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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / Effect10.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/Effect10.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/Effect10.h
deleted file mode 100644 (file)
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "Enums.h"\r
-\r
-#include "../d3dcompiler/IncludeDC.h"\r
-#include "../d3dcompiler/ShaderMacroDC.h"\r
-#include "../d3dcompiler/EnumsDC.h"\r
-\r
-using System::Runtime::InteropServices::OutAttribute;\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D10\r
-       {\r
-               ref class Device;\r
-               ref class EffectConstantBuffer;\r
-               ref class EffectTechnique;\r
-               ref class EffectVariable;\r
-               ref class EffectPool;\r
-               value class EffectDescription;\r
-               \r
-               public ref class Effect : public ComObject\r
-               {\r
-                       COMOBJECT(ID3D10Effect, Effect);\r
-               \r
-               private:\r
-                       static Effect^ FromMemory_Internal( SlimDX::Direct3D10::Device^ device, const void* memory, SIZE_T size, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros, System::String^* compilationErrors );\r
-\r
-               public:\r
-                       property EffectDescription Description\r
-                       {\r
-                               EffectDescription get();\r
-                       }\r
-                       \r
-                       property bool IsOptimized\r
-                       {\r
-                               bool get();\r
-                       }\r
-                       \r
-                       property bool IsPooled\r
-                       {\r
-                               bool get();\r
-                       }\r
-                       \r
-                       property bool IsValid\r
-                       {\r
-                               bool get();\r
-                       }\r
-                       \r
-                       property Device^ Device\r
-                       {\r
-                               SlimDX::Direct3D10::Device^ get();\r
-                       }\r
-                       \r
-                       EffectConstantBuffer^ GetConstantBufferByIndex( int index );\r
-                       EffectConstantBuffer^ GetConstantBufferByName( System::String^ name );\r
-                       \r
-                       EffectTechnique^ GetTechniqueByIndex( int index );\r
-                       EffectTechnique^ GetTechniqueByName( System::String^ name );\r
-                       \r
-                       EffectVariable^ GetVariableByIndex( int index );\r
-                       EffectVariable^ GetVariableByName( System::String^ name );\r
-                       EffectVariable^ GetVariableBySemantic( System::String^ name );\r
-                       \r
-                       Result Optimize();\r
-                       \r
-                       static Effect^ FromFile( SlimDX::Direct3D10::Device^ device, System::String^ fileName, System::String^ profile );\r
-                       static Effect^ FromFile( SlimDX::Direct3D10::Device^ device, System::String^ fileName, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags );\r
-                       static Effect^ FromFile( SlimDX::Direct3D10::Device^ device, System::String^ fileName, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros );\r
-                       static Effect^ FromFile( SlimDX::Direct3D10::Device^ device, System::String^ fileName, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros, [Out] System::String^ %compilationErrors );\r
-                       \r
-                       static Effect^ FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory, System::String^ profile );\r
-                       static Effect^ FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags );\r
-                       static Effect^ FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros );\r
-                       static Effect^ FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros, [Out] System::String^ %compilationErrors );\r
-                       \r
-                       static Effect^ FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, System::String^ profile );\r
-                       static Effect^ FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags );\r
-                       static Effect^ FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros );\r
-                       static Effect^ FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool,D3DCompiler:: Include^ include, array<D3DCompiler::ShaderMacro>^ macros, [Out] System::String^ %compilationErrors );\r
-\r
-                       static Effect^ FromString( SlimDX::Direct3D10::Device^ device, System::String^ code, System::String^ profile );\r
-                       static Effect^ FromString( SlimDX::Direct3D10::Device^ device, System::String^ code, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags );\r
-                       static Effect^ FromString( SlimDX::Direct3D10::Device^ device, System::String^ code, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros );\r
-                       static Effect^ FromString( SlimDX::Direct3D10::Device^ device, System::String^ code, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros, [Out] System::String^ %compilationErrors );\r
-               };\r
-       }\r
-};
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