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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / InputElement.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/InputElement.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/InputElement.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../dxgi/Enums.h"\r
-\r
-#include "Enums.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D10\r
-       {\r
-               public value class InputElement : System::IEquatable<InputElement>\r
-               {\r
-               private:\r
-                       System::String^ m_SemanticName;\r
-                       int m_SemanticIndex;\r
-                       DXGI::Format m_Format;\r
-                       int m_InputSlot;\r
-                       int m_AlignedByteOffset;\r
-                       InputClassification m_InputSlotClass;\r
-                       int m_InstanceDataStepRate;\r
-       \r
-               internal:\r
-                       D3D10_INPUT_ELEMENT_DESC CreateNativeVersion();\r
-                       \r
-               public:\r
-                       property System::String^ SemanticName\r
-                       {\r
-                               System::String^ get();\r
-                               void set( System::String^ value );\r
-                       }\r
-\r
-                       property int SemanticIndex\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-\r
-                       property DXGI::Format Format\r
-                       {\r
-                               DXGI::Format get();\r
-                               void set( DXGI::Format value );\r
-                       }\r
-\r
-                       property int Slot\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-\r
-                       property int AlignedByteOffset\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-\r
-                       property InputClassification Classification\r
-                       {\r
-                               InputClassification get();\r
-                               void set( InputClassification value );\r
-                       }\r
-\r
-                       property int InstanceDataStepRate\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Returns a value that can be used for the offset parameter of an InputElement to indicate that the element\r
-                       /// should be aligned directly after the previous element, including any packing if neccessary.\r
-                       /// </summary>\r
-                       /// <returns>A value used to align input elements.</returns>\r
-                       /// <unmanaged>D3D10_APPEND_ALIGNED_ELEMENT</unmanaged>\r
-                       property static int AppendAligned {\r
-                               int get();\r
-                       }\r
-\r
-                       InputElement( System::String^ name, int index, DXGI::Format format, int offset, int slot );\r
-                       InputElement( System::String^ name, int index, DXGI::Format format, int offset, int slot, InputClassification slotClass, int stepRate );\r
-               \r
-                       static bool operator == ( InputElement left, InputElement right );\r
-                       static bool operator != ( InputElement left, InputElement right );\r
-\r
-                       virtual int GetHashCode() override;\r
-                       virtual bool Equals( System::Object^ obj ) override;\r
-                       virtual bool Equals( InputElement other );\r
-                       static bool Equals( InputElement% value1, InputElement% value2 );\r
-               };\r
-       }\r
-};
\ No newline at end of file