+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "ShaderVariableDescriptionDC.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace D3DCompiler\r
-{ \r
- ShaderVariableDescription::ShaderVariableDescription( const D3D11_SHADER_VARIABLE_DESC& description )\r
- {\r
- m_Name = gcnew System::String( description.Name );\r
- m_StartOffset = static_cast<int>( description.StartOffset );\r
- m_Size = static_cast<int>( description.Size );\r
- m_Flags = static_cast<ShaderVariableFlags>( description.uFlags );\r
- defaultValue = IntPtr( description.DefaultValue );\r
- }\r
- \r
- System::String^ ShaderVariableDescription::Name::get()\r
- {\r
- return m_Name;\r
- }\r
-\r
- int ShaderVariableDescription::StartOffset::get()\r
- {\r
- return m_StartOffset;\r
- }\r
-\r
- int ShaderVariableDescription::Size::get()\r
- {\r
- return m_Size;\r
- }\r
-\r
- IntPtr ShaderVariableDescription::DefaultValue::get()\r
- {\r
- return defaultValue;\r
- }\r
-\r
- ShaderVariableFlags ShaderVariableDescription::Flags::get()\r
- {\r
- return m_Flags;\r
- }\r
-\r
- bool ShaderVariableDescription::operator == ( ShaderVariableDescription left, ShaderVariableDescription right )\r
- {\r
- return ShaderVariableDescription::Equals( left, right );\r
- }\r
-\r
- bool ShaderVariableDescription::operator != ( ShaderVariableDescription left, ShaderVariableDescription right )\r
- {\r
- return !ShaderVariableDescription::Equals( left, right );\r
- }\r
-\r
- int ShaderVariableDescription::GetHashCode()\r
- {\r
- return m_Name->GetHashCode() + m_StartOffset.GetHashCode() + m_Size.GetHashCode() + m_Flags.GetHashCode();\r
- }\r
-\r
- bool ShaderVariableDescription::Equals( Object^ value )\r
- {\r
- if( value == nullptr )\r
- return false;\r
-\r
- if( value->GetType() != GetType() )\r
- return false;\r
-\r
- return Equals( safe_cast<ShaderVariableDescription>( value ) );\r
- }\r
-\r
- bool ShaderVariableDescription::Equals( ShaderVariableDescription value )\r
- {\r
- return ( m_Name == value.m_Name && m_StartOffset == value.m_StartOffset && m_Size == value.m_Size && m_Flags == value.m_Flags );\r
- }\r
-\r
- bool ShaderVariableDescription::Equals( ShaderVariableDescription% value1, ShaderVariableDescription% value2 )\r
- {\r
- return ( value1.m_Name == value2.m_Name && value1.m_StartOffset == value2.m_StartOffset && value1.m_Size == value2.m_Size && value1.m_Flags == value2.m_Flags );\r
- }\r
-}\r
-}
\ No newline at end of file