OSDN Git Service

Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / BlendStateDescription.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/BlendStateDescription.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/BlendStateDescription.cpp
deleted file mode 100644 (file)
index dc94837..0000000
+++ /dev/null
@@ -1,256 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-\r
-#include "../Utilities.h"\r
-\r
-#include "BlendStateDescription.h"\r
-\r
-using namespace System;\r
-using namespace System::Collections::Generic;\r
-using namespace System::Collections::ObjectModel;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{ \r
-       BlendStateDescription::BlendStateDescription( const D3D10_BLEND_DESC& native )\r
-       {\r
-               m_AlphaToCoverageEnable = native.AlphaToCoverageEnable ? true : false;\r
-               m_SrcBlend = static_cast<BlendOption>( native.SrcBlend );\r
-               m_DestBlend = static_cast<BlendOption>( native.DestBlend );\r
-               m_BlendOp = static_cast<Direct3D10::BlendOperation>( native.BlendOp );\r
-               m_SrcBlendAlpha = static_cast<BlendOption>( native.SrcBlendAlpha );\r
-               m_DestBlendAlpha = static_cast<BlendOption>( native.DestBlendAlpha );\r
-               m_BlendOpAlpha = static_cast<Direct3D10::BlendOperation>( native.BlendOpAlpha );\r
-               \r
-               ConstructLazyProperties();\r
-               for(int index = 0; index < 8; ++index)\r
-               {\r
-                       m_BlendEnable[ index ] = (native.BlendEnable[ index ] > 0);\r
-                       m_RenderTargetWriteMask[ index ] = static_cast<ColorWriteMaskFlags>( native.RenderTargetWriteMask[ index ] );\r
-               }\r
-       }\r
-       \r
-       D3D10_BLEND_DESC BlendStateDescription::CreateNativeVersion()\r
-       {\r
-               D3D10_BLEND_DESC native;\r
-               native.AlphaToCoverageEnable = m_AlphaToCoverageEnable;\r
-               native.SrcBlend = static_cast<D3D10_BLEND>( m_SrcBlend );\r
-               native.DestBlend = static_cast<D3D10_BLEND>( m_DestBlend );\r
-               native.BlendOp = static_cast<D3D10_BLEND_OP>( m_BlendOp );\r
-               native.SrcBlendAlpha = static_cast<D3D10_BLEND>( m_SrcBlendAlpha );\r
-               native.DestBlendAlpha = static_cast<D3D10_BLEND>( m_DestBlendAlpha );\r
-               native.BlendOpAlpha = static_cast<D3D10_BLEND_OP>( m_BlendOpAlpha );\r
-               \r
-               ConstructLazyProperties();\r
-               for(int index = 0; index < 8; ++index)\r
-               {\r
-                       native.BlendEnable[ index ] = m_BlendEnable[ index ];\r
-                       native.RenderTargetWriteMask[ index ] = static_cast<UINT8>( m_RenderTargetWriteMask[ index ] );\r
-               }\r
-               \r
-               return native;\r
-       }\r
-       \r
-       bool BlendStateDescription::IsAlphaToCoverageEnabled::get()\r
-       {\r
-               return m_AlphaToCoverageEnable;\r
-       }\r
-       \r
-       void BlendStateDescription::IsAlphaToCoverageEnabled::set( bool value )\r
-       {\r
-               m_AlphaToCoverageEnable = value;\r
-       }\r
-       \r
-       BlendOption BlendStateDescription::SourceBlend::get()\r
-       {\r
-               return m_SrcBlend;\r
-       }\r
-       \r
-       void BlendStateDescription::SourceBlend::set( BlendOption value )\r
-       {\r
-               m_SrcBlend = value;\r
-       }\r
-       \r
-       BlendOption BlendStateDescription::DestinationBlend::get()\r
-       {\r
-               return m_DestBlend;\r
-       }\r
-       \r
-       void BlendStateDescription::DestinationBlend::set( BlendOption value )\r
-       {\r
-               m_DestBlend = value;\r
-       }\r
-\r
-       Direct3D10::BlendOperation BlendStateDescription::BlendOperation::get()\r
-       {\r
-               return m_BlendOp;\r
-       }\r
-\r
-       void BlendStateDescription::BlendOperation::set( Direct3D10::BlendOperation value )\r
-       {\r
-               m_BlendOp = value;\r
-       }\r
-       \r
-       BlendOption BlendStateDescription::SourceAlphaBlend::get()\r
-       {\r
-               return m_SrcBlendAlpha;\r
-       }\r
-       \r
-       void BlendStateDescription::SourceAlphaBlend::set( BlendOption value )\r
-       {\r
-               m_SrcBlendAlpha = value;\r
-       }\r
-\r
-       BlendOption BlendStateDescription::DestinationAlphaBlend::get()\r
-       {\r
-               return m_DestBlendAlpha;\r
-       }\r
-       \r
-       void BlendStateDescription::DestinationAlphaBlend::set( BlendOption value )\r
-       {\r
-               m_DestBlendAlpha = value;\r
-       }\r
-       \r
-       Direct3D10::BlendOperation BlendStateDescription::AlphaBlendOperation::get()\r
-       {\r
-               return m_BlendOpAlpha;\r
-       }\r
-       \r
-       void BlendStateDescription::AlphaBlendOperation::set( Direct3D10::BlendOperation value )\r
-       {\r
