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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / ShaderResourceViewDescription1.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/ShaderResourceViewDescription1.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/ShaderResourceViewDescription1.cpp
deleted file mode 100644 (file)
index d1c8ef6..0000000
+++ /dev/null
@@ -1,167 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-\r
-#include "ShaderResourceViewDescription1.h"\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10_1\r
-{\r
-       ShaderResourceViewDescription1::ShaderResourceViewDescription1( const D3D10_SHADER_RESOURCE_VIEW_DESC1& native )\r
-       {\r
-               Format = static_cast<DXGI::Format>( native.Format );\r
-               Dimension = static_cast<ShaderResourceViewDimension1>( native.ViewDimension );\r
-               switch( Dimension )\r
-               {\r
-                       case ShaderResourceViewDimension1::Buffer:\r
-                               ElementOffset = native.Buffer.ElementOffset;\r
-                               ElementWidth = native.Buffer.ElementWidth;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture1D:\r
-                               MipLevels = native.Texture1D.MipLevels;\r
-                               MostDetailedMip = native.Texture1D.MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture1DArray:\r
-                               ArraySize = native.Texture1DArray.ArraySize;\r
-                               FirstArraySlice = native.Texture1DArray.FirstArraySlice;\r
-                               MipLevels = native.Texture1DArray.MipLevels;\r
-                               MostDetailedMip = native.Texture1DArray.MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture2D:\r
-                               MipLevels = native.Texture2D.MipLevels;\r
-                               MostDetailedMip = native.Texture2D.MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture2DArray:\r
-                               ArraySize = native.Texture2DArray.ArraySize;\r
-                               FirstArraySlice = native.Texture2DArray.FirstArraySlice;\r
-                               MipLevels = native.Texture2DArray.MipLevels;\r
-                               MostDetailedMip = native.Texture2DArray.MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture2DMultisampled:\r
-                               // Nothing to do here.\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture2DMultisampledArray:\r
-                               ArraySize = native.Texture2DMSArray.ArraySize;\r
-                               FirstArraySlice = native.Texture2DMSArray.FirstArraySlice;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture3D:\r
-                               MipLevels = native.Texture3D.MipLevels;\r
-                               MostDetailedMip = native.Texture3D.MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::TextureCube:\r
-                               MipLevels = native.TextureCube.MipLevels;\r
-                               MostDetailedMip = native.TextureCube.MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::TextureCubeArray:\r
-                               MostDetailedMip = native.TextureCubeArray.MostDetailedMip;\r
-                               MipLevels = native.TextureCubeArray.MipLevels;\r
-                               First2DArrayFace = native.TextureCubeArray.First2DArrayFace;\r
-                               CubeCount = native.TextureCubeArray.NumCubes;\r
-                               break;\r
-\r
-                       default:\r
-                               break;\r
-               }\r
-       }\r
-       \r
-       D3D10_SHADER_RESOURCE_VIEW_DESC1 ShaderResourceViewDescription1::CreateNativeVersion()\r
-       {\r
-               D3D10_SHADER_RESOURCE_VIEW_DESC1 native;\r
-               native.Format = static_cast<DXGI_FORMAT>( Format );\r
-               native.ViewDimension = static_cast<D3D10_SRV_DIMENSION1>( Dimension );\r
-               switch( Dimension )\r
-               {\r
-                       case ShaderResourceViewDimension1::Buffer:\r
-                               native.Buffer.ElementOffset = ElementOffset;\r
-                               native.Buffer.ElementWidth = ElementWidth;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture1D:\r
-                               native.Texture1D.MipLevels = MipLevels;\r
-                               native.Texture1D.MostDetailedMip = MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture1DArray:\r
-                               native.Texture1DArray.ArraySize = ArraySize;\r
-                               native.Texture1DArray.FirstArraySlice = FirstArraySlice;\r
-                               native.Texture1DArray.MipLevels = MipLevels;\r
-                               native.Texture1DArray.MostDetailedMip = MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture2D:\r
-                               native.Texture2D.MipLevels = MipLevels;\r
-                               native.Texture2D.MostDetailedMip = MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture2DArray:\r
-                               native.Texture2DArray.ArraySize = ArraySize;\r
-                               native.Texture2DArray.FirstArraySlice = FirstArraySlice;\r
-                               native.Texture2DArray.MipLevels = MipLevels;\r
-                               native.Texture2DArray.MostDetailedMip = MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture2DMultisampled:\r
-                               // Nothing to do here.\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture2DMultisampledArray:\r
-                               native.Texture2DMSArray.ArraySize = ArraySize;\r
-                               native.Texture2DMSArray.FirstArraySlice = FirstArraySlice;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::Texture3D:\r
-                               native.Texture3D.MipLevels = MipLevels;\r
-                               native.Texture3D.MostDetailedMip = MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::TextureCube:\r
-                               native.TextureCube.MipLevels = MipLevels;\r
-                               native.TextureCube.MostDetailedMip = MostDetailedMip;\r
-                               break;\r
-\r
-                       case ShaderResourceViewDimension1::TextureCubeArray:\r
-                               native.TextureCubeArray.MostDetailedMip = MostDetailedMip;\r
-                               native.TextureCubeArray.MipLevels = MipLevels;\r
-                               native.TextureCubeArray.First2DArrayFace = First2DArrayFace;\r
-                               native.TextureCubeArray.NumCubes = CubeCount;\r
-                               break;\r
-\r
-                       default:\r
-                               break;\r
-               }\r
-               \r
-               return native;\r
-       }\r
-}\r
-}\r