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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / d3dcompiler / ShaderReflectionDC.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/d3dcompiler/ShaderReflectionDC.cpp b/SlimDXc_Jun2010(VC++2008)/source/d3dcompiler/ShaderReflectionDC.cpp
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@@ -1,157 +0,0 @@
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "D3DCompilerException.h"\r
-\r
-#include "ShaderReflectionDC.h"\r
-#include "ShaderBytecodeDC.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace D3DCompiler\r
-{\r
-       ShaderReflection::ShaderReflection( ShaderBytecode^ byteCode )\r
-       {\r
-               ID3D11ShaderReflection* result = 0;\r
-               HRESULT hr = D3DReflect( byteCode->InternalPointer->GetBufferPointer(), byteCode->InternalPointer->GetBufferSize(), IID_ID3D11ShaderReflection, reinterpret_cast<void**>( &result ) );\r
-               if( RECORD_D3DC( hr ).IsFailure )\r
-                       throw gcnew D3DCompilerException( Result::Last );\r
-\r
-               Construct( result );\r
-\r
-               D3D11_SHADER_DESC desc;\r
-               InternalPointer->GetDesc( &desc );\r
-               description = gcnew ShaderDescription( desc );\r
-       }\r
-\r
-       ConstantBuffer^ ShaderReflection::GetConstantBuffer( int index )\r
-       {\r
-               return gcnew ConstantBuffer( InternalPointer->GetConstantBufferByIndex( index ) );\r
-       }\r
-\r
-       ConstantBuffer^ ShaderReflection::GetConstantBuffer( String^ name )\r
-       {\r
-               array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
-               pin_ptr<unsigned char> pinnedName = &nameBytes[0];\r
-\r
-               return gcnew ConstantBuffer( InternalPointer->GetConstantBufferByName( reinterpret_cast<LPCSTR>(pinnedName) ) );\r
-       }\r
-\r
-       ShaderParameterDescription ShaderReflection::GetInputParameterDescription( int index )\r
-       {\r
-               D3D11_SIGNATURE_PARAMETER_DESC desc;\r
-\r
-               HRESULT hr = InternalPointer->GetInputParameterDesc( index, &desc );\r
-               RECORD_D3DC( hr );\r
-\r
-               return ShaderParameterDescription( desc );\r
-       }\r
-\r
-       ShaderParameterDescription ShaderReflection::GetOutputParameterDescription( int index )\r
-       {\r
-               D3D11_SIGNATURE_PARAMETER_DESC desc;\r
-\r
-               HRESULT hr = InternalPointer->GetOutputParameterDesc( index, &desc );\r
-               RECORD_D3DC( hr );\r
-\r
-               return ShaderParameterDescription( desc );\r
-       }\r
-\r
-       ShaderParameterDescription ShaderReflection::GetPatchConstantParameterDescription( int index )\r
-       {\r
-               D3D11_SIGNATURE_PARAMETER_DESC desc;\r
-\r
-               HRESULT hr = InternalPointer->GetPatchConstantParameterDesc( index, &desc );\r
-               RECORD_D3DC( hr );\r
-\r
-               return ShaderParameterDescription( desc );\r
-       }\r
-\r
-       InputBindingDescription ShaderReflection::GetResourceBindingDescription( int index )\r
-       {\r
-               D3D11_SHADER_INPUT_BIND_DESC desc;\r
-\r
-               HRESULT hr = InternalPointer->GetResourceBindingDesc( index, &desc );\r
-               RECORD_D3DC( hr );\r
-\r
-               return InputBindingDescription( desc );\r
-       }\r
-\r
-       InputBindingDescription ShaderReflection::GetResourceBindingDescription( String^ name )\r
-       {\r
-               D3D11_SHADER_INPUT_BIND_DESC desc;\r
-               array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
-               pin_ptr<unsigned char> pinnedName = &nameBytes[0];\r
-\r
-               HRESULT hr = InternalPointer->GetResourceBindingDescByName( reinterpret_cast<LPCSTR>(pinnedName), &desc );\r
-               RECORD_D3DC( hr );\r
-\r
-               return InputBindingDescription( desc );\r
-       }\r
-\r
-       Direct3D11::FeatureLevel ShaderReflection::MinimumFeatureLevel::get()\r
-       {\r
-               D3D_FEATURE_LEVEL fl;\r
-               InternalPointer->GetMinFeatureLevel( &fl );\r
-\r
-               return static_cast<Direct3D11::FeatureLevel>( fl );\r
-       }\r
-\r
-       InputPrimitive ShaderReflection::GeometryShaderInputPrimitive::get()\r
-       {\r
-               return static_cast<InputPrimitive>( InternalPointer->GetGSInputPrimitive() );\r
-       }\r
-       \r
-       int ShaderReflection::BitwiseInstructionCount::get()\r
-       {\r
-               return InternalPointer->GetBitwiseInstructionCount();\r
-       }\r
-       \r
-       int ShaderReflection::ConversionInstructionCount::get()\r
-       {\r
-               return InternalPointer->GetConversionInstructionCount();\r
-       }\r
-       \r
-       int ShaderReflection::MoveInstructionCount::get()\r
-       {\r
-               return InternalPointer->GetMovInstructionCount();\r
-       }\r
-       \r
-       int ShaderReflection::ConditionalMoveInstructionCount::get()\r
-       {\r
-               return InternalPointer->GetMovcInstructionCount() ;\r
-       }\r
-       \r
-       int ShaderReflection::InterfaceSlotCount::get()\r
-       {\r
-               return InternalPointer->GetNumInterfaceSlots();\r
-       }\r
-       \r
-       bool ShaderReflection::IsSampleFrequencyShader::get()\r
-       {\r
-               return InternalPointer->IsSampleFrequencyShader() > 0;\r
-       }\r
-}\r
-}
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