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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / RenderTargetViewDescription.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/RenderTargetViewDescription.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/RenderTargetViewDescription.cpp
deleted file mode 100644 (file)
index 5429a9d..0000000
+++ /dev/null
@@ -1,254 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-\r
-#include "RenderTargetViewDescription.h"\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{\r
-       RenderTargetViewDescription::RenderTargetViewDescription( const D3D10_RENDER_TARGET_VIEW_DESC& native )\r
-       : m_ElementOffset( 0 ), m_ElementWidth( 0 ), m_MipSlice( 0 ), m_ArraySize( 0 ), m_FirstArraySlice( 0 )\r
-       {\r
-               m_Format = static_cast<DXGI::Format>( native.Format );\r
-               m_ViewDimension = static_cast<RenderTargetViewDimension>( native.ViewDimension );\r
-               switch( m_ViewDimension )\r
-               {\r
-                       case RenderTargetViewDimension::Buffer:\r
-                               m_ElementOffset = native.Buffer.ElementOffset;\r
-                               m_ElementWidth = native.Buffer.ElementWidth;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture1D:\r
-                               m_MipSlice = native.Texture1D.MipSlice;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture1DArray:\r
-                               m_ArraySize = native.Texture1DArray.ArraySize;\r
-                               m_FirstArraySlice = native.Texture1DArray.FirstArraySlice;\r
-                               m_MipSlice = native.Texture1DArray.MipSlice;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture2D:\r
-                               m_MipSlice = native.Texture2D.MipSlice;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture2DArray:\r
-                               m_ArraySize = native.Texture2DArray.ArraySize;\r
-                               m_FirstArraySlice = native.Texture2DArray.FirstArraySlice;\r
-                               m_MipSlice = native.Texture2DArray.MipSlice;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture2DMultisampled:\r
-                               // Nothing to do here.\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture2DMultisampledArray:\r
-                               m_ArraySize = native.Texture2DMSArray.ArraySize;\r
-                               m_FirstArraySlice = native.Texture2DMSArray.FirstArraySlice;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture3D:\r
-                               m_MipSlice = native.Texture3D.MipSlice;\r
-                               m_FirstDepthSlice = native.Texture3D.FirstWSlice;\r
-                               m_DepthSliceCount = native.Texture3D.WSize;\r
-                               break;\r
-                       default:\r
-                               break;\r
-               }\r
-       }\r
-       \r
-       D3D10_RENDER_TARGET_VIEW_DESC RenderTargetViewDescription::CreateNativeVersion()\r
-       {\r
-               D3D10_RENDER_TARGET_VIEW_DESC native;\r
-               native.Format = static_cast<DXGI_FORMAT>( m_Format );\r
-               native.ViewDimension = static_cast<D3D10_RTV_DIMENSION>( m_ViewDimension );\r
-               switch( m_ViewDimension )\r
-               {\r
-                       case RenderTargetViewDimension::Buffer:\r
-                               native.Buffer.ElementOffset = m_ElementOffset;\r
-                               native.Buffer.ElementWidth = m_ElementWidth;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture1D:\r
-                               native.Texture1D.MipSlice = m_MipSlice;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture1DArray:\r
-                               native.Texture1DArray.ArraySize = m_ArraySize;\r
-                               native.Texture1DArray.FirstArraySlice = m_FirstArraySlice;\r
-                               native.Texture1DArray.MipSlice = m_MipSlice;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture2D:\r
-                               native.Texture2D.MipSlice = m_MipSlice;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture2DArray:\r
-                               native.Texture2DArray.ArraySize = m_ArraySize;\r
-                               native.Texture2DArray.FirstArraySlice = m_FirstArraySlice;\r
-                               native.Texture2DArray.MipSlice = m_MipSlice;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture2DMultisampled:\r
-                               // Nothing to do here.\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture2DMultisampledArray:\r
-                               native.Texture2DMSArray.ArraySize = m_ArraySize;\r
-                               native.Texture2DMSArray.FirstArraySlice = m_FirstArraySlice;\r
-                               break;\r
-                       case RenderTargetViewDimension::Texture3D:\r
-                               native.Texture3D.MipSlice = m_MipSlice;\r
-                               native.Texture3D.FirstWSlice = m_FirstDepthSlice;\r
-                               native.Texture3D.WSize = m_DepthSliceCount;\r
-                               break;\r
