+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../ComObject.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace D3DCompiler\r
- {\r
- value class ConstantBufferDescription;\r
- ref class ShaderReflectionVariable;\r
-\r
- /// <summary>\r
- /// Defines an interface that provides access to a shader constant buffer.\r
- /// </summary>\r
- /// <unmanaged>ID3D11ShaderReflectionConstantBuffer</unmanaged>\r
- public ref class ConstantBuffer\r
- {\r
- private:\r
- ID3D11ShaderReflectionConstantBuffer* m_Pointer;\r
- \r
- internal:\r
- ConstantBuffer( ID3D11ShaderReflectionConstantBuffer* pointer );\r
-\r
- public:\r
- /// <summary>\r
- /// Initializes a new instance of the <see cref="ConstantBuffer"/> class.\r
- /// </summary>\r
- //// <param name="pointer">The unmanaged ID3D11ShaderReflectionConstantBuffer pointer.</param>\r
- ConstantBuffer( System::IntPtr pointer );\r
- \r
- /// <summary>\r
- /// Gets the constant buffer's description.\r
- /// </summary>\r
- property ConstantBufferDescription Description\r
- {\r
- ConstantBufferDescription get();\r
- }\r
-\r
- /// <summary>\r
- /// Gets the shader reflection variable at the given index.\r
- /// </summary>\r
- /// <param name="index">The zero-based index of the shader variable to retrieve.</param>\r
- /// <returns>The shader reflection variable at the given index.</returns>\r
- ShaderReflectionVariable^ GetVariable( int index );\r
-\r
- /// <summary>\r
- /// Gets the shader reflection variable with the given name.\r
- /// </summary>\r
- /// <param name="name">The name of the shader variable to retrieve.</param>\r
- /// <returns>The shader reflection variable with the given name.</returns>\r
- ShaderReflectionVariable^ GetVariable( System::String^ name );\r
- };\r
- }\r
-}
\ No newline at end of file