+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "InputBindingDescriptionDC.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace D3DCompiler\r
-{\r
- InputBindingDescription::InputBindingDescription( const D3D11_SHADER_INPUT_BIND_DESC &desc )\r
- {\r
- Name = gcnew String(desc.Name);\r
- Type = static_cast<ShaderInputType>(desc.Type);\r
- BindPoint = desc.BindPoint;\r
- BindCount = desc.BindCount;\r
- Flags = static_cast<ShaderInputFlags>(desc.uFlags);\r
- ReturnType = static_cast<ResourceReturnType>(desc.ReturnType);\r
- Dimension = static_cast<Direct3D11::ShaderResourceViewDimension>(desc.Dimension);\r
- SampleCount = desc.NumSamples;\r
- }\r
-}\r
-}
\ No newline at end of file