-                       default:\r
-                               break;\r
-               }\r
-               \r
-               return native;\r
-       }\r
-\r
-       DXGI::Format RenderTargetViewDescription::Format::get()\r
-       {\r
-               return m_Format;\r
-       }\r
-\r
-       void RenderTargetViewDescription::Format::set( DXGI::Format value )\r
-       {\r
-               m_Format = value;\r
-       }\r
-       \r
-       RenderTargetViewDimension RenderTargetViewDescription::Dimension::get()\r
-       {\r
-               return m_ViewDimension;\r
-       }\r
-\r
-       void RenderTargetViewDescription::Dimension::set( RenderTargetViewDimension value )\r
-       {\r
-               m_ViewDimension = value;\r
-       }\r
-       \r
-       int RenderTargetViewDescription::ElementOffset::get()\r
-       {\r
-               return m_ElementOffset;\r
-       }\r
-\r
-       void RenderTargetViewDescription::ElementOffset::set( int value )\r
-       {\r
-               m_ElementOffset = value;\r
-       }\r
-       \r
-       int RenderTargetViewDescription::ElementWidth::get()\r
-       {\r
-               return m_ElementWidth;\r
-       }\r
-\r
-       void RenderTargetViewDescription::ElementWidth::set( int value )\r
-       {\r
-               m_ElementWidth = value;\r
-       }\r
-       \r
-       int RenderTargetViewDescription::MipSlice::get()\r
-       {\r
-               return m_MipSlice;\r
-       }\r
-\r
-       void RenderTargetViewDescription::MipSlice::set( int value )\r
-       {\r
-               m_MipSlice = value;\r
-       }\r
-       \r
-       int RenderTargetViewDescription::ArraySize::get()\r
-       {\r
-               return m_ArraySize;\r
-       }\r
-\r
-       void RenderTargetViewDescription::ArraySize::set( int value )\r
-       {\r
-               m_ArraySize = value;\r
-       }\r
-       \r
-       int RenderTargetViewDescription::FirstArraySlice::get()\r
-       {\r
-               return m_FirstArraySlice;\r
-       }\r
-\r
-       void RenderTargetViewDescription::FirstArraySlice::set( int value )\r
-       {\r
-               m_FirstArraySlice = value;\r
-       }\r
-       \r
-       int RenderTargetViewDescription::FirstDepthSlice::get()\r
-       {\r
-               return m_FirstDepthSlice;\r
-       }\r
-\r
-       void RenderTargetViewDescription::FirstDepthSlice::set( int value )\r
-       {\r
-               m_FirstDepthSlice = value;\r
-       }\r
-       \r
-       int RenderTargetViewDescription::DepthSliceCount::get()\r
-       {\r
-               return m_DepthSliceCount;\r
-       }\r
-\r
-       void RenderTargetViewDescription::DepthSliceCount::set( int value )\r
-       {\r
-               m_DepthSliceCount = value;\r
-       }\r
-\r
-       bool RenderTargetViewDescription::operator == ( RenderTargetViewDescription left, RenderTargetViewDescription right )\r
-       {\r
-               return RenderTargetViewDescription::Equals( left, right );\r
-       }\r
-\r
-       bool RenderTargetViewDescription::operator != ( RenderTargetViewDescription left, RenderTargetViewDescription right )\r
-       {\r
-               return !RenderTargetViewDescription::Equals( left, right );\r
-       }\r
-\r
-       int RenderTargetViewDescription::GetHashCode()\r
-       {\r
-               return m_Format.GetHashCode() + m_ViewDimension.GetHashCode() + m_ElementOffset.GetHashCode()\r
-                        + m_ElementWidth.GetHashCode() + m_MipSlice.GetHashCode() + m_FirstArraySlice.GetHashCode()\r
-                        + m_ArraySize.GetHashCode() + m_FirstDepthSlice.GetHashCode() + m_DepthSliceCount.GetHashCode();\r
-       }\r
-\r
-       bool RenderTargetViewDescription::Equals( Object^ value )\r
-       {\r
-               if( value == nullptr )\r
-                       return false;\r
-\r
-               if( value->GetType() != GetType() )\r
-                       return false;\r
-\r
-               return Equals( safe_cast<RenderTargetViewDescription>( value ) );\r
-       }\r
-\r
-       bool RenderTargetViewDescription::Equals( RenderTargetViewDescription value )\r
-       {\r
-               return ( m_Format == value.m_Format && m_ViewDimension == value.m_ViewDimension && m_ElementOffset == value.m_ElementOffset\r
-                        && m_ElementWidth == value.m_ElementWidth && m_MipSlice == value.m_MipSlice && m_FirstArraySlice == value.m_FirstArraySlice\r
-                        && m_ArraySize == value.m_ArraySize && m_FirstDepthSlice == value.m_FirstDepthSlice && m_DepthSliceCount == value.m_DepthSliceCount );\r
-       }\r
-\r
-       bool RenderTargetViewDescription::Equals( RenderTargetViewDescription% value1, RenderTargetViewDescription% value2 )\r
-       {\r
-               return ( value1.m_Format == value2.m_Format && value1.m_ViewDimension == value2.m_ViewDimension && value1.m_ElementOffset == value2.m_ElementOffset\r
-                        && value1.m_ElementWidth == value2.m_ElementWidth && value1.m_MipSlice == value2.m_MipSlice && value1.m_FirstArraySlice == value2.m_FirstArraySlice\r
-                        && value1.m_ArraySize == value2.m_ArraySize && value1.m_FirstDepthSlice == value2.m_FirstDepthSlice && value1.m_DepthSliceCount == value2.m_DepthSliceCount );\r
-       }\r
-}\r
-}\r