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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / Mesh10.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/Mesh10.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/Mesh10.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../ComObject.h"\r
-\r
-#include "Enums.h"\r
-\r
-#include "InputElement.h"\r
-#include "MeshAttributeRange.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D10\r
-       {\r
-               ref class Buffer;\r
-               ref class Device;\r
-               ref class MeshBuffer;\r
-\r
-               public ref class Mesh : public ComObject\r
-               {\r
-                       COMOBJECT(ID3DX10Mesh, Mesh);\r
-       \r
-               public:\r
-                       property MeshFlags Flags \r
-                       {\r
-                               MeshFlags get();\r
-                       }\r
-\r
-                       property int FaceCount \r
-                       {\r
-                               int get();\r
-                       }\r
-\r
-                       property int VertexCount \r
-                       {\r
-                               int get();\r
-                       }\r
-\r
-                       property int VertexBufferCount \r
-                       {\r
-                               int get();\r
-                       }\r
-\r
-                       Mesh( Device^ device, array<InputElement>^ elements, System::String^ positionElement, int vertexCount, int faceCount, MeshFlags flags );\r
-\r
-                       Mesh^ Clone( array<InputElement>^ elements, System::String^ positionElement, MeshFlags flags );\r
-\r
-                       Result GenerateAdjacencyAndPointRepresentation( float epsilon );\r
-                       Result GenerateAttributeBufferFromTable();\r
-                       Result GenerateGeometryShaderAdjacency();\r
-\r
-                       /// <summary>\r
-                       /// Commits changes to the mesh back to the device.\r
-                       /// </summary>\r
-                       /// <returns>A result code.</returns>\r
-                       Result Commit();\r
-\r
-                       /// <summary>\r
-                       /// Discards data that has been committed to the device.\r
-                       /// </summary>\r
-                       /// <param name="flags">Flags indicating which pieces of data to discard.</param>\r
-                       /// <returns>A result code.</returns>\r
-                       Result Discard( MeshDiscardFlags flags );\r
-                       \r
-                       /// <summary>\r
-                       /// Optimizes the mesh data.\r
-                       /// </summary>\r
-                       /// <param name="flags">Flags indicating which optimizations to perform.</param>\r
-                       /// <returns>A result code.</returns>\r
-                       Result Optimize( MeshOptimizeFlags flags );\r
-                       \r
-                       /// <summary>\r
-                       /// Optimizes the mesh data.\r
-                       /// </summary>\r
-                       /// <param name="flags">Flags indicating which optimizations to perform.</param>\r
-                       /// <param name="faceRemap">An array of integers, one per face, that map the original mesh faces to the optimized mesh faces.</param>\r
-                       /// <param name="vertexRemap">An array of integers, one per vertex, that map the original mesh vertices to the optimized mesh vertices.</param>\r
-                       /// <returns>A result code.</returns>\r
-                       Result Optimize( MeshOptimizeFlags flags, [Out] array<int>^% faceRemap, [Out] array<int>^% vertexRemap );\r
-                       \r
-                       Result DrawSubset( int id );\r
-                       Result DrawSubsetInstanced( int id, int count, int startLocation );\r
-                       \r
-                       MeshBuffer^ GetIndexBuffer();\r
-                       MeshBuffer^ GetVertexBuffer( int index );\r
-                       MeshBuffer^ GetPointRepresentationBuffer();\r
-                       MeshBuffer^ GetAdjacencyBuffer();\r
-                       MeshBuffer^ GetAttributeBuffer();\r
-                       \r
-                       Result SetIndexData( DataStream^ data, int count );\r
-                       Result SetVertexData( int index, DataStream^ data );\r
-                       Result SetPointRepresentationData( DataStream^ data );\r
-                       Result SetAdjacencyData( DataStream^ data );\r
-                       Result SetAttributeData( DataStream^ data );\r
-\r
-                       Result SetAttributeTable( array<MeshAttributeRange>^ data );\r
-                       System::Collections::ObjectModel::ReadOnlyCollection<MeshAttributeRange>^ GetAttributeTable();\r
-                       \r
-                       Buffer^ GetDeviceIndexBuffer();\r
-                       Buffer^ GetDeviceVertexBuffer( int index );\r
-               };\r
-       }\r
-}\r