+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../math/Color4.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D10\r
- {\r
- ref class BlendState;\r
- ref class DepthStencilState;\r
- ref class DepthStencilView;\r
- ref class RenderTargetView;\r
- \r
- public ref class OutputMergerWrapper\r
- {\r
- private:\r
- ID3D10Device* m_Device;\r
- \r
- internal:\r
- OutputMergerWrapper( ID3D10Device* device );\r
- \r
- public:\r
- property SlimDX::Direct3D10::DepthStencilState^ DepthStencilState\r
- {\r
- void set( SlimDX::Direct3D10::DepthStencilState^ value );\r
- SlimDX::Direct3D10::DepthStencilState^ get();\r
- }\r
- \r
- property int DepthStencilReference\r
- {\r
- void set( int value );\r
- int get();\r
- }\r
- \r
- property SlimDX::Direct3D10::BlendState^ BlendState\r
- {\r
- void set( SlimDX::Direct3D10::BlendState^ value );\r
- SlimDX::Direct3D10::BlendState^ get();\r
- }\r
- \r
- property Color4 BlendFactor\r
- {\r
- void set( Color4 value );\r
- Color4 get();\r
- }\r
- \r
- property int BlendSampleMask\r
- {\r
- void set( int value );\r
- int get();\r
- }\r
- \r
- void SetTargets( RenderTargetView^ renderTargetView );\r
- void SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView );\r
- void SetTargets( ... array<RenderTargetView^>^ renderTargetViews );\r
- void SetTargets( DepthStencilView^ depthStencilView, ... array<RenderTargetView^>^ renderTargetViews );\r
- \r
- DepthStencilView^ GetDepthStencilView();\r
- array<RenderTargetView^>^ GetRenderTargets( int count );\r
- };\r
- }\r
-};\r