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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct2d / TessellationSink.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct2d/TessellationSink.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct2d/TessellationSink.cpp
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include <d2d1.h>\r
-#include <d2d1helper.h>\r
-\r
-#include "Direct2DException.h"\r
-\r
-#include "TessellationSink.h"\r
-\r
-const IID IID_ID2D1TessellationSink = __uuidof(ID2D1TessellationSink);\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct2D\r
-{\r
-       Result TessellationSink::Close()\r
-       {\r
-               return RECORD_D2D( InternalPointer->Close() );\r
-       }\r
-\r
-       void TessellationSink::AddTriangle( Triangle triangle )\r
-       {\r
-               InternalPointer->AddTriangles( reinterpret_cast<D2D1_TRIANGLE*>( &triangle ), 1 );\r
-       }\r
-\r
-       void TessellationSink::AddTriangles( array<Triangle>^ triangles )\r
-       {\r
-               AddTriangles( triangles, 0, triangles->Length );\r
-       }\r
-\r
-       void TessellationSink::AddTriangles( array<Triangle>^ triangles, int startOffset, int count )\r
-       {\r
-               pin_ptr<Triangle> pinnedTris = &triangles[startOffset];\r
-\r
-               InternalPointer->AddTriangles( reinterpret_cast<D2D1_TRIANGLE*>( pinnedTris ), count );\r
-       }\r
-}\r
-}
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