+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-\r
-#include "Direct3D10Exception.h"\r
-#include "EffectScalarVariable.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{ \r
- EffectScalarVariable::EffectScalarVariable( ID3D10EffectScalarVariable* pointer )\r
- : EffectVariable( pointer )\r
- {\r
- m_Pointer = pointer;\r
- }\r
-\r
- EffectScalarVariable::EffectScalarVariable( IntPtr pointer )\r
- : EffectVariable( pointer )\r
- {\r
- m_Pointer = reinterpret_cast<ID3D10EffectScalarVariable*>( pointer.ToPointer() );\r
- }\r
-\r
- Result EffectScalarVariable::Set( bool value )\r
- {\r
- return RECORD_D3D10( m_Pointer->SetBool( value ) );\r
- }\r
-\r
- Result EffectScalarVariable::Set( array<bool>^ values )\r
- {\r
- UINT offset = 0L;\r
-\r
- array<BOOL>^ expandedArray = gcnew array<BOOL>( values->Length );\r
- Array::Copy( values, expandedArray, values->Length );\r
-\r
- pin_ptr<BOOL> pinned_values = &expandedArray[0];\r
- return RECORD_D3D10( m_Pointer->SetBoolArray( pinned_values, offset, values->Length ) );\r
- }\r
-\r
- Result EffectScalarVariable::Set( float value )\r
- {\r
- return RECORD_D3D10( m_Pointer->SetFloat( value ) );\r
- }\r
-\r
- Result EffectScalarVariable::Set( array<float>^ values )\r
- {\r
- UINT offset = 0L;\r
- pin_ptr<float> pinned_values = &values[0];\r
- return RECORD_D3D10( m_Pointer->SetFloatArray( pinned_values, offset, values->Length ) );\r
- }\r
-\r
- Result EffectScalarVariable::Set( int value )\r
- {\r
- return RECORD_D3D10( m_Pointer->SetInt( value ) );\r
- }\r
-\r
- Result EffectScalarVariable::Set( array<int>^ values )\r
- {\r
- UINT offset = 0L;\r
- pin_ptr<int> pinned_values = &values[0];\r
- return RECORD_D3D10( m_Pointer->SetIntArray( pinned_values, offset, values->Length ) );\r
- }\r
-\r
- bool EffectScalarVariable::GetBool()\r
- {\r
- BOOL value = FALSE;\r
- RECORD_D3D10( m_Pointer->GetBool( &value ) );\r
- return value > 0;\r
- }\r
-\r
- array<bool>^ EffectScalarVariable::GetBoolArray( int count )\r
- {\r
- if( count < 0 )\r
- throw gcnew ArgumentOutOfRangeException( "count" );\r
-\r
- array<BOOL>^ values = gcnew array<BOOL>( count );\r
- pin_ptr<BOOL> pinned_values = &values[0];\r
- HRESULT hr = m_Pointer->GetIntArray( pinned_values, 0, static_cast<UINT>( count ) );\r
- if( RECORD_D3D10( hr ).IsFailure )\r
- return nullptr;\r
-\r
- //now we go from BOOL to bool\r
- array<bool>^ boolValues = gcnew array<bool>( count );\r
- Array::Copy( values, boolValues, count );\r
- return boolValues;\r
- }\r
-\r
- int EffectScalarVariable::GetInt()\r
- {\r
- int value = 0;\r
- RECORD_D3D10( m_Pointer->GetInt( &value ) );\r
- return value;\r
- }\r
-\r
- array<int>^ EffectScalarVariable::GetIntArray( int count )\r
- {\r
- if( count < 0 )\r
- throw gcnew ArgumentOutOfRangeException( "count" );\r
-\r
- array<int>^ values = gcnew array<int>( count );\r
- pin_ptr<int> pinned_values = &values[0];\r
- HRESULT hr = m_Pointer->GetIntArray( pinned_values, 0, static_cast<UINT>( count ) );\r
- if( RECORD_D3D10( hr ).IsFailure )\r
- return nullptr;\r
-\r
- return values;\r
- }\r
-\r
- float EffectScalarVariable::GetFloat()\r
- {\r
- float value = 0;\r
- RECORD_D3D10( m_Pointer->GetFloat( &value ) );\r
- return value;\r
- }\r
-\r
- array<float>^ EffectScalarVariable::GetFloatArray( int count )\r
- {\r
- if( count < 0 )\r
- throw gcnew ArgumentOutOfRangeException( "count" );\r
-\r
- array<float>^ values = gcnew array<float>( count );\r
- pin_ptr<float> pinned_values = &values[0];\r
- HRESULT hr = m_Pointer->GetFloatArray( pinned_values, 0, static_cast<UINT>( count ) );\r
- if( RECORD_D3D10( hr ).IsFailure )\r
- return nullptr;\r
-\r
- return values;\r
- }\r
-}\r
-}\r