-               m_BlendOpAlpha = value;\r
-       }\r
-\r
-       bool BlendStateDescription::GetBlendEnable( UInt32 index )\r
-       {\r
-               ConstructLazyProperties();\r
-               return m_BlendEnable[ index ];\r
-       }\r
-       \r
-       void BlendStateDescription::SetBlendEnable( UInt32 index, bool value )\r
-       {\r
-               ConstructLazyProperties();\r
-               m_BlendEnable[ index ] = value;\r
-       }\r
-       \r
-       ColorWriteMaskFlags BlendStateDescription::GetWriteMask( UInt32 index )\r
-       {\r
-               ConstructLazyProperties();\r
-               return m_RenderTargetWriteMask[ index ];\r
-       }\r
-       \r
-       void BlendStateDescription::SetWriteMask( UInt32 index, ColorWriteMaskFlags value )\r
-       {\r
-               ConstructLazyProperties();\r
-               m_RenderTargetWriteMask[ index ] = value;\r
-       }\r
-\r
-       void BlendStateDescription::ConstructLazyProperties()\r
-       {\r
-               if( m_BlendEnable == nullptr )\r
-               {\r
-                       m_BlendEnable = gcnew array<bool>(8);\r
-                       m_RenderTargetWriteMask = gcnew array<ColorWriteMaskFlags>(8);\r
-                       for(int index = 0; index < 8; ++index)\r
-                       {\r
-                               m_BlendEnable[ index ] = false;\r
-                               m_RenderTargetWriteMask[ index ] = ColorWriteMaskFlags::All;\r
-                       }\r
-               }\r
-       }\r
-\r
-       bool BlendStateDescription::operator == ( BlendStateDescription left, BlendStateDescription right )\r
-       {\r
-               return BlendStateDescription::Equals( left, right );\r
-       }\r
-\r
-       bool BlendStateDescription::operator != ( BlendStateDescription left, BlendStateDescription right )\r
-       {\r
-               return !BlendStateDescription::Equals( left, right );\r
-       }\r
-\r
-       int BlendStateDescription::GetHashCode()\r
-       {\r
-               ConstructLazyProperties();\r
-               return (\r
-                       m_AlphaToCoverageEnable.GetHashCode() +\r
-                       m_BlendEnable->GetHashCode() +\r
-                       m_SrcBlend.GetHashCode() +\r
-                       m_DestBlend.GetHashCode() +\r
-                       m_BlendOp.GetHashCode() +\r
-                       m_SrcBlendAlpha.GetHashCode() +\r
-                       m_DestBlendAlpha.GetHashCode() +\r
-                       m_BlendOpAlpha.GetHashCode() +\r
-                       m_RenderTargetWriteMask->GetHashCode()\r
-               );\r
-       }\r
-\r
-       bool BlendStateDescription::Equals( Object^ value )\r
-       {\r
-               if( value == nullptr )\r
-                       return false;\r
-\r
-               if( value->GetType() != GetType() )\r
-                       return false;\r
-\r
-               return Equals( safe_cast<BlendStateDescription>( value ) );\r
-       }\r
-\r
-       bool BlendStateDescription::Equals( BlendStateDescription value )\r
-       {\r
-               ConstructLazyProperties();\r
-               value.ConstructLazyProperties();\r
-               return (\r
-                       m_AlphaToCoverageEnable == value.m_AlphaToCoverageEnable &&\r
-                       Utilities::CheckElementEquality( m_BlendEnable, value.m_BlendEnable ) &&\r
-                       m_SrcBlend == value.m_SrcBlend &&\r
-                       m_DestBlend == value.m_DestBlend &&\r
-                       m_BlendOp == value.m_BlendOp &&\r
-                       m_SrcBlendAlpha == value.m_SrcBlendAlpha &&\r
-                       m_DestBlendAlpha == value.m_DestBlendAlpha &&\r
-                       m_BlendOpAlpha == value.m_BlendOpAlpha &&\r
-                       Utilities::CheckElementEquality( m_RenderTargetWriteMask, value.m_RenderTargetWriteMask )\r
-               );\r
-       }\r
-\r
-       bool BlendStateDescription::Equals( BlendStateDescription% value1, BlendStateDescription% value2 )\r
-       {\r
-               value1.ConstructLazyProperties();\r
-               value2.ConstructLazyProperties();\r
-               return (\r
-                       value1.m_AlphaToCoverageEnable == value2.m_AlphaToCoverageEnable &&\r
-                       Utilities::CheckElementEquality( value1.m_BlendEnable, value2.m_BlendEnable ) &&\r
-                       value1.m_SrcBlend == value2.m_SrcBlend &&\r
-                       value1.m_DestBlend == value2.m_DestBlend &&\r
-                       value1.m_BlendOp == value2.m_BlendOp &&\r
-                       value1.m_SrcBlendAlpha == value2.m_SrcBlendAlpha &&\r
-                       value1.m_DestBlendAlpha == value2.m_DestBlendAlpha &&\r
-                       value1.m_BlendOpAlpha == value2.m_BlendOpAlpha &&\r
-                       Utilities::CheckElementEquality( value1.m_RenderTargetWriteMask, value2.m_RenderTargetWriteMask )\r
-               );\r
-       }\r
-}\r
-}\r