r
-                       L026: *pt++ = nAlpha | *ptrPixel++;\r
-                       L027: *pt++ = nAlpha | *ptrPixel++;\r
-                       L028: *pt++ = nAlpha | *ptrPixel++;\r
-                       L029: *pt++ = nAlpha | *ptrPixel++;\r
-                       L030: *pt++ = nAlpha | *ptrPixel++;\r
-                       L031: *pt++ = nAlpha | *ptrPixel++;\r
-                               if( ( pt - ptrTexture ) < this.n幅px ) goto L000;\r
-\r
-                       LEXIT:\r
-                               ptrTexture += this.n幅px * CDirectShow.n並列度;\r
-                       }\r
-               }\r
-               //-----------------\r
-               #endregion\r
-       }\r
-}\r