+++ /dev/null
-//////////////////////////////////////////////////////////////////////////////\r
-//\r
-// Copyright (C) Microsoft Corporation. All Rights Reserved.\r
-//\r
-// File: d3dx11dbg.h\r
-// Content: D3DX11 debugging functions\r
-//\r
-//////////////////////////////////////////////////////////////////////////////\r
-\r
-\r
-#ifndef __D3DX11DBG_H__\r
-#define __D3DX11DBG_H__\r
-\r
-#ifndef _PREFAST_\r
-\r
-#pragma warning( disable: 4068 )\r
-\r
-#endif\r
-\r
-\r
-#include <strsafe.h>\r
-#include <new>\r
-\r
-#undef NEW\r
-#undef DELETE\r
-\r
-#define NEW new (std::nothrow)\r
-#define NEW_PROTO_ARGS size_t s, const std::nothrow_t& t\r
-\r
-\r
-\r
-typedef signed char INT8;\r
-typedef signed short INT16;\r
-typedef unsigned char UINT8;\r
-typedef unsigned short UINT16;\r
-\r
-\r
-//----------------------------------------------------------------------------\r
-// DPF\r
-//----------------------------------------------------------------------------\r
-\r
-#ifdef FXDPF\r
-void cdecl D3DXDebugPrintf(UINT lvl, LPCSTR szFormat, ...);\r
-#define DPF D3DXDebugPrintf\r
-#else // !FXDPF\r
-#pragma warning(disable:4002)\r
-#define DPF() 0\r
-#endif // !FXDPF\r
-\r
-\r
-//----------------------------------------------------------------------------\r
-// D3DXASSERT\r
-//----------------------------------------------------------------------------\r
-\r
-#if _DEBUG\r
-int WINAPI D3DXDebugAssert(LPCSTR szFile, int nLine, LPCSTR szCondition);\r
-#define D3DXASSERT(condition) \\r
- do { if(!(condition)) D3DXDebugAssert(__FILE__, __LINE__, #condition); } while(0)\r
-#else // !_DEBUG\r
-#define D3DXASSERT(condition) 0\r
-#endif // !_DEBUG\r
-\r
-\r
-\r
-#endif // __D3DX11DBG_H__\r
-\r