+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../d3dcompiler/EnumsDC.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D10\r
- { \r
- public value class ShaderParameterDescription : System::IEquatable<ShaderParameterDescription>\r
- {\r
- private:\r
- System::String^ m_SemanticName;\r
- System::UInt32 m_SemanticIndex;\r
- System::UInt32 m_Register;\r
- D3DCompiler::SystemValueType m_SystemValueType;\r
- D3DCompiler::RegisterComponentType m_ComponentType;\r
- D3DCompiler::RegisterComponentMaskFlags m_Mask;\r
- D3DCompiler::RegisterComponentMaskFlags m_ReadWriteMask;\r
- \r
- internal:\r
- ShaderParameterDescription( const D3D10_SIGNATURE_PARAMETER_DESC& native );\r
- \r
- public:\r
- property System::String^ SemanticName\r
- {\r
- System::String^ get();\r
- }\r
- \r
- property System::UInt32 SemanticIndex\r
- {\r
- System::UInt32 get();\r
- }\r
- \r
- property System::UInt32 Register\r
- {\r
- System::UInt32 get();\r
- }\r
- \r
- property D3DCompiler::SystemValueType SystemType\r
- {\r
- D3DCompiler::SystemValueType get();\r
- }\r
- \r
- property D3DCompiler::RegisterComponentType ComponentType\r
- {\r
- D3DCompiler::RegisterComponentType get();\r
- }\r
- \r
- property D3DCompiler::RegisterComponentMaskFlags UsageMask\r
- {\r
- D3DCompiler::RegisterComponentMaskFlags get();\r
- }\r
- \r
- property D3DCompiler::RegisterComponentMaskFlags ReadWriteMask\r
- {\r
- D3DCompiler::RegisterComponentMaskFlags get();\r
- }\r
-\r
- static bool operator == ( ShaderParameterDescription left, ShaderParameterDescription right );\r
- static bool operator != ( ShaderParameterDescription left, ShaderParameterDescription right );\r
-\r
- virtual int GetHashCode() override;\r
- virtual bool Equals( System::Object^ obj ) override;\r
- virtual bool Equals( ShaderParameterDescription other );\r
- static bool Equals( ShaderParameterDescription% value1, ShaderParameterDescription% value2 );\r
- };\r
- }\r
-};
\ No newline at end of file