+++ /dev/null
-Samples\r
- * Fixed the MiniTri10 sample to not use the console subsystem.\r
- * Changed the sample framework to check for fullscreen DXGI swap chain before disposing.\r
- * Removed unused testing code from SimpleModel10.\r
-\r
-Direct3D 9\r
- * Fixed a memory in Utilities.ReadRange that affected many BaseMesh methods.\r
- * Fixed a typo in the caps structure that filled VolumeTextureFilterCaps with the wrong value.\r
- * Fixed memory issue in Include interface.\r
- * Changed AnimationOutput to be a reference type, and pinned the memory to receive animation updates.\r
- * Added an overload to AnimationController.RegisterAnimationOutput to take a Frame instead.\r
- \r
-Direct3D 10\r
- * Added missing creation method overloads to Effect.\r
- * Added missing Get/SetRawValue methods to EffectVariable.\r
-\r
-DXGI\r
- * Changed SwapChain.Dispose to throw if the adapter is in fullscreen mode. This prevents a crash inside DXGI.\r
- * Added IsFullScreen property to SwapChain as a convenient alternative to GetFullScreenState.\r
- * Fixed a null reference check in Output.GetClosestMatchingMode.\r
- * Added Surface1 support.\r
- \r
-D3DCompiler\r
- * Fixed memory issue in Include interface.\r
- \r
-DirectWrite\r
- * Changed TextLayout to inherit from TextFormat.\r
- \r
-DirectInput\r
- * Fixed a typo in Device.GetObjectInfoById that caused it to return info by usage instead.\r
- * Changed ObjectProperties.LogicalRange and ObjectProperties.PhysicalRange to return actual ranges instead of integers.\r
-\r
-Windows\r
- * Added functionality to the RenderForm class to add sizing and monitor change events.
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