+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../ComObject.h"\r
-#include "../DataStream.h"\r
-\r
-#include "Enums.h"\r
-#include "Resource10.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D10\r
- {\r
- ref class Device;\r
- value class BufferDescription;\r
- \r
- /// <summary>\r
- /// A buffer resource. A buffer is a sequential collection of typed data elements,\r
- /// typically used to contain vertex, index or shader constant data.\r
- /// </summary>\r
- /// <unmanaged>ID3D10Buffer</unmanaged>\r
- public ref class Buffer : public Resource\r
- {\r
- COMOBJECT(ID3D10Buffer, Buffer);\r
- \r
- private:\r
- static ID3D10Buffer* Build( SlimDX::Direct3D10::Device^ device, DataStream^ data, int sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags );\r
- \r
- public:\r
- /// <summary>\r
- /// Gets the buffer's description.\r
- /// </summary>\r
- property BufferDescription Description\r
- {\r
- BufferDescription get();\r
- }\r
- \r
- /// <summary>\r
- /// Constructs a new Buffer object.\r
- /// </summary>\r
- /// <param name="device">The device to associate the buffer with.</param>\r
- /// <param name="description">The description of the buffer.</param>\r
- Buffer( SlimDX::Direct3D10::Device^ device, BufferDescription description );\r
-\r
- /// <summary>\r
- /// Constructs a new Buffer object.\r
- /// </summary>\r
- /// <param name="device">The device to associate the buffer with.</param>\r
- /// <param name="data">Initial data to fill the buffer with on creation.</param>\r
- /// <param name="description">The description of the buffer.</param>\r
- Buffer( SlimDX::Direct3D10::Device^ device, DataStream^ data, BufferDescription description );\r
-\r
- /// <summary>\r
- /// Constructs a new Buffer object.\r
- /// </summary>\r
- /// <param name="device">The device to associate the buffer with.</param>\r
- /// <param name="sizeInBytes">The size, in bytes, of the buffer.</param>\r
- /// <param name="usage">Identifies the usage pattern for the buffer.</param>\r
- /// <param name="bindFlags">Specifies how the buffer will be bound to the pipeline.</param>\r
- /// <param name="accessFlags">Specifies how the buffer will be accessible from the CPU.</param>\r
- /// <param name="optionFlags">Specifies miscellaneous resource options.</param>\r
- Buffer( SlimDX::Direct3D10::Device^ device, int sizeInBytes, ResourceUsage usage, SlimDX::Direct3D10::BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags );\r
- \r
- /// <summary>\r
- /// Constructs a new Buffer object.\r
- /// </summary>\r
- /// <param name="device">The device to associate the buffer with.</param>\r
- /// <param name="data">Initial data to fill the buffer with on creation.</param>\r
- /// <param name="sizeInBytes">The size, in bytes, of the buffer.</param>\r
- /// <param name="usage">Identifies the usage pattern for the buffer.</param>\r
- /// <param name="bindFlags">Specifies how the buffer will be bound to the pipeline.</param>\r
- /// <param name="accessFlags">Specifies how the buffer will be accessible from the CPU.</param>\r
- /// <param name="optionFlags">Specifies miscellaneous resource options.</param>\r
- Buffer( SlimDX::Direct3D10::Device^ device, DataStream^ data, int sizeInBytes, ResourceUsage usage, SlimDX::Direct3D10::BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags );\r
- \r
- /// <summary>\r
- /// Maps the buffer, providing CPU access to its contents.\r
- /// </summary>\r
- /// <param name="mode">The IO operations to enable on the CPU.</param>\r
- /// <param name="flags">Flags indicating how the CPU should respond when the GPU\r
- /// is busy.</param>\r
- /// <returns>A data stream containing the mapped data. This data stream is invalidated\r
- /// when the buffer is unmapped.</returns>\r
- DataStream^ Map( MapMode mode, MapFlags flags );\r
-\r
- /// <summary>\r
- /// Unmaps the buffer.\r
- /// </summary>\r
- void Unmap();\r
- };\r
- }\r
-};
\ No newline at end of file