OSDN Git Service

Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / d3dcompiler / ShaderVariableDescriptionDC.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/d3dcompiler/ShaderVariableDescriptionDC.h b/SlimDXc_Jun2010(VC++2008)/source/d3dcompiler/ShaderVariableDescriptionDC.h
deleted file mode 100644 (file)
index eeebed3..0000000
+++ /dev/null
@@ -1,133 +0,0 @@
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "EnumsDC.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace D3DCompiler\r
-       {\r
-               /// <summary>\r
-               /// Describes a shader variable.\r
-               /// </summary>\r
-               /// <unmanaged>D3D11_SHADER_VARIABLE_DESC</unmanaged>\r
-               public value class ShaderVariableDescription : System::IEquatable<ShaderVariableDescription>\r
-               {\r
-               private:\r
-                       System::String^ m_Name;\r
-                       int m_StartOffset;\r
-                       int m_Size;\r
-                       ShaderVariableFlags m_Flags;\r
-                       System::IntPtr defaultValue;\r
-               \r
-               internal:\r
-                       ShaderVariableDescription( const D3D11_SHADER_VARIABLE_DESC& description );\r
-               \r
-               public:\r
-                       /// <summary>\r
-                       /// The variable name.\r
-                       /// </summary>\r
-                       property System::String^ Name\r
-                       {\r
-                               System::String^ get();\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Offset from the start of the parent structure, to the beginning of the variable.\r
-                       /// </summary>\r
-                       property int StartOffset\r
-                       {\r
-                               int get();\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Size of the variable (in bytes).\r
-                       /// </summary>\r
-                       property int Size\r
-                       {\r
-                               int get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Flags, which identify shader-variable properties.\r
-                       /// </summary>\r
-                       property ShaderVariableFlags Flags\r
-                       {\r
-                               ShaderVariableFlags get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// The default value for initializing the variable.\r
-                       /// </summary>\r
-                       property System::IntPtr DefaultValue\r
-                       {\r
-                               System::IntPtr get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Tests for equality between two objects.\r
-                       /// </summary>\r
-                       /// <param name="left">The first value to compare.</param>\r
-                       /// <param name="right">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
-                       static bool operator == ( ShaderVariableDescription left, ShaderVariableDescription right );\r
-\r
-                       /// <summary>\r
-                       /// Tests for inequality between two objects.\r
-                       /// </summary>\r
-                       /// <param name="left">The first value to compare.</param>\r
-                       /// <param name="right">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
-                       static bool operator != ( ShaderVariableDescription left, ShaderVariableDescription right );\r
-\r
-                       /// <summary>\r
-                       /// Returns the hash code for this instance.\r
-                       /// </summary>\r
-                       /// <returns>A 32-bit signed integer hash code.</returns>\r
-                       virtual int GetHashCode() override;\r
-\r
-                       /// <summary>\r
-                       /// Returns a value that indicates whether the current instance is equal to a specified object. \r
-                       /// </summary>\r
-                       /// <param name="obj">Object to make the comparison with.</param>\r
-                       /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
-                       virtual bool Equals( System::Object^ obj ) override;\r
-\r
-                       /// <summary>\r
-                       /// Returns a value that indicates whether the current instance is equal to the specified object. \r
-                       /// </summary>\r
-                       /// <param name="other">Object to make the comparison with.</param>\r
-                       /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
-                       virtual bool Equals( ShaderVariableDescription other );\r
-\r
-                       /// <summary>\r
-                       /// Determines whether the specified object instances are considered equal. \r
-                       /// </summary>\r
-                       /// <param name="value1">The first value to compare.</param>\r
-                       /// <param name="value2">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or \r
-                       /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>\r
-                       static bool Equals( ShaderVariableDescription% value1, ShaderVariableDescription% value2 );\r
-               };\r
-       }\r
-};
\ No newline at end of file