+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../dxgi/Enums.h"\r
-\r
-#include "Enums.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D10\r
- {\r
- public value class InputElement : System::IEquatable<InputElement>\r
- {\r
- private:\r
- System::String^ m_SemanticName;\r
- int m_SemanticIndex;\r
- DXGI::Format m_Format;\r
- int m_InputSlot;\r
- int m_AlignedByteOffset;\r
- InputClassification m_InputSlotClass;\r
- int m_InstanceDataStepRate;\r
- \r
- internal:\r
- D3D10_INPUT_ELEMENT_DESC CreateNativeVersion();\r
- \r
- public:\r
- property System::String^ SemanticName\r
- {\r
- System::String^ get();\r
- void set( System::String^ value );\r
- }\r
-\r
- property int SemanticIndex\r
- {\r
- int get();\r
- void set( int value );\r
- }\r
-\r
- property DXGI::Format Format\r
- {\r
- DXGI::Format get();\r
- void set( DXGI::Format value );\r
- }\r
-\r
- property int Slot\r
- {\r
- int get();\r
- void set( int value );\r
- }\r
-\r
- property int AlignedByteOffset\r
- {\r
- int get();\r
- void set( int value );\r
- }\r
-\r
- property InputClassification Classification\r
- {\r
- InputClassification get();\r
- void set( InputClassification value );\r
- }\r
-\r
- property int InstanceDataStepRate\r
- {\r
- int get();\r
- void set( int value );\r
- }\r
-\r
- /// <summary>\r
- /// Returns a value that can be used for the offset parameter of an InputElement to indicate that the element\r
- /// should be aligned directly after the previous element, including any packing if neccessary.\r
- /// </summary>\r
- /// <returns>A value used to align input elements.</returns>\r
- /// <unmanaged>D3D10_APPEND_ALIGNED_ELEMENT</unmanaged>\r
- property static int AppendAligned {\r
- int get();\r
- }\r
-\r
- InputElement( System::String^ name, int index, DXGI::Format format, int offset, int slot );\r
- InputElement( System::String^ name, int index, DXGI::Format format, int offset, int slot, InputClassification slotClass, int stepRate );\r
- \r
- static bool operator == ( InputElement left, InputElement right );\r
- static bool operator != ( InputElement left, InputElement right );\r
-\r
- virtual int GetHashCode() override;\r
- virtual bool Equals( System::Object^ obj ) override;\r
- virtual bool Equals( InputElement other );\r
- static bool Equals( InputElement% value1, InputElement% value2 );\r
- };\r
- }\r
-};
\ No newline at end of file