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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / ShaderParameterDescription.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/ShaderParameterDescription.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/ShaderParameterDescription.cpp
deleted file mode 100644 (file)
index 69f9e00..0000000
+++ /dev/null
@@ -1,116 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-\r
-#include "ShaderParameterDescription.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{ \r
-       ShaderParameterDescription::ShaderParameterDescription( const D3D10_SIGNATURE_PARAMETER_DESC& description )\r
-       {\r
-               m_SemanticName = gcnew System::String( description.SemanticName );\r
-               m_SemanticIndex = description.SemanticIndex;\r
-               m_Register = description.Register;\r
-               m_SystemValueType = static_cast<D3DCompiler::SystemValueType>( description.SystemValueType );\r
-               m_ComponentType = static_cast<D3DCompiler::RegisterComponentType>( description.ComponentType );\r
-               m_Mask = static_cast<D3DCompiler::RegisterComponentMaskFlags>( description.Mask );\r
-               m_ReadWriteMask = static_cast<D3DCompiler::RegisterComponentMaskFlags>( description.ReadWriteMask );\r
-       }\r
-       \r
-       System::String^ ShaderParameterDescription::SemanticName::get()\r
-       {\r
-               return m_SemanticName;\r
-       }\r
-\r
-       System::UInt32 ShaderParameterDescription::SemanticIndex::get()\r
-       {\r
-               return m_SemanticIndex;\r
-       }\r
-\r
-       System::UInt32 ShaderParameterDescription::Register::get()\r
-       {\r
-               return m_Register;\r
-       }\r
-\r
-       D3DCompiler::SystemValueType ShaderParameterDescription::SystemType::get()\r
-       {\r
-               return m_SystemValueType;\r
-       }\r
-\r
-       D3DCompiler::RegisterComponentType ShaderParameterDescription::ComponentType::get()\r
-       {\r
-               return m_ComponentType;\r
-       }\r
-\r
-       D3DCompiler::RegisterComponentMaskFlags ShaderParameterDescription::UsageMask::get()\r
-       {\r
-               return m_Mask;\r
-       }\r
-\r
-       D3DCompiler::RegisterComponentMaskFlags ShaderParameterDescription::ReadWriteMask::get()\r
-       {\r
-               return m_ReadWriteMask;\r
-       }\r
-\r
-       bool ShaderParameterDescription::operator == ( ShaderParameterDescription left, ShaderParameterDescription right )\r
-       {\r
-               return ShaderParameterDescription::Equals( left, right );\r
-       }\r
-\r
-       bool ShaderParameterDescription::operator != ( ShaderParameterDescription left, ShaderParameterDescription right )\r
-       {\r
-               return !ShaderParameterDescription::Equals( left, right );\r
-       }\r
-\r
-       int ShaderParameterDescription::GetHashCode()\r
-       {\r
-               return m_SemanticName->GetHashCode() + m_SemanticIndex.GetHashCode() + m_Register.GetHashCode() + m_SystemValueType.GetHashCode() + m_ComponentType.GetHashCode() + m_Mask.GetHashCode() + m_ReadWriteMask.GetHashCode();\r
-       }\r
-\r
-       bool ShaderParameterDescription::Equals( Object^ value )\r
-       {\r
-               if( value == nullptr )\r
-                       return false;\r
-\r
-               if( value->GetType() != GetType() )\r
-                       return false;\r
-\r
-               return Equals( safe_cast<ShaderParameterDescription>( value ) );\r
-       }\r
-\r
-       bool ShaderParameterDescription::Equals( ShaderParameterDescription value )\r
-       {\r
-               return ( m_SemanticName == value.m_SemanticName && m_SemanticIndex == value.m_SemanticIndex && m_Register == value.m_Register && m_SystemValueType == value.m_SystemValueType && m_ComponentType == value.m_ComponentType && m_Mask == value.m_Mask && m_ReadWriteMask == value.m_ReadWriteMask );\r
-       }\r
-\r
-       bool ShaderParameterDescription::Equals( ShaderParameterDescription% value1, ShaderParameterDescription% value2 )\r
-       {\r
-               return ( value1.m_SemanticName == value2.m_SemanticName && value1.m_SemanticIndex == value2.m_SemanticIndex && value1.m_Register == value2.m_Register && value1.m_SystemValueType == value2.m_SystemValueType && value1.m_ComponentType == value2.m_ComponentType && value1.m_Mask == value2.m_Mask && value1.m_ReadWriteMask == value2.m_ReadWriteMask );\r
-       }\r
-}\r
-}\r