+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "EnumsDC.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace D3DCompiler\r
- {\r
- /// <summary>\r
- /// Describes how a shader resource is bound to a shader input.\r
- /// </summary>\r
- /// <unmanaged>D3D11_SHADER_INPUT_BIND_DESC</unmanaged>\r
- public value class InputBindingDescription\r
- {\r
- internal:\r
- InputBindingDescription( const D3D11_SHADER_INPUT_BIND_DESC &desc );\r
-\r
- public:\r
- /// <summary>\r
- /// Name of the shader resource.\r
- /// </summary>\r
- property System::String^ Name;\r
-\r
- /// <summary>\r
- /// Identifies the type of data in the resource.\r
- /// </summary>\r
- property ShaderInputType Type;\r
-\r
- /// <summary>\r
- /// Starting bind point.\r
- /// </summary>\r
- property int BindPoint;\r
-\r
- /// <summary>\r
- /// Number of contiguous bind points for arrays.\r
- /// </summary>\r
- property int BindCount;\r
-\r
- /// <summary>\r
- /// Shader input-parameter options.\r
- /// </summary>\r
- property ShaderInputFlags Flags;\r
-\r
- /// <summary>\r
- /// If the input is a texture, the return type.\r
- /// </summary>\r
- property ResourceReturnType ReturnType;\r
-\r
- /// <summary>\r
- /// Identifies the amount of data in the resource.\r
- /// </summary>\r
- property Direct3D11::ShaderResourceViewDimension Dimension;\r
-\r
- /// <summary>\r
- /// The number of samples for a multisampled texture; otherwise 0.\r
- /// </summary>\r
- property int SampleCount;\r
- };\r
- }\r
-}
\ No newline at end of file