+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../ComObject.h"\r
-\r
-#include "../d3dcompiler/ShaderSignatureDC.h"\r
-#include "../d3dcompiler/ShaderBytecodeDC.h"\r
-\r
-#include "DeviceChild10.h"\r
-#include "InputElement.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D10\r
- {\r
- ref class Device;\r
- ref class ShaderSignature;\r
- ref class ShaderBytecode;\r
- \r
- public ref class InputLayout : public DeviceChild\r
- {\r
- COMOBJECT(ID3D10InputLayout, InputLayout);\r
-\r
- private:\r
- void Init( SlimDX::Direct3D10::Device^ device, const void *shader, int length, array<InputElement>^ elements );\r
- \r
- public:\r
- [System::Obsolete("Use the constructor overload taking a ShaderSignature as the second argument instead.")]\r
- InputLayout( SlimDX::Direct3D10::Device^ device, array<InputElement>^ elements, D3DCompiler::ShaderSignature^ shaderSignature );\r
-\r
- /// <summary>\r
- /// Initializes a new instance of the <see cref="InputLayout" /> object to describe the\r
- /// input-buffer data for the input-assembler stage.\r
- /// </summary>\r
- /// <unmanaged>ID3D10Device::CreateInputLayout</unmanaged>\r
- InputLayout( SlimDX::Direct3D10::Device^ device, D3DCompiler::ShaderSignature^ shaderSignature, array<InputElement>^ elements );\r
-\r
- InputLayout( SlimDX::Direct3D10::Device^ device, D3DCompiler::ShaderBytecode^ shaderBytecode, array<InputElement>^ elements );\r
- };\r
- }\r
-};
\ No newline at end of file