+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../ComObject.h"\r
-\r
-#include "Enums.h"\r
-\r
-#include "InputElement.h"\r
-#include "MeshAttributeRange.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D10\r
- {\r
- ref class Buffer;\r
- ref class Device;\r
- ref class MeshBuffer;\r
-\r
- public ref class Mesh : public ComObject\r
- {\r
- COMOBJECT(ID3DX10Mesh, Mesh);\r
- \r
- public:\r
- property MeshFlags Flags \r
- {\r
- MeshFlags get();\r
- }\r
-\r
- property int FaceCount \r
- {\r
- int get();\r
- }\r
-\r
- property int VertexCount \r
- {\r
- int get();\r
- }\r
-\r
- property int VertexBufferCount \r
- {\r
- int get();\r
- }\r
-\r
- Mesh( Device^ device, array<InputElement>^ elements, System::String^ positionElement, int vertexCount, int faceCount, MeshFlags flags );\r
-\r
- Mesh^ Clone( array<InputElement>^ elements, System::String^ positionElement, MeshFlags flags );\r
-\r
- Result GenerateAdjacencyAndPointRepresentation( float epsilon );\r
- Result GenerateAttributeBufferFromTable();\r
- Result GenerateGeometryShaderAdjacency();\r
-\r
- /// <summary>\r
- /// Commits changes to the mesh back to the device.\r
- /// </summary>\r
- /// <returns>A result code.</returns>\r
- Result Commit();\r
-\r
- /// <summary>\r
- /// Discards data that has been committed to the device.\r
- /// </summary>\r
- /// <param name="flags">Flags indicating which pieces of data to discard.</param>\r
- /// <returns>A result code.</returns>\r
- Result Discard( MeshDiscardFlags flags );\r
- \r
- /// <summary>\r
- /// Optimizes the mesh data.\r
- /// </summary>\r
- /// <param name="flags">Flags indicating which optimizations to perform.</param>\r
- /// <returns>A result code.</returns>\r
- Result Optimize( MeshOptimizeFlags flags );\r
- \r
- /// <summary>\r
- /// Optimizes the mesh data.\r
- /// </summary>\r
- /// <param name="flags">Flags indicating which optimizations to perform.</param>\r
- /// <param name="faceRemap">An array of integers, one per face, that map the original mesh faces to the optimized mesh faces.</param>\r
- /// <param name="vertexRemap">An array of integers, one per vertex, that map the original mesh vertices to the optimized mesh vertices.</param>\r
- /// <returns>A result code.</returns>\r
- Result Optimize( MeshOptimizeFlags flags, [Out] array<int>^% faceRemap, [Out] array<int>^% vertexRemap );\r
- \r
- Result DrawSubset( int id );\r
- Result DrawSubsetInstanced( int id, int count, int startLocation );\r
- \r
- MeshBuffer^ GetIndexBuffer();\r
- MeshBuffer^ GetVertexBuffer( int index );\r
- MeshBuffer^ GetPointRepresentationBuffer();\r
- MeshBuffer^ GetAdjacencyBuffer();\r
- MeshBuffer^ GetAttributeBuffer();\r
- \r
- Result SetIndexData( DataStream^ data, int count );\r
- Result SetVertexData( int index, DataStream^ data );\r
- Result SetPointRepresentationData( DataStream^ data );\r
- Result SetAdjacencyData( DataStream^ data );\r
- Result SetAttributeData( DataStream^ data );\r
-\r
- Result SetAttributeTable( array<MeshAttributeRange>^ data );\r
- System::Collections::ObjectModel::ReadOnlyCollection<MeshAttributeRange>^ GetAttributeTable();\r
- \r
- Buffer^ GetDeviceIndexBuffer();\r
- Buffer^ GetDeviceVertexBuffer( int index );\r
- };\r
- }\r
-}\r