+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-#include <d3dx10.h>\r
-\r
-#include "../DataStream.h"\r
-\r
-#include "Direct3D10Exception.h"\r
-\r
-#include "Device10.h"\r
-#include "ImageLoadInformation.h"\r
-#include "Resource10.h"\r
-#include "ShaderResourceView.h"\r
-#include "ShaderResourceViewDescription.h"\r
-\r
-using namespace System;\r
-using namespace System::IO;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{ \r
- ShaderResourceView::ShaderResourceView( SlimDX::Direct3D10::Device^ device, SlimDX::Direct3D10::Resource^ resource )\r
- {\r
- if( device == nullptr )\r
- throw gcnew ArgumentNullException( "device" );\r
- if( resource == nullptr )\r
- throw gcnew ArgumentNullException( "resource" );\r
- \r
- ID3D10ShaderResourceView *view = 0;\r
- if( RECORD_D3D10( device->InternalPointer->CreateShaderResourceView( resource->InternalPointer, 0, &view ) ).IsFailure )\r
- throw gcnew Direct3D10Exception( Result::Last );\r
- \r
- Construct( view );\r
- }\r
- \r
- ShaderResourceView::ShaderResourceView( SlimDX::Direct3D10::Device^ device, SlimDX::Direct3D10::Resource^ resource, ShaderResourceViewDescription description )\r
- {\r
- if( device == nullptr )\r
- throw gcnew ArgumentNullException( "device" );\r
- if( resource == nullptr )\r
- throw gcnew ArgumentNullException( "resource" );\r
- \r
- ID3D10ShaderResourceView *view = 0;\r
- D3D10_SHADER_RESOURCE_VIEW_DESC nativeDescription = description.CreateNativeVersion();\r
- if( RECORD_D3D10( device->InternalPointer->CreateShaderResourceView( resource->InternalPointer, &nativeDescription, &view ) ).IsFailure )\r
- throw gcnew Direct3D10Exception( Result::Last );\r
- \r
- Construct( view );\r
- }\r
-\r
- ShaderResourceViewDescription ShaderResourceView::Description::get()\r
- {\r
- D3D10_SHADER_RESOURCE_VIEW_DESC nativeDescription;\r
- InternalPointer->GetDesc( &nativeDescription );\r
- return ShaderResourceViewDescription( nativeDescription );\r
- }\r
-\r
- ShaderResourceView^ ShaderResourceView::FromFile(SlimDX::Direct3D10::Device^ device, System::String^ fileName)\r
- {\r
- ID3D10ShaderResourceView* resource = ConstructFromFile( device, fileName, 0 );\r
- if( resource == 0 )\r
- return nullptr;\r
-\r
- return ShaderResourceView::FromPointer( static_cast<ID3D10ShaderResourceView*>( resource ) );\r
- }\r
-\r
- ShaderResourceView^ ShaderResourceView::FromFile(SlimDX::Direct3D10::Device^ device, System::String^ fileName, ImageLoadInformation loadInformation)\r
- {\r
- D3DX10_IMAGE_LOAD_INFO info = loadInformation.CreateNativeVersion();\r
- ID3D10ShaderResourceView* resource = ConstructFromFile( device, fileName, &info );\r
- if( resource == 0 )\r
- return nullptr;\r
-\r
- return ShaderResourceView::FromPointer( static_cast<ID3D10ShaderResourceView*>( resource ) );\r
- }\r
-\r
- ShaderResourceView^ ShaderResourceView::FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory )\r
- {\r
- ID3D10ShaderResourceView* resource = ConstructFromMemory( device, memory, NULL );\r
- if( resource == 0 )\r
- return nullptr;\r
-\r
- return ShaderResourceView::FromPointer( static_cast<ID3D10ShaderResourceView*>( resource ) );\r
- }\r
-\r
- ShaderResourceView^ ShaderResourceView::FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory, ImageLoadInformation loadInfo )\r
- {\r
- D3DX10_IMAGE_LOAD_INFO info = loadInfo.CreateNativeVersion();\r
- ID3D10ShaderResourceView* resource = ConstructFromMemory( device, memory, &info );\r
- if( resource == 0 )\r
- return nullptr;\r
-\r
- return ShaderResourceView::FromPointer( static_cast<ID3D10ShaderResourceView*>( resource ) );\r
- }\r
-\r
- ShaderResourceView^ ShaderResourceView::FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, int sizeInBytes )\r
- {\r
- ID3D10ShaderResourceView* resource = ConstructFromStream( device, stream, sizeInBytes, NULL );\r
- if( resource == 0 )\r
- return nullptr;\r
-\r
- return ShaderResourceView::FromPointer( static_cast<ID3D10ShaderResourceView*>( resource ) );\r
- }\r
-\r
- ShaderResourceView^ ShaderResourceView::FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, int sizeInBytes, ImageLoadInformation loadInfo )\r
- {\r
- D3DX10_IMAGE_LOAD_INFO info = loadInfo.CreateNativeVersion();\r
- ID3D10ShaderResourceView* resource = ConstructFromStream( device, stream, sizeInBytes, &info );\r
- if( resource == 0 )\r
- return nullptr;\r
-\r
- return ShaderResourceView::FromPointer( static_cast<ID3D10ShaderResourceView*>( resource ) );\r
- }\r
-\r
- ID3D10ShaderResourceView* ShaderResourceView::ConstructFromFile(SlimDX::Direct3D10::Device^ device, System::String^ fileName, D3DX10_IMAGE_LOAD_INFO* loadInformation)\r
- {\r
- ID3D10ShaderResourceView* resource = 0;\r
- pin_ptr<const wchar_t> pinnedName = PtrToStringChars( fileName );\r
- HRESULT hr = D3DX10CreateShaderResourceViewFromFile( device->InternalPointer, pinnedName, loadInformation, 0, &resource, 0 );\r
- RECORD_D3D10( hr );\r
- \r
- return resource;\r
- }\r
-\r
- ID3D10ShaderResourceView* ShaderResourceView::ConstructFromMemory(SlimDX::Direct3D10::Device^ device, array<Byte>^ memory, D3DX10_IMAGE_LOAD_INFO* loadInformation)\r
- {\r
- ID3D10ShaderResourceView* resource = 0;\r
- pin_ptr<unsigned char> pinnedMemory = &memory[0];\r
-\r
- HRESULT hr = D3DX10CreateShaderResourceViewFromMemory( device->InternalPointer, pinnedMemory, memory->Length, loadInformation, 0, &resource, 0 );\r
- RECORD_D3D10( hr );\r
- \r
- return resource;\r
- }\r
-\r
- ID3D10ShaderResourceView* ShaderResourceView::ConstructFromStream( SlimDX::Direct3D10::Device^ device, Stream^ stream, int sizeInBytes, D3DX10_IMAGE_LOAD_INFO* info )\r
- {\r
- DataStream^ ds = nullptr;\r
- array<Byte>^ memory = SlimDX::Utilities::ReadStream( stream, sizeInBytes, &ds );\r
- \r
- if( memory == nullptr )\r
- {\r
- ID3D10ShaderResourceView* resource = NULL;\r
- SIZE_T size = static_cast<SIZE_T>( ds->RemainingLength );\r
-\r
- HRESULT hr = D3DX10CreateShaderResourceViewFromMemory( device->InternalPointer, ds->SeekToEnd(), size, info, NULL, &resource, NULL );\r
- RECORD_D3D10( hr );\r
-\r
- return resource;\r
- }\r
-\r
- return ConstructFromMemory( device, memory, info );\r
- }\r
-}\r
-}\r