+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-\r
-#include "Direct3D10Exception.h"\r
-\r
-#include "EffectResourceVariable.h"\r
-#include "ShaderResourceView.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{ \r
- EffectResourceVariable::EffectResourceVariable( ID3D10EffectShaderResourceVariable* pointer )\r
- : EffectVariable( pointer )\r
- {\r
- m_Pointer = pointer;\r
- }\r
- \r
- EffectResourceVariable::EffectResourceVariable( IntPtr pointer )\r
- : EffectVariable( pointer )\r
- {\r
- m_Pointer = reinterpret_cast<ID3D10EffectShaderResourceVariable*>( pointer.ToPointer() );\r
- }\r
- \r
- Result EffectResourceVariable::SetResource( ShaderResourceView^ view )\r
- {\r
- if( view == nullptr )\r
- {\r
- return RECORD_D3D10( m_Pointer->SetResource( 0 ) );\r
- }\r
- else\r
- {\r
- return RECORD_D3D10( m_Pointer->SetResource( static_cast<ID3D10ShaderResourceView*>( view->InternalPointer ) ) );\r
- }\r
- }\r
- \r
- ShaderResourceView^ EffectResourceVariable::GetResource()\r
- {\r
- ID3D10ShaderResourceView* view = 0;\r
- if( RECORD_D3D10( m_Pointer->GetResource( &view ) ).IsFailure )\r
- return nullptr;\r
- \r
- return ShaderResourceView::FromPointer( view );\r
- }\r
-}\r
-}\r