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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / BlendState.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/BlendState.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/BlendState.cpp
deleted file mode 100644 (file)
index 3b4f521..0000000
+++ /dev/null
@@ -1,60 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-#include <d3dx10.h>\r
-\r
-#include "Direct3D10Exception.h"\r
-\r
-#include "BlendState.h"\r
-#include "BlendStateDescription.h"\r
-#include "Device10.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{ \r
-       BlendState^ BlendState::FromDescription( SlimDX::Direct3D10::Device^ device, BlendStateDescription description )\r
-       {\r
-               if( device == nullptr )\r
-                       throw gcnew ArgumentNullException( "device" );\r
-       \r
-               ID3D10BlendState* state = 0;\r
-               D3D10_BLEND_DESC nativeDescription = description.CreateNativeVersion();\r
-               \r
-               if( RECORD_D3D10( device->InternalPointer->CreateBlendState( &nativeDescription, &state ) ).IsFailure )\r
-                       return nullptr;\r
-               \r
-               return FromPointer( state );\r
-       }\r
-\r
-       BlendStateDescription BlendState::Description::get()\r
-       {\r
-               D3D10_BLEND_DESC description;\r
-               InternalPointer->GetDesc( &description );\r
-               return BlendStateDescription( description );\r
-       }\r
-}\r
-}\r