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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct2d / DeviceContextRenderTarget.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct2d/DeviceContextRenderTarget.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct2d/DeviceContextRenderTarget.cpp
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include <d2d1.h>\r
-#include <d2d1helper.h>\r
-\r
-#include "Direct2DException.h"\r
-\r
-#include "RenderTargetProperties.h"\r
-#include "FactoryD2D.h"\r
-#include "RenderTarget.h"\r
-#include "DeviceContextRenderTarget.h"\r
-\r
-const IID IID_ID2D1DCRenderTarget = __uuidof(ID2D1DCRenderTarget);\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct2D\r
-{\r
-       DeviceContextRenderTarget::DeviceContextRenderTarget( SlimDX::Direct2D::Factory^ factory, RenderTargetProperties renderTargetProperties )\r
-       {\r
-               ID2D1DCRenderTarget *renderTarget = NULL;\r
-\r
-               HRESULT hr = factory->InternalPointer->CreateDCRenderTarget( reinterpret_cast<D2D1_RENDER_TARGET_PROPERTIES*>( &renderTargetProperties ), &renderTarget );\r
-\r
-               if( RECORD_D2D( hr ).IsFailure )\r
-                       throw gcnew Direct2DException( Result::Last );\r
-\r
-               Construct( renderTarget );\r
-       }\r
-\r
-       Result DeviceContextRenderTarget::BindDeviceContext( System::IntPtr deviceContext, System::Drawing::Rectangle dimensions )\r
-       {\r
-               RECT rect;\r
-               rect.left = dimensions.Left;\r
-               rect.right = dimensions.Right;\r
-               rect.top = dimensions.Top;\r
-               rect.bottom = dimensions.Bottom;\r
-\r
-               HRESULT hr = InternalPointer->BindDC( static_cast<HDC>( deviceContext.ToPointer() ), &rect );\r
-               return RECORD_D2D( hr );\r
-       }\r
-}\r
-}
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