+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "ResourceView.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D10\r
- {\r
- ref class Device;\r
- ref class Resource;\r
- value class ImageLoadInformation;\r
- value class ShaderResourceViewDescription;\r
-\r
- public ref class ShaderResourceView : public ResourceView\r
- {\r
- COMOBJECT(ID3D10ShaderResourceView, ShaderResourceView);\r
- \r
- static ID3D10ShaderResourceView* ConstructFromFile( SlimDX::Direct3D10::Device^ device, System::String^ fileName, D3DX10_IMAGE_LOAD_INFO* loadInformation );\r
- static ID3D10ShaderResourceView* ConstructFromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory, D3DX10_IMAGE_LOAD_INFO* loadInformation );\r
- static ID3D10ShaderResourceView* ConstructFromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, int sizeInBytes, D3DX10_IMAGE_LOAD_INFO* loadInformation );\r
-\r
- protected:\r
- //no-op ctor for use by ShaderResourceView1\r
- ShaderResourceView() { }\r
-\r
- public:\r
- property ShaderResourceViewDescription Description\r
- {\r
- ShaderResourceViewDescription get();\r
- }\r
- \r
- ShaderResourceView( SlimDX::Direct3D10::Device^ device, SlimDX::Direct3D10::Resource^ resource );\r
- ShaderResourceView( SlimDX::Direct3D10::Device^ device, SlimDX::Direct3D10::Resource^ resource, ShaderResourceViewDescription description );\r
- \r
- /// <summary>\r
- /// Creates a shader resource view from a file.\r
- /// </summary>\r
- /// <param name="device">The device that will own the resource.</param>\r
- /// <param name="fileName">The name of the file that contains the shader resource view.</param>\r
- static ShaderResourceView^ FromFile( SlimDX::Direct3D10::Device^ device, System::String^ fileName );\r
-\r
- /// <summary>\r
- /// Creates a shader resource view from a file.\r
- /// </summary>\r
- /// <param name="device">The device that will own the resource.</param>\r
- /// <param name="fileName">The name of the file that contains the shader resource view.</param>\r
- static ShaderResourceView^ FromFile( SlimDX::Direct3D10::Device^ device, System::String^ fileName, ImageLoadInformation loadInformation );\r
-\r
- static ShaderResourceView^ FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory );\r
- static ShaderResourceView^ FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory, ImageLoadInformation loadInfo );\r
- static ShaderResourceView^ FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, int sizeInBytes );\r
- static ShaderResourceView^ FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, int sizeInBytes, ImageLoadInformation loadInfo );\r
- };\r
- }\r
-};
\ No newline at end of file