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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / DepthStencilOperationDescription.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/DepthStencilOperationDescription.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/DepthStencilOperationDescription.cpp
deleted file mode 100644 (file)
index 5bb5833..0000000
+++ /dev/null
@@ -1,132 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-\r
-#include "DepthStencilOperationDescription.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{ \r
-       DepthStencilOperationDescription::DepthStencilOperationDescription( const D3D10_DEPTH_STENCILOP_DESC& native )\r
-       {\r
-               m_StencilFailOp = static_cast<StencilOperation>( native.StencilFailOp );\r
-               m_StencilDepthFailOp = static_cast<StencilOperation>( native.StencilDepthFailOp );\r
-               m_StencilPassOp = static_cast<StencilOperation>( native.StencilPassOp );\r
-               m_StencilFunc = static_cast<Direct3D10::Comparison>( native.StencilFunc );\r
-       }\r
-       \r
-       D3D10_DEPTH_STENCILOP_DESC DepthStencilOperationDescription::CreateNativeVersion()\r
-       {\r
-               D3D10_DEPTH_STENCILOP_DESC native;\r
-               native.StencilFailOp = static_cast<D3D10_STENCIL_OP>( m_StencilFailOp );\r
-               native.StencilDepthFailOp = static_cast<D3D10_STENCIL_OP>( m_StencilDepthFailOp );\r
-               native.StencilPassOp = static_cast<D3D10_STENCIL_OP>( m_StencilPassOp );\r
-               native.StencilFunc = static_cast<D3D10_COMPARISON_FUNC>( m_StencilFunc );\r
-               \r
-               return native;\r
-       }\r
-       \r
-       StencilOperation DepthStencilOperationDescription::FailOperation::get()\r
-       {\r
-               return m_StencilFailOp;\r
-       }\r
-       \r
-       void DepthStencilOperationDescription::FailOperation::set( StencilOperation value )\r
-       {\r
-               m_StencilFailOp = value;\r
-       }\r
-\r
-       StencilOperation DepthStencilOperationDescription::DepthFailOperation::get()\r
-       {\r
-               return m_StencilDepthFailOp;\r
-       }\r
-       \r
-       void DepthStencilOperationDescription::DepthFailOperation::set( StencilOperation value )\r
-       {\r
-               m_StencilDepthFailOp = value;\r
-       }\r
-       \r
-       StencilOperation DepthStencilOperationDescription::PassOperation::get()\r
-       {\r
-               return m_StencilPassOp;\r
-       }\r
-       \r
-       void DepthStencilOperationDescription::PassOperation::set( StencilOperation value )\r
-       {\r
-               m_StencilPassOp = value;\r
-       }\r
-       \r
-       Direct3D10::Comparison DepthStencilOperationDescription::Comparison::get()\r
-       {\r
-               return m_StencilFunc;\r
-       }\r
-       \r
-       void DepthStencilOperationDescription::Comparison::set( Direct3D10::Comparison value )\r
-       {\r
-               m_StencilFunc = value;\r
-       }\r
-\r
-       bool DepthStencilOperationDescription::operator == ( DepthStencilOperationDescription left, DepthStencilOperationDescription right )\r
-       {\r
-               return DepthStencilOperationDescription::Equals( left, right );\r
-       }\r
-\r
-       bool DepthStencilOperationDescription::operator != ( DepthStencilOperationDescription left, DepthStencilOperationDescription right )\r
-       {\r
-               return !DepthStencilOperationDescription::Equals( left, right );\r
-       }\r
-\r
-       int DepthStencilOperationDescription::GetHashCode()\r
-       {\r
-               return m_StencilFailOp.GetHashCode() + m_StencilDepthFailOp.GetHashCode() + m_StencilPassOp.GetHashCode()\r
-                        + m_StencilFunc.GetHashCode();\r
-       }\r
-\r
-       bool DepthStencilOperationDescription::Equals( Object^ value )\r
-       {\r
-               if( value == nullptr )\r
-                       return false;\r
-\r
-               if( value->GetType() != GetType() )\r
-                       return false;\r
-\r
-               return Equals( safe_cast<DepthStencilOperationDescription>( value ) );\r
-       }\r
-\r
-       bool DepthStencilOperationDescription::Equals( DepthStencilOperationDescription value )\r
-       {\r
-               return ( m_StencilFailOp == value.m_StencilFailOp && m_StencilDepthFailOp == value.m_StencilDepthFailOp && m_StencilPassOp == value.m_StencilPassOp\r
-                        && m_StencilFunc == value.m_StencilFunc );\r
-       }\r
-\r
-       bool DepthStencilOperationDescription::Equals( DepthStencilOperationDescription% value1, DepthStencilOperationDescription% value2 )\r
-       {\r
-               return ( value1.m_StencilFailOp == value2.m_StencilFailOp && value1.m_StencilDepthFailOp == value2.m_StencilDepthFailOp && value1.m_StencilPassOp == value2.m_StencilPassOp\r
-                        && value1.m_StencilFunc == value2.m_StencilFunc );\r
-       }\r
-}\r
-}\r