+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include <d2d1.h>\r
-#include <d2d1helper.h>\r
-\r
-#include "Direct2DException.h"\r
-\r
-#include "ConversionMethods.h"\r
-#include "GeometrySink.h"\r
-\r
-const IID IID_ID2D1GeometrySink = __uuidof(ID2D1GeometrySink);\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct2D\r
-{\r
- void GeometrySink::AddLine( System::Drawing::Point point )\r
- {\r
- AddLine( CastPoint( point ) );\r
- }\r
-\r
- void GeometrySink::AddLine( System::Drawing::PointF point )\r
- {\r
- D2D1_POINT_2F p = D2D1::Point2F( point.X, point.Y );\r
- InternalPointer->AddLine( p );\r
- }\r
-\r
- void GeometrySink::AddBezier( BezierSegment bezier )\r
- {\r
- InternalPointer->AddBezier( reinterpret_cast<D2D1_BEZIER_SEGMENT*>( &bezier ) );\r
- }\r
-\r
- void GeometrySink::AddQuadraticBezier( QuadraticBezierSegment bezier )\r
- {\r
- InternalPointer->AddQuadraticBezier( reinterpret_cast<D2D1_QUADRATIC_BEZIER_SEGMENT*>( &bezier ) );\r
- }\r
-\r
- void GeometrySink::AddQuadraticBeziers( array<QuadraticBezierSegment>^ beziers )\r
- {\r
- pin_ptr<QuadraticBezierSegment> pinnedBeziers = &beziers[0];\r
- InternalPointer->AddQuadraticBeziers( reinterpret_cast<D2D1_QUADRATIC_BEZIER_SEGMENT*>( pinnedBeziers ), beziers->Length );\r
- }\r
-\r
- void GeometrySink::AddArc( ArcSegment arc )\r
- {\r
- InternalPointer->AddArc( reinterpret_cast<D2D1_ARC_SEGMENT*>( &arc ) );\r
- }\r
-}\r
-}
\ No newline at end of file