+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "../DataStream.h"\r
-\r
-#include "EffectPassDescription.h"\r
-#include "../d3dcompiler/ShaderSignatureDC.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{ \r
- EffectPassDescription::EffectPassDescription( const D3D10_PASS_DESC& native )\r
- {\r
- m_Name = gcnew String( native.Name );\r
- m_Annotations = native.Annotations;\r
- m_Signature = gcnew D3DCompiler::ShaderSignature( gcnew DataStream( native.pIAInputSignature, native.IAInputSignatureSize, true, false ) );\r
- m_StencilRef = native.StencilRef;\r
- m_SampleMask = native.SampleMask;\r
- m_BlendFactor = Color4( native.BlendFactor[ 3 ], native.BlendFactor[ 0 ], native.BlendFactor[ 1 ], native.BlendFactor[ 2 ] );\r
- }\r
- \r
- String^ EffectPassDescription::Name::get()\r
- {\r
- return m_Name;\r
- }\r
- \r
- int EffectPassDescription::AnnotationCount::get()\r
- {\r
- return m_Annotations;\r
- }\r
- \r
- D3DCompiler::ShaderSignature^ EffectPassDescription::Signature::get()\r
- {\r
- return m_Signature;\r
- }\r
- \r
- int EffectPassDescription::StencilReference::get()\r
- {\r
- return m_StencilRef;\r
- }\r
- \r
- int EffectPassDescription::SampleMask::get()\r
- {\r
- return m_SampleMask;\r
- }\r
- \r
- Color4 EffectPassDescription::BlendFactor::get()\r
- {\r
- return m_BlendFactor;\r
- }\r
-\r
- bool EffectPassDescription::operator == ( EffectPassDescription left, EffectPassDescription right )\r
- {\r
- return EffectPassDescription::Equals( left, right );\r
- }\r
-\r
- bool EffectPassDescription::operator != ( EffectPassDescription left, EffectPassDescription right )\r
- {\r
- return !EffectPassDescription::Equals( left, right );\r
- }\r
-\r
- int EffectPassDescription::GetHashCode()\r
- {\r
- return m_Name->GetHashCode() + m_Annotations.GetHashCode() + m_Signature->GetHashCode() + m_StencilRef.GetHashCode() + m_SampleMask.GetHashCode() + m_BlendFactor.GetHashCode();\r
- }\r
-\r
- bool EffectPassDescription::Equals( Object^ value )\r
- {\r
- if( value == nullptr )\r
- return false;\r
-\r
- if( value->GetType() != GetType() )\r
- return false;\r
-\r
- return Equals( safe_cast<EffectPassDescription>( value ) );\r
- }\r
-\r
- bool EffectPassDescription::Equals( EffectPassDescription value )\r
- {\r
- return ( m_Name == value.m_Name && m_Annotations == value.m_Annotations && m_Signature == value.m_Signature && m_StencilRef == value.m_StencilRef && m_SampleMask == value.m_SampleMask && m_BlendFactor == value.m_BlendFactor );\r
- }\r
-\r
- bool EffectPassDescription::Equals( EffectPassDescription% value1, EffectPassDescription% value2 )\r
- {\r
- return ( value1.m_Name == value2.m_Name && value1.m_Annotations == value2.m_Annotations && value1.m_Signature == value2.m_Signature && value1.m_StencilRef == value2.m_StencilRef && value1.m_SampleMask == value2.m_SampleMask && value1.m_BlendFactor == value2.m_BlendFactor );\r
- }\r
-}\r
-}\r