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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / ShaderParameterDescription.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/ShaderParameterDescription.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/ShaderParameterDescription.h
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index d6f4217..0000000
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@@ -1,89 +0,0 @@
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../d3dcompiler/EnumsDC.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D10\r
-       {       \r
-               public value class ShaderParameterDescription : System::IEquatable<ShaderParameterDescription>\r
-               {\r
-               private:\r
-                       System::String^ m_SemanticName;\r
-                       System::UInt32 m_SemanticIndex;\r
-                       System::UInt32 m_Register;\r
-                       D3DCompiler::SystemValueType m_SystemValueType;\r
-                       D3DCompiler::RegisterComponentType m_ComponentType;\r
-                       D3DCompiler::RegisterComponentMaskFlags m_Mask;\r
-                       D3DCompiler::RegisterComponentMaskFlags m_ReadWriteMask;\r
-               \r
-               internal:\r
-                       ShaderParameterDescription( const D3D10_SIGNATURE_PARAMETER_DESC& native );\r
-               \r
-               public:\r
-                       property System::String^ SemanticName\r
-                       {\r
-                               System::String^ get();\r
-                       }\r
-                       \r
-                       property System::UInt32 SemanticIndex\r
-                       {\r
-                               System::UInt32 get();\r
-                       }\r
-                       \r
-                       property System::UInt32 Register\r
-                       {\r
-                               System::UInt32 get();\r
-                       }\r
-                       \r
-                       property D3DCompiler::SystemValueType SystemType\r
-                       {\r
-                               D3DCompiler::SystemValueType get();\r
-                       }\r
-                       \r
-                       property D3DCompiler::RegisterComponentType ComponentType\r
-                       {\r
-                               D3DCompiler::RegisterComponentType get();\r
-                       }\r
-                       \r
-                       property D3DCompiler::RegisterComponentMaskFlags UsageMask\r
-                       {\r
-                               D3DCompiler::RegisterComponentMaskFlags get();\r
-                       }\r
-                       \r
-                       property D3DCompiler::RegisterComponentMaskFlags ReadWriteMask\r
-                       {\r
-                               D3DCompiler::RegisterComponentMaskFlags get();\r
-                       }\r
-\r
-                       static bool operator == ( ShaderParameterDescription left, ShaderParameterDescription right );\r
-                       static bool operator != ( ShaderParameterDescription left, ShaderParameterDescription right );\r
-\r
-                       virtual int GetHashCode() override;\r
-                       virtual bool Equals( System::Object^ obj ) override;\r
-                       virtual bool Equals( ShaderParameterDescription other );\r
-                       static bool Equals( ShaderParameterDescription% value1, ShaderParameterDescription% value2 );\r
-               };\r
-       }\r
-};
\ No newline at end